зеркало из https://github.com/mozilla/gecko-dev.git
Make sure tile textures are synchronized for D3D11. (bug 1119066, r=mattwoodrow)
--HG-- extra : rebase_source : 89d5654e43eb2a111a56c1432b90cd3a283f4a50
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@ -1287,6 +1287,7 @@ ClientTiledLayerBuffer::ValidateTile(TileClient aTile,
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backBuffer->SetWaste(tileRegion.Area() * mResolution * mResolution);
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backBuffer->Unlock();
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backBuffer->SyncWithObject(mCompositableClient->GetForwarder()->GetSyncObject());
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if (createdTextureClient) {
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if (!mCompositableClient->AddTextureClient(backBuffer)) {
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