зеркало из https://github.com/mozilla/gecko-dev.git
Bug 892859 - Fix Angle to build on Visual Studio 2013. r=bjacob
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Родитель
d94081b07a
Коммит
90533d72d3
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@ -54,6 +54,9 @@ In this order:
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https://chromium.googlesource.com/angle/angle/+/0dd3b3ff66cdc50882125d21e60112d5161279b4
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https://chromium.googlesource.com/angle/angle/+/0685fbde65a3e90d8d4d4a6c72f2cc1771617fd0
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angle-fix-vc12.patch:
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Fixes angle to build on Visual Studio 2013
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In addition to these patches, the Makefile.in and moz.build build files are ours,
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they're not present in upsteam ANGLE. Therefore, changes made to the build files
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should not be stored in the local .patch files.
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@ -0,0 +1,137 @@
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# HG changeset patch
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# Parent 4947d86b1f7b860e9c958a8a5eae03075c539f78
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# User Xavier Fung <xavier114fch@gmail.com>
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Fix Angle to build on Visual Studio 2013. r=?
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diff --git a/gfx/angle/src/compiler/Types.h b/gfx/angle/src/compiler/Types.h
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--- a/gfx/angle/src/compiler/Types.h
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+++ b/gfx/angle/src/compiler/Types.h
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@@ -8,16 +8,18 @@
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#define _TYPES_INCLUDED
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#include "common/angleutils.h"
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#include "compiler/BaseTypes.h"
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#include "compiler/Common.h"
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#include "compiler/compiler_debug.h"
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+#include <algorithm>
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+
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struct TPublicType;
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class TType;
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class TField
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{
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public:
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POOL_ALLOCATOR_NEW_DELETE();
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TField(TType* type, TString* name) : mType(type), mName(name) {}
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diff --git a/gfx/angle/src/libEGL/Surface.cpp b/gfx/angle/src/libEGL/Surface.cpp
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--- a/gfx/angle/src/libEGL/Surface.cpp
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+++ b/gfx/angle/src/libEGL/Surface.cpp
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@@ -15,16 +15,18 @@
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#include "common/debug.h"
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#include "libGLESv2/Texture.h"
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#include "libGLESv2/renderer/SwapChain.h"
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#include "libGLESv2/main.h"
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#include "libEGL/main.h"
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#include "libEGL/Display.h"
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+#include <algorithm>
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+
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namespace egl
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{
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Surface::Surface(Display *display, const Config *config, HWND window, EGLint postSubBufferSupported)
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: mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported)
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{
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mRenderer = mDisplay->getRenderer();
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mSwapChain = NULL;
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diff --git a/gfx/angle/src/libGLESv2/Program.cpp b/gfx/angle/src/libGLESv2/Program.cpp
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--- a/gfx/angle/src/libGLESv2/Program.cpp
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+++ b/gfx/angle/src/libGLESv2/Program.cpp
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@@ -7,16 +7,18 @@
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// Program.cpp: Implements the gl::Program class. Implements GL program objects
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// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
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#include "libGLESv2/Program.h"
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#include "libGLESv2/ProgramBinary.h"
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#include "libGLESv2/ResourceManager.h"
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+#include <algorithm>
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+
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namespace gl
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{
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const char * const g_fakepath = "C:\\fakepath";
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AttributeBindings::AttributeBindings()
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{
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}
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diff --git a/gfx/angle/src/libGLESv2/ProgramBinary.cpp b/gfx/angle/src/libGLESv2/ProgramBinary.cpp
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--- a/gfx/angle/src/libGLESv2/ProgramBinary.cpp
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+++ b/gfx/angle/src/libGLESv2/ProgramBinary.cpp
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@@ -17,16 +17,18 @@
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#include "utilities.h"
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#include "libGLESv2/main.h"
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#include "libGLESv2/Shader.h"
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#include "libGLESv2/Program.h"
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#include "libGLESv2/renderer/Renderer.h"
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#include "libGLESv2/renderer/VertexDataManager.h"
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+#include <algorithm>
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+
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#undef near
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#undef far
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namespace gl
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{
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std::string str(int i)
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{
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char buffer[20];
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diff --git a/gfx/angle/src/libGLESv2/Shader.cpp b/gfx/angle/src/libGLESv2/Shader.cpp
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--- a/gfx/angle/src/libGLESv2/Shader.cpp
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+++ b/gfx/angle/src/libGLESv2/Shader.cpp
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@@ -6,16 +6,18 @@
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//
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// Shader.cpp: Implements the gl::Shader class and its derived classes
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// VertexShader and FragmentShader. Implements GL shader objects and related
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// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
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#include "libGLESv2/Shader.h"
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+#include <algorithm>
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+
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#include "GLSLANG/ShaderLang.h"
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#include "libGLESv2/utilities.h"
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#include "libGLESv2/renderer/Renderer.h"
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#include "libGLESv2/Constants.h"
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#include "libGLESv2/ResourceManager.h"
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namespace gl
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{
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diff --git a/gfx/angle/src/libGLESv2/libGLESv2.cpp b/gfx/angle/src/libGLESv2/libGLESv2.cpp
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--- a/gfx/angle/src/libGLESv2/libGLESv2.cpp
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+++ b/gfx/angle/src/libGLESv2/libGLESv2.cpp
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@@ -4,16 +4,18 @@
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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//
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// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
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#include "common/version.h"
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+#include <algorithm>
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+
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#include "libGLESv2/main.h"
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#include "libGLESv2/utilities.h"
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#include "libGLESv2/Buffer.h"
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#include "libGLESv2/Fence.h"
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#include "libGLESv2/Framebuffer.h"
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#include "libGLESv2/Renderbuffer.h"
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#include "libGLESv2/Program.h"
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#include "libGLESv2/ProgramBinary.h"
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@ -13,6 +13,8 @@
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#include "compiler/Common.h"
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#include "compiler/compiler_debug.h"
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#include <algorithm>
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struct TPublicType;
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class TType;
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@ -20,6 +20,8 @@
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#include "libEGL/main.h"
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#include "libEGL/Display.h"
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#include <algorithm>
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namespace egl
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{
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@ -12,6 +12,8 @@
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#include "libGLESv2/ProgramBinary.h"
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#include "libGLESv2/ResourceManager.h"
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#include <algorithm>
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namespace gl
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{
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const char * const g_fakepath = "C:\\fakepath";
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@ -22,6 +22,8 @@
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#include "libGLESv2/renderer/Renderer.h"
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#include "libGLESv2/renderer/VertexDataManager.h"
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#include <algorithm>
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#undef near
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#undef far
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@ -11,6 +11,8 @@
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#include "libGLESv2/Shader.h"
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#include <algorithm>
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#include "GLSLANG/ShaderLang.h"
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#include "libGLESv2/utilities.h"
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#include "libGLESv2/renderer/Renderer.h"
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@ -9,6 +9,8 @@
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#include "common/version.h"
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#include <algorithm>
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#include "libGLESv2/main.h"
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#include "libGLESv2/utilities.h"
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#include "libGLESv2/Buffer.h"
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