diff --git a/dom/ipc/TabChild.cpp b/dom/ipc/TabChild.cpp index 0bbd345a017b..a588cd124137 100644 --- a/dom/ipc/TabChild.cpp +++ b/dom/ipc/TabChild.cpp @@ -610,7 +610,7 @@ TabChild::HandlePossibleViewportChange() // The page must have been refreshed in some way such as a new document or // new CSS viewport, so we know that there's no velocity, acceleration, and // we have no idea how long painting will take. - metrics, ScreenPoint(0.0f, 0.0f), gfx::Point(0.0f, 0.0f), 0.0); + metrics, ScreenPoint(0.0f, 0.0f), 0.0); metrics.mCumulativeResolution = metrics.mZoom / metrics.mDevPixelsPerCSSPixel * ScreenToLayerScale(1); // This is the root layer, so the cumulative resolution is the same // as the resolution. diff --git a/gfx/layers/ipc/AsyncPanZoomController.cpp b/gfx/layers/ipc/AsyncPanZoomController.cpp index 1fb9e783519d..aaaec489167f 100644 --- a/gfx/layers/ipc/AsyncPanZoomController.cpp +++ b/gfx/layers/ipc/AsyncPanZoomController.cpp @@ -994,10 +994,6 @@ const ScreenPoint AsyncPanZoomController::GetVelocityVector() { return ScreenPoint(mX.GetVelocity(), mY.GetVelocity()); } -const gfx::Point AsyncPanZoomController::GetAccelerationVector() { - return gfx::Point(mX.GetAccelerationFactor(), mY.GetAccelerationFactor()); -} - void AsyncPanZoomController::HandlePanningWithTouchAction(double aAngle, TouchBehaviorFlags aBehavior) { // Handling of cross sliding will need to be added in this method after touch-action released // enabled by default. @@ -1309,7 +1305,6 @@ EnlargeDisplayPortAlongAxis(float* aOutOffset, float* aOutLength, const CSSRect AsyncPanZoomController::CalculatePendingDisplayPort( const FrameMetrics& aFrameMetrics, const ScreenPoint& aVelocity, - const gfx::Point& aAcceleration, double aEstimatedPaintDuration) { // convert to milliseconds @@ -1343,10 +1338,9 @@ const CSSRect AsyncPanZoomController::CalculatePendingDisplayPort( displayPort = displayPort.ForceInside(scrollableRect) - scrollOffset; APZC_LOG_FM(aFrameMetrics, - "Calculated displayport as (%f %f %f %f) from velocity (%f %f) acceleration (%f %f) paint time %f metrics", + "Calculated displayport as (%f %f %f %f) from velocity (%f %f) paint time %f metrics", displayPort.x, displayPort.y, displayPort.width, displayPort.height, - aVelocity.x, aVelocity.y, aAcceleration.x, aAcceleration.y, - (float)estimatedPaintDurationMillis); + aVelocity.x, aVelocity.y, (float)estimatedPaintDurationMillis); return displayPort; } @@ -1365,7 +1359,6 @@ void AsyncPanZoomController::RequestContentRepaint(FrameMetrics& aFrameMetrics) aFrameMetrics.mDisplayPort = CalculatePendingDisplayPort(aFrameMetrics, GetVelocityVector(), - GetAccelerationVector(), mPaintThrottler.AverageDuration().ToSeconds()); // If we're trying to paint what we already think is painted, discard this @@ -1720,7 +1713,6 @@ void AsyncPanZoomController::ZoomToRect(CSSRect aRect) { endZoomToMetrics.mDisplayPort = CalculatePendingDisplayPort(endZoomToMetrics, ScreenPoint(0,0), - gfx::Point(0,0), 0); StartAnimation(new ZoomAnimation( diff --git a/gfx/layers/ipc/AsyncPanZoomController.h b/gfx/layers/ipc/AsyncPanZoomController.h index cb57e650cb9e..bc9f418df305 100644 --- a/gfx/layers/ipc/AsyncPanZoomController.h +++ b/gfx/layers/ipc/AsyncPanZoomController.h @@ -240,7 +240,6 @@ public: static const CSSRect CalculatePendingDisplayPort( const FrameMetrics& aFrameMetrics, const ScreenPoint& aVelocity, - const gfx::Point& aAcceleration, double aEstimatedPaintDuration); /** @@ -438,11 +437,6 @@ protected: */ const ScreenPoint GetVelocityVector(); - /** - * Gets a vector of the acceleration factors of each axis. - */ - const gfx::Point GetAccelerationVector(); - /** * Gets a reference to the first touch point from a MultiTouchInput. This * gets only the first one and assumes the rest are either missing or not diff --git a/gfx/layers/ipc/Axis.cpp b/gfx/layers/ipc/Axis.cpp index 83b733958070..bf14d40526eb 100644 --- a/gfx/layers/ipc/Axis.cpp +++ b/gfx/layers/ipc/Axis.cpp @@ -33,22 +33,6 @@ static float gMaxEventAcceleration = 999.0f; */ static float gFlingFriction = 0.002f; -/** - * Threshold for velocity beneath which we turn off any acceleration we had - * during repeated flings. - */ -static float gVelocityThreshold = 0.14f; - -/** - * Amount of acceleration we multiply in each time the user flings in one - * direction. Every time they let go of the screen, we increase the acceleration - * by this amount raised to the power of the amount of times they have let go, - * times two (to make the curve steeper). This stops if the user lets go and we - * slow down enough, or if they put their finger down without moving it for a - * moment (or in the opposite direction). - */ -static float gAccelerationMultiplier = 1.125f; - /** * When flinging, if the velocity goes below this number, we just stop the * animation completely. This is to prevent asymptotically approaching 0 @@ -67,8 +51,6 @@ static void ReadAxisPrefs() { Preferences::AddFloatVarCache(&gMaxEventAcceleration, "apz.max_event_acceleration", gMaxEventAcceleration); Preferences::AddFloatVarCache(&gFlingFriction, "apz.fling_friction", gFlingFriction); - Preferences::AddFloatVarCache(&gVelocityThreshold, "apz.velocity_threshold", gVelocityThreshold); - Preferences::AddFloatVarCache(&gAccelerationMultiplier, "apz.acceleration_multiplier", gAccelerationMultiplier); Preferences::AddFloatVarCache(&gFlingStoppedThreshold, "apz.fling_stopped_threshold", gFlingStoppedThreshold); Preferences::AddUintVarCache(&gMaxVelocityQueueSize, "apz.max_velocity_queue_size", gMaxVelocityQueueSize); } @@ -100,7 +82,6 @@ static void InitAxisPrefs() Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController) : mPos(0), mVelocity(0.0f), - mAcceleration(0), mAxisLocked(false), mAsyncPanZoomController(aAsyncPanZoomController) { @@ -110,15 +91,6 @@ Axis::Axis(AsyncPanZoomController* aAsyncPanZoomController) void Axis::UpdateWithTouchAtDevicePoint(int32_t aPos, const TimeDuration& aTimeDelta) { float newVelocity = mAxisLocked ? 0 : (mPos - aPos) / aTimeDelta.ToMilliseconds(); - bool curVelocityBelowThreshold = fabsf(newVelocity) < gVelocityThreshold; - bool directionChange = (mVelocity > 0) != (newVelocity > 0); - - // If we've changed directions, or the current velocity threshold, stop any - // acceleration we've accumulated. - if (directionChange || curVelocityBelowThreshold) { - mAcceleration = 0; - } - mVelocity = newVelocity; mPos = aPos; @@ -145,23 +117,17 @@ float Axis::AdjustDisplacement(float aDisplacement, float& aOverscrollAmountOut, if (aScrollingDisabled) { // Scrolling is disabled on this axis, stop scrolling. aOverscrollAmountOut = aDisplacement; - mAcceleration = 0; return 0; } - if (fabsf(mVelocity) < gVelocityThreshold) { - mAcceleration = 0; - } + float displacement = aDisplacement; - float accelerationFactor = GetAccelerationFactor(); - float displacement = aDisplacement * accelerationFactor; // If this displacement will cause an overscroll, throttle it. Can potentially // bring it to 0 even if the velocity is high. if (DisplacementWillOverscroll(displacement) != OVERSCROLL_NONE) { // No need to have a velocity along this axis anymore; it won't take us // anywhere, so we're just spinning needlessly. mVelocity = 0.0f; - mAcceleration = 0; aOverscrollAmountOut = DisplacementWillOverscrollAmount(displacement); displacement -= aOverscrollAmountOut; } @@ -177,8 +143,6 @@ float Axis::PanDistance(float aPos) { } void Axis::EndTouch() { - mAcceleration++; - // Calculate the mean velocity and empty the queue. int count = mVelocityQueue.Length(); if (count) { @@ -193,7 +157,6 @@ void Axis::EndTouch() { void Axis::CancelTouch() { mVelocity = 0.0f; - mAcceleration = 0; while (!mVelocityQueue.IsEmpty()) { mVelocityQueue.RemoveElementAt(0); } @@ -302,10 +265,6 @@ float Axis::GetVelocity() { return mAxisLocked ? 0 : mVelocity; } -float Axis::GetAccelerationFactor() { - return powf(gAccelerationMultiplier, std::max(0, (mAcceleration - 4) * 3)); -} - float Axis::GetCompositionEnd() { return GetOrigin() + GetCompositionLength(); } diff --git a/gfx/layers/ipc/Axis.h b/gfx/layers/ipc/Axis.h index c59a3ad60dbe..b9eeae0626d9 100644 --- a/gfx/layers/ipc/Axis.h +++ b/gfx/layers/ipc/Axis.h @@ -70,12 +70,11 @@ public: void CancelTouch(); /** - * Takes a requested displacement to the position of this axis, and adjusts - * it to account for acceleration (which might increase the displacement), - * overscroll (which might decrease the displacement; this is to prevent the - * viewport from overscrolling the page rect), and axis locking (which might - * prevent any displacement from happening). If overscroll ocurred, its amount - * is written to |aOverscrollAmountOut|. + * Takes a requested displacement to the position of this axis, and adjusts it + * to account for overscroll (which might decrease the displacement; this is + * to prevent the viewport from overscrolling the page rect), and axis locking + * (which might prevent any displacement from happening). If overscroll + * ocurred, its amount is written to |aOverscrollAmountOut|. * The adjusted displacement is returned. * * aScrollingDisabled is used to indicate that no scrolling should happen @@ -128,12 +127,6 @@ public: */ float GetExcess(); - /** - * Gets the factor of acceleration applied to the velocity, based on the - * amount of flings that have been done successively. - */ - float GetAccelerationFactor(); - /** * Gets the raw velocity of this axis at this moment. */ @@ -188,12 +181,6 @@ protected: int32_t mPos; int32_t mStartPos; float mVelocity; - // Acceleration is represented by an int, which is the power we raise a - // constant to and then multiply the velocity by whenever it is sampled. We do - // this only when we detect that the user wants to do a fast fling; that is, - // they are flinging multiple times in a row very quickly, probably trying to - // reach one of the extremes of the page. - int32_t mAcceleration; bool mAxisLocked; // Whether movement on this axis is locked. AsyncPanZoomController* mAsyncPanZoomController; nsTArray mVelocityQueue;