Bug 467647. Fix editor leak in error conditions. r+sr=peterv

This commit is contained in:
Boris Zbarsky 2008-12-28 11:10:49 -08:00
Родитель 3d37a465e1
Коммит 9463c9fa94
3 изменённых файлов: 42 добавлений и 18 удалений

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@ -0,0 +1,19 @@
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript">
function boom()
{
document.getElementById("s").focus();
try {
document.execCommand("insertorderedlist", false, null);
} catch(e) { }
}
</script>
</head>
<body onload="boom();"><span id="s" contenteditable="true">One<div></div></span><marquee></marquee></body>
</html>

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@ -4,3 +4,4 @@ load 407074-1.html
load 407277-1.html
load 420439.html
load 428489-1.html
load 467647-1.html

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@ -84,6 +84,7 @@
#include "nsFrameSelection.h"
#include "nsIDOM3Node.h"
#include "nsContentUtils.h"
#include "nsTArray.h"
//const static char* kMOZEditorBogusNodeAttr="MOZ_EDITOR_BOGUS_NODE";
//const static char* kMOZEditorBogusNodeValue="TRUE";
@ -5758,39 +5759,42 @@ nsHTMLEditRules::GetNodesForOperation(nsCOMArray<nsIDOMRange>& inArrayOfRanges,
if (!aDontTouchContent)
{
nsVoidArray rangeItemArray;
nsAutoTArray<nsRangeStore, 16> rangeItemArray;
if (!rangeItemArray.AppendElements(rangeCount)) {
return NS_ERROR_OUT_OF_MEMORY;
}
NS_ASSERTION(rangeCount == rangeItemArray.Length(), "How did that happen?");
// first register ranges for special editor gravity
// XXXbz doesn't this leak all the nsRangeStore structs on error
// conditions??
for (i = 0; i < (PRInt32)rangeCount; i++)
{
opRange = inArrayOfRanges[0];
nsRangeStore *item = new nsRangeStore();
if (!item) return NS_ERROR_NULL_POINTER;
nsRangeStore *item = rangeItemArray.Elements() + i;
item->StoreRange(opRange);
mHTMLEditor->mRangeUpdater.RegisterRangeItem(item);
rangeItemArray.AppendElement((void*)item);
inArrayOfRanges.RemoveObjectAt(0);
}
// now bust up inlines
for (i = rangeCount-1; i >= 0; i--)
// now bust up inlines. Safe to start at rangeCount-1, since we
// asserted we have enough items above.
for (i = rangeCount-1; i >= 0 && NS_SUCCEEDED(res); i--)
{
nsRangeStore *item = (nsRangeStore*)rangeItemArray.ElementAt(i);
res = BustUpInlinesAtRangeEndpoints(*item);
if (NS_FAILED(res)) return res;
res = BustUpInlinesAtRangeEndpoints(rangeItemArray[i]);
}
// then unregister the ranges
for (i = 0; i < rangeCount; i++)
{
nsRangeStore *item = (nsRangeStore*)rangeItemArray.ElementAt(0);
if (!item) return NS_ERROR_NULL_POINTER;
rangeItemArray.RemoveElementAt(0);
nsRangeStore *item = rangeItemArray.Elements() + i;
mHTMLEditor->mRangeUpdater.DropRangeItem(item);
res = item->GetRange(address_of(opRange));
if (NS_FAILED(res)) return res;
delete item;
nsresult res2 = item->GetRange(address_of(opRange));
if (NS_FAILED(res2) && NS_SUCCEEDED(res)) {
// Remember the failure, but keep going so we make sure to unregister
// all our range items.
res = res2;
}
inArrayOfRanges.AppendObject(opRange);
}
if (NS_FAILED(res)) return res;
}
// gather up a list of all the nodes
for (i = 0; i < rangeCount; i++)