зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1346915 - Update webrender to 7da345684dc29ca60f29cb79acc8d99c474ec477. r=me
This picks up a fix for a bug introduced in a previous update. MozReview-Commit-ID: JAPml5JTVJi
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Родитель
860e7d0cdf
Коммит
8904708de7
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@ -79,4 +79,4 @@ to make sure that mozjs_sys also has its Cargo.lock file updated if needed, henc
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the need to run the cargo update command in js/src as well. Hopefully this will
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the need to run the cargo update command in js/src as well. Hopefully this will
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be resolved soon.
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be resolved soon.
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Latest Commit: e30fb2914928c0e596d8632ed234647c0fd1492e
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Latest Commit: 7da345684dc29ca60f29cb79acc8d99c474ec477
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@ -56,12 +56,57 @@ float alpha_for_solid_border(float distance_from_ref,
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return 1.0 - smoothstep(0.0, 1.0, distance_from_border);
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return 1.0 - smoothstep(0.0, 1.0, distance_from_border);
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}
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}
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float alpha_for_solid_ellipse_border(vec2 local_pos,
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vec2 inner_radius,
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vec2 outer_radius,
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float pixels_per_fragment) {
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vec2 distance_from_ref = local_pos - vRefPoint;
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float nudge = pixels_per_fragment;
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inner_radius += nudge;
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outer_radius -= nudge;
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float inner_ellipse = distance_from_ref.x * distance_from_ref.x / inner_radius.x / inner_radius.x +
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distance_from_ref.y * distance_from_ref.y / inner_radius.y / inner_radius.y;
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float outer_ellipse = distance_from_ref.x * distance_from_ref.x / outer_radius.x / outer_radius.x +
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distance_from_ref.y * distance_from_ref.y / outer_radius.y / outer_radius.y;
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if (inner_ellipse > 1.0 && outer_ellipse < 1.0) {
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return 1.0;
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}
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vec2 offset = step(inner_radius.yx, inner_radius.xy) *
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(sqrt(abs(inner_radius.x * inner_radius.x - inner_radius.y * inner_radius.y)));
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vec2 focus1 = vRefPoint + offset;
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vec2 focus2 = vRefPoint - offset;
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float inner_distance_from_border = max(inner_radius.x, inner_radius.y) -
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(distance(focus1, local_pos) + distance(focus2, local_pos)) / 2.0;
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offset = step(outer_radius.yx, outer_radius.xy) *
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(sqrt(abs(outer_radius.x * outer_radius.x - outer_radius.y * outer_radius.y)));
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focus1 = vRefPoint + offset;
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focus2 = vRefPoint - offset;
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float outer_distance_from_border = (distance(focus1, local_pos) + distance(focus2, local_pos)) / 2.0 -
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max(outer_radius.x, outer_radius.y);
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float distance_from_border = max(inner_distance_from_border, outer_distance_from_border);
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// Move the distance back into pixels.
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distance_from_border /= pixels_per_fragment;
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return 1.0 - smoothstep(0.0, 1.0, distance_from_border);
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}
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float alpha_for_solid_border_corner(vec2 local_pos,
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float alpha_for_solid_border_corner(vec2 local_pos,
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float inner_radius,
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vec2 inner_radius,
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float outer_radius,
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vec2 outer_radius,
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float pixels_per_fragment) {
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float pixels_per_fragment) {
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float distance_from_ref = distance(vRefPoint, local_pos);
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if (inner_radius.x == inner_radius.y && outer_radius.x == outer_radius.y) {
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return alpha_for_solid_border(distance_from_ref, inner_radius, outer_radius, pixels_per_fragment);
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float distance_from_ref = distance(vRefPoint, local_pos);
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return alpha_for_solid_border(distance_from_ref, inner_radius.x, outer_radius.x, pixels_per_fragment);
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} else {
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return alpha_for_solid_ellipse_border(local_pos, inner_radius, outer_radius, pixels_per_fragment);
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}
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}
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}
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vec4 draw_dotted_edge(vec2 local_pos, vec4 piece_rect, float pixels_per_fragment) {
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vec4 draw_dotted_edge(vec2 local_pos, vec4 piece_rect, float pixels_per_fragment) {
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@ -144,8 +189,8 @@ void draw_dashed_or_dotted_border(vec2 local_pos, float distance_from_mix_line)
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oFragColor = get_fragment_color(distance_from_mix_line, pixels_per_fragment);
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oFragColor = get_fragment_color(distance_from_mix_line, pixels_per_fragment);
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if (vRadii.x > 0.0) {
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if (vRadii.x > 0.0) {
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oFragColor *= vec4(1.0, 1.0, 1.0, alpha_for_solid_border_corner(local_pos,
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oFragColor *= vec4(1.0, 1.0, 1.0, alpha_for_solid_border_corner(local_pos,
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vRadii.z,
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vRadii.zw,
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vRadii.x,
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vRadii.xy,
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pixels_per_fragment));
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pixels_per_fragment));
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}
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}
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@ -216,17 +261,20 @@ vec4 draw_double_edge_corner_with_radius(vec2 local_pos,
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float pixels_per_fragment) {
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float pixels_per_fragment) {
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float total_border_width = vRadii.x - vRadii.z;
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float total_border_width = vRadii.x - vRadii.z;
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float one_third_width = total_border_width / 3.0;
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float one_third_width = total_border_width / 3.0;
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float total_border_height = vRadii.y - vRadii.w;
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float one_third_height = total_border_height / 3.0;
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// Contribution of the outer border segment.
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// Contribution of the outer border segment.
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float alpha = alpha_for_solid_border_corner(local_pos,
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float alpha = alpha_for_solid_border_corner(local_pos,
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vRadii.x - one_third_width,
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vec2(vRadii.x - one_third_width,
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vRadii.x,
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vRadii.y - one_third_height),
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vec2(vRadii.x, vRadii.y),
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pixels_per_fragment);
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pixels_per_fragment);
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// Contribution of the inner border segment.
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// Contribution of the inner border segment.
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alpha += alpha_for_solid_border_corner(local_pos,
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alpha += alpha_for_solid_border_corner(local_pos,
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vRadii.z,
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vec2(vRadii.z, vRadii.w),
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vRadii.z + one_third_width,
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vec2(vRadii.z + one_third_width, vRadii.w + one_third_height),
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pixels_per_fragment);
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pixels_per_fragment);
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return get_fragment_color(distance_from_mix_line, pixels_per_fragment) * vec4(1.0, 1.0, 1.0, alpha);
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return get_fragment_color(distance_from_mix_line, pixels_per_fragment) * vec4(1.0, 1.0, 1.0, alpha);
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}
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}
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@ -291,7 +339,7 @@ void draw_solid_border(float distanceFromMixLine, vec2 localPos) {
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oFragColor = get_fragment_color(distanceFromMixLine, pixelsPerFragment);
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oFragColor = get_fragment_color(distanceFromMixLine, pixelsPerFragment);
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if (vRadii.x > 0.0) {
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if (vRadii.x > 0.0) {
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float alpha = alpha_for_solid_border_corner(localPos, vRadii.z, vRadii.x, pixelsPerFragment);
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float alpha = alpha_for_solid_border_corner(localPos, vRadii.zw, vRadii.xy, pixelsPerFragment);
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oFragColor *= vec4(1.0, 1.0, 1.0, alpha);
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oFragColor *= vec4(1.0, 1.0, 1.0, alpha);
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}
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}
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@ -414,6 +414,7 @@ impl DisplayListBuilder {
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_ => {}
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_ => {}
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}
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}
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i.clip.complex = self.auxiliary_lists_builder.add_complex_clip_regions(aux.complex_clip_regions(&i.clip.complex));
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i.clip.complex = self.auxiliary_lists_builder.add_complex_clip_regions(aux.complex_clip_regions(&i.clip.complex));
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i.scroll_layer_id = *self.clip_stack.last().unwrap();
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self.list.push(i);
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self.list.push(i);
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}
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}
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}
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}
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