Backed out changeset caf7cc8417e8 (bug 1727488) for causing bp-hybrid bustages. CLOSED TREE

This commit is contained in:
Iulian Moraru 2021-08-25 18:17:37 +03:00
Родитель 3d1ff6d7f9
Коммит 8dd046d72c
21 изменённых файлов: 1582 добавлений и 130 удалений

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@ -158,6 +158,7 @@ enum class CompositableType : uint8_t {
UNKNOWN,
CONTENT_TILED, // tiled painted layer
IMAGE, // image with single buffering
IMAGE_BRIDGE, // ImageBridge protocol
CONTENT_SINGLE, // painted layer interface, single buffering
CONTENT_DOUBLE, // painted layer interface, double buffering
COUNT

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@ -72,6 +72,8 @@ class RefLayer;
class HostLayer;
class FocusTarget;
class KnowsCompositor;
class ShadowableLayer;
class ShadowLayerForwarder;
class LayerManagerComposite;
class TransactionIdAllocator;
class FrameUniformityData;

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@ -46,6 +46,7 @@
#include "mozilla/layers/LayerManagerComposite.h" // for HostLayer
#include "mozilla/layers/LayersMessages.h" // for SpecificLayerAttributes, CompositorAnimations (ptr only), ContainerLayerAt...
#include "mozilla/layers/LayersTypes.h" // for EventRegions, operator<<, CompositionPayload, CSSTransformMatrix, MOZ_LAYE...
#include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer
#include "nsBaseHashtable.h" // for nsBaseHashtable<>::Iterator, nsBaseHashtable<>::LookupResult
#include "nsISupportsUtils.h" // for NS_ADDREF, NS_RELEASE
#include "nsPrintfCString.h" // for nsPrintfCString
@ -1157,6 +1158,8 @@ void Layer::Dump(std::stringstream& aStream, const char* aPrefix,
bool dumpCompositorTexture = gfxEnv::DumpCompositorTextures() &&
AsHostLayer() &&
AsHostLayer()->GetCompositableHost();
bool dumpClientTexture = gfxEnv::DumpPaint() && AsShadowableLayer() &&
AsShadowableLayer()->GetCompositableClient();
nsCString layerId(Name());
layerId.Append('-');
layerId.AppendInt((uint64_t)this);
@ -1164,7 +1167,7 @@ void Layer::Dump(std::stringstream& aStream, const char* aPrefix,
if (aDumpHtml) {
aStream << nsPrintfCString(R"(<li><a id="%p" )", this).get();
#ifdef MOZ_DUMP_PAINTING
if (dumpCompositorTexture) {
if (dumpCompositorTexture || dumpClientTexture) {
aStream << nsPrintfCString(R"lit(href="javascript:ViewImage('%s')")lit",
layerId.BeginReading())
.get();
@ -1177,11 +1180,29 @@ void Layer::Dump(std::stringstream& aStream, const char* aPrefix,
#ifdef MOZ_DUMP_PAINTING
if (dumpCompositorTexture) {
AsHostLayer()->GetCompositableHost()->Dump(aStream, aPrefix, aDumpHtml);
} else if (dumpClientTexture) {
if (aDumpHtml) {
aStream << nsPrintfCString(R"(<script>array["%s"]=")",
layerId.BeginReading())
.get();
}
AsShadowableLayer()->GetCompositableClient()->Dump(
aStream, aPrefix, aDumpHtml, TextureDumpMode::DoNotCompress);
if (aDumpHtml) {
aStream << R"(";</script>)";
}
}
#endif
if (aDumpHtml) {
aStream << "</a>";
#ifdef MOZ_DUMP_PAINTING
if (dumpClientTexture) {
aStream << nsPrintfCString("<br><img id=\"%s\">\n",
layerId.BeginReading())
.get();
}
#endif
}
if (Layer* mask = GetMaskLayer()) {

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@ -74,6 +74,7 @@ class CompositorAnimations;
class CanvasLayer;
class RefLayer;
class HostLayer;
class ShadowableLayer;
class SpecificLayerAttributes;
class Compositor;
class TransformData;
@ -917,6 +918,12 @@ class Layer {
*/
virtual HostLayer* AsHostLayer() { return nullptr; }
/**
* Dynamic cast to a ShadowableLayer. Return null if this is not a
* ShadowableLayer. Can be used anytime.
*/
virtual ShadowableLayer* AsShadowableLayer() { return nullptr; }
// These getters can be used anytime. They return the effective
// values that should be used when drawing this layer to screen,
// accounting for this layer possibly being a shadow.

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@ -23,7 +23,12 @@
#endif
#define MOZ_LAYERS_LOG(_args) \
MOZ_LOG(LayerManager::GetLog(), LogLevel::Debug, _args)
#define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args)
#define MOZ_LAYERS_LOG_IF_SHADOWABLE(layer, _args) \
do { \
if (layer->AsShadowableLayer()) { \
MOZ_LOG(LayerManager::GetLog(), LogLevel::Debug, _args); \
} \
} while (0)
#define INVALID_OVERLAY -1

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@ -7,8 +7,8 @@
#include "PersistentBufferProvider.h"
#include "Layers.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/layers/TextureClient.h"
#include "mozilla/layers/TextureForwarder.h"
#include "mozilla/gfx/gfxVars.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/Maybe.h"

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@ -26,6 +26,7 @@
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/gfx/Rect.h" // for Rect, IntRect
#include "mozilla/gfx/Types.h" // for ExtendMode::ExtendMode::CLAMP, etc
#include "mozilla/layers/ShadowLayers.h" // for ShadowableLayer
#include "mozilla/layers/TextureClient.h" // for TextureClient
#include "nsLayoutUtils.h" // for invalidation debugging

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@ -11,6 +11,7 @@
#include "gfxPoint.h" // for IntSize, gfxPoint
#include "gfxUtils.h" // for gfxUtils
#include "ipc/ShadowLayers.h" // for ShadowLayerForwarder
#include "mozilla/ArrayUtils.h" // for ArrayLength
#include "mozilla/gfx/2D.h" // for DrawTarget, Factory
#include "mozilla/gfx/BasePoint.h" // for BasePoint
@ -376,7 +377,9 @@ ContentClient::BufferDecision ContentClient::CalculateBufferForPaint(
mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
#else
if (!aLayer->GetParent() ||
!aLayer->GetParent()->SupportsComponentAlphaChildren()) {
!aLayer->GetParent()->SupportsComponentAlphaChildren() ||
!aLayer->AsShadowableLayer() ||
!aLayer->AsShadowableLayer()->HasShadow()) {
mode = SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
} else {
contentType = gfxContentType::COLOR;

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@ -24,6 +24,7 @@
#include "mozilla/layers/CompositorTypes.h" // for CompositableType, etc
#include "mozilla/layers/ISurfaceAllocator.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder
#include "mozilla/layers/TextureClient.h" // for TextureClient, etc
#include "mozilla/layers/TextureClientOGL.h" // for SurfaceTextureClient
#include "mozilla/mozalloc.h" // for operator delete, etc
@ -47,6 +48,9 @@ already_AddRefed<ImageClient> ImageClient::CreateImageClient(
result =
new ImageClientSingle(aForwarder, aFlags, CompositableType::IMAGE);
break;
case CompositableType::IMAGE_BRIDGE:
result = new ImageClientBridge(aForwarder, aFlags);
break;
case CompositableType::UNKNOWN:
result = nullptr;
break;
@ -273,5 +277,29 @@ ImageClient::ImageClient(CompositableForwarder* aFwd, TextureFlags aFlags,
mType(aType),
mLastUpdateGenerationCounter(0) {}
ImageClientBridge::ImageClientBridge(CompositableForwarder* aFwd,
TextureFlags aFlags)
: ImageClient(aFwd, aFlags, CompositableType::IMAGE_BRIDGE) {}
bool ImageClientBridge::UpdateImage(ImageContainer* aContainer,
uint32_t aContentFlags) {
if (!GetForwarder() || !mLayer) {
return false;
}
if (mAsyncContainerHandle == aContainer->GetAsyncContainerHandle()) {
return true;
}
mAsyncContainerHandle = aContainer->GetAsyncContainerHandle();
if (!mAsyncContainerHandle) {
// If we couldn't contact a working ImageBridgeParent, just return.
return true;
}
static_cast<ShadowLayerForwarder*>(GetForwarder())
->AttachAsyncCompositable(mAsyncContainerHandle, mLayer);
return true;
}
} // namespace layers
} // namespace mozilla

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@ -118,6 +118,24 @@ class ImageClientSingle : public ImageClient {
nsTArray<Buffer> mBuffers;
};
/**
* Image class to be used for async image uploads using the image bridge
* protocol.
* We store the ImageBridge id in the TextureClientIdentifier.
*/
class ImageClientBridge : public ImageClient {
public:
ImageClientBridge(CompositableForwarder* aFwd, TextureFlags aFlags);
bool UpdateImage(ImageContainer* aContainer, uint32_t aContentFlags) override;
bool Connect(ImageContainer* aImageContainer) override { return false; }
TextureInfo GetTextureInfo() const override { return TextureInfo(mType); }
protected:
CompositableHandle mAsyncContainerHandle;
};
} // namespace layers
} // namespace mozilla

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@ -33,6 +33,7 @@
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/PTextureChild.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/layers/TextureClientOGL.h"
#include "mozilla/layers/TextureClientRecycleAllocator.h"
#include "mozilla/layers/TextureRecorded.h"
@ -1033,6 +1034,13 @@ bool TextureClient::InitIPDLActor(CompositableForwarder* aForwarder) {
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
return false;
}
if (ShadowLayerForwarder* forwarder = aForwarder->AsLayerForwarder()) {
// Do the DOM labeling.
if (nsISerialEventTarget* target = forwarder->GetEventTarget()) {
forwarder->GetCompositorBridgeChild()->ReplaceEventTargetForActor(
mActor, target);
}
}
mActor->mCompositableForwarder = aForwarder;
mActor->mUsesImageBridge =
aForwarder->GetTextureForwarder()->UsesImageBridge();
@ -1051,6 +1059,12 @@ bool TextureClient::InitIPDLActor(CompositableForwarder* aForwarder) {
mExternalImageId =
aForwarder->GetTextureForwarder()->GetNextExternalImageId();
nsISerialEventTarget* target = nullptr;
// Get the layers id if the forwarder is a ShadowLayerForwarder.
if (ShadowLayerForwarder* forwarder = aForwarder->AsLayerForwarder()) {
target = forwarder->GetEventTarget();
}
ReadLockDescriptor readLockDescriptor = null_t();
if (mReadLock) {
mReadLock->Serialize(readLockDescriptor, GetAllocator()->GetParentPid());
@ -1058,7 +1072,7 @@ bool TextureClient::InitIPDLActor(CompositableForwarder* aForwarder) {
PTextureChild* actor = aForwarder->GetTextureForwarder()->CreateTexture(
desc, readLockDescriptor, aForwarder->GetCompositorBackendType(),
GetFlags(), mSerial, mExternalImageId, nullptr);
GetFlags(), mSerial, mExternalImageId, target);
if (!actor) {
gfxCriticalNote << static_cast<int32_t>(desc.type()) << ", "

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@ -110,6 +110,9 @@ already_AddRefed<CompositableHost> CompositableHost::Create(
const TextureInfo& aTextureInfo, bool aUseWebRender) {
RefPtr<CompositableHost> result;
switch (aTextureInfo.mCompositableType) {
case CompositableType::IMAGE_BRIDGE:
NS_ERROR("Cannot create an image bridge compositable this way");
break;
case CompositableType::CONTENT_TILED:
result = new TiledContentHost(aTextureInfo);
break;

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@ -22,6 +22,7 @@ class CompositableClient;
class CompositableHandle;
class ImageContainer;
class PTextureChild;
class ShadowLayerForwarder;
class SurfaceDescriptorTiles;
class TextureClient;
class ThebesBufferData;
@ -111,6 +112,8 @@ class CompositableForwarder : public KnowsCompositor {
static uint32_t GetMaxFileDescriptorsPerMessage();
virtual ShadowLayerForwarder* AsLayerForwarder() { return nullptr; }
protected:
nsTArray<RefPtr<TextureClient>> mTexturesToRemove;
nsTArray<RefPtr<CompositableClient>> mCompositableClientsToRemove;

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@ -11,6 +11,7 @@
#include "ImageBridgeParent.h" // for ImageBridgeParent
#include "ImageContainer.h" // for ImageContainer
#include "Layers.h" // for Layer, etc
#include "ShadowLayers.h" // for ShadowLayerForwarder
#include "SynchronousTask.h"
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/Monitor.h" // for Monitor, MonitorAutoLock
@ -402,6 +403,10 @@ void ImageBridgeChild::EndTransaction() {
cset.AppendElements(&mTxn->mOperations.front(), mTxn->mOperations.size());
}
if (!IsSameProcess()) {
ShadowLayerForwarder::PlatformSyncBeforeUpdate();
}
if (!SendUpdate(cset, mTxn->mDestroyedActors, GetFwdTransactionId())) {
NS_WARNING("could not send async texture transaction");
return;

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@ -1,122 +0,0 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "KnowsCompositor.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/ImageBridgeChild.h"
namespace mozilla {
namespace layers {
void KnowsCompositor::IdentifyTextureHost(
const TextureFactoryIdentifier& aIdentifier) {
auto lock = mData.Lock();
lock.ref().mTextureFactoryIdentifier = aIdentifier;
lock.ref().mSyncObject =
SyncObjectClient::CreateSyncObjectClientForContentDevice(
aIdentifier.mSyncHandle);
}
KnowsCompositor::KnowsCompositor()
: mData("KnowsCompositorMutex"), mSerial(++sSerialCounter) {}
KnowsCompositor::~KnowsCompositor() = default;
KnowsCompositorMediaProxy::KnowsCompositorMediaProxy(
const TextureFactoryIdentifier& aIdentifier) {
auto lock = mData.Lock();
lock.ref().mTextureFactoryIdentifier = aIdentifier;
// overwrite mSerial's value set by the parent class because we use the same
// serial as the KnowsCompositor we are proxying.
mThreadSafeAllocator = ImageBridgeChild::GetSingleton();
lock.ref().mSyncObject = mThreadSafeAllocator->GetSyncObject();
}
KnowsCompositorMediaProxy::~KnowsCompositorMediaProxy() = default;
TextureForwarder* KnowsCompositorMediaProxy::GetTextureForwarder() {
return mThreadSafeAllocator->GetTextureForwarder();
}
LayersIPCActor* KnowsCompositorMediaProxy::GetLayersIPCActor() {
return mThreadSafeAllocator->GetLayersIPCActor();
}
ActiveResourceTracker* KnowsCompositorMediaProxy::GetActiveResourceTracker() {
return mThreadSafeAllocator->GetActiveResourceTracker();
}
void KnowsCompositorMediaProxy::SyncWithCompositor() {
mThreadSafeAllocator->SyncWithCompositor();
}
bool IsSurfaceDescriptorValid(const SurfaceDescriptor& aSurface) {
return aSurface.type() != SurfaceDescriptor::T__None &&
aSurface.type() != SurfaceDescriptor::Tnull_t;
}
uint8_t* GetAddressFromDescriptor(const SurfaceDescriptor& aDescriptor) {
MOZ_ASSERT(IsSurfaceDescriptorValid(aDescriptor));
MOZ_RELEASE_ASSERT(
aDescriptor.type() == SurfaceDescriptor::TSurfaceDescriptorBuffer,
"GFX: surface descriptor is not the right type.");
auto memOrShmem = aDescriptor.get_SurfaceDescriptorBuffer().data();
if (memOrShmem.type() == MemoryOrShmem::TShmem) {
return memOrShmem.get_Shmem().get<uint8_t>();
} else {
return reinterpret_cast<uint8_t*>(memOrShmem.get_uintptr_t());
}
}
already_AddRefed<gfx::DataSourceSurface> GetSurfaceForDescriptor(
const SurfaceDescriptor& aDescriptor) {
if (aDescriptor.type() != SurfaceDescriptor::TSurfaceDescriptorBuffer) {
return nullptr;
}
uint8_t* data = GetAddressFromDescriptor(aDescriptor);
auto rgb =
aDescriptor.get_SurfaceDescriptorBuffer().desc().get_RGBDescriptor();
uint32_t stride = ImageDataSerializer::GetRGBStride(rgb);
return gfx::Factory::CreateWrappingDataSourceSurface(data, stride, rgb.size(),
rgb.format());
}
already_AddRefed<gfx::DrawTarget> GetDrawTargetForDescriptor(
const SurfaceDescriptor& aDescriptor) {
uint8_t* data = GetAddressFromDescriptor(aDescriptor);
auto rgb =
aDescriptor.get_SurfaceDescriptorBuffer().desc().get_RGBDescriptor();
uint32_t stride = ImageDataSerializer::GetRGBStride(rgb);
return gfx::Factory::CreateDrawTargetForData(
gfx::BackendType::SKIA, data, rgb.size(), stride, rgb.format());
}
void DestroySurfaceDescriptor(IShmemAllocator* aAllocator,
SurfaceDescriptor* aSurface) {
MOZ_ASSERT(aSurface);
SurfaceDescriptorBuffer& desc = aSurface->get_SurfaceDescriptorBuffer();
switch (desc.data().type()) {
case MemoryOrShmem::TShmem: {
aAllocator->DeallocShmem(desc.data().get_Shmem());
break;
}
case MemoryOrShmem::Tuintptr_t: {
uint8_t* ptr = (uint8_t*)desc.data().get_uintptr_t();
GfxMemoryImageReporter::WillFree(ptr);
delete[] ptr;
break;
}
default:
MOZ_CRASH("surface type not implemented!");
}
*aSurface = SurfaceDescriptor();
}
} // namespace layers
} // namespace mozilla

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@ -6,8 +6,9 @@
#include "LayerTransactionChild.h"
#include "mozilla/gfx/Logging.h"
#include "mozilla/mozalloc.h" // for operator delete, etc
#include "nsTArray.h" // for nsTArray
#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder
#include "mozilla/mozalloc.h" // for operator delete, etc
#include "nsTArray.h" // for nsTArray
#include "mozilla/layers/TextureClient.h"
namespace mozilla {

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@ -6,6 +6,7 @@
#include "mozilla/gfx/Point.h"
#include "mozilla/layers/PLayerTransaction.h"
#include "mozilla/layers/ShadowLayers.h"
#include "mozilla/layers/LayerManagerComposite.h"
#include "mozilla/layers/CompositorTypes.h"
@ -17,6 +18,9 @@ using namespace mozilla::gl;
namespace mozilla {
namespace layers {
/*static*/
void ShadowLayerForwarder::PlatformSyncBeforeUpdate() {}
/*static*/
void LayerManagerComposite::PlatformSyncBeforeReplyUpdate() {}

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@ -24,6 +24,7 @@
#include "mozilla/layers/LayerManagerComposite.h"
#include "mozilla/layers/LayersMessageUtils.h"
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
#include "mozilla/layers/ShadowLayers.h" // for ShadowLayerForwarder, etc
#include "mozilla/mozalloc.h" // for operator new
#include "gfxEnv.h"
#include "nsCOMPtr.h" // for already_AddRefed
@ -102,6 +103,17 @@ already_AddRefed<gfxXlibSurface> SurfaceDescriptorX11::OpenForeign() const {
return surf->CairoStatus() ? nullptr : surf.forget();
}
/*static*/
void ShadowLayerForwarder::PlatformSyncBeforeUpdate() {
if (UsingXCompositing()) {
// If we're using X surfaces, then we need to finish all pending
// operations on the back buffers before handing them to the
// parent, otherwise the surface might be used by the parent's
// Display in between two operations queued by our Display.
FinishX(DefaultXDisplay());
}
}
/*static*/
void LayerManagerComposite::PlatformSyncBeforeReplyUpdate() {
if (UsingXCompositing()) {

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@ -0,0 +1,972 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "ShadowLayers.h"
#include <set> // for _Rb_tree_const_iterator, etc
#include <vector> // for vector
#include "IPDLActor.h"
#include "ISurfaceAllocator.h" // for IsSurfaceDescriptorValid
#include "Layers.h" // for Layer
#include "RenderTrace.h" // for RenderTraceScope
#include "gfx2DGlue.h" // for Moz2D transition helpers
#include "gfxPlatform.h" // for gfxImageFormat, gfxPlatform
#include "ipc/IPCMessageUtils.h" // for gfxContentType, null_t
#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
#include "mozilla/gfx/Point.h" // for IntSize
#include "mozilla/layers/CompositableClient.h" // for CompositableClient, etc
#include "mozilla/layers/CompositorBridgeChild.h"
#include "mozilla/layers/ContentClient.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/ImageDataSerializer.h"
#include "mozilla/layers/LayerTransactionChild.h"
#include "mozilla/layers/LayersMessages.h" // for Edit, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor, etc
#include "mozilla/layers/LayersTypes.h" // for MOZ_LAYERS_LOG
#include "mozilla/layers/PTextureChild.h"
#include "mozilla/layers/SyncObject.h"
#ifdef XP_DARWIN
# include "mozilla/layers/TextureSync.h"
#endif
#include "ShadowLayerUtils.h"
#include "mozilla/ProfilerLabels.h"
#include "mozilla/ReentrantMonitor.h"
#include "mozilla/StaticPrefs_layers.h"
#include "mozilla/layers/TextureClient.h" // for TextureClient
#include "mozilla/mozalloc.h" // for operator new, etc
#include "nsIXULRuntime.h" // for BrowserTabsRemoteAutostart
#include "nsTArray.h" // for AutoTArray, nsTArray, etc
#include "nsTHashSet.h"
#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc
namespace mozilla {
namespace ipc {
class Shmem;
} // namespace ipc
namespace layers {
using namespace mozilla::gfx;
using namespace mozilla::gl;
using namespace mozilla::ipc;
class ClientTiledLayerBuffer;
typedef nsTArray<SurfaceDescriptor> BufferArray;
typedef nsTArray<Edit> EditVector;
typedef nsTHashSet<ShadowableLayer*> ShadowableLayerSet;
typedef nsTArray<OpDestroy> OpDestroyVector;
class Transaction {
public:
Transaction()
: mTargetRotation(ROTATION_0),
mTargetOrientation(hal::eScreenOrientation_None),
mOpen(false),
mRotationChanged(false) {}
void Begin(const gfx::IntRect& aTargetBounds, ScreenRotation aRotation,
hal::ScreenOrientation aOrientation) {
mOpen = true;
mTargetBounds = aTargetBounds;
if (aRotation != mTargetRotation) {
// the first time this is called, mRotationChanged will be false if
// aRotation is 0, but we should be OK because for the first transaction
// we should only compose if it is non-empty. See the caller(s) of
// RotationChanged.
mRotationChanged = true;
}
mTargetRotation = aRotation;
mTargetOrientation = aOrientation;
}
void AddEdit(const Edit& aEdit) {
MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
mCset.AppendElement(aEdit);
}
void AddEdit(const CompositableOperation& aEdit) { AddEdit(Edit(aEdit)); }
void AddNoSwapPaint(const CompositableOperation& aPaint) {
MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
mPaints.AppendElement(Edit(aPaint));
}
void AddMutant(ShadowableLayer* aLayer) {
MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
mMutants.Insert(aLayer);
}
void AddSimpleMutant(ShadowableLayer* aLayer) {
MOZ_ASSERT(!Finished(), "forgot BeginTransaction?");
mSimpleMutants.Insert(aLayer);
}
void End() {
mCset.Clear();
mPaints.Clear();
mMutants.Clear();
mSimpleMutants.Clear();
mDestroyedActors.Clear();
mOpen = false;
mRotationChanged = false;
}
bool Empty() const {
return mCset.IsEmpty() && mPaints.IsEmpty() && mMutants.IsEmpty() &&
mSimpleMutants.IsEmpty() && mDestroyedActors.IsEmpty();
}
bool RotationChanged() const { return mRotationChanged; }
bool Finished() const { return !mOpen && Empty(); }
bool Opened() const { return mOpen; }
EditVector mCset;
nsTArray<CompositableOperation> mPaints;
OpDestroyVector mDestroyedActors;
ShadowableLayerSet mMutants;
ShadowableLayerSet mSimpleMutants;
gfx::IntRect mTargetBounds;
ScreenRotation mTargetRotation;
hal::ScreenOrientation mTargetOrientation;
private:
bool mOpen;
bool mRotationChanged;
// disabled
Transaction(const Transaction&);
Transaction& operator=(const Transaction&);
};
struct AutoTxnEnd final {
explicit AutoTxnEnd(Transaction* aTxn) : mTxn(aTxn) {}
~AutoTxnEnd() { mTxn->End(); }
Transaction* mTxn;
};
void KnowsCompositor::IdentifyTextureHost(
const TextureFactoryIdentifier& aIdentifier) {
auto lock = mData.Lock();
lock.ref().mTextureFactoryIdentifier = aIdentifier;
lock.ref().mSyncObject =
SyncObjectClient::CreateSyncObjectClientForContentDevice(
aIdentifier.mSyncHandle);
}
KnowsCompositor::KnowsCompositor()
: mData("KnowsCompositorMutex"), mSerial(++sSerialCounter) {}
KnowsCompositor::~KnowsCompositor() = default;
KnowsCompositorMediaProxy::KnowsCompositorMediaProxy(
const TextureFactoryIdentifier& aIdentifier) {
auto lock = mData.Lock();
lock.ref().mTextureFactoryIdentifier = aIdentifier;
// overwrite mSerial's value set by the parent class because we use the same
// serial as the KnowsCompositor we are proxying.
mThreadSafeAllocator = ImageBridgeChild::GetSingleton();
lock.ref().mSyncObject = mThreadSafeAllocator->GetSyncObject();
}
KnowsCompositorMediaProxy::~KnowsCompositorMediaProxy() = default;
TextureForwarder* KnowsCompositorMediaProxy::GetTextureForwarder() {
return mThreadSafeAllocator->GetTextureForwarder();
}
LayersIPCActor* KnowsCompositorMediaProxy::GetLayersIPCActor() {
return mThreadSafeAllocator->GetLayersIPCActor();
}
ActiveResourceTracker* KnowsCompositorMediaProxy::GetActiveResourceTracker() {
return mThreadSafeAllocator->GetActiveResourceTracker();
}
void KnowsCompositorMediaProxy::SyncWithCompositor() {
mThreadSafeAllocator->SyncWithCompositor();
}
RefPtr<KnowsCompositor> ShadowLayerForwarder::GetForMedia() {
return MakeAndAddRef<KnowsCompositorMediaProxy>(
GetTextureFactoryIdentifier());
}
ShadowLayerForwarder::ShadowLayerForwarder(
ClientLayerManager* aClientLayerManager)
: mClientLayerManager(aClientLayerManager),
mThread(NS_GetCurrentThread()),
mDiagnosticTypes(DiagnosticTypes::NO_DIAGNOSTIC),
mIsFirstPaint(false),
mNextLayerHandle(1) {
mTxn = new Transaction();
mEventTarget = GetMainThreadSerialEventTarget();
MOZ_ASSERT(mEventTarget || !XRE_IsContentProcess());
mActiveResourceTracker = MakeUnique<ActiveResourceTracker>(
1000, "CompositableForwarder", mEventTarget);
}
template <typename T>
struct ReleaseOnMainThreadTask : public Runnable {
UniquePtr<T> mObj;
explicit ReleaseOnMainThreadTask(UniquePtr<T>& aObj)
: Runnable("layers::ReleaseOnMainThreadTask"), mObj(std::move(aObj)) {}
NS_IMETHOD Run() override {
mObj = nullptr;
return NS_OK;
}
};
ShadowLayerForwarder::~ShadowLayerForwarder() {
MOZ_ASSERT(mTxn->Finished(), "unfinished transaction?");
delete mTxn;
if (mShadowManager) {
mShadowManager->SetForwarder(nullptr);
if (NS_IsMainThread()) {
mShadowManager->Destroy();
} else {
if (mEventTarget) {
mEventTarget->Dispatch(
NewRunnableMethod("LayerTransactionChild::Destroy", mShadowManager,
&LayerTransactionChild::Destroy),
nsIEventTarget::DISPATCH_NORMAL);
} else {
NS_DispatchToMainThread(
NewRunnableMethod("layers::LayerTransactionChild::Destroy",
mShadowManager, &LayerTransactionChild::Destroy));
}
}
}
if (!NS_IsMainThread()) {
RefPtr<ReleaseOnMainThreadTask<ActiveResourceTracker>> event =
new ReleaseOnMainThreadTask<ActiveResourceTracker>(
mActiveResourceTracker);
if (mEventTarget) {
mEventTarget->Dispatch(event.forget(), nsIEventTarget::DISPATCH_NORMAL);
} else {
NS_DispatchToMainThread(event);
}
}
}
void ShadowLayerForwarder::BeginTransaction(
const gfx::IntRect& aTargetBounds, ScreenRotation aRotation,
hal::ScreenOrientation aOrientation) {
MOZ_ASSERT(IPCOpen(), "no manager to forward to");
MOZ_ASSERT(mTxn->Finished(), "uncommitted txn?");
UpdateFwdTransactionId();
mTxn->Begin(aTargetBounds, aRotation, aOrientation);
}
static const LayerHandle& Shadow(ShadowableLayer* aLayer) {
return aLayer->GetShadow();
}
template <typename OpCreateT>
static void CreatedLayer(Transaction* aTxn, ShadowableLayer* aLayer) {
aTxn->AddEdit(OpCreateT(Shadow(aLayer)));
}
void ShadowLayerForwarder::CreatedPaintedLayer(ShadowableLayer* aThebes) {
CreatedLayer<OpCreatePaintedLayer>(mTxn, aThebes);
}
void ShadowLayerForwarder::CreatedContainerLayer(ShadowableLayer* aContainer) {
CreatedLayer<OpCreateContainerLayer>(mTxn, aContainer);
}
void ShadowLayerForwarder::CreatedImageLayer(ShadowableLayer* aImage) {
CreatedLayer<OpCreateImageLayer>(mTxn, aImage);
}
void ShadowLayerForwarder::CreatedColorLayer(ShadowableLayer* aColor) {
CreatedLayer<OpCreateColorLayer>(mTxn, aColor);
}
void ShadowLayerForwarder::CreatedCanvasLayer(ShadowableLayer* aCanvas) {
CreatedLayer<OpCreateCanvasLayer>(mTxn, aCanvas);
}
void ShadowLayerForwarder::CreatedRefLayer(ShadowableLayer* aRef) {
CreatedLayer<OpCreateRefLayer>(mTxn, aRef);
}
void ShadowLayerForwarder::Mutated(ShadowableLayer* aMutant) {
mTxn->AddMutant(aMutant);
}
void ShadowLayerForwarder::MutatedSimple(ShadowableLayer* aMutant) {
mTxn->AddSimpleMutant(aMutant);
}
void ShadowLayerForwarder::SetRoot(ShadowableLayer* aRoot) {
mTxn->AddEdit(OpSetRoot(Shadow(aRoot)));
}
void ShadowLayerForwarder::InsertAfter(ShadowableLayer* aContainer,
ShadowableLayer* aChild,
ShadowableLayer* aAfter) {
if (!aChild->HasShadow()) {
return;
}
while (aAfter && !aAfter->HasShadow()) {
aAfter = aAfter->AsLayer()->GetPrevSibling()
? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer()
: nullptr;
}
if (aAfter) {
mTxn->AddEdit(
OpInsertAfter(Shadow(aContainer), Shadow(aChild), Shadow(aAfter)));
} else {
mTxn->AddEdit(OpPrependChild(Shadow(aContainer), Shadow(aChild)));
}
}
void ShadowLayerForwarder::RemoveChild(ShadowableLayer* aContainer,
ShadowableLayer* aChild) {
MOZ_LAYERS_LOG(("[LayersForwarder] OpRemoveChild container=%p child=%p\n",
aContainer->AsLayer(), aChild->AsLayer()));
if (!aChild->HasShadow()) {
return;
}
mTxn->AddEdit(OpRemoveChild(Shadow(aContainer), Shadow(aChild)));
}
void ShadowLayerForwarder::RepositionChild(ShadowableLayer* aContainer,
ShadowableLayer* aChild,
ShadowableLayer* aAfter) {
if (!aChild->HasShadow()) {
return;
}
while (aAfter && !aAfter->HasShadow()) {
aAfter = aAfter->AsLayer()->GetPrevSibling()
? aAfter->AsLayer()->GetPrevSibling()->AsShadowableLayer()
: nullptr;
}
if (aAfter) {
MOZ_LAYERS_LOG(
("[LayersForwarder] OpRepositionChild container=%p child=%p after=%p",
aContainer->AsLayer(), aChild->AsLayer(), aAfter->AsLayer()));
mTxn->AddEdit(
OpRepositionChild(Shadow(aContainer), Shadow(aChild), Shadow(aAfter)));
} else {
MOZ_LAYERS_LOG(("[LayersForwarder] OpRaiseToTopChild container=%p child=%p",
aContainer->AsLayer(), aChild->AsLayer()));
mTxn->AddEdit(OpRaiseToTopChild(Shadow(aContainer), Shadow(aChild)));
}
}
#ifdef DEBUG
void ShadowLayerForwarder::CheckSurfaceDescriptor(
const SurfaceDescriptor* aDescriptor) const {
if (!aDescriptor) {
return;
}
if (aDescriptor->type() == SurfaceDescriptor::TSurfaceDescriptorBuffer &&
aDescriptor->get_SurfaceDescriptorBuffer().data().type() ==
MemoryOrShmem::TShmem) {
const Shmem& shmem =
aDescriptor->get_SurfaceDescriptorBuffer().data().get_Shmem();
shmem.AssertInvariants();
MOZ_ASSERT(mShadowManager &&
mShadowManager->IsTrackingSharedMemory(shmem.mSegment));
}
}
#endif
void ShadowLayerForwarder::UseTiledLayerBuffer(
CompositableClient* aCompositable,
const SurfaceDescriptorTiles& aTileLayerDescriptor) {
MOZ_ASSERT(aCompositable);
if (!aCompositable->IsConnected()) {
return;
}
mTxn->AddNoSwapPaint(
CompositableOperation(aCompositable->GetIPCHandle(),
OpUseTiledLayerBuffer(aTileLayerDescriptor)));
}
void ShadowLayerForwarder::UpdateTextureRegion(
CompositableClient* aCompositable,
const ThebesBufferData& aThebesBufferData,
const nsIntRegion& aUpdatedRegion) {
MOZ_ASSERT(aCompositable);
if (!aCompositable->IsConnected()) {
return;
}
mTxn->AddNoSwapPaint(CompositableOperation(
aCompositable->GetIPCHandle(),
OpPaintTextureRegion(aThebesBufferData, aUpdatedRegion)));
}
void ShadowLayerForwarder::UseTextures(
CompositableClient* aCompositable,
const nsTArray<TimedTextureClient>& aTextures) {
MOZ_ASSERT(aCompositable);
}
void ShadowLayerForwarder::UseComponentAlphaTextures(
CompositableClient* aCompositable, TextureClient* aTextureOnBlack,
TextureClient* aTextureOnWhite) {
MOZ_ASSERT(aCompositable);
return;
}
static bool AddOpDestroy(Transaction* aTxn, const OpDestroy& op) {
if (!aTxn->Opened()) {
return false;
}
aTxn->mDestroyedActors.AppendElement(op);
return true;
}
bool ShadowLayerForwarder::DestroyInTransaction(PTextureChild* aTexture) {
return AddOpDestroy(mTxn, OpDestroy(aTexture));
}
bool ShadowLayerForwarder::DestroyInTransaction(
const CompositableHandle& aHandle) {
return AddOpDestroy(mTxn, OpDestroy(aHandle));
}
void ShadowLayerForwarder::RemoveTextureFromCompositable(
CompositableClient* aCompositable, TextureClient* aTexture) {
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(aTexture);
MOZ_ASSERT(aTexture->GetIPDLActor());
MOZ_RELEASE_ASSERT(aTexture->GetIPDLActor()->GetIPCChannel() ==
mShadowManager->GetIPCChannel());
if (!aCompositable->IsConnected() || !aTexture->GetIPDLActor()) {
// We don't have an actor anymore, don't try to use it!
return;
}
mTxn->AddEdit(CompositableOperation(
aCompositable->GetIPCHandle(),
OpRemoveTexture(nullptr, aTexture->GetIPDLActor())));
}
bool ShadowLayerForwarder::InWorkerThread() {
return GetTextureForwarder()->GetThread()->IsOnCurrentThread();
}
void ShadowLayerForwarder::SendPaintTime(TransactionId aId,
TimeDuration aPaintTime) {
if (!IPCOpen() || !mShadowManager->SendPaintTime(aId, aPaintTime)) {
NS_WARNING("Could not send paint times over IPC");
}
}
bool ShadowLayerForwarder::EndTransaction(
const nsIntRegion& aRegionToClear, TransactionId aId,
bool aScheduleComposite, uint32_t aPaintSequenceNumber,
bool aIsRepeatTransaction, const mozilla::VsyncId& aVsyncId,
const mozilla::TimeStamp& aVsyncStart,
const mozilla::TimeStamp& aRefreshStart,
const mozilla::TimeStamp& aTransactionStart, bool aContainsSVG,
const nsCString& aURL, bool* aSent,
const nsTArray<CompositionPayload>& aPayload) {
*aSent = false;
TransactionInfo info;
MOZ_ASSERT(IPCOpen(), "no manager to forward to");
if (!IPCOpen()) {
return false;
}
Maybe<TimeStamp> startTime;
if (StaticPrefs::layers_acceleration_draw_fps()) {
startTime = Some(TimeStamp::Now());
}
GetCompositorBridgeChild()->WillEndTransaction();
MOZ_ASSERT(aId.IsValid());
AUTO_PROFILER_LABEL("ShadowLayerForwarder::EndTransaction", GRAPHICS);
RenderTraceScope rendertrace("Foward Transaction", "000091");
MOZ_ASSERT(!mTxn->Finished(), "forgot BeginTransaction?");
DiagnosticTypes diagnostics =
gfxPlatform::GetPlatform()->GetLayerDiagnosticTypes();
if (mDiagnosticTypes != diagnostics) {
mDiagnosticTypes = diagnostics;
mTxn->AddEdit(OpSetDiagnosticTypes(diagnostics));
}
AutoTxnEnd _(mTxn);
if (mTxn->Empty() && !mTxn->RotationChanged()) {
MOZ_LAYERS_LOG(
("[LayersForwarder] 0-length cset (?) and no rotation event, skipping "
"Update()"));
return true;
}
MOZ_LAYERS_LOG(("[LayersForwarder] destroying buffers..."));
MOZ_LAYERS_LOG(("[LayersForwarder] building transaction..."));
nsTArray<OpSetSimpleLayerAttributes> setSimpleAttrs;
for (ShadowableLayer* shadow : mTxn->mSimpleMutants) {
if (!shadow->HasShadow()) {
continue;
}
Layer* mutant = shadow->AsLayer();
setSimpleAttrs.AppendElement(OpSetSimpleLayerAttributes(
Shadow(shadow), mutant->GetSimpleAttributes()));
}
nsTArray<OpSetLayerAttributes> setAttrs;
// We purposely add attribute-change ops to the final changeset
// before we add paint ops. This allows layers to record the
// attribute changes before new pixels arrive, which can be useful
// for setting up back/front buffers.
RenderTraceScope rendertrace2("Foward Transaction", "000092");
for (ShadowableLayer* shadow : mTxn->mMutants) {
if (!shadow->HasShadow()) {
continue;
}
Layer* mutant = shadow->AsLayer();
MOZ_ASSERT(!!mutant, "unshadowable layer?");
OpSetLayerAttributes op;
op.layer() = Shadow(shadow);
LayerAttributes& attrs = op.attrs();
CommonLayerAttributes& common = attrs.common();
common.visibleRegion() = mutant->GetVisibleRegion();
common.eventRegions() = mutant->GetEventRegions();
common.useClipRect() = !!mutant->GetClipRect();
common.clipRect() =
(common.useClipRect() ? *mutant->GetClipRect() : ParentLayerIntRect());
if (Layer* maskLayer = mutant->GetMaskLayer()) {
common.maskLayer() = Shadow(maskLayer->AsShadowableLayer());
} else {
common.maskLayer() = LayerHandle();
}
common.compositorAnimations().id() = mutant->GetCompositorAnimationsId();
common.compositorAnimations().animations() =
mutant->GetAnimations().Clone();
common.invalidRegion() = mutant->GetInvalidRegion().GetRegion();
common.scrollMetadata() = mutant->GetAllScrollMetadata().Clone();
for (size_t i = 0; i < mutant->GetAncestorMaskLayerCount(); i++) {
auto layer =
Shadow(mutant->GetAncestorMaskLayerAt(i)->AsShadowableLayer());
common.ancestorMaskLayers().AppendElement(layer);
}
nsCString log;
mutant->GetDisplayListLog(log);
common.displayListLog() = log;
attrs.specific() = null_t();
mutant->FillSpecificAttributes(attrs.specific());
MOZ_LAYERS_LOG(("[LayersForwarder] OpSetLayerAttributes(%p)\n", mutant));
setAttrs.AppendElement(op);
}
if (mTxn->mCset.IsEmpty() && mTxn->mPaints.IsEmpty() && setAttrs.IsEmpty() &&
!mTxn->RotationChanged()) {
return true;
}
info.cset() = std::move(mTxn->mCset);
info.setSimpleAttrs() = std::move(setSimpleAttrs);
info.setAttrs() = std::move(setAttrs);
info.paints() = std::move(mTxn->mPaints);
info.toDestroy() = mTxn->mDestroyedActors.Clone();
info.fwdTransactionId() = GetFwdTransactionId();
info.id() = aId;
info.isFirstPaint() = mIsFirstPaint;
info.focusTarget() = mFocusTarget;
info.scheduleComposite() = aScheduleComposite;
info.paintSequenceNumber() = aPaintSequenceNumber;
info.isRepeatTransaction() = aIsRepeatTransaction;
info.vsyncId() = aVsyncId;
info.vsyncStart() = aVsyncStart;
info.refreshStart() = aRefreshStart;
info.transactionStart() = aTransactionStart;
info.url() = aURL;
info.containsSVG() = aContainsSVG;
#if defined(ENABLE_FRAME_LATENCY_LOG)
info.fwdTime() = TimeStamp::Now();
#endif
info.payload() = aPayload.Clone();
TargetConfig targetConfig(mTxn->mTargetBounds, mTxn->mTargetRotation,
mTxn->mTargetOrientation, aRegionToClear);
info.targetConfig() = targetConfig;
if (!GetTextureForwarder()->IsSameProcess()) {
MOZ_LAYERS_LOG(("[LayersForwarder] syncing before send..."));
PlatformSyncBeforeUpdate();
}
if (startTime) {
mPaintTiming.serializeMs() =
(TimeStamp::Now() - startTime.value()).ToMilliseconds();
startTime = Some(TimeStamp::Now());
}
MOZ_LAYERS_LOG(("[LayersForwarder] sending transaction..."));
RenderTraceScope rendertrace3("Forward Transaction", "000093");
if (!mShadowManager->SendUpdate(info)) {
MOZ_LAYERS_LOG(("[LayersForwarder] WARNING: sending transaction failed!"));
return false;
}
if (startTime) {
mPaintTiming.sendMs() =
(TimeStamp::Now() - startTime.value()).ToMilliseconds();
mShadowManager->SendRecordPaintTimes(mPaintTiming);
}
*aSent = true;
mIsFirstPaint = false;
mFocusTarget = FocusTarget();
MOZ_LAYERS_LOG(("[LayersForwarder] ... done"));
return true;
}
RefPtr<CompositableClient> ShadowLayerForwarder::FindCompositable(
const CompositableHandle& aHandle) {
CompositableClient* client = nullptr;
if (!mCompositables.Get(aHandle.Value(), &client)) {
return nullptr;
}
return client;
}
void ShadowLayerForwarder::SetLayersObserverEpoch(LayersObserverEpoch aEpoch) {
if (!IPCOpen()) {
return;
}
Unused << mShadowManager->SendSetLayersObserverEpoch(aEpoch);
}
void ShadowLayerForwarder::UpdateTextureLocks() {
#ifdef XP_DARWIN
if (!IPCOpen()) {
return;
}
auto compositorBridge = GetCompositorBridgeChild();
if (compositorBridge) {
auto pid = compositorBridge->OtherPid();
TextureSync::UpdateTextureLocks(pid);
}
#endif
}
void ShadowLayerForwarder::SyncTextures(const nsTArray<uint64_t>& aSerials) {
#ifdef XP_DARWIN
if (!IPCOpen()) {
return;
}
auto compositorBridge = GetCompositorBridgeChild();
if (compositorBridge) {
auto pid = compositorBridge->OtherPid();
TextureSync::WaitForTextures(pid, aSerials);
}
#endif
}
void ShadowLayerForwarder::ReleaseLayer(const LayerHandle& aHandle) {
if (!IPCOpen()) {
return;
}
Unused << mShadowManager->SendReleaseLayer(aHandle);
}
bool ShadowLayerForwarder::IPCOpen() const {
return HasShadowManager() && mShadowManager->IPCOpen();
}
/**
* We bail out when we have no shadow manager. That can happen when the
* layer manager is created by the preallocated process.
* See bug 914843 for details.
*/
LayerHandle ShadowLayerForwarder::ConstructShadowFor(ShadowableLayer* aLayer) {
return LayerHandle(mNextLayerHandle++);
}
#if !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
/*static*/
void ShadowLayerForwarder::PlatformSyncBeforeUpdate() {}
#endif // !defined(MOZ_HAVE_PLATFORM_SPECIFIC_LAYER_BUFFERS)
void ShadowLayerForwarder::Connect(CompositableClient* aCompositable,
ImageContainer* aImageContainer) {
#ifdef GFX_COMPOSITOR_LOGGING
printf("ShadowLayerForwarder::Connect(Compositable)\n");
#endif
MOZ_ASSERT(aCompositable);
MOZ_ASSERT(mShadowManager);
if (!IPCOpen()) {
return;
}
static uint64_t sNextID = 1;
uint64_t id = sNextID++;
mCompositables.InsertOrUpdate(id, aCompositable);
CompositableHandle handle(id);
aCompositable->InitIPDL(handle);
mShadowManager->SendNewCompositable(handle, aCompositable->GetTextureInfo());
}
void ShadowLayerForwarder::Attach(CompositableClient* aCompositable,
ShadowableLayer* aLayer) {
MOZ_ASSERT(aLayer);
MOZ_ASSERT(aCompositable);
mTxn->AddEdit(
OpAttachCompositable(Shadow(aLayer), aCompositable->GetIPCHandle()));
}
void ShadowLayerForwarder::AttachAsyncCompositable(
const CompositableHandle& aHandle, ShadowableLayer* aLayer) {
MOZ_ASSERT(aLayer);
MOZ_ASSERT(aHandle);
mTxn->AddEdit(OpAttachAsyncCompositable(Shadow(aLayer), aHandle));
}
void ShadowLayerForwarder::SetShadowManager(
PLayerTransactionChild* aShadowManager) {
mShadowManager = static_cast<LayerTransactionChild*>(aShadowManager);
mShadowManager->SetForwarder(this);
}
void ShadowLayerForwarder::StopReceiveAsyncParentMessge() {
if (!IPCOpen()) {
return;
}
mShadowManager->SetForwarder(nullptr);
}
void ShadowLayerForwarder::ClearCachedResources() {
if (!IPCOpen()) {
return;
}
mShadowManager->SendClearCachedResources();
}
void ShadowLayerForwarder::ScheduleComposite() {
if (!IPCOpen()) {
return;
}
mShadowManager->SendScheduleComposite();
}
bool IsSurfaceDescriptorValid(const SurfaceDescriptor& aSurface) {
return aSurface.type() != SurfaceDescriptor::T__None &&
aSurface.type() != SurfaceDescriptor::Tnull_t;
}
uint8_t* GetAddressFromDescriptor(const SurfaceDescriptor& aDescriptor) {
MOZ_ASSERT(IsSurfaceDescriptorValid(aDescriptor));
MOZ_RELEASE_ASSERT(
aDescriptor.type() == SurfaceDescriptor::TSurfaceDescriptorBuffer,
"GFX: surface descriptor is not the right type.");
auto memOrShmem = aDescriptor.get_SurfaceDescriptorBuffer().data();
if (memOrShmem.type() == MemoryOrShmem::TShmem) {
return memOrShmem.get_Shmem().get<uint8_t>();
} else {
return reinterpret_cast<uint8_t*>(memOrShmem.get_uintptr_t());
}
}
already_AddRefed<gfx::DataSourceSurface> GetSurfaceForDescriptor(
const SurfaceDescriptor& aDescriptor) {
if (aDescriptor.type() != SurfaceDescriptor::TSurfaceDescriptorBuffer) {
return nullptr;
}
uint8_t* data = GetAddressFromDescriptor(aDescriptor);
auto rgb =
aDescriptor.get_SurfaceDescriptorBuffer().desc().get_RGBDescriptor();
uint32_t stride = ImageDataSerializer::GetRGBStride(rgb);
return gfx::Factory::CreateWrappingDataSourceSurface(data, stride, rgb.size(),
rgb.format());
}
already_AddRefed<gfx::DrawTarget> GetDrawTargetForDescriptor(
const SurfaceDescriptor& aDescriptor) {
uint8_t* data = GetAddressFromDescriptor(aDescriptor);
auto rgb =
aDescriptor.get_SurfaceDescriptorBuffer().desc().get_RGBDescriptor();
uint32_t stride = ImageDataSerializer::GetRGBStride(rgb);
return gfx::Factory::CreateDrawTargetForData(
gfx::BackendType::SKIA, data, rgb.size(), stride, rgb.format());
}
void DestroySurfaceDescriptor(IShmemAllocator* aAllocator,
SurfaceDescriptor* aSurface) {
MOZ_ASSERT(aSurface);
SurfaceDescriptorBuffer& desc = aSurface->get_SurfaceDescriptorBuffer();
switch (desc.data().type()) {
case MemoryOrShmem::TShmem: {
aAllocator->DeallocShmem(desc.data().get_Shmem());
break;
}
case MemoryOrShmem::Tuintptr_t: {
uint8_t* ptr = (uint8_t*)desc.data().get_uintptr_t();
GfxMemoryImageReporter::WillFree(ptr);
delete[] ptr;
break;
}
default:
MOZ_CRASH("surface type not implemented!");
}
*aSurface = SurfaceDescriptor();
}
bool ShadowLayerForwarder::AllocSurfaceDescriptor(const gfx::IntSize& aSize,
gfxContentType aContent,
SurfaceDescriptor* aBuffer) {
if (!IPCOpen()) {
return false;
}
return AllocSurfaceDescriptorWithCaps(aSize, aContent, DEFAULT_BUFFER_CAPS,
aBuffer);
}
bool ShadowLayerForwarder::AllocSurfaceDescriptorWithCaps(
const gfx::IntSize& aSize, gfxContentType aContent, uint32_t aCaps,
SurfaceDescriptor* aBuffer) {
if (!IPCOpen()) {
return false;
}
gfx::SurfaceFormat format =
gfxPlatform::GetPlatform()->Optimal2DFormatForContent(aContent);
size_t size = ImageDataSerializer::ComputeRGBBufferSize(aSize, format);
if (!size) {
return false;
}
MemoryOrShmem bufferDesc;
if (GetTextureForwarder()->IsSameProcess()) {
uint8_t* data = new (std::nothrow) uint8_t[size];
if (!data) {
return false;
}
GfxMemoryImageReporter::DidAlloc(data);
memset(data, 0, size);
bufferDesc = reinterpret_cast<uintptr_t>(data);
} else {
mozilla::ipc::Shmem shmem;
if (!GetTextureForwarder()->AllocUnsafeShmem(size, OptimalShmemType(),
&shmem)) {
return false;
}
bufferDesc = std::move(shmem);
}
// Use an intermediate buffer by default. Skipping the intermediate buffer is
// only possible in certain configurations so let's keep it simple here for
// now.
const bool hasIntermediateBuffer = true;
*aBuffer = SurfaceDescriptorBuffer(
RGBDescriptor(aSize, format, hasIntermediateBuffer), bufferDesc);
return true;
}
/* static */
bool ShadowLayerForwarder::IsShmem(SurfaceDescriptor* aSurface) {
return aSurface &&
(aSurface->type() == SurfaceDescriptor::TSurfaceDescriptorBuffer) &&
(aSurface->get_SurfaceDescriptorBuffer().data().type() ==
MemoryOrShmem::TShmem);
}
void ShadowLayerForwarder::DestroySurfaceDescriptor(
SurfaceDescriptor* aSurface) {
MOZ_ASSERT(aSurface);
MOZ_ASSERT(IPCOpen());
if (!IPCOpen() || !aSurface) {
return;
}
::mozilla::layers::DestroySurfaceDescriptor(GetTextureForwarder(), aSurface);
}
void ShadowLayerForwarder::UpdateFwdTransactionId() {
auto compositorBridge = GetCompositorBridgeChild();
if (compositorBridge) {
compositorBridge->UpdateFwdTransactionId();
}
}
uint64_t ShadowLayerForwarder::GetFwdTransactionId() {
auto compositorBridge = GetCompositorBridgeChild();
MOZ_DIAGNOSTIC_ASSERT(compositorBridge);
return compositorBridge ? compositorBridge->GetFwdTransactionId() : 0;
}
CompositorBridgeChild* ShadowLayerForwarder::GetCompositorBridgeChild() {
if (mCompositorBridgeChild) {
return mCompositorBridgeChild;
}
if (!mShadowManager) {
return nullptr;
}
mCompositorBridgeChild =
static_cast<CompositorBridgeChild*>(mShadowManager->Manager());
return mCompositorBridgeChild;
}
void ShadowLayerForwarder::SyncWithCompositor() {
auto compositorBridge = GetCompositorBridgeChild();
if (compositorBridge && compositorBridge->IPCOpen()) {
compositorBridge->SendSyncWithCompositor();
}
}
void ShadowLayerForwarder::ReleaseCompositable(
const CompositableHandle& aHandle) {
AssertInForwarderThread();
if (!DestroyInTransaction(aHandle)) {
if (!IPCOpen()) {
return;
}
mShadowManager->SendReleaseCompositable(aHandle);
}
mCompositables.Remove(aHandle.Value());
}
void ShadowLayerForwarder::SynchronouslyShutdown() {
if (IPCOpen()) {
mShadowManager->SendShutdownSync();
mShadowManager->MarkDestroyed();
}
}
ShadowableLayer::~ShadowableLayer() {
if (mShadow) {
mForwarder->ReleaseLayer(GetShadow());
}
}
} // namespace layers
} // namespace mozilla

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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_ShadowLayers_h
#define mozilla_layers_ShadowLayers_h 1
#include <stddef.h> // for size_t
#include <stdint.h> // for uint64_t
#include "gfxTypes.h"
#include "mozilla/Attributes.h" // for override
#include "mozilla/gfx/Rect.h"
#include "mozilla/WidgetUtils.h" // for ScreenRotation
#include "mozilla/ipc/SharedMemory.h" // for SharedMemory, etc
#include "mozilla/HalScreenConfiguration.h" // for ScreenOrientation
#include "mozilla/layers/CompositableForwarder.h"
#include "mozilla/layers/FocusTarget.h"
#include "mozilla/layers/LayersTypes.h"
#include "mozilla/layers/TextureForwarder.h"
#include "mozilla/layers/CompositorTypes.h" // for OpenMode, etc
#include "mozilla/layers/CompositorBridgeChild.h"
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsRegion.h" // for nsIntRegion
#include "nsTArrayForwardDeclare.h" // for nsTArray
#include "nsTHashMap.h"
#include "nsIWidget.h"
#include <vector>
namespace mozilla {
namespace layers {
class ClientLayerManager;
class CompositorBridgeChild;
class FixedSizeSmallShmemSectionAllocator;
class ImageContainer;
class Layer;
class PLayerTransactionChild;
class LayerTransactionChild;
class ShadowableLayer;
class SurfaceDescriptor;
class TextureClient;
class ThebesBuffer;
class ThebesBufferData;
class Transaction;
/**
* We want to share layer trees across thread contexts and address
* spaces for several reasons; chief among them
*
* - a parent process can paint a child process's layer tree while
* the child process is blocked, say on content script. This is
* important on mobile devices where UI responsiveness is key.
*
* - a dedicated "compositor" process can asynchronously (wrt the
* browser process) composite and animate layer trees, allowing a
* form of pipeline parallelism between compositor/browser/content
*
* - a dedicated "compositor" process can take all responsibility for
* accessing the GPU, which is desirable on systems with
* buggy/leaky drivers because the compositor process can die while
* browser and content live on (and failover mechanisms can be
* installed to quickly bring up a replacement compositor)
*
* The Layers model has a crisply defined API, which makes it easy to
* safely "share" layer trees. The ShadowLayers API extends Layers to
* allow a remote, parent process to access a child process's layer
* tree.
*
* ShadowLayerForwarder publishes a child context's layer tree to a
* parent context. This comprises recording layer-tree modifications
* into atomic transactions and pushing them over IPC.
*
* LayerManagerComposite grafts layer subtrees published by child-context
* ShadowLayerForwarder(s) into a parent-context layer tree.
*
* (Advanced note: because our process tree may have a height >2, a
* non-leaf subprocess may both receive updates from child processes
* and publish them to parent processes. Put another way,
* LayerManagers may be both LayerManagerComposites and
* ShadowLayerForwarders.)
*
* There are only shadow types for layers that have different shadow
* vs. not-shadow behavior. ColorLayers and ContainerLayers behave
* the same way in both regimes (so far).
*
*
* The mecanism to shadow the layer tree on the compositor through IPC works as
* follows:
* The layer tree is managed on the content thread, and shadowed in the
* compositor thread. The shadow layer tree is only kept in sync with whatever
* happens in the content thread. To do this we use IPDL protocols. IPDL is a
* domain specific language that describes how two processes or thread should
* communicate. C++ code is generated from .ipdl files to implement the message
* passing, synchronization and serialization logic. To use the generated code
* we implement classes that inherit the generated IPDL actor. the ipdl actors
* of a protocol PX are PXChild or PXParent (the generated class), and we
* conventionally implement XChild and XParent. The Parent side of the protocol
* is the one that lives on the compositor thread. Think of IPDL actors as
* endpoints of communication. they are useful to send messages and also to
* dispatch the message to the right actor on the other side. One nice property
* of an IPDL actor is that when an actor, say PXChild is sent in a message, the
* PXParent comes out in the other side. we use this property a lot to dispatch
* messages to the right layers and compositable, each of which have their own
* ipdl actor on both side.
*
* Most of the synchronization logic happens in layer transactions and
* compositable transactions.
* A transaction is a set of changes to the layers and/or the compositables
* that are sent and applied together to the compositor thread to keep the
* LayerComposite in a coherent state.
* Layer transactions maintain the shape of the shadow layer tree, and
* synchronize the texture data held by compositables. Layer transactions
* are always between the content thread and the compositor thread.
* Compositable transactions are subset of a layer transaction with which only
* compositables and textures can be manipulated, and does not always originate
* from the content thread. (See CompositableForwarder.h and ImageBridgeChild.h)
*/
class ShadowLayerForwarder final : public LayersIPCActor,
public CompositableForwarder,
public LegacySurfaceDescriptorAllocator {
friend class ClientLayerManager;
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ShadowLayerForwarder, override);
/**
* Setup the IPDL actor for aCompositable to be part of layers
* transactions.
*/
void Connect(CompositableClient* aCompositable,
ImageContainer* aImageContainer) override;
/**
* Adds an edit in the layers transaction in order to attach
* the corresponding compositable and layer on the compositor side.
* Connect must have been called on aCompositable beforehand.
*/
void Attach(CompositableClient* aCompositable, ShadowableLayer* aLayer);
/**
* Adds an edit in the transaction in order to attach a Compositable that
* is not managed by this ShadowLayerForwarder (for example, by ImageBridge
* in the case of async-video).
* Since the compositable is not managed by this forwarder, we can't use
* the compositable or it's IPDL actor here, so we use an ID instead, that
* is matched on the compositor side.
*/
void AttachAsyncCompositable(const CompositableHandle& aHandle,
ShadowableLayer* aLayer);
/**
* Begin recording a transaction to be forwarded atomically to a
* LayerManagerComposite.
*/
void BeginTransaction(const gfx::IntRect& aTargetBounds,
ScreenRotation aRotation,
hal::ScreenOrientation aOrientation);
/**
* The following methods may only be called after BeginTransaction()
* but before EndTransaction(). They mirror the LayerManager
* interface in Layers.h.
*/
/**
* Notify the shadow manager that a new, "real" layer has been
* created, and a corresponding shadow layer should be created in
* the compositing process.
*/
void CreatedPaintedLayer(ShadowableLayer* aThebes);
void CreatedContainerLayer(ShadowableLayer* aContainer);
void CreatedImageLayer(ShadowableLayer* aImage);
void CreatedColorLayer(ShadowableLayer* aColor);
void CreatedCanvasLayer(ShadowableLayer* aCanvas);
void CreatedRefLayer(ShadowableLayer* aRef);
/**
* At least one attribute of |aMutant| has changed, and |aMutant|
* needs to sync to its shadow layer. This initial implementation
* forwards all attributes when any of the appropriate attribute
* set is mutated.
*/
void Mutated(ShadowableLayer* aMutant);
void MutatedSimple(ShadowableLayer* aMutant);
void SetRoot(ShadowableLayer* aRoot);
/**
* Insert |aChild| after |aAfter| in |aContainer|. |aAfter| can be
* nullptr to indicated that |aChild| should be appended to the end of
* |aContainer|'s child list.
*/
void InsertAfter(ShadowableLayer* aContainer, ShadowableLayer* aChild,
ShadowableLayer* aAfter = nullptr);
void RemoveChild(ShadowableLayer* aContainer, ShadowableLayer* aChild);
void RepositionChild(ShadowableLayer* aContainer, ShadowableLayer* aChild,
ShadowableLayer* aAfter = nullptr);
/**
* Set aMaskLayer as the mask on aLayer.
* Note that only image layers are properly supported
* LayerTransactionParent::UpdateMask and accompanying ipdl
* will need changing to update properties for other kinds
* of mask layer.
*/
void SetMask(ShadowableLayer* aLayer, ShadowableLayer* aMaskLayer);
/**
* See CompositableForwarder::UseTiledLayerBuffer
*/
void UseTiledLayerBuffer(
CompositableClient* aCompositable,
const SurfaceDescriptorTiles& aTileLayerDescriptor) override;
void ReleaseCompositable(const CompositableHandle& aHandle) override;
bool DestroyInTransaction(PTextureChild* aTexture) override;
bool DestroyInTransaction(const CompositableHandle& aHandle);
void RemoveTextureFromCompositable(CompositableClient* aCompositable,
TextureClient* aTexture) override;
/**
* Communicate to the compositor that aRegion in the texture identified by
* aLayer and aIdentifier has been updated to aThebesBuffer.
*/
void UpdateTextureRegion(CompositableClient* aCompositable,
const ThebesBufferData& aThebesBufferData,
const nsIntRegion& aUpdatedRegion) override;
/**
* See CompositableForwarder::UseTextures
*/
void UseTextures(CompositableClient* aCompositable,
const nsTArray<TimedTextureClient>& aTextures) override;
void UseComponentAlphaTextures(CompositableClient* aCompositable,
TextureClient* aClientOnBlack,
TextureClient* aClientOnWhite) override;
/**
* Used for debugging to tell the compositor how long this frame took to
* paint.
*/
void SendPaintTime(TransactionId aId, TimeDuration aPaintTime);
/**
* End the current transaction and forward it to LayerManagerComposite.
* |aReplies| are directions from the LayerManagerComposite to the
* caller of EndTransaction().
*/
bool EndTransaction(const nsIntRegion& aRegionToClear, TransactionId aId,
bool aScheduleComposite, uint32_t aPaintSequenceNumber,
bool aIsRepeatTransaction,
const mozilla::VsyncId& aVsyncId,
const mozilla::TimeStamp& aVsyncTime,
const mozilla::TimeStamp& aRefreshStart,
const mozilla::TimeStamp& aTransactionStart,
bool aContainsSVG, const nsCString& aURL, bool* aSent,
const nsTArray<CompositionPayload>& aPayload =
nsTArray<CompositionPayload>());
/**
* Set an actor through which layer updates will be pushed.
*/
void SetShadowManager(PLayerTransactionChild* aShadowManager);
void StopReceiveAsyncParentMessge();
void ClearCachedResources();
void ScheduleComposite();
/**
* True if this is forwarding to a LayerManagerComposite.
*/
bool HasShadowManager() const { return !!mShadowManager; }
LayerTransactionChild* GetShadowManager() const {
return mShadowManager.get();
}
// Send a synchronous message asking the LayerTransactionParent in the
// compositor to shutdown.
void SynchronouslyShutdown();
/**
* The following Alloc/Open/Destroy interfaces abstract over the
* details of working with surfaces that are shared across
* processes. They provide the glue between C++ Layers and the
* LayerComposite IPC system.
*
* The basic lifecycle is
*
* - a Layer needs a buffer. Its ShadowableLayer subclass calls
* AllocBuffer(), then calls one of the Created*Buffer() methods
* above to transfer the (temporary) front buffer to its
* LayerComposite in the other process. The Layer needs a
* gfxASurface to paint, so the ShadowableLayer uses
* OpenDescriptor(backBuffer) to get that surface, and hands it
* out to the Layer.
*
* - a Layer has painted new pixels. Its ShadowableLayer calls one
* of the Painted*Buffer() methods above with the back buffer
* descriptor. This notification is forwarded to the LayerComposite,
* which uses OpenDescriptor() to access the newly-painted pixels.
* The LayerComposite then updates its front buffer in a Layer- and
* platform-dependent way, and sends a surface descriptor back to
* the ShadowableLayer that becomes its new back back buffer.
*
* - a Layer wants to destroy its buffers. Its ShadowableLayer
* calls Destroyed*Buffer(), which gives up control of the back
* buffer descriptor. The actual back buffer surface is then
* destroyed using DestroySharedSurface() just before notifying
* the parent process. When the parent process is notified, the
* LayerComposite also calls DestroySharedSurface() on its front
* buffer, and the double-buffer pair is gone.
*/
bool IPCOpen() const override;
/**
* Construct a shadow of |aLayer| on the "other side", at the
* LayerManagerComposite.
*/
LayerHandle ConstructShadowFor(ShadowableLayer* aLayer);
/**
* Flag the next paint as the first for a document.
*/
void SetIsFirstPaint() { mIsFirstPaint = true; }
bool GetIsFirstPaint() const { return mIsFirstPaint; }
/**
* Set the current focus target to be sent with the next paint.
*/
void SetFocusTarget(const FocusTarget& aFocusTarget) {
mFocusTarget = aFocusTarget;
}
void SetLayersObserverEpoch(LayersObserverEpoch aEpoch);
static void PlatformSyncBeforeUpdate();
bool AllocSurfaceDescriptor(const gfx::IntSize& aSize,
gfxContentType aContent,
SurfaceDescriptor* aBuffer) override;
bool AllocSurfaceDescriptorWithCaps(const gfx::IntSize& aSize,
gfxContentType aContent, uint32_t aCaps,
SurfaceDescriptor* aBuffer) override;
void DestroySurfaceDescriptor(SurfaceDescriptor* aSurface) override;
void UpdateFwdTransactionId() override;
uint64_t GetFwdTransactionId() override;
void UpdateTextureLocks();
void SyncTextures(const nsTArray<uint64_t>& aSerials);
void ReleaseLayer(const LayerHandle& aHandle);
bool InForwarderThread() override { return NS_IsMainThread(); }
PaintTiming& GetPaintTiming() { return mPaintTiming; }
ShadowLayerForwarder* AsLayerForwarder() override { return this; }
// Returns true if aSurface wraps a Shmem.
static bool IsShmem(SurfaceDescriptor* aSurface);
void SyncWithCompositor() override;
TextureForwarder* GetTextureForwarder() override {
return GetCompositorBridgeChild();
}
LayersIPCActor* GetLayersIPCActor() override { return this; }
ActiveResourceTracker* GetActiveResourceTracker() override {
return mActiveResourceTracker.get();
}
CompositorBridgeChild* GetCompositorBridgeChild();
nsISerialEventTarget* GetEventTarget() { return mEventTarget; };
bool IsThreadSafe() const override { return false; }
RefPtr<KnowsCompositor> GetForMedia() override;
protected:
virtual ~ShadowLayerForwarder();
explicit ShadowLayerForwarder(ClientLayerManager* aClientLayerManager);
#ifdef DEBUG
void CheckSurfaceDescriptor(const SurfaceDescriptor* aDescriptor) const;
#else
void CheckSurfaceDescriptor(const SurfaceDescriptor* aDescriptor) const {}
#endif
RefPtr<CompositableClient> FindCompositable(
const CompositableHandle& aHandle);
bool InWorkerThread();
RefPtr<LayerTransactionChild> mShadowManager;
RefPtr<CompositorBridgeChild> mCompositorBridgeChild;
private:
ClientLayerManager* mClientLayerManager;
Transaction* mTxn;
nsCOMPtr<nsISerialEventTarget> mThread;
DiagnosticTypes mDiagnosticTypes;
bool mIsFirstPaint;
FocusTarget mFocusTarget;
UniquePtr<ActiveResourceTracker> mActiveResourceTracker;
uint64_t mNextLayerHandle;
nsTHashMap<nsUint64HashKey, CompositableClient*> mCompositables;
PaintTiming mPaintTiming;
/**
* ShadowLayerForwarder might dispatch tasks to main while puppet widget and
* browserChild don't exist anymore; therefore we hold the event target since
* its lifecycle is independent of these objects.
*/
nsCOMPtr<nsISerialEventTarget> mEventTarget;
};
class CompositableClient;
/**
* A ShadowableLayer is a Layer can be shared with a parent context
* through a ShadowLayerForwarder. A ShadowableLayer maps to a
* Shadow*Layer in a parent context.
*
* Note that ShadowLayers can themselves be ShadowableLayers.
*/
class ShadowableLayer {
public:
virtual ~ShadowableLayer();
virtual Layer* AsLayer() = 0;
/**
* True if this layer has a shadow in a parent process.
*/
bool HasShadow() { return mShadow.IsValid(); }
/**
* Return the IPC handle to a Shadow*Layer referring to this if one
* exists, nullptr if not.
*/
const LayerHandle& GetShadow() { return mShadow; }
void SetShadow(ShadowLayerForwarder* aForwarder, const LayerHandle& aShadow) {
MOZ_ASSERT(!mShadow, "can't have two shadows (yet)");
mForwarder = aForwarder;
mShadow = aShadow;
}
virtual CompositableClient* GetCompositableClient() { return nullptr; }
protected:
ShadowableLayer() = default;
private:
RefPtr<ShadowLayerForwarder> mForwarder;
LayerHandle mShadow;
};
} // namespace layers
} // namespace mozilla
#endif // ifndef mozilla_layers_ShadowLayers_h

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@ -191,6 +191,7 @@ EXPORTS.mozilla.layers += [
"ipc/LayerTreeOwnerTracker.h",
"ipc/RefCountedShmem.h",
"ipc/RemoteContentController.h",
"ipc/ShadowLayers.h",
"ipc/SharedPlanarYCbCrImage.h",
"ipc/SharedRGBImage.h",
"ipc/SharedSurfacesChild.h",
@ -444,13 +445,13 @@ UNIFIED_SOURCES += [
"ipc/ImageBridgeChild.cpp",
"ipc/ImageBridgeParent.cpp",
"ipc/ISurfaceAllocator.cpp",
"ipc/KnowsCompositor.cpp",
"ipc/LayerAnimationUtils.cpp",
"ipc/LayerTransactionChild.cpp",
"ipc/LayerTransactionParent.cpp",
"ipc/LayerTreeOwnerTracker.cpp",
"ipc/RefCountedShmem.cpp",
"ipc/RemoteContentController.cpp",
"ipc/ShadowLayers.cpp",
"ipc/SharedPlanarYCbCrImage.cpp",
"ipc/SharedRGBImage.cpp",
"ipc/SharedSurfacesChild.cpp",