Bug 1436247 - Part 1. Spawn image decoder threads on demand, rather than at startup. r=tnikkel

Currently imagelib's DecodePool spawns the maximum number of threads
during startup, based on the number of processors. This patch changes it
to spawn a single thread on startup (which cannot fail), and more up to
the maximum as jobs are added to the queue. A thread will only be
spawned if there is a backlog present when a new job is added. This
typically results in fewer threads allocated in the parent process, as
well as deferred spawning in the content processes.
This commit is contained in:
Andrew Osmond 2018-02-13 06:43:30 -05:00
Родитель b188b2d674
Коммит 852af60687
2 изменённых файлов: 93 добавлений и 37 удалений

Просмотреть файл

@ -55,10 +55,17 @@ public:
MOZ_DECLARE_REFCOUNTED_TYPENAME(DecodePoolImpl)
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(DecodePoolImpl)
DecodePoolImpl()
DecodePoolImpl(uint8_t aMaxThreads)
: mMonitor("DecodePoolImpl")
, mThreads(aMaxThreads)
, mAvailableThreads(aMaxThreads)
, mIdleThreads(0)
, mShuttingDown(false)
{ }
{
MonitorAutoLock lock(mMonitor);
bool success = CreateThread();
MOZ_RELEASE_ASSERT(success, "Must create first image decoder thread!");
}
/// Shut down the provided decode pool thread.
static void ShutdownThread(nsIThread* aThisThread)
@ -74,13 +81,23 @@ public:
* decode pool threads will be shut down once existing work items have been
* processed.
*/
void RequestShutdown()
void Shutdown()
{
nsTArray<nsCOMPtr<nsIThread>> threads;
{
MonitorAutoLock lock(mMonitor);
mShuttingDown = true;
mAvailableThreads = 0;
threads.SwapElements(mThreads);
mMonitor.NotifyAll();
}
for (uint32_t i = 0 ; i < threads.Length() ; ++i) {
threads[i]->Shutdown();
}
}
/// Pushes a new decode work item.
void PushWork(IDecodingTask* aTask)
{
@ -100,13 +117,41 @@ public:
mLowPriorityQueue.AppendElement(Move(task));
}
// If there are pending tasks, create more workers if and only if we have
// not exceeded the capacity, and any previously created workers are ready.
if (mAvailableThreads) {
size_t pending = mHighPriorityQueue.Length() + mLowPriorityQueue.Length();
if (pending > mIdleThreads) {
CreateThread();
}
}
mMonitor.Notify();
}
/// Pops a new work item, blocking if necessary.
Work StartWork()
{
MonitorAutoLock lock(mMonitor);
// The thread was already marked as idle when it was created. Once it gets
// its first work item, it is assumed it is busy performing that work until
// it blocks on the monitor once again.
MOZ_ASSERT(mIdleThreads > 0);
--mIdleThreads;
return PopWorkLocked();
}
Work PopWork()
{
MonitorAutoLock lock(mMonitor);
return PopWorkLocked();
}
private:
/// Pops a new work item, blocking if necessary.
Work PopWorkLocked()
{
mMonitor.AssertCurrentThreadOwns();
do {
if (!mHighPriorityQueue.IsEmpty()) {
@ -124,19 +169,18 @@ public:
}
// Nothing to do; block until some work is available.
++mIdleThreads;
MOZ_ASSERT(mIdleThreads <= mThreads.Capacity());
mMonitor.Wait();
MOZ_ASSERT(mIdleThreads > 0);
--mIdleThreads;
} while (true);
}
nsresult CreateThread(nsIThread** aThread, nsIRunnable* aInitialEvent)
{
return NS_NewNamedThread(mThreadNaming.GetNextThreadName("ImgDecoder"),
aThread, aInitialEvent);
}
private:
~DecodePoolImpl() { }
bool CreateThread();
Work PopWorkFromQueue(nsTArray<RefPtr<IDecodingTask>>& aQueue)
{
Work work;
@ -149,14 +193,17 @@ private:
nsThreadPoolNaming mThreadNaming;
// mMonitor guards the queues and mShuttingDown.
// mMonitor guards everything below.
Monitor mMonitor;
nsTArray<RefPtr<IDecodingTask>> mHighPriorityQueue;
nsTArray<RefPtr<IDecodingTask>> mLowPriorityQueue;
nsTArray<nsCOMPtr<nsIThread>> mThreads;
uint8_t mAvailableThreads; // How many new threads can be created.
uint8_t mIdleThreads; // How many created threads are waiting.
bool mShuttingDown;
};
class DecodePoolWorker : public Runnable
class DecodePoolWorker final : public Runnable
{
public:
explicit DecodePoolWorker(DecodePoolImpl* aImpl)
@ -171,11 +218,12 @@ public:
nsCOMPtr<nsIThread> thisThread;
nsThreadManager::get().GetCurrentThread(getter_AddRefs(thisThread));
Work work = mImpl->StartWork();
do {
Work work = mImpl->PopWork();
switch (work.mType) {
case Work::Type::TASK:
work.mTask->Run();
work.mTask = nullptr;
break;
case Work::Type::SHUTDOWN:
@ -186,6 +234,8 @@ public:
default:
MOZ_ASSERT_UNREACHABLE("Unknown work type");
}
work = mImpl->PopWork();
} while (true);
MOZ_ASSERT_UNREACHABLE("Exiting thread without Work::Type::SHUTDOWN");
@ -196,6 +246,27 @@ private:
RefPtr<DecodePoolImpl> mImpl;
};
bool DecodePoolImpl::CreateThread()
{
mMonitor.AssertCurrentThreadOwns();
MOZ_ASSERT(mAvailableThreads > 0);
nsCOMPtr<nsIRunnable> worker = new DecodePoolWorker(this);
nsCOMPtr<nsIThread> thread;
nsresult rv = NS_NewNamedThread(mThreadNaming.GetNextThreadName("ImgDecoder"),
getter_AddRefs(thread), worker);
if (NS_FAILED(rv) || !thread) {
MOZ_ASSERT_UNREACHABLE("Should successfully create image decoding threads");
return false;
}
mThreads.AppendElement(Move(thread));
--mAvailableThreads;
++mIdleThreads;
MOZ_ASSERT(mIdleThreads <= mThreads.Capacity());
return true;
}
/* static */ void
DecodePool::Initialize()
{
@ -223,8 +294,7 @@ DecodePool::NumberOfCores()
}
DecodePool::DecodePool()
: mImpl(new DecodePoolImpl)
, mMutex("image::DecodePool")
: mMutex("image::DecodePool")
{
// Determine the number of threads we want.
int32_t prefLimit = gfxPrefs::ImageMTDecodingLimit();
@ -254,14 +324,7 @@ DecodePool::DecodePool()
}
// Initialize the thread pool.
for (uint32_t i = 0 ; i < limit ; ++i) {
nsCOMPtr<nsIRunnable> worker = new DecodePoolWorker(mImpl);
nsCOMPtr<nsIThread> thread;
nsresult rv = mImpl->CreateThread(getter_AddRefs(thread), worker);
MOZ_RELEASE_ASSERT(NS_SUCCEEDED(rv) && thread,
"Should successfully create image decoding threads");
mThreads.AppendElement(Move(thread));
}
mImpl = new DecodePoolImpl(limit);
// Initialize the I/O thread.
nsresult rv = NS_NewNamedThread("ImageIO", getter_AddRefs(mIOThread));
@ -284,20 +347,14 @@ DecodePool::Observe(nsISupports*, const char* aTopic, const char16_t*)
{
MOZ_ASSERT(strcmp(aTopic, "xpcom-shutdown-threads") == 0, "Unexpected topic");
nsTArray<nsCOMPtr<nsIThread>> threads;
nsCOMPtr<nsIThread> ioThread;
{
MutexAutoLock lock(mMutex);
threads.SwapElements(mThreads);
ioThread.swap(mIOThread);
}
mImpl->RequestShutdown();
for (uint32_t i = 0 ; i < threads.Length() ; ++i) {
threads[i]->Shutdown();
}
mImpl->Shutdown();
if (ioThread) {
ioThread->Shutdown();

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@ -39,7 +39,7 @@ class IDecodingTask;
* off-main-thread in the image decoding thread pool, or on some combination of
* the two.
*/
class DecodePool : public nsIObserver
class DecodePool final : public nsIObserver
{
public:
NS_DECL_THREADSAFE_ISUPPORTS
@ -95,9 +95,8 @@ private:
RefPtr<DecodePoolImpl> mImpl;
// mMutex protects mThreads and mIOThread.
// mMutex protects mIOThread.
Mutex mMutex;
nsTArray<nsCOMPtr<nsIThread>> mThreads;
nsCOMPtr<nsIThread> mIOThread;
};