Bug 1250710 - Add PACK PBO support. - r=jrmuizel

MozReview-Commit-ID: DK7FgtE9ymm
This commit is contained in:
Jeff Gilbert 2016-07-04 20:35:20 -07:00
Родитель 6815ef59d5
Коммит 93f65aed12
6 изменённых файлов: 340 добавлений и 211 удалений

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@ -262,15 +262,4 @@ WebGL2Context::GetBufferSubData(GLenum target, GLintptr offset,
GetBufferSubDataT(target, offset, data);
}
void
WebGL2Context::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, GLintptr offset)
{
const char funcName[] = "readPixels";
if (IsContextLost())
return;
ErrorInvalidOperation("%s: Not yet implemented.", funcName);
}
} // namespace mozilla

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@ -539,9 +539,12 @@ public:
void PixelStorei(GLenum pname, GLint param);
void PolygonOffset(GLfloat factor, GLfloat units);
protected:
bool DoReadPixelsAndConvert(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum destFormat, GLenum destType, void* destBytes,
GLenum auxReadFormat, GLenum auxReadType);
bool ReadPixels_SharedPrecheck(ErrorResult* const out_error);
void ReadPixelsImpl(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, void* data, uint32_t dataLen);
bool DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum format,
GLenum destType, void* dest);
public:
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type,

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@ -4,6 +4,7 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "WebGLContext.h"
#include "WebGL2Context.h"
#include "WebGLActiveInfo.h"
#include "WebGLContextUtils.h"
@ -1214,28 +1215,37 @@ WebGLContext::PixelStorei(GLenum pname, GLint param)
ErrorInvalidEnumInfo("pixelStorei: parameter", pname);
}
bool
WebGLContext::DoReadPixelsAndConvert(GLint x, GLint y, GLsizei width, GLsizei height,
GLenum destFormat, GLenum destType, void* destBytes,
GLenum auxReadFormat, GLenum auxReadType)
static bool
IsNeedsANGLEWorkAround(const webgl::FormatInfo* format)
{
GLenum readFormat = destFormat;
GLenum readType = destType;
switch (format->effectiveFormat) {
case webgl::EffectiveFormat::RGB16F:
case webgl::EffectiveFormat::RGBA16F:
return true;
default:
return false;
}
}
bool
WebGLContext::DoReadPixelsAndConvert(const webgl::FormatInfo* srcFormat, GLint x, GLint y,
GLsizei width, GLsizei height, GLenum format,
GLenum destType, void* dest)
{
if (gl->WorkAroundDriverBugs() &&
gl->IsANGLE() &&
gl->Version() < 300 && // ANGLE ES2 doesn't support HALF_FLOAT reads properly.
readType == LOCAL_GL_FLOAT &&
auxReadFormat == destFormat &&
auxReadType == LOCAL_GL_HALF_FLOAT)
IsNeedsANGLEWorkAround(srcFormat))
{
MOZ_RELEASE_ASSERT(!IsWebGL2()); // No SKIP_PIXELS, etc.
MOZ_ASSERT(!mBoundPixelPackBuffer); // Let's be real clear.
readType = auxReadType;
const GLenum readType = LOCAL_GL_HALF_FLOAT_OES;
const char funcName[] = "readPixels";
const auto readBytesPerPixel = webgl::BytesPerPixel({readFormat, readType});
const auto destBytesPerPixel = webgl::BytesPerPixel({destFormat, destType});
const auto readBytesPerPixel = webgl::BytesPerPixel({format, readType});
const auto destBytesPerPixel = webgl::BytesPerPixel({format, destType});
uint32_t readStride;
uint32_t readByteCount;
@ -1258,7 +1268,7 @@ WebGLContext::DoReadPixelsAndConvert(GLint x, GLint y, GLsizei width, GLsizei he
gl::GLContext::LocalErrorScope errorScope(*gl);
gl->fReadPixels(x, y, width, height, readFormat, readType, readBuffer.get());
gl->fReadPixels(x, y, width, height, format, readType, readBuffer.get());
const GLenum error = errorScope.GetError();
if (error == LOCAL_GL_OUT_OF_MEMORY) {
@ -1275,7 +1285,7 @@ WebGLContext::DoReadPixelsAndConvert(GLint x, GLint y, GLsizei width, GLsizei he
destStride / sizeof(float));
const uint8_t* srcRow = (uint8_t*)readBuffer.get();
uint8_t* dstRow = (uint8_t*)destBytes;
uint8_t* dstRow = (uint8_t*)dest;
for (size_t j = 0; j < (size_t)height; j++) {
auto src = (const uint16_t*)srcRow;
@ -1295,7 +1305,7 @@ WebGLContext::DoReadPixelsAndConvert(GLint x, GLint y, GLsizei width, GLsizei he
return true;
}
gl->fReadPixels(x, y, width, height, destFormat, destType, destBytes);
gl->fReadPixels(x, y, width, height, format, destType, dest);
return true;
}
@ -1393,6 +1403,68 @@ IsIntegerFormatAndTypeUnpackable(GLenum format, GLenum type)
}
}
static bool
GetJSScalarFromGLType(GLenum type, js::Scalar::Type* const out_scalarType)
{
switch (type) {
case LOCAL_GL_BYTE:
*out_scalarType = js::Scalar::Int8;
return true;
case LOCAL_GL_UNSIGNED_BYTE:
*out_scalarType = js::Scalar::Uint8;
return true;
case LOCAL_GL_SHORT:
*out_scalarType = js::Scalar::Int16;
return true;
case LOCAL_GL_HALF_FLOAT:
case LOCAL_GL_HALF_FLOAT_OES:
case LOCAL_GL_UNSIGNED_SHORT:
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
*out_scalarType = js::Scalar::Uint16;
return true;
case LOCAL_GL_UNSIGNED_INT:
case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
case LOCAL_GL_UNSIGNED_INT_24_8:
*out_scalarType = js::Scalar::Uint32;
return true;
case LOCAL_GL_INT:
*out_scalarType = js::Scalar::Int32;
return true;
case LOCAL_GL_FLOAT:
*out_scalarType = js::Scalar::Float32;
return true;
default:
return false;
}
}
bool
WebGLContext::ReadPixels_SharedPrecheck(ErrorResult* const out_error)
{
if (IsContextLost())
return false;
if (mCanvasElement &&
mCanvasElement->IsWriteOnly() &&
!nsContentUtils::IsCallerChrome())
{
GenerateWarning("readPixels: Not allowed");
out_error->Throw(NS_ERROR_DOM_SECURITY_ERR);
return false;
}
return true;
}
bool
WebGLContext::ValidatePackSize(const char* funcName, uint32_t width, uint32_t height,
@ -1443,132 +1515,44 @@ WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
const dom::Nullable<dom::ArrayBufferView>& pixels,
ErrorResult& out_error)
{
const char funcName[] = "readPixels";
if (IsContextLost())
if (!ReadPixels_SharedPrecheck(&out_error))
return;
if (mCanvasElement &&
mCanvasElement->IsWriteOnly() &&
!nsContentUtils::IsCallerChrome())
{
GenerateWarning("readPixels: Not allowed");
out_error.Throw(NS_ERROR_DOM_SECURITY_ERR);
if (mBoundPixelPackBuffer) {
ErrorInvalidOperation("readPixels: PIXEL_PACK_BUFFER must be null.");
return;
}
if (width < 0 || height < 0)
return ErrorInvalidValue("readPixels: negative size passed");
if (pixels.IsNull())
return ErrorInvalidValue("readPixels: null destination buffer");
if (!(IsWebGL2() && IsIntegerFormatAndTypeUnpackable(format, type)) &&
!IsFormatAndTypeUnpackable(format, type, IsWebGL2())) {
return ErrorInvalidEnum("readPixels: Bad format or type.");
}
int channels = 0;
// Check the format param
switch (format) {
case LOCAL_GL_ALPHA:
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_RED:
case LOCAL_GL_RED_INTEGER:
channels = 1;
break;
case LOCAL_GL_LUMINANCE_ALPHA:
case LOCAL_GL_RG:
case LOCAL_GL_RG_INTEGER:
channels = 2;
break;
case LOCAL_GL_RGB:
case LOCAL_GL_RGB_INTEGER:
channels = 3;
break;
case LOCAL_GL_RGBA:
case LOCAL_GL_RGBA_INTEGER:
channels = 4;
break;
default:
MOZ_CRASH("GFX: bad `format`");
}
// Check the type param
int bytesPerPixel;
int requiredDataType;
switch (type) {
case LOCAL_GL_BYTE:
bytesPerPixel = 1*channels;
requiredDataType = js::Scalar::Int8;
break;
case LOCAL_GL_UNSIGNED_BYTE:
bytesPerPixel = 1*channels;
requiredDataType = js::Scalar::Uint8;
break;
case LOCAL_GL_SHORT:
bytesPerPixel = 2*channels;
requiredDataType = js::Scalar::Int16;
break;
case LOCAL_GL_UNSIGNED_SHORT:
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
bytesPerPixel = 2;
requiredDataType = js::Scalar::Uint16;
break;
case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
case LOCAL_GL_UNSIGNED_INT_24_8:
bytesPerPixel = 4;
requiredDataType = js::Scalar::Uint32;
break;
case LOCAL_GL_UNSIGNED_INT:
bytesPerPixel = 4*channels;
requiredDataType = js::Scalar::Uint32;
break;
case LOCAL_GL_INT:
bytesPerPixel = 4*channels;
requiredDataType = js::Scalar::Int32;
break;
case LOCAL_GL_FLOAT:
bytesPerPixel = 4*channels;
requiredDataType = js::Scalar::Float32;
break;
case LOCAL_GL_HALF_FLOAT:
case LOCAL_GL_HALF_FLOAT_OES:
bytesPerPixel = 2*channels;
requiredDataType = js::Scalar::Uint16;
break;
default:
MOZ_CRASH("GFX: bad `type`");
}
//////
if (pixels.IsNull()) {
ErrorInvalidValue("readPixels: null destination buffer");
return;
}
const auto& view = pixels.Value();
//////
js::Scalar::Type reqScalarType;
if (!GetJSScalarFromGLType(type, &reqScalarType)) {
ErrorInvalidEnum("readPixels: Bad `type`.");
return;
}
const js::Scalar::Type dataScalarType = JS_GetArrayBufferViewType(view.Obj());
if (dataScalarType != reqScalarType) {
ErrorInvalidOperation("readPixels: `pixels` type does not match `type`.");
return;
}
//////
// Compute length and data. Don't reenter after this point, lest the
// precomputed go out of sync with the instant length/data.
view.ComputeLengthAndData();
void* data = view.DataAllowShared();
size_t bytesAvailable = view.LengthAllowShared();
js::Scalar::Type dataType = JS_GetArrayBufferViewType(view.Obj());
// Check the pixels param type
if (dataType != requiredDataType)
return ErrorInvalidOperation("readPixels: Mismatched type/pixels types");
const auto dataLen = view.LengthAllowShared();
if (!data) {
ErrorOutOfMemory("readPixels: buffer storage is null. Did we run out of memory?");
@ -1576,21 +1560,162 @@ WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
return;
}
ReadPixelsImpl(x, y, width, height, format, type, data, dataLen);
}
void
WebGL2Context::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format,
GLenum type, WebGLsizeiptr offset, ErrorResult& out_error)
{
if (!ReadPixels_SharedPrecheck(&out_error))
return;
if (!mBoundPixelPackBuffer) {
ErrorInvalidOperation("readPixels: PIXEL_PACK_BUFFER must not be null.");
return;
}
//////
uint32_t rowStride;
uint32_t bytesNeeded;
if (!ValidatePackSize(funcName, width, height, bytesPerPixel, &rowStride,
&bytesNeeded))
{
if (offset < 0) {
ErrorInvalidValue("readPixels: offset must not be negative.");
return;
}
if (bytesNeeded > bytesAvailable) {
ErrorInvalidOperation("readPixels: buffer too small");
{
const auto bytesPerType = webgl::BytesPerPixel({LOCAL_GL_RED, type});
if (offset % bytesPerType != 0) {
ErrorInvalidOperation("readPixels: `offset` must be divisible by the size"
" a `type` in bytes.");
return;
}
}
//////
const auto bytesAvailable = mBoundPixelPackBuffer->ByteLength();
const auto checkedBytesAfterOffset = CheckedUint32(bytesAvailable) - offset;
uint32_t bytesAfterOffset = 0;
if (checkedBytesAfterOffset.isValid()) {
bytesAfterOffset = checkedBytesAfterOffset.value();
}
ReadPixelsImpl(x, y, width, height, format, type, (void*)offset, bytesAfterOffset);
}
static bool
ValidateReadPixelsFormatAndType(const webgl::FormatInfo* srcFormat,
const webgl::PackingInfo& pi, gl::GLContext* gl,
WebGLContext* webgl)
{
// Check the format and type params to assure they are an acceptable pair (as per spec)
GLenum mainFormat;
GLenum mainType;
switch (srcFormat->componentType) {
case webgl::ComponentType::Float:
mainFormat = LOCAL_GL_RGBA;
mainType = LOCAL_GL_FLOAT;
break;
case webgl::ComponentType::UInt:
mainFormat = LOCAL_GL_RGBA_INTEGER;
mainType = LOCAL_GL_UNSIGNED_INT;
break;
case webgl::ComponentType::Int:
mainFormat = LOCAL_GL_RGBA_INTEGER;
mainType = LOCAL_GL_INT;
break;
case webgl::ComponentType::NormInt:
case webgl::ComponentType::NormUInt:
mainFormat = LOCAL_GL_RGBA;
mainType = LOCAL_GL_UNSIGNED_BYTE;
break;
default:
gfxCriticalNote << "Unhandled srcFormat->componentType: "
<< (uint32_t)srcFormat->componentType;
webgl->ErrorInvalidOperation("readPixels: Unhandled srcFormat->componentType."
" Please file a bug!");
return false;
}
if (pi.format == mainFormat && pi.type == mainType)
return true;
//////
// OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
// RGB10_A2, a third combination of format RGBA and type UNSIGNED_INT_2_10_10_10_REV
// is accepted.
if (webgl->IsWebGL2() &&
srcFormat->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 &&
pi.format == LOCAL_GL_RGBA &&
pi.type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV)
{
return true;
}
//////
// OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
// combination for glReadPixels()...
// So yeah, we are actually checking that these are valid as /unpack/ formats, instead
// of /pack/ formats here, but it should cover the INVALID_ENUM cases.
if (!webgl->mFormatUsage->AreUnpackEnumsValid(pi.format, pi.type)) {
webgl->ErrorInvalidEnum("readPixels: Bad format and/or type.");
return false;
}
// Only valid when pulled from:
// * GLES 2.0.25 p105:
// "table 3.4, excluding formats LUMINANCE and LUMINANCE_ALPHA."
// * GLES 3.0.4 p193:
// "table 3.2, excluding formats DEPTH_COMPONENT and DEPTH_STENCIL."
switch (pi.format) {
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_LUMINANCE_ALPHA:
case LOCAL_GL_DEPTH_COMPONENT:
case LOCAL_GL_DEPTH_STENCIL:
webgl->ErrorInvalidEnum("readPixels: Invalid format: 0x%04x", pi.format);
return false;
}
MOZ_ASSERT(gl->IsCurrent());
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
const auto auxFormat = gl->GetIntAs<GLenum>(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT);
const auto auxType = gl->GetIntAs<GLenum>(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE);
if (auxFormat && auxType &&
pi.format == auxFormat && pi.type == auxType)
{
return true;
}
}
//////
webgl->ErrorInvalidOperation("readPixels: Invalid format or type.");
return false;
}
void
WebGLContext::ReadPixelsImpl(GLint x, GLint y, GLsizei rawWidth, GLsizei rawHeight,
GLenum packFormat, GLenum packType, void* dest,
uint32_t dataLen)
{
if (rawWidth < 0 || rawHeight < 0) {
ErrorInvalidValue("readPixels: negative size passed");
return;
}
const uint32_t width(rawWidth);
const uint32_t height(rawHeight);
//////
MakeContextCurrent();
@ -1601,58 +1726,34 @@ WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
if (!ValidateCurFBForRead("readPixels", &srcFormat, &srcWidth, &srcHeight))
return;
// Check the format and type params to assure they are an acceptable pair (as per spec)
auto srcType = srcFormat->format->componentType;
GLenum mainReadFormat;
GLenum mainReadType;
switch (srcType) {
case webgl::ComponentType::Float:
mainReadFormat = LOCAL_GL_RGBA;
mainReadType = LOCAL_GL_FLOAT;
break;
case webgl::ComponentType::UInt:
mainReadFormat = LOCAL_GL_RGBA_INTEGER;
mainReadType = LOCAL_GL_UNSIGNED_INT;
break;
case webgl::ComponentType::Int:
mainReadFormat = LOCAL_GL_RGBA_INTEGER;
mainReadType = LOCAL_GL_INT;
break;
default:
mainReadFormat = LOCAL_GL_RGBA;
mainReadType = LOCAL_GL_UNSIGNED_BYTE;
break;
//////
const webgl::PackingInfo pi = {packFormat, packType};
if (!ValidateReadPixelsFormatAndType(srcFormat->format, pi, gl, this))
return;
uint8_t bytesPerPixel;
if (!webgl::GetBytesPerPixel(pi, &bytesPerPixel)) {
ErrorInvalidOperation("readPixels: Unsupported format and type.");
return;
}
GLenum auxReadFormat = mainReadFormat;
GLenum auxReadType = mainReadType;
//////
// OpenGL ES 2.0 $4.3.1 - IMPLEMENTATION_COLOR_READ_{TYPE/FORMAT} is a valid
// combination for glReadPixels().
if (gl->IsSupported(gl::GLFeature::ES2_compatibility)) {
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
reinterpret_cast<GLint*>(&auxReadFormat));
gl->fGetIntegerv(LOCAL_GL_IMPLEMENTATION_COLOR_READ_TYPE,
reinterpret_cast<GLint*>(&auxReadType));
}
const bool mainMatches = (format == mainReadFormat && type == mainReadType);
const bool auxMatches = (format == auxReadFormat && type == auxReadType);
bool isValid = mainMatches || auxMatches;
// OpenGL ES 3.0.4 p194 - When the internal format of the rendering surface is
// RGB10_A2, a third combination of format RGBA and type UNSIGNED_INT_2_10_10_10_REV
// is accepted.
if (srcFormat->format->effectiveFormat == webgl::EffectiveFormat::RGB10_A2 &&
format == LOCAL_GL_RGBA &&
type == LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV)
uint32_t rowStride;
uint32_t bytesNeeded;
if (!ValidatePackSize("readPixels", width, height, bytesPerPixel, &rowStride,
&bytesNeeded))
{
isValid = true;
return;
}
if (!isValid)
return ErrorInvalidOperation("readPixels: Invalid format/type pair");
if (bytesNeeded > dataLen) {
ErrorInvalidOperation("readPixels: buffer too small");
return;
}
////////////////
// Now that the errors are out of the way, on to actually reading!
uint32_t readX, readY;
@ -1662,8 +1763,8 @@ WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
Intersect(srcHeight, y, height, &readY, &writeY, &rwHeight);
if (rwWidth == uint32_t(width) && rwHeight == uint32_t(height)) {
DoReadPixelsAndConvert(x, y, width, height, format, type, data, auxReadFormat,
auxReadType);
DoReadPixelsAndConvert(srcFormat->format, x, y, width, height, packFormat,
packType, dest);
return;
}
@ -1688,13 +1789,14 @@ WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
if (IsWebGL2()) {
if (!mPixelStore_PackRowLength) {
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackSkipPixels + width);
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH,
mPixelStore_PackSkipPixels + width);
}
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels + writeX);
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_ROWS, mPixelStore_PackSkipRows + writeY);
DoReadPixelsAndConvert(readX, readY, rwWidth, rwHeight, format, type, data,
auxReadFormat, auxReadType);
DoReadPixelsAndConvert(srcFormat->format, readX, readY, rwWidth, rwHeight,
packFormat, packType, dest);
gl->fPixelStorei(LOCAL_GL_PACK_ROW_LENGTH, mPixelStore_PackRowLength);
gl->fPixelStorei(LOCAL_GL_PACK_SKIP_PIXELS, mPixelStore_PackSkipPixels);
@ -1702,11 +1804,11 @@ WebGLContext::ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum
} else {
// I *did* say "hilariously slow".
uint8_t* row = (uint8_t*)data + writeX * bytesPerPixel;
uint8_t* row = (uint8_t*)dest + writeX * bytesPerPixel;
row += writeY * rowStride;
for (uint32_t j = 0; j < rwHeight; j++) {
DoReadPixelsAndConvert(readX, readY+j, rwWidth, 1, format, type, row,
auxReadFormat, auxReadType);
DoReadPixelsAndConvert(srcFormat->format, readX, readY+j, rwWidth, 1,
packFormat, packType, row);
row += rowStride;
}
}

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@ -440,24 +440,28 @@ FormatInfo::GetCopyDecayFormat(UnsizedFormat uf) const
return FindOrNull(this->copyDecayFormats, uf);
}
uint8_t
BytesPerPixel(const PackingInfo& packing)
bool
GetBytesPerPixel(const PackingInfo& packing, uint8_t* const out_bytes)
{
uint8_t bytesPerChannel;
switch (packing.type) {
case LOCAL_GL_UNSIGNED_SHORT_4_4_4_4:
case LOCAL_GL_UNSIGNED_SHORT_5_5_5_1:
case LOCAL_GL_UNSIGNED_SHORT_5_6_5:
return 2;
*out_bytes = 2;
return true;
case LOCAL_GL_UNSIGNED_INT_10F_11F_11F_REV:
case LOCAL_GL_UNSIGNED_INT_2_10_10_10_REV:
case LOCAL_GL_UNSIGNED_INT_24_8:
case LOCAL_GL_UNSIGNED_INT_5_9_9_9_REV:
return 4;
*out_bytes = 4;
return true;
case LOCAL_GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
return 8;
*out_bytes = 8;
return true;
// Alright, that's all the fixed-size unpackTypes.
@ -480,11 +484,20 @@ BytesPerPixel(const PackingInfo& packing)
break;
default:
MOZ_CRASH("GFX: invalid PackingInfo");
return false;
}
uint8_t channels;
switch (packing.format) {
case LOCAL_GL_RED:
case LOCAL_GL_RED_INTEGER:
case LOCAL_GL_LUMINANCE:
case LOCAL_GL_ALPHA:
case LOCAL_GL_DEPTH_COMPONENT:
channels = 1;
break;
case LOCAL_GL_RG:
case LOCAL_GL_RG_INTEGER:
case LOCAL_GL_LUMINANCE_ALPHA:
@ -493,23 +506,36 @@ BytesPerPixel(const PackingInfo& packing)
case LOCAL_GL_RGB:
case LOCAL_GL_RGB_INTEGER:
case LOCAL_GL_SRGB:
channels = 3;
break;
case LOCAL_GL_BGRA:
case LOCAL_GL_RGBA:
case LOCAL_GL_RGBA_INTEGER:
case LOCAL_GL_SRGB_ALPHA:
channels = 4;
break;
default:
channels = 1;
break;
return false;
}
return bytesPerChannel * channels;
*out_bytes = bytesPerChannel * channels;
return true;
}
uint8_t
BytesPerPixel(const PackingInfo& packing)
{
uint8_t ret;
if (MOZ_LIKELY(GetBytesPerPixel(packing, &ret)))
return ret;
gfxCriticalError() << "Bad `packing`: " << gfx::hexa(packing.format) << ", "
<< gfx::hexa(packing.type);
MOZ_CRASH("Bad `packing`.");
}
//////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////

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@ -254,6 +254,7 @@ struct DriverUnpackInfo
const FormatInfo* GetFormat(EffectiveFormat format);
uint8_t BytesPerPixel(const PackingInfo& packing);
bool GetBytesPerPixel(const PackingInfo& packing, uint8_t* const out_bytes);
/*
GLint ComponentSize(const FormatInfo* format, GLenum component);
GLenum ComponentType(const FormatInfo* format);

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@ -1228,6 +1228,14 @@ public:
fGetIntegerv(pname, reinterpret_cast<GLint*>(params));
}
template<typename T>
T GetIntAs(GLenum pname) {
static_assert(sizeof(T) == sizeof(GLint), "Invalid T.");
T ret = 0;
fGetIntegerv(pname, (GLint*)&ret);
return ret;
}
void fGetFloatv(GLenum pname, GLfloat* params) {
BEFORE_GL_CALL;
mSymbols.fGetFloatv(pname, params);