зеркало из https://github.com/mozilla/gecko-dev.git
Bug 878032 - Part 2: Factor out partial bitmap uploading and scaling. r=jrmuizel
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Родитель
a1c535659d
Коммит
8c309fb1dc
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@ -89,10 +89,10 @@ struct BaseRect {
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Sub Intersect(const Sub& aRect) const
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{
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Sub result;
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result.x = std::max(x, aRect.x);
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result.y = std::max(y, aRect.y);
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result.width = std::min(XMost(), aRect.XMost()) - result.x;
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result.height = std::min(YMost(), aRect.YMost()) - result.y;
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result.x = std::max<T>(x, aRect.x);
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result.y = std::max<T>(y, aRect.y);
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result.width = std::min<T>(XMost(), aRect.XMost()) - result.x;
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result.height = std::min<T>(YMost(), aRect.YMost()) - result.y;
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if (result.width < 0 || result.height < 0) {
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result.SizeTo(0, 0);
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}
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@ -2262,7 +2262,7 @@ DrawTargetD2D::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
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return nullptr;
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}
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bitmap = CreatePartialBitmapForSurface(dataSurf, mat, pat->mExtendMode);
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bitmap = CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, pat->mExtendMode, mat, mRT);
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if (!bitmap) {
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return nullptr;
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}
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@ -2421,131 +2421,6 @@ DrawTargetD2D::CreateTextureForAnalysis(IDWriteGlyphRunAnalysis *aAnalysis, cons
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return tex;
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}
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TemporaryRef<ID2D1Bitmap>
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DrawTargetD2D::CreatePartialBitmapForSurface(DataSourceSurface *aSurface, Matrix &aMatrix, ExtendMode aExtendMode)
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{
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RefPtr<ID2D1Bitmap> bitmap;
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// This is where things get complicated. The source surface was
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// created for a surface that was too large to fit in a texture.
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// We'll need to figure out if we can work with a partial upload
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// or downsample in software.
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Matrix transform = mTransform;
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Matrix invTransform = transform = aMatrix * transform;
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if (!invTransform.Invert()) {
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// Singular transform, nothing to be drawn.
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return nullptr;
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}
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Rect rect(0, 0, Float(mSize.width), Float(mSize.height));
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// Calculate the rectangle of the source mapped to our surface.
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rect = invTransform.TransformBounds(rect);
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rect.RoundOut();
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IntSize size = aSurface->GetSize();
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Rect uploadRect(0, 0, Float(size.width), Float(size.height));
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// Limit the uploadRect as much as possible without supporting discontiguous uploads
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//
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// region we will paint from
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// uploadRect
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// .---------------. .---------------. resulting uploadRect
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// | |rect | |
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// | .---------. .----. .----. .---------------.
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// | | | ----> | | | | ----> | |
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// | '---------' '----' '----' '---------------'
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// '---------------' '---------------'
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//
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//
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if (uploadRect.Contains(rect)) {
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// Extend mode is irrelevant, the displayed rect is completely contained
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// by the source bitmap.
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uploadRect = rect;
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} else if (aExtendMode == EXTEND_CLAMP && uploadRect.Intersects(rect)) {
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// Calculate the rectangle on the source bitmap that touches our
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// surface, and upload that, for EXTEND_CLAMP we can actually guarantee
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// correct behaviour in this case.
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uploadRect = uploadRect.Intersect(rect);
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// We now proceed to check if we can limit at least one dimension of the
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// upload rect safely without looking at extend mode.
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} else if (rect.x >= 0 && rect.XMost() < size.width) {
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uploadRect.x = rect.x;
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uploadRect.width = rect.width;
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} else if (rect.y >= 0 && rect.YMost() < size.height) {
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uploadRect.y = rect.y;
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uploadRect.height = rect.height;
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}
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int stride = aSurface->Stride();
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if (uploadRect.width <= mRT->GetMaximumBitmapSize() &&
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uploadRect.height <= mRT->GetMaximumBitmapSize()) {
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// A partial upload will suffice.
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mRT->CreateBitmap(D2D1::SizeU(uint32_t(uploadRect.width), uint32_t(uploadRect.height)),
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aSurface->GetData() + int(uploadRect.x) * 4 + int(uploadRect.y) * stride,
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stride,
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D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
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byRef(bitmap));
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aMatrix.Translate(uploadRect.x, uploadRect.y);
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return bitmap;
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} else {
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int Bpp = BytesPerPixel(aSurface->GetFormat());
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if (Bpp != 4) {
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// This shouldn't actually happen in practice!
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MOZ_ASSERT(false);
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return nullptr;
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}
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ImageHalfScaler scaler(aSurface->GetData(), stride, size);
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// Calculate the maximum width/height of the image post transform.
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Point topRight = transform * Point(Float(size.width), 0);
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Point topLeft = transform * Point(0, 0);
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Point bottomRight = transform * Point(Float(size.width), Float(size.height));
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Point bottomLeft = transform * Point(0, Float(size.height));
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IntSize scaleSize;
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scaleSize.width = int32_t(max(Distance(topRight, topLeft),
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Distance(bottomRight, bottomLeft)));
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scaleSize.height = int32_t(max(Distance(topRight, bottomRight),
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Distance(topLeft, bottomLeft)));
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if (unsigned(scaleSize.width) > mRT->GetMaximumBitmapSize()) {
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// Ok, in this case we'd really want a downscale of a part of the bitmap,
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// perhaps we can do this later but for simplicity let's do something
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// different here and assume it's good enough, this should be rare!
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scaleSize.width = 4095;
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}
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if (unsigned(scaleSize.height) > mRT->GetMaximumBitmapSize()) {
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scaleSize.height = 4095;
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}
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scaler.ScaleForSize(scaleSize);
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IntSize newSize = scaler.GetSize();
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mRT->CreateBitmap(D2D1::SizeU(newSize.width, newSize.height),
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scaler.GetScaledData(), scaler.GetStride(),
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D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
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byRef(bitmap));
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aMatrix.Scale(Float(size.width / newSize.width),
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Float(size.height / newSize.height));
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return bitmap;
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}
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}
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void
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DrawTargetD2D::SetupEffectForRadialGradient(const RadialGradientPattern *aPattern)
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{
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@ -203,12 +203,6 @@ private:
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TemporaryRef<ID3D10Texture2D> CreateGradientTexture(const GradientStopsD2D *aStops);
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TemporaryRef<ID3D10Texture2D> CreateTextureForAnalysis(IDWriteGlyphRunAnalysis *aAnalysis, const IntRect &aBounds);
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// This creates a (partially) uploaded bitmap for a DataSourceSurface. It
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// uploads the minimum requirement and possibly downscales. It adjusts the
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// input Matrix to compensate.
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TemporaryRef<ID2D1Bitmap> CreatePartialBitmapForSurface(DataSourceSurface *aSurface, Matrix &aMatrix,
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ExtendMode aExtendMode);
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void SetupEffectForRadialGradient(const RadialGradientPattern *aPattern);
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void SetupStateForRendering();
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@ -13,9 +13,14 @@
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#include <dwrite.h>
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#include "2D.h"
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#include "Logging.h"
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#include "Tools.h"
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#include "ImageScaling.h"
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#include "ScaledFontDWrite.h"
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#undef min
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#undef max
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namespace mozilla {
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namespace gfx {
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@ -361,6 +366,136 @@ CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions)
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return style;
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}
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// This creates a (partially) uploaded bitmap for a DataSourceSurface. It
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// uploads the minimum requirement and possibly downscales. It adjusts the
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// input Matrix to compensate.
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static TemporaryRef<ID2D1Bitmap>
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CreatePartialBitmapForSurface(DataSourceSurface *aSurface, const Matrix &aDestinationTransform,
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const IntSize &aDestinationSize, ExtendMode aExtendMode,
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Matrix &aSourceTransform, ID2D1RenderTarget *aRT)
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{
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RefPtr<ID2D1Bitmap> bitmap;
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// This is where things get complicated. The source surface was
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// created for a surface that was too large to fit in a texture.
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// We'll need to figure out if we can work with a partial upload
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// or downsample in software.
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Matrix transform = aDestinationTransform;
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Matrix invTransform = transform = aSourceTransform * transform;
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if (!invTransform.Invert()) {
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// Singular transform, nothing to be drawn.
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return nullptr;
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}
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Rect rect(0, 0, Float(aDestinationSize.width), Float(aDestinationSize.height));
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// Calculate the rectangle of the source mapped to our surface.
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rect = invTransform.TransformBounds(rect);
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rect.RoundOut();
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IntSize size = aSurface->GetSize();
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Rect uploadRect(0, 0, Float(size.width), Float(size.height));
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// Limit the uploadRect as much as possible without supporting discontiguous uploads
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//
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// region we will paint from
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// uploadRect
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// .---------------. .---------------. resulting uploadRect
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// | |rect | |
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// | .---------. .----. .----. .---------------.
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// | | | ----> | | | | ----> | |
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// | '---------' '----' '----' '---------------'
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// '---------------' '---------------'
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//
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//
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if (uploadRect.Contains(rect)) {
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// Extend mode is irrelevant, the displayed rect is completely contained
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// by the source bitmap.
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uploadRect = rect;
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} else if (aExtendMode == EXTEND_CLAMP && uploadRect.Intersects(rect)) {
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// Calculate the rectangle on the source bitmap that touches our
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// surface, and upload that, for EXTEND_CLAMP we can actually guarantee
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// correct behaviour in this case.
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uploadRect = uploadRect.Intersect(rect);
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// We now proceed to check if we can limit at least one dimension of the
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// upload rect safely without looking at extend mode.
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} else if (rect.x >= 0 && rect.XMost() < size.width) {
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uploadRect.x = rect.x;
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uploadRect.width = rect.width;
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} else if (rect.y >= 0 && rect.YMost() < size.height) {
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uploadRect.y = rect.y;
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uploadRect.height = rect.height;
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}
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int stride = aSurface->Stride();
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if (uploadRect.width <= aRT->GetMaximumBitmapSize() &&
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uploadRect.height <= aRT->GetMaximumBitmapSize()) {
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// A partial upload will suffice.
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aRT->CreateBitmap(D2D1::SizeU(uint32_t(uploadRect.width), uint32_t(uploadRect.height)),
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aSurface->GetData() + int(uploadRect.x) * 4 + int(uploadRect.y) * stride,
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stride,
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D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
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byRef(bitmap));
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aSourceTransform.Translate(uploadRect.x, uploadRect.y);
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return bitmap;
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} else {
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int Bpp = BytesPerPixel(aSurface->GetFormat());
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if (Bpp != 4) {
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// This shouldn't actually happen in practice!
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MOZ_ASSERT(false);
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return nullptr;
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}
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ImageHalfScaler scaler(aSurface->GetData(), stride, size);
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// Calculate the maximum width/height of the image post transform.
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Point topRight = transform * Point(Float(size.width), 0);
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Point topLeft = transform * Point(0, 0);
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Point bottomRight = transform * Point(Float(size.width), Float(size.height));
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Point bottomLeft = transform * Point(0, Float(size.height));
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IntSize scaleSize;
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scaleSize.width = int32_t(std::max(Distance(topRight, topLeft),
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Distance(bottomRight, bottomLeft)));
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scaleSize.height = int32_t(std::max(Distance(topRight, bottomRight),
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Distance(topLeft, bottomLeft)));
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if (unsigned(scaleSize.width) > aRT->GetMaximumBitmapSize()) {
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// Ok, in this case we'd really want a downscale of a part of the bitmap,
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// perhaps we can do this later but for simplicity let's do something
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// different here and assume it's good enough, this should be rare!
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scaleSize.width = 4095;
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}
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if (unsigned(scaleSize.height) > aRT->GetMaximumBitmapSize()) {
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scaleSize.height = 4095;
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}
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scaler.ScaleForSize(scaleSize);
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IntSize newSize = scaler.GetSize();
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aRT->CreateBitmap(D2D1::SizeU(newSize.width, newSize.height),
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scaler.GetScaledData(), scaler.GetStride(),
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D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
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byRef(bitmap));
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aSourceTransform.Scale(Float(size.width / newSize.width),
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Float(size.height / newSize.height));
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return bitmap;
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}
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}
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}
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}
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