Backed out 2 changesets (bug 1504659) for browser_scroll.js failures CLOSED TREE

Backed out changeset bcebb3fd72d3 (bug 1504659)
Backed out changeset 1dbe3852e298 (bug 1504659)
This commit is contained in:
Ciure Andrei 2018-12-05 06:57:03 +02:00
Родитель 39a9317d64
Коммит 8b45f141ca
5 изменённых файлов: 5 добавлений и 91 удалений

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@ -52,7 +52,6 @@ tags = devtools geolocation
skip-if = true # Bug 1413765
[browser_preloaded_newtab.js]
[browser_screenshot_button.js]
[browser_scroll.js]
[browser_state_restore.js]
[browser_tab_close.js]
[browser_tab_remoteness_change.js]

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@ -1,66 +0,0 @@
/* Any copyright is dedicated to the Public Domain.
http://creativecommons.org/publicdomain/zero/1.0/ */
"use strict";
/**
* This test is checking that keyboard scrolling of content in RDM
* behaves correctly, both with and without touch simulation enabled.
*/
const TEST_URL = "data:text/html;charset=utf-8," +
"<div style=\"background:blue; width:200px; height:200px\"></div>";
addRDMTask(TEST_URL, async function({ ui, manager }) {
info("Turning off keyboard APZ for this test.");
await SpecialPowers.pushPrefEnv({
set: [["apz.keyboard.enabled", false]],
});
await setViewportSize(ui, manager, 100, 100);
const browser = ui.getViewportBrowser();
info("Setting focus on the browser.");
browser.focus();
info("Testing scroll behavior with touch simulation OFF.");
await testScrollingOfContent(ui);
// Run the tests again with touch simulation on.
const reloadNeeded = await ui.updateTouchSimulation(true);
if (reloadNeeded) {
info("Reload is needed -- waiting for it.");
const reload = waitForViewportLoad(ui);
browser.reload();
await reload;
await ContentTask.spawn(browser, null, () => {
content.scrollTo(0, 0);
});
}
info("Testing scroll behavior with touch simulation ON.");
await testScrollingOfContent(ui);
});
async function testScrollingOfContent(ui) {
let x, y;
let scroll;
info("Checking initial scroll conditions.");
({x, y} = await getViewportScroll(ui));
is(x, 0, "Content should load with scrollX 0.");
is(y, 0, "Content should load with scrollY 0.");
scroll = waitForViewportScroll(ui);
EventUtils.synthesizeKey("KEY_ArrowDown");
await scroll;
({x, y} = await getViewportScroll(ui));
isnot(y, 0, "Down arrow key should scroll down by at least some amount.");
scroll = waitForViewportScroll(ui);
EventUtils.synthesizeKey("KEY_ArrowRight");
await scroll;
({x, y} = await getViewportScroll(ui));
isnot(x, 0, "Right arrow key should scroll right by at least some amount.");
}

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@ -332,13 +332,6 @@ function getContentSize(ui) {
}));
}
function getViewportScroll(ui) {
return spawnViewportTask(ui, {}, () => ({
x: content.scrollX,
y: content.scrollY,
}));
}
async function waitForPageShow(browser) {
const tab = gBrowser.getTabForBrowser(browser);
const ui = ResponsiveUIManager.getResponsiveUIForTab(tab);
@ -356,10 +349,6 @@ function waitForViewportLoad(ui) {
return BrowserTestUtils.waitForContentEvent(ui.getViewportBrowser(), "load", true);
}
function waitForViewportScroll(ui) {
return BrowserTestUtils.waitForContentEvent(ui.getViewportBrowser(), "scroll", true);
}
function load(browser, url) {
const loaded = BrowserTestUtils.browserLoaded(browser, false, url);
BrowserTestUtils.loadURI(browser, url);

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@ -7,7 +7,6 @@
const { addViewport, resizeViewport } =
require("devtools/client/responsive.html/actions/viewports");
const { toggleTouchSimulation } = require("devtools/client/responsive.html/actions/ui");
add_task(async function() {
const store = Store();
@ -16,14 +15,7 @@ add_task(async function() {
dispatch(addViewport());
dispatch(resizeViewport(0, 500, 500));
let viewport = getState().viewports[0];
const viewport = getState().viewports[0];
equal(viewport.width, 500, "Resized width of 500");
equal(viewport.height, 500, "Resized height of 500");
dispatch(toggleTouchSimulation(true));
dispatch(resizeViewport(0, 400, 400));
viewport = getState().viewports[0];
equal(viewport.width, 400, "Resized width of 400 (with touch simulation on)");
equal(viewport.height, 400, "Resized height of 400 (with touch simulation on)");
});

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@ -401,6 +401,10 @@ void MobileViewportManager::RefreshVisualViewportSize() {
// This function is a subset of RefreshViewportSize, and only updates the
// visual viewport size.
if (!gfxPrefs::APZAllowZooming()) {
return;
}
ScreenIntSize displaySize = ViewAs<ScreenPixel>(
mDisplaySize, PixelCastJustification::LayoutDeviceIsScreenForBounds);
@ -476,10 +480,6 @@ void MobileViewportManager::RefreshViewportSize(bool aForceAdjustResolution) {
if (gfxPrefs::APZAllowZooming()) {
UpdateResolution(viewportInfo, displaySize, viewport,
displayWidthChangeRatio, UpdateType::ViewportSize);
} else {
// Even without zoom, we need to update that the visual viewport size
// has changed.
RefreshVisualViewportSize();
}
if (gfxPlatform::AsyncPanZoomEnabled()) {
UpdateDisplayPortMargins();