From 8bc740b0b7383c97023316b36592fbae5412d89d Mon Sep 17 00:00:00 2001 From: Robert Sayre Date: Sat, 31 Jul 2010 00:01:14 -0700 Subject: [PATCH] Fix ShaderLang.h bustage. Commas at the end of enum lists. --- gfx/angle/include/GLSLANG/ShaderLang.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h index e7eadbc05ce4..9dc88ade78ee 100644 --- a/gfx/angle/include/GLSLANG/ShaderLang.h +++ b/gfx/angle/include/GLSLANG/ShaderLang.h @@ -47,7 +47,7 @@ ANGLE_API int ShFinalize(); typedef enum { EShLangVertex, EShLangFragment, - EShLangCount, + EShLangCount } EShLanguage; // @@ -56,7 +56,7 @@ typedef enum { // typedef enum { EShSpecGLES2, - EShSpecWebGL, + EShSpecWebGL } EShSpec; // @@ -66,12 +66,12 @@ typedef enum { EShOptNoGeneration, EShOptNone, EShOptSimple, // Optimizations that can be done quickly - EShOptFull, // Optimizations that will take more time + EShOptFull // Optimizations that will take more time } EShOptimizationLevel; enum TDebugOptions { EDebugOpNone = 0x000, - EDebugOpIntermediate = 0x001, // Writes intermediate tree into info-log. + EDebugOpIntermediate = 0x001 // Writes intermediate tree into info-log. }; //