Bug 1209765 (Part 3) - Support sync decoding and track draw results when drawing borders in nsButtonFrameRenderer. r=tn

This commit is contained in:
Seth Fowler 2015-10-22 19:54:48 -07:00
Родитель 737f779bd1
Коммит 8a7848a0be
2 изменённых файлов: 114 добавлений и 59 удалений

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@ -19,6 +19,7 @@
#define HOVER "hover"
#define FOCUS "focus"
using namespace mozilla;
using namespace mozilla::image;
nsButtonFrameRenderer::nsButtonFrameRenderer()
@ -141,33 +142,6 @@ private:
nsButtonFrameRenderer* mBFR;
};
nsRect
nsDisplayButtonBorderBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
*aSnap = false;
return aBuilder->IsForEventDelivery() ? nsRect(ToReferenceFrame(), mFrame->GetSize())
: mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
}
class nsDisplayButtonForeground : public nsDisplayItem {
public:
nsDisplayButtonForeground(nsDisplayListBuilder* aBuilder,
nsButtonFrameRenderer* aRenderer)
: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
MOZ_COUNT_CTOR(nsDisplayButtonForeground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayButtonForeground() {
MOZ_COUNT_DTOR(nsDisplayButtonForeground);
}
#endif
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) override;
NS_DISPLAY_DECL_NAME("ButtonForeground", TYPE_BUTTON_FOREGROUND)
private:
nsButtonFrameRenderer* mBFR;
};
nsDisplayItemGeometry*
nsDisplayButtonBorderBackground::AllocateGeometry(nsDisplayListBuilder* aBuilder)
{
@ -175,9 +149,10 @@ nsDisplayButtonBorderBackground::AllocateGeometry(nsDisplayListBuilder* aBuilder
}
void
nsDisplayButtonBorderBackground::ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion)
nsDisplayButtonBorderBackground::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion)
{
auto geometry =
static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
@ -200,12 +175,66 @@ void nsDisplayButtonBorderBackground::Paint(nsDisplayListBuilder* aBuilder,
// draw the border and background inside the focus and outline borders
DrawResult result =
mBFR->PaintBorderAndBackground(pc, *aCtx, mVisibleRect, r,
aBuilder->GetBackgroundPaintFlags());
mBFR->PaintBorderAndBackground(aBuilder, pc, *aCtx, mVisibleRect, r);
nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
}
nsRect
nsDisplayButtonBorderBackground::GetBounds(nsDisplayListBuilder* aBuilder, bool* aSnap) {
*aSnap = false;
return aBuilder->IsForEventDelivery() ? nsRect(ToReferenceFrame(), mFrame->GetSize())
: mFrame->GetVisualOverflowRectRelativeToSelf() + ToReferenceFrame();
}
class nsDisplayButtonForeground : public nsDisplayItem {
public:
nsDisplayButtonForeground(nsDisplayListBuilder* aBuilder,
nsButtonFrameRenderer* aRenderer)
: nsDisplayItem(aBuilder, aRenderer->GetFrame()), mBFR(aRenderer) {
MOZ_COUNT_CTOR(nsDisplayButtonForeground);
}
#ifdef NS_BUILD_REFCNT_LOGGING
virtual ~nsDisplayButtonForeground() {
MOZ_COUNT_DTOR(nsDisplayButtonForeground);
}
#endif
nsDisplayItemGeometry* AllocateGeometry(nsDisplayListBuilder* aBuilder) override;
void ComputeInvalidationRegion(nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion *aInvalidRegion) override;
virtual void Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx) override;
NS_DISPLAY_DECL_NAME("ButtonForeground", TYPE_BUTTON_FOREGROUND)
private:
nsButtonFrameRenderer* mBFR;
};
nsDisplayItemGeometry*
nsDisplayButtonForeground::AllocateGeometry(nsDisplayListBuilder* aBuilder)
{
return new nsDisplayItemGenericImageGeometry(this, aBuilder);
}
void
nsDisplayButtonForeground::ComputeInvalidationRegion(
nsDisplayListBuilder* aBuilder,
const nsDisplayItemGeometry* aGeometry,
nsRegion* aInvalidRegion)
{
auto geometry =
static_cast<const nsDisplayItemGenericImageGeometry*>(aGeometry);
if (aBuilder->ShouldSyncDecodeImages() &&
geometry->ShouldInvalidateToSyncDecodeImages()) {
bool snap;
aInvalidRegion->Or(*aInvalidRegion, GetBounds(aBuilder, &snap));
}
nsDisplayItem::ComputeInvalidationRegion(aBuilder, aGeometry, aInvalidRegion);
}
void nsDisplayButtonForeground::Paint(nsDisplayListBuilder* aBuilder,
nsRenderingContext* aCtx)
{
@ -213,9 +242,14 @@ void nsDisplayButtonForeground::Paint(nsDisplayListBuilder* aBuilder,
const nsStyleDisplay *disp = mFrame->StyleDisplay();
if (!mFrame->IsThemed(disp) ||
!presContext->GetTheme()->ThemeDrawsFocusForWidget(disp->mAppearance)) {
// draw the focus and outline borders
nsRect r = nsRect(ToReferenceFrame(), mFrame->GetSize());
mBFR->PaintOutlineAndFocusBorders(presContext, *aCtx, mVisibleRect, r);
// Draw the focus and outline borders.
DrawResult result =
mBFR->PaintOutlineAndFocusBorders(aBuilder, presContext, *aCtx,
mVisibleRect, r);
nsDisplayItemGenericImageGeometry::UpdateDrawResult(this, result);
}
}
@ -244,11 +278,13 @@ nsButtonFrameRenderer::DisplayButton(nsDisplayListBuilder* aBuilder,
return NS_OK;
}
void
nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect)
DrawResult
nsButtonFrameRenderer::PaintOutlineAndFocusBorders(
nsDisplayListBuilder* aBuilder,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect)
{
// once we have all that we'll draw the focus if we have it. We will
// need to draw 2 focuses, the inner and the outer. This is so we
@ -259,13 +295,20 @@ nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
nsRect rect;
PaintBorderFlags flags = aBuilder->ShouldSyncDecodeImages()
? PaintBorderFlags::SYNC_DECODE_IMAGES
: PaintBorderFlags();
DrawResult result = DrawResult::SUCCESS;
if (mOuterFocusStyle) {
// ---------- paint the outer focus border -------------
GetButtonOuterFocusRect(aRect, rect);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, rect, mOuterFocusStyle);
result &=
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, rect, mOuterFocusStyle, flags);
}
if (mInnerFocusStyle) {
@ -273,19 +316,22 @@ nsButtonFrameRenderer::PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
GetButtonInnerFocusRect(aRect, rect);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, rect, mInnerFocusStyle);
result &=
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, rect, mInnerFocusStyle, flags);
}
return result;
}
DrawResult
nsButtonFrameRenderer::PaintBorderAndBackground(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect,
uint32_t aBGFlags)
nsButtonFrameRenderer::PaintBorderAndBackground(
nsDisplayListBuilder* aBuilder,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect)
{
// get the button rect this is inside the focus and outline rects
nsRect buttonRect;
@ -293,13 +339,21 @@ nsButtonFrameRenderer::PaintBorderAndBackground(nsPresContext* aPresContext,
nsStyleContext* context = mFrame->StyleContext();
uint32_t bgFlags = aBuilder->GetBackgroundPaintFlags();
PaintBorderFlags borderFlags = aBuilder->ShouldSyncDecodeImages()
? PaintBorderFlags::SYNC_DECODE_IMAGES
: PaintBorderFlags();
DrawResult result =
nsCSSRendering::PaintBackground(aPresContext, aRenderingContext, mFrame,
aDirtyRect, buttonRect, aBGFlags);
aDirtyRect, buttonRect, bgFlags);
nsCSSRendering::PaintBoxShadowInner(aPresContext, aRenderingContext,
mFrame, buttonRect, aDirtyRect);
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, buttonRect, context);
result &=
nsCSSRendering::PaintBorder(aPresContext, aRenderingContext, mFrame,
aDirtyRect, buttonRect, context, borderFlags);
return result;
}

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@ -39,16 +39,17 @@ public:
nsDisplayList* aBackground, nsDisplayList* aForeground);
void PaintOutlineAndFocusBorders(nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect);
DrawResult PaintOutlineAndFocusBorders(nsDisplayListBuilder* aBuilder,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect);
DrawResult PaintBorderAndBackground(nsPresContext* aPresContext,
DrawResult PaintBorderAndBackground(nsDisplayListBuilder* aBuilder,
nsPresContext* aPresContext,
nsRenderingContext& aRenderingContext,
const nsRect& aDirtyRect,
const nsRect& aRect,
uint32_t aBGFlags);
const nsRect& aRect);
void SetFrame(nsFrame* aFrame, nsPresContext* aPresContext);