Bug 1745199 - Mark layer-rules-cssom and layer-statement-before-import as intermittent, a=testonly

Differential Revision: https://phabricator.services.mozilla.com/D134290
This commit is contained in:
James Graham 2021-12-20 14:02:46 +00:00
Родитель 963b01097f
Коммит 90db003a0b
2 изменённых файлов: 7 добавлений и 46 удалений

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@ -1,24 +1,9 @@
[layer-rules-cssom.html]
[Import into anonymous layer]
expected:
if not fission and (os == "win") and not debug: PASS
if not fission and (os == "mac"): PASS
if fission: PASS
if not fission and (os == "linux") and not debug: [FAIL, PASS]
FAIL
expected: [PASS, FAIL]
[Import into named layer]
expected:
if not fission and (os == "win") and not debug: PASS
if not fission and (os == "mac"): PASS
if fission: PASS
if not fission and (os == "linux") and not debug: [FAIL, PASS]
FAIL
expected: [PASS, FAIL]
[Import without layer]
expected:
if not fission and (os == "win") and not debug: PASS
if not fission and (os == "mac"): PASS
if fission: PASS
if not fission and (os == "linux") and not debug: [FAIL, PASS]
FAIL
expected: [PASS, FAIL]

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@ -2,50 +2,26 @@
expected: ERROR
[length and item]
expected:
if (os == "win") and debug and not fission and (processor == "x86_64") and swgl: [PASS, FAIL]
if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL]
if (os == "linux") and swgl: [PASS, FAIL]
if os == "android": FAIL
if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL
if (os == "linux") and not fission and not swgl and debug: FAIL
if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS]
if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL]
[PASS, FAIL]
[insertRule before imports]
expected: FAIL
[insertRule after imports]
expected:
if (os == "win") and debug and not fission and (processor == "x86_64") and swgl: [PASS, FAIL]
if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL]
if (os == "linux") and swgl: [PASS, FAIL]
if os == "android": FAIL
if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL
if (os == "linux") and not fission and not swgl and debug: FAIL
if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS]
if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL]
[PASS, FAIL]
[insert other rules to pre-import layer statements fails]
expected: FAIL
[deleteRule before imports]
expected:
if (os == "win") and debug and not fission and (processor == "x86_64") and swgl: [PASS, FAIL]
if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL]
if (os == "linux") and swgl: [PASS, FAIL]
if os == "android": FAIL
if (os == "linux") and not fission and not swgl and debug: FAIL
if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL
if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS]
if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL]
[PASS, FAIL]
[deleteRule after imports]
expected:
if (os == "win") and debug and not fission and (processor == "x86_64") and swgl: [PASS, FAIL]
if (os == "win") and debug and not fission and (processor == "x86"): [PASS, FAIL]
if (os == "linux") and swgl: [PASS, FAIL]
if os == "android": FAIL
if (os == "linux") and not fission and not swgl and debug: FAIL
if (os == "win") and debug and (processor == "x86_64") and not swgl: FAIL
if (os == "linux") and not fission and not swgl and not debug: [FAIL, PASS]
if (os == "win") and not debug and (processor == "x86"): [PASS, FAIL]
[PASS, FAIL]