зеркало из https://github.com/mozilla/gecko-dev.git
Bug 832788. Part 1: Make double->float conversions explicit in CanvasRenderingContext2D.cpp. r=jrmuizel
--HG-- extra : rebase_source : 626dc74eae93bb6a0d9bbb69db9440f251150169
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880b2eeee8
Коммит
869a63000b
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@ -163,10 +163,13 @@ public:
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return CurrentState().globalAlpha;
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}
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// Useful for silencing cast warnings
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static mozilla::gfx::Float ToFloat(double aValue) { return mozilla::gfx::Float(aValue); }
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void SetGlobalAlpha(double globalAlpha)
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{
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if (globalAlpha >= 0.0 && globalAlpha <= 1.0) {
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CurrentState().globalAlpha = globalAlpha;
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CurrentState().globalAlpha = ToFloat(globalAlpha);
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}
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}
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@ -204,7 +207,7 @@ public:
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void SetShadowOffsetX(double shadowOffsetX)
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{
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CurrentState().shadowOffset.x = shadowOffsetX;
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CurrentState().shadowOffset.x = ToFloat(shadowOffsetX);
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}
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double ShadowOffsetY()
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@ -214,7 +217,7 @@ public:
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void SetShadowOffsetY(double shadowOffsetY)
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{
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CurrentState().shadowOffset.y = shadowOffsetY;
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CurrentState().shadowOffset.y = ToFloat(shadowOffsetY);
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}
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double ShadowBlur()
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@ -225,7 +228,7 @@ public:
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void SetShadowBlur(double shadowBlur)
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{
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if (shadowBlur >= 0.0) {
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CurrentState().shadowBlur = shadowBlur;
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CurrentState().shadowBlur = ToFloat(shadowBlur);
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}
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}
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@ -297,7 +300,7 @@ public:
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void SetLineWidth(double width)
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{
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if (width > 0.0) {
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CurrentState().lineWidth = width;
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CurrentState().lineWidth = ToFloat(width);
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}
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}
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void GetLineCap(nsAString& linecap);
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@ -313,7 +316,7 @@ public:
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void SetMiterLimit(double miter)
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{
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if (miter > 0.0) {
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CurrentState().miterLimit = miter;
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CurrentState().miterLimit = ToFloat(miter);
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}
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}
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@ -344,10 +347,10 @@ public:
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EnsureWritablePath();
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if (mPathBuilder) {
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mPathBuilder->MoveTo(mozilla::gfx::Point(x, y));
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mPathBuilder->MoveTo(mozilla::gfx::Point(ToFloat(x), ToFloat(y)));
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} else {
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mDSPathBuilder->MoveTo(mTarget->GetTransform() *
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mozilla::gfx::Point(x, y));
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mozilla::gfx::Point(ToFloat(x), ToFloat(y)));
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}
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}
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@ -355,7 +358,7 @@ public:
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{
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EnsureWritablePath();
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LineTo(mozilla::gfx::Point(x, y));
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LineTo(mozilla::gfx::Point(ToFloat(x), ToFloat(y)));
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}
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void QuadraticCurveTo(double cpx, double cpy, double x, double y)
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@ -363,14 +366,14 @@ public:
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EnsureWritablePath();
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if (mPathBuilder) {
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mPathBuilder->QuadraticBezierTo(mozilla::gfx::Point(cpx, cpy),
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mozilla::gfx::Point(x, y));
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mPathBuilder->QuadraticBezierTo(mozilla::gfx::Point(ToFloat(cpx), ToFloat(cpy)),
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mozilla::gfx::Point(ToFloat(x), ToFloat(y)));
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} else {
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mozilla::gfx::Matrix transform = mTarget->GetTransform();
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mDSPathBuilder->QuadraticBezierTo(transform *
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mozilla::gfx::Point(cpx, cpy),
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mozilla::gfx::Point(ToFloat(cpx), ToFloat(cpy)),
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transform *
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mozilla::gfx::Point(x, y));
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mozilla::gfx::Point(ToFloat(x), ToFloat(y)));
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}
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}
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@ -378,9 +381,9 @@ public:
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{
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EnsureWritablePath();
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BezierTo(mozilla::gfx::Point(cp1x, cp1y),
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mozilla::gfx::Point(cp2x, cp2y),
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mozilla::gfx::Point(x, y));
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BezierTo(mozilla::gfx::Point(ToFloat(cp1x), ToFloat(cp1y)),
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mozilla::gfx::Point(ToFloat(cp2x), ToFloat(cp2y)),
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mozilla::gfx::Point(ToFloat(x), ToFloat(y)));
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}
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void ArcTo(double x1, double y1, double x2, double y2, double radius,
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