зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1136360 - Backout 3920b67e97a3 to fix A/V sync regressions (bug 1148299 & bug 1157886). r=backout
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476a1225bf
Коммит
85e09e9b88
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@ -216,8 +216,6 @@ struct cubeb_stream
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/* Main handle on the WASAPI stream. */
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IAudioClient * client;
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/* Interface pointer to the clock, to estimate latency. */
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IAudioClock * audio_clock;
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/* Interface pointer to use the event-driven interface. */
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IAudioRenderClient * render_client;
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/* Interface pointer to use the volume facilities. */
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@ -239,16 +237,8 @@ struct cubeb_stream
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HANDLE refill_event;
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/* Each cubeb_stream has its own thread. */
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HANDLE thread;
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/* We synthesize our clock from the callbacks. This in fractional frames, in
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* the stream samplerate. */
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double clock;
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UINT64 prev_position;
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/* This is the clock value last time we reset the stream. This is in
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* fractional frames, in the stream samplerate. */
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double base_clock;
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/* The latency in frames of the stream */
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UINT32 latency_frames;
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UINT64 device_frequency;
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/* We synthesize our clock from the callbacks. */
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LONG64 clock;
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owned_critical_section * stream_reset_lock;
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/* Maximum number of frames we can be requested in a callback. */
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uint32_t buffer_frame_count;
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@ -353,28 +343,14 @@ private:
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};
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namespace {
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void clock_add(cubeb_stream * stm, double value)
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void clock_add(cubeb_stream * stm, LONG64 value)
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{
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auto_lock lock(stm->stream_reset_lock);
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stm->clock += value;
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InterlockedExchangeAdd64(&stm->clock, value);
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}
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UINT64 clock_get(cubeb_stream * stm)
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LONG64 clock_get(cubeb_stream * stm)
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{
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auto_lock lock(stm->stream_reset_lock);
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return UINT64(stm->clock);
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}
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void latency_set(cubeb_stream * stm, UINT32 value)
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{
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auto_lock lock(stm->stream_reset_lock);
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stm->latency_frames = value;
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}
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UINT32 latency_get(cubeb_stream * stm)
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{
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auto_lock lock(stm->stream_reset_lock);
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return stm->latency_frames;
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return InterlockedExchangeAdd64(&stm->clock, 0);
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}
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bool should_upmix(cubeb_stream * stream)
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@ -476,6 +452,8 @@ refill(cubeb_stream * stm, float * data, long frames_needed)
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long out_frames = cubeb_resampler_fill(stm->resampler, dest, frames_needed);
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clock_add(stm, roundf(frames_needed * stream_to_mix_samplerate_ratio(stm)));
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/* XXX: Handle this error. */
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if (out_frames < 0) {
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XASSERT(false);
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@ -547,10 +525,8 @@ wasapi_stream_render_loop(LPVOID stream)
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/* We don't check if the drain is actually finished here, we just want to
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* shutdown. */
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if (stm->draining) {
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LOG("DRAINED");
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stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_DRAINED);
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}
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continue;
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}
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case WAIT_OBJECT_0 + 1: { /* reconfigure */
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@ -559,8 +535,6 @@ wasapi_stream_render_loop(LPVOID stream)
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{
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auto_lock lock(stm->stream_reset_lock);
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close_wasapi_stream(stm);
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stm->base_clock = stm->clock;
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stm->latency_frames = 0;
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/* Reopen a stream and start it immediately. This will automatically pick the
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* new default device for this role. */
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int r = setup_wasapi_stream(stm);
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@ -588,16 +562,6 @@ wasapi_stream_render_loop(LPVOID stream)
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long available = stm->buffer_frame_count - padding;
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clock_add(stm, available * stream_to_mix_samplerate_ratio(stm));
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UINT64 position = 0;
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HRESULT hr = stm->audio_clock->GetPosition(&position, NULL);
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if (SUCCEEDED(hr)) {
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double playing_frame = stm->mix_params.rate * (double)position / stm->device_frequency;
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double last_written_frame = stm->clock - stm->base_clock;
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latency_set(stm, std::max(last_written_frame - playing_frame, 0.0));
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}
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if (stm->draining) {
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if (padding == 0) {
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stm->state_callback(stm, stm->user_ptr, CUBEB_STATE_DRAINED);
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@ -1090,19 +1054,6 @@ int setup_wasapi_stream(cubeb_stream * stm)
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return CUBEB_ERROR;
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}
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hr = stm->client->GetService(__uuidof(IAudioClock),
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(void **)&stm->audio_clock);
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if (FAILED(hr)) {
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LOG("Could not get IAudioClock: %x.\n", hr);
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return CUBEB_ERROR;
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}
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hr = stm->audio_clock->GetFrequency(&stm->device_frequency);
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if (FAILED(hr)) {
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LOG("Could not get the device frequency from IAudioClock: %x.\n", hr);
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return CUBEB_ERROR;
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}
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hr = stm->client->GetService(__uuidof(IAudioRenderClient),
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(void **)&stm->render_client);
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if (FAILED(hr)) {
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@ -1161,14 +1112,11 @@ wasapi_stream_init(cubeb * context, cubeb_stream ** stream,
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stm->stream_params = stream_params;
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stm->draining = false;
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stm->latency = latency;
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stm->clock = 0.0;
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stm->base_clock = 0.0;
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stm->latency_frames = 0;
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stm->clock = 0;
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/* Null out WASAPI-specific state */
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stm->resampler = NULL;
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stm->client = NULL;
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stm->audio_clock = NULL;
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stm->render_client = NULL;
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stm->audio_stream_volume = NULL;
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stm->device_enumerator = NULL;
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@ -1226,9 +1174,6 @@ void close_wasapi_stream(cubeb_stream * stm)
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SafeRelease(stm->render_client);
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stm->render_client = NULL;
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SafeRelease(stm->audio_clock);
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stm->audio_clock = NULL;
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SafeRelease(stm->audio_stream_volume);
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stm->audio_stream_volume = NULL;
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@ -1338,20 +1283,7 @@ int wasapi_stream_get_position(cubeb_stream * stm, uint64_t * position)
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{
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XASSERT(stm && position);
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UINT64 clock = clock_get(stm);
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UINT32 latency = latency_get(stm);
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*position = clock >= latency ? clock - latency : 0;
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/* This can happen if the clock does not increase, for example, because the
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* WASAPI endpoint buffer is full for now, and the latency naturally decreases
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* because more samples have been played by the mixer process.
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* We return the previous value to keep the clock monotonicaly increasing. */
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if (*position < stm->prev_position) {
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*position = stm->prev_position;
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}
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stm->prev_position = *position;
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*position = clock_get(stm);
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return CUBEB_OK;
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}
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