Bug 1185636 - Part 4 - Implement CSS border corners by splitting geometry instead of gradients with hard stops. r=mstange

This commit is contained in:
Lee Salzman 2015-07-31 14:27:19 -04:00
Родитель 6e0365acf0
Коммит 87798607f1
3 изменённых файлов: 394 добавлений и 192 удалений

Просмотреть файл

@ -266,6 +266,14 @@ public:
uint32_t(r * 255.0f) << 16 | uint32_t(a * 255.0f) << 24;
}
bool operator==(const Color& aColor) const {
return r == aColor.r && g == aColor.g && b == aColor.b && a == aColor.a;
}
bool operator!=(const Color& aColor) const {
return !(*this == aColor);
}
Float r, g, b, a;
};

Просмотреть файл

@ -1032,66 +1032,26 @@ bool IsVisible(int aStyle)
return false;
}
already_AddRefed<GradientStops>
nsCSSBorderRenderer::CreateCornerGradient(mozilla::css::Corner aCorner,
nscolor aFirstColor,
nscolor aSecondColor,
DrawTarget *aDT,
Point &aPoint1,
Point &aPoint2)
struct twoFloats
{
typedef struct { Float a, b; } twoFloats;
Float a, b;
const twoFloats gradientCoeff[4] = { { -1, +1 },
{ -1, -1 },
{ +1, -1 },
{ +1, +1 } };
twoFloats operator*(const Size& aSize) const {
return { a * aSize.width, b * aSize.height };
}
// Sides which form the 'width' and 'height' for the calculation of the angle
// for our gradient.
const int cornerWidth[4] = { 3, 1, 1, 3 };
const int cornerHeight[4] = { 0, 0, 2, 2 };
twoFloats operator*(Float aScale) const {
return { a * aScale, b * aScale };
}
Point cornerOrigin = mOuterRect.AtCorner(aCorner);
twoFloats operator+(const Point& aPoint) const {
return { a + aPoint.x, b + aPoint.y };
}
Point pat1, pat2;
pat1.x = cornerOrigin.x +
mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
pat1.y = cornerOrigin.y +
mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
pat2.x = cornerOrigin.x -
mBorderWidths[cornerHeight[aCorner]] * gradientCoeff[aCorner].a;
pat2.y = cornerOrigin.y -
mBorderWidths[cornerWidth[aCorner]] * gradientCoeff[aCorner].b;
aPoint1 = Point(pat1.x, pat1.y);
aPoint2 = Point(pat2.x, pat2.y);
Color firstColor = Color::FromABGR(aFirstColor);
Color secondColor = Color::FromABGR(aSecondColor);
nsTArray<gfx::GradientStop> rawStops(2);
rawStops.SetLength(2);
rawStops[0].color = firstColor;
rawStops[0].offset = 0.5;
rawStops[1].color = secondColor;
rawStops[1].offset = 0.5;
RefPtr<GradientStops> gs =
gfxGradientCache::GetGradientStops(aDT, rawStops, ExtendMode::CLAMP);
if (!gs) {
// Having two corners, both with reversed color stops is pretty common
// for certain border types. Let's optimize it!
rawStops[0].color = secondColor;
rawStops[1].color = firstColor;
Point tmp = aPoint1;
aPoint1 = aPoint2;
aPoint2 = tmp;
gs = gfxGradientCache::GetOrCreateGradientStops(aDT, rawStops, ExtendMode::CLAMP);
}
return gs.forget();
}
typedef struct { Float a, b; } twoFloats;
operator Point() const {
return Point(a, b);
}
};
void
nsCSSBorderRenderer::DrawSingleWidthSolidBorder()
@ -1105,12 +1065,8 @@ nsCSSBorderRenderer::DrawSingleWidthSolidBorder()
{ -0.5, 0 },
{ 0, -0.5 } };
NS_FOR_CSS_SIDES(side) {
Point firstCorner = rect.CCWCorner(side);
firstCorner.x += cornerAdjusts[side].a;
firstCorner.y += cornerAdjusts[side].b;
Point secondCorner = rect.CWCorner(side);
secondCorner.x += cornerAdjusts[side].a;
secondCorner.y += cornerAdjusts[side].b;
Point firstCorner = rect.CCWCorner(side) + cornerAdjusts[side];
Point secondCorner = rect.CWCorner(side) + cornerAdjusts[side];
ColorPattern color(ToDeviceColor(mBorderColors[side]));
@ -1118,11 +1074,308 @@ nsCSSBorderRenderer::DrawSingleWidthSolidBorder()
}
}
// Intersect a ray from the inner corner to the outer corner
// with the border radius, yielding the intersection point.
static Point
IntersectBorderRadius(const Point& aCenter, const Size& aRadius,
const Point& aInnerCorner,
const Point& aCornerDirection)
{
Point toCorner = aCornerDirection;
// transform to-corner ray to unit-circle space
toCorner.x /= aRadius.width;
toCorner.y /= aRadius.height;
// normalize to-corner ray
Float cornerDist = toCorner.Length();
if (cornerDist < 1.0e-6f) {
return aInnerCorner;
}
toCorner = toCorner / cornerDist;
// ray from inner corner to border radius center
Point toCenter = aCenter - aInnerCorner;
// transform to-center ray to unit-circle space
toCenter.x /= aRadius.width;
toCenter.y /= aRadius.height;
// compute offset of intersection with border radius unit circle
Float offset = toCenter.DotProduct(toCorner);
// compute discriminant to check for intersections
Float discrim = 1.0f - toCenter.DotProduct(toCenter) + offset * offset;
// choose farthest intersection
offset += sqrtf(std::max(discrim, 0.0f));
// transform to-corner ray back out of unit-circle space
toCorner.x *= aRadius.width;
toCorner.y *= aRadius.height;
return aInnerCorner + toCorner * offset;
}
// Calculate the split point and split angle for a border radius with
// differing sides.
static inline void
SplitBorderRadius(const Point& aCenter, const Size& aRadius,
const Point& aOuterCorner, const Point& aInnerCorner,
const twoFloats& aCornerMults, Float aStartAngle,
Point& aSplit, Float& aSplitAngle)
{
Point cornerDir = aOuterCorner - aInnerCorner;
if (cornerDir.x == cornerDir.y && aRadius.IsSquare()) {
// optimize 45-degree intersection with circle since we can assume
// the circle center lies along the intersection edge
aSplit = aCenter - aCornerMults * (aRadius * Float(1.0f / M_SQRT2));
aSplitAngle = aStartAngle + 0.5f * M_PI / 2.0f;
} else {
aSplit = IntersectBorderRadius(aCenter, aRadius, aInnerCorner, cornerDir);
aSplitAngle =
atan2f((aSplit.y - aCenter.y) / aRadius.height,
(aSplit.x - aCenter.x) / aRadius.width);
}
}
// Compute the size of the skirt needed, given the color alphas
// of each corner side and the slope between them.
static void
ComputeCornerSkirtSize(Float aAlpha1, Float aAlpha2,
Float aSlopeY, Float aSlopeX,
Float& aSizeResult, Float& aSlopeResult)
{
// If either side is (almost) invisible or there is no diagonal edge,
// then don't try to render a skirt.
if (aAlpha1 < 0.01f || aAlpha2 < 0.01f) {
return;
}
aSlopeX = fabs(aSlopeX);
aSlopeY = fabs(aSlopeY);
if (aSlopeX < 1.0e-6f || aSlopeY < 1.0e-6f) {
return;
}
// If first and second color don't match, we need to split the corner in
// half. The diagonal edges created may not have full pixel coverage given
// anti-aliasing, so we need to compute a small subpixel skirt edge. This
// assumes each half has half coverage to start with, and that coverage
// increases as the skirt is pushed over, with the end result that we want
// to roughly preserve the alpha value along this edge.
// Given slope m, alphas a and A, use quadratic formula to solve for S in:
// a*(1 - 0.5*(1-S)*(1-mS))*(1 - 0.5*A) + 0.5*A = A
// yielding:
// S = ((1+m) - sqrt((1+m)*(1+m) + 4*m*(1 - A/(a*(1-0.5*A))))) / (2*m)
// and substitute k = (1+m)/(2*m):
// S = k - sqrt(k*k + (1 - A/(a*(1-0.5*A)))/m)
Float slope = aSlopeY / aSlopeX;
Float slopeScale = (1.0f + slope) / (2.0f * slope);
Float discrim =
slopeScale*slopeScale +
(1 - aAlpha2 / (aAlpha1 * (1.0f - 0.49f * aAlpha2))) / slope;
if (discrim >= 0) {
aSizeResult = slopeScale - sqrtf(discrim);
aSlopeResult = slope;
}
}
// Draws a border radius with possibly different sides.
// A skirt is drawn underneath the corner intersection to hide possible
// seams when anti-aliased drawing is used.
// As an optimization, this tries to combine the drawing of the side itself
// with the drawing of the border radius where possible.
static void
DrawBorderRadius(DrawTarget* aDrawTarget,
const Point& aSideStart, Float aSideWidth,
mozilla::css::Corner c,
const Point& aOuterCorner, const Point& aInnerCorner,
const twoFloats& aCornerMultPrev, const twoFloats& aCornerMultNext,
const Size& aCornerDims,
const Size& aOuterRadius, const Size& aInnerRadius,
const Color& aFirstColor, const Color& aSecondColor,
Float aSkirtSize, Float aSkirtSlope)
{
// Connect edge to outer arc start point
Point outerCornerStart = aOuterCorner + aCornerMultPrev * aCornerDims;
// Connect edge to outer arc end point
Point outerCornerEnd = aOuterCorner + aCornerMultNext * aCornerDims;
// Connect edge to inner arc start point
Point innerCornerStart =
outerCornerStart +
aCornerMultNext * (aCornerDims - aInnerRadius);
// Connect edge to inner arc end point
Point innerCornerEnd =
outerCornerEnd +
aCornerMultPrev * (aCornerDims - aInnerRadius);
// Outer arc start point
Point outerArcStart = aOuterCorner + aCornerMultPrev * aOuterRadius;
// Outer arc end point
Point outerArcEnd = aOuterCorner + aCornerMultNext * aOuterRadius;
// Inner arc start point
Point innerArcStart = aInnerCorner + aCornerMultPrev * aInnerRadius;
// Inner arc end point
Point innerArcEnd = aInnerCorner + aCornerMultNext * aInnerRadius;
// Outer radius center
Point outerCenter = aOuterCorner + (aCornerMultPrev + aCornerMultNext) * aOuterRadius;
// Inner radius center
Point innerCenter = aInnerCorner + (aCornerMultPrev + aCornerMultNext) * aInnerRadius;
RefPtr<PathBuilder> builder;
RefPtr<Path> path;
if (aFirstColor.a > 0) {
builder = aDrawTarget->CreatePathBuilder();
// Combine stroke with corner if color matches.
if (aSideWidth > 0) {
builder->MoveTo(aSideStart + aCornerMultNext * aSideWidth);
builder->LineTo(aSideStart);
builder->LineTo(outerCornerStart);
} else {
builder->MoveTo(outerCornerStart);
}
}
if (aFirstColor != aSecondColor) {
// Start and end angles of corner quadrant
Float startAngle = (c * M_PI) / 2.0f - M_PI,
endAngle = startAngle + M_PI / 2.0f,
outerSplitAngle, innerSplitAngle;
Point outerSplit, innerSplit;
// Outer half-way point
SplitBorderRadius(outerCenter, aOuterRadius, aOuterCorner, aInnerCorner,
aCornerMultPrev + aCornerMultNext, startAngle,
outerSplit, outerSplitAngle);
// Inner half-way point
if (aInnerRadius.IsEmpty()) {
innerSplit = aInnerCorner;
innerSplitAngle = endAngle;
} else {
SplitBorderRadius(innerCenter, aInnerRadius, aOuterCorner, aInnerCorner,
aCornerMultPrev + aCornerMultNext, startAngle,
innerSplit, innerSplitAngle);
}
// Draw first half with first color
if (aFirstColor.a > 0) {
AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius,
outerArcStart, outerSplit, startAngle, outerSplitAngle);
// Draw skirt as part of first half
if (aSkirtSize > 0) {
builder->LineTo(outerSplit + aCornerMultNext * aSkirtSize);
builder->LineTo(innerSplit - aCornerMultPrev * (aSkirtSize * aSkirtSlope));
}
AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius,
innerSplit, innerArcStart, innerSplitAngle, startAngle);
if ((innerCornerStart - innerArcStart).DotProduct(aCornerMultPrev) > 0) {
builder->LineTo(innerCornerStart);
}
builder->Close();
path = builder->Finish();
aDrawTarget->Fill(path, ColorPattern(aFirstColor));
}
// Draw second half with second color
if (aSecondColor.a > 0) {
builder = aDrawTarget->CreatePathBuilder();
builder->MoveTo(outerCornerEnd);
if ((innerArcEnd - innerCornerEnd).DotProduct(aCornerMultNext) < 0) {
builder->LineTo(innerCornerEnd);
}
AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius,
innerArcEnd, innerSplit, endAngle, innerSplitAngle);
AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius,
outerSplit, outerArcEnd, outerSplitAngle, endAngle);
builder->Close();
path = builder->Finish();
aDrawTarget->Fill(path, ColorPattern(aSecondColor));
}
} else if (aFirstColor.a > 0) {
// Draw corner with single color
AcuteArcToBezier(builder.get(), outerCenter, aOuterRadius,
outerArcStart, outerArcEnd);
builder->LineTo(outerCornerEnd);
if ((innerArcEnd - innerCornerEnd).DotProduct(aCornerMultNext) < 0) {
builder->LineTo(innerCornerEnd);
}
AcuteArcToBezier(builder.get(), innerCenter, aInnerRadius,
innerArcEnd, innerArcStart, -kKappaFactor);
if ((innerCornerStart - innerArcStart).DotProduct(aCornerMultPrev) > 0) {
builder->LineTo(innerCornerStart);
}
builder->Close();
path = builder->Finish();
aDrawTarget->Fill(path, ColorPattern(aFirstColor));
}
}
// Draw a corner with possibly different sides.
// A skirt is drawn underneath the corner intersection to hide possible
// seams when anti-aliased drawing is used.
// As an optimization, this tries to combine the drawing of the side itself
// with the drawing of the corner where possible.
static void
DrawCorner(DrawTarget* aDrawTarget,
const Point& aSideStart, Float aSideWidth,
mozilla::css::Corner c,
const Point& aOuterCorner, const Point& aInnerCorner,
const twoFloats& aCornerMultPrev, const twoFloats& aCornerMultNext,
const Size& aCornerDims,
const Color& aFirstColor, const Color& aSecondColor,
Float aSkirtSize, Float aSkirtSlope)
{
// Corner box start point
Point cornerStart = aOuterCorner + aCornerMultPrev * aCornerDims;
// Corner box end point
Point cornerEnd = aOuterCorner + aCornerMultNext * aCornerDims;
RefPtr<PathBuilder> builder;
RefPtr<Path> path;
if (aFirstColor.a > 0) {
builder = aDrawTarget->CreatePathBuilder();
// Combine stroke with corner if color matches.
if (aSideWidth > 0) {
builder->MoveTo(aSideStart + aCornerMultNext * aSideWidth);
builder->LineTo(aSideStart);
} else {
builder->MoveTo(cornerStart);
}
}
if (aFirstColor != aSecondColor) {
// Draw first half with first color
if (aFirstColor.a > 0) {
builder->LineTo(aOuterCorner);
// Draw skirt as part of first half
if (aSkirtSize > 0) {
builder->LineTo(aOuterCorner + aCornerMultNext * aSkirtSize);
builder->LineTo(aInnerCorner - aCornerMultPrev * (aSkirtSize * aSkirtSlope));
}
builder->LineTo(aInnerCorner);
builder->Close();
path = builder->Finish();
aDrawTarget->Fill(path, ColorPattern(aFirstColor));
}
// Draw second half with second color
if (aSecondColor.a > 0) {
builder = aDrawTarget->CreatePathBuilder();
builder->MoveTo(cornerEnd);
builder->LineTo(aInnerCorner);
builder->LineTo(aOuterCorner);
builder->Close();
path = builder->Finish();
aDrawTarget->Fill(path, ColorPattern(aSecondColor));
}
} else if (aFirstColor.a > 0) {
// Draw corner with single color
builder->LineTo(aOuterCorner);
builder->LineTo(cornerEnd);
builder->LineTo(aInnerCorner);
builder->Close();
path = builder->Finish();
aDrawTarget->Fill(path, ColorPattern(aFirstColor));
}
}
void
nsCSSBorderRenderer::DrawNoCompositeColorSolidBorder()
{
const Float alpha = 0.55191497064665766025f;
const twoFloats cornerMults[4] = { { -1, 0 },
{ 0, -1 },
{ +1, 0 },
@ -1133,8 +1386,6 @@ nsCSSBorderRenderer::DrawNoCompositeColorSolidBorder()
{ 0, -0.5 },
{ +0.5, 0 } };
Point pc, pci, p0, p1, p2, p3, pd, p3i;
RectCornerRadii innerRadii;
ComputeInnerRadii(mBorderRadii, mBorderWidths, &innerRadii);
@ -1142,11 +1393,16 @@ nsCSSBorderRenderer::DrawNoCompositeColorSolidBorder()
strokeRect.Deflate(Margin(mBorderWidths[0] / 2.0, mBorderWidths[1] / 2.0,
mBorderWidths[2] / 2.0, mBorderWidths[3] / 2.0));
ColorPattern colorPat(Color(0, 0, 0, 0));
LinearGradientPattern gradPat(Point(), Point(), nullptr);
NS_FOR_CSS_SIDES(i) {
// We now draw the current side and the CW corner following it.
// The CCW corner of this side was already drawn in the previous iteration.
// The side will either be drawn as an explicit stroke or combined
// with the drawing of the CW corner.
// If the next side does not have a matching color, then we split the
// corner into two halves, one of each side's color and draw both.
// Thus, the CCW corner of the next side will end up drawn here.
NS_FOR_CSS_CORNERS(i) {
// the corner index -- either 1 2 3 0 (cw) or 0 3 2 1 (ccw)
// the corner index -- either 1 2 3 0 (cw) or 0 3 2 1 (ccw)
mozilla::css::Corner c = mozilla::css::Corner((i+1) % 4);
mozilla::css::Corner prevCorner = mozilla::css::Corner(i);
@ -1157,122 +1413,72 @@ nsCSSBorderRenderer::DrawNoCompositeColorSolidBorder()
int i2 = (i+2) % 4;
int i3 = (i+3) % 4;
pc = mOuterRect.AtCorner(c);
pci = mInnerRect.AtCorner(c);
nscolor firstColor, secondColor;
if (IsVisible(mBorderStyles[i]) && IsVisible(mBorderStyles[i1])) {
firstColor = mBorderColors[i];
secondColor = mBorderColors[i1];
} else if (IsVisible(mBorderStyles[i])) {
firstColor = mBorderColors[i];
secondColor = mBorderColors[i];
Float sideWidth = 0.0f;
Color firstColor, secondColor;
if (IsVisible(mBorderStyles[i]) && mBorderWidths[i]) {
// draw the side since it is visible
sideWidth = mBorderWidths[i];
firstColor = ToDeviceColor(mBorderColors[i]);
// if the next side is visible, use its color for corner
secondColor =
IsVisible(mBorderStyles[i1]) && mBorderWidths[i1] ?
ToDeviceColor(mBorderColors[i1]) :
firstColor;
} else if (IsVisible(mBorderStyles[i1]) && mBorderWidths[i1]) {
// assign next side's color to both corner sides
firstColor = ToDeviceColor(mBorderColors[i1]);
secondColor = firstColor;
} else {
firstColor = mBorderColors[i1];
secondColor = mBorderColors[i1];
// neither side is visible, so nothing to do
continue;
}
RefPtr<PathBuilder> builder = mDrawTarget->CreatePathBuilder();
Point outerCorner = mOuterRect.AtCorner(c);
Point innerCorner = mInnerRect.AtCorner(c);
Point strokeStart, strokeEnd;
strokeStart.x = mOuterRect.AtCorner(prevCorner).x +
mBorderCornerDimensions[prevCorner].width * cornerMults[i2].a;
strokeStart.y = mOuterRect.AtCorner(prevCorner).y +
mBorderCornerDimensions[prevCorner].height * cornerMults[i2].b;
strokeEnd.x = pc.x + mBorderCornerDimensions[c].width * cornerMults[i].a;
strokeEnd.y = pc.y + mBorderCornerDimensions[c].height * cornerMults[i].b;
strokeStart.x += centerAdjusts[i].a * mBorderWidths[i];
strokeStart.y += centerAdjusts[i].b * mBorderWidths[i];
strokeEnd.x += centerAdjusts[i].a * mBorderWidths[i];
strokeEnd.y += centerAdjusts[i].b * mBorderWidths[i];
builder->MoveTo(strokeStart);
builder->LineTo(strokeEnd);
RefPtr<Path> path = builder->Finish();
mDrawTarget->Stroke(path, ColorPattern(ToDeviceColor(mBorderColors[i])),
StrokeOptions(mBorderWidths[i]));
builder = nullptr;
path = nullptr;
Pattern *pattern;
// start and end points of border side stroke between corners
Point sideStart =
mOuterRect.AtCorner(prevCorner) +
cornerMults[i2] * mBorderCornerDimensions[prevCorner];
Point sideEnd = outerCorner + cornerMults[i] * mBorderCornerDimensions[c];
// if the side is inverted, don't draw it
if (-(sideEnd - sideStart).DotProduct(cornerMults[i]) <= 0) {
sideWidth = 0.0f;
}
Float skirtSize = 0.0f, skirtSlope = 0.0f;
// the sides don't match, so compute a skirt
if (firstColor != secondColor) {
gradPat.mStops = CreateCornerGradient(c, firstColor, secondColor,
mDrawTarget, gradPat.mBegin,
gradPat.mEnd);
pattern = &gradPat;
} else {
colorPat.mColor = ToDeviceColor(firstColor);
pattern = &colorPat;
Point cornerDir = outerCorner - innerCorner;
ComputeCornerSkirtSize(firstColor.a, secondColor.a,
cornerDir.DotProduct(cornerMults[i]),
cornerDir.DotProduct(cornerMults[i3]),
skirtSize, skirtSlope);
}
builder = mDrawTarget->CreatePathBuilder();
if (mBorderRadii[c].width > 0 && mBorderRadii[c].height > 0) {
p0.x = pc.x + cornerMults[i].a * mBorderRadii[c].width;
p0.y = pc.y + cornerMults[i].b * mBorderRadii[c].height;
p3.x = pc.x + cornerMults[i3].a * mBorderRadii[c].width;
p3.y = pc.y + cornerMults[i3].b * mBorderRadii[c].height;
p1.x = p0.x + alpha * cornerMults[i2].a * mBorderRadii[c].width;
p1.y = p0.y + alpha * cornerMults[i2].b * mBorderRadii[c].height;
p2.x = p3.x - alpha * cornerMults[i3].a * mBorderRadii[c].width;
p2.y = p3.y - alpha * cornerMults[i3].b * mBorderRadii[c].height;
Point cornerStart;
cornerStart.x = pc.x + cornerMults[i].a * mBorderCornerDimensions[c].width;
cornerStart.y = pc.y + cornerMults[i].b * mBorderCornerDimensions[c].height;
builder->MoveTo(cornerStart);
builder->LineTo(p0);
builder->BezierTo(p1, p2, p3);
Point outerCornerEnd;
outerCornerEnd.x = pc.x + cornerMults[i3].a * mBorderCornerDimensions[c].width;
outerCornerEnd.y = pc.y + cornerMults[i3].b * mBorderCornerDimensions[c].height;
builder->LineTo(outerCornerEnd);
p0.x = pci.x + cornerMults[i].a * innerRadii[c].width;
p0.y = pci.y + cornerMults[i].b * innerRadii[c].height;
p3i.x = pci.x + cornerMults[i3].a * innerRadii[c].width;
p3i.y = pci.y + cornerMults[i3].b * innerRadii[c].height;
p1.x = p0.x + alpha * cornerMults[i2].a * innerRadii[c].width;
p1.y = p0.y + alpha * cornerMults[i2].b * innerRadii[c].height;
p2.x = p3i.x - alpha * cornerMults[i3].a * innerRadii[c].width;
p2.y = p3i.y - alpha * cornerMults[i3].b * innerRadii[c].height;
builder->LineTo(p3i);
builder->BezierTo(p2, p1, p0);
builder->Close();
path = builder->Finish();
mDrawTarget->Fill(path, *pattern);
} else {
Point c1, c2, c3, c4;
c1.x = pc.x + cornerMults[i].a * mBorderCornerDimensions[c].width;
c1.y = pc.y + cornerMults[i].b * mBorderCornerDimensions[c].height;
c2 = pc;
c3.x = pc.x + cornerMults[i3].a * mBorderCornerDimensions[c].width;
c3.y = pc.y + cornerMults[i3].b * mBorderCornerDimensions[c].height;
builder->MoveTo(c1);
builder->LineTo(c2);
builder->LineTo(c3);
builder->LineTo(pci);
builder->Close();
path = builder->Finish();
mDrawTarget->Fill(path, *pattern);
if (!mBorderRadii[c].IsEmpty()) {
// the corner has a border radius
DrawBorderRadius(mDrawTarget,
sideStart, sideWidth,
c, outerCorner, innerCorner,
cornerMults[i], cornerMults[i3],
mBorderCornerDimensions[c],
mBorderRadii[c], innerRadii[c],
firstColor, secondColor, skirtSize, skirtSlope);
} else if (!mBorderCornerDimensions[c].IsEmpty()) {
// a corner with no border radius
DrawCorner(mDrawTarget,
sideStart, sideWidth,
c, outerCorner, innerCorner,
cornerMults[i], cornerMults[i3],
mBorderCornerDimensions[c],
firstColor, secondColor, skirtSize, skirtSlope);
} else if (sideWidth > 0 && firstColor.a > 0) {
// if there is no corner, then stroke the border side separately
mDrawTarget->StrokeLine(sideStart + centerAdjusts[i] * sideWidth,
sideEnd + centerAdjusts[i] * sideWidth,
ColorPattern(firstColor),
StrokeOptions(sideWidth));
}
}
}
@ -1294,12 +1500,8 @@ nsCSSBorderRenderer::DrawRectangularCompositeColors()
NS_FOR_CSS_SIDES(side) {
int sideNext = (side + 1) % 4;
Point firstCorner = rect.CCWCorner(side);
firstCorner.x += cornerAdjusts[side].a;
firstCorner.y += cornerAdjusts[side].b;
Point secondCorner = rect.CWCorner(side);
secondCorner.x -= cornerAdjusts[side].a;
secondCorner.y -= cornerAdjusts[side].b;
Point firstCorner = rect.CCWCorner(side) + cornerAdjusts[side];
Point secondCorner = rect.CWCorner(side) - cornerAdjusts[side];
Color currentColor = Color::FromABGR(
currentColors[side] ? currentColors[side]->mColor
@ -1308,9 +1510,7 @@ nsCSSBorderRenderer::DrawRectangularCompositeColors()
mDrawTarget->StrokeLine(firstCorner, secondCorner,
ColorPattern(ToDeviceColor(currentColor)));
Point cornerTopLeft = rect.CWCorner(side);
cornerTopLeft.x -= 0.5;
cornerTopLeft.y -= 0.5;
Point cornerTopLeft = rect.CWCorner(side) - Point(0.5, 0.5);
Color nextColor = Color::FromABGR(
currentColors[sideNext] ? currentColors[sideNext]->mColor
: mBorderColors[sideNext]);

Просмотреть файл

@ -211,12 +211,6 @@ private:
// with no color effect.
bool AllBordersSolid(bool *aHasCompositeColors);
// Azure variant of CreateCornerGradient.
already_AddRefed<mozilla::gfx::GradientStops>
CreateCornerGradient(mozilla::css::Corner aCorner, nscolor aFirstColor,
nscolor aSecondColor, mozilla::gfx::DrawTarget *aDT,
mozilla::gfx::Point &aPoint1, mozilla::gfx::Point &aPoint2);
// Draw a solid color border that is uniformly the same width.
void DrawSingleWidthSolidBorder();