зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1089199. Fix ANGLE mingw build again
--HG-- extra : rebase_source : 0c87b90882eb5f25a8402deb4f14a2563f6db10e
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Родитель
eeea1d09b8
Коммит
94dae61499
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@ -1,3 +1,3 @@
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#define ANGLE_COMMIT_HASH "fc329b4537cf"
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#define ANGLE_COMMIT_HASH "7a2ba5a15abc"
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#define ANGLE_COMMIT_HASH_SIZE 12
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#define ANGLE_COMMIT_DATE "2014-10-09 15:05:59 -0400"
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#define ANGLE_COMMIT_DATE "2014-10-25 15:19:56 -0400"
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@ -55,7 +55,6 @@ DISABLE_STL_WRAPPING = True
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LOCAL_INCLUDES += [ '../../include', '../../src' ]
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USE_LIBS += [ 'libGLESv2' ]
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EXTRA_DSO_LDOPTS += [ '../libGLESv2/libGLESv2.lib' ]
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SharedLibrary('libEGL')
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@ -119,7 +119,6 @@ UNIFIED_SOURCES += [
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'renderer/d3d/d3d9/VertexBuffer9.cpp',
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'renderer/d3d/d3d9/VertexDeclarationCache.cpp',
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'renderer/d3d/DynamicHLSL.cpp',
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'renderer/d3d/HLSLCompiler.cpp',
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'renderer/d3d/ImageD3D.cpp',
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'renderer/d3d/IndexBuffer.cpp',
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'renderer/d3d/IndexDataManager.cpp',
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@ -151,6 +150,7 @@ UNIFIED_SOURCES += [
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SOURCES += [
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'../compiler/translator/glslang_lex.cpp',
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'../compiler/translator/glslang_tab.cpp',
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'renderer/d3d/HLSLCompiler.cpp',
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'renderer/loadimageSSE2.cpp',
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]
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SOURCES['renderer/loadimageSSE2.cpp'].flags += CONFIG['SSE2_FLAGS']
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@ -216,7 +216,7 @@ LOCAL_INCLUDES += [ '../../include', '../../src' ]
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if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
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EXTRA_DSO_LDOPTS += [ 'd3d9.lib', 'dxguid.lib' ]
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OS_LIBS += [ 'd3d9', 'dxguid' ]
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else:
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EXTRA_DSO_LDOPTS += [
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'\'%s/lib/%s/d3d9.lib\'' % (CONFIG['MOZ_DIRECTX_SDK_PATH'], CONFIG['MOZ_D3D_CPU_SUFFIX']),
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@ -228,5 +228,5 @@ SharedLibrary('libGLESv2')
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RCFILE = SRCDIR + '/libGLESv2.rc'
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DEFFILE = SRCDIR + '/libGLESv2.def'
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DEFINES['ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES'] = '{ TEXT("d3dcompiler_47.dll"), TEXT("d3dcompiler_46.dll"), TEXT("d3dcompiler_43.dll") }'
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SOURCES['renderer/d3d/HLSLCompiler.cpp'].flags += ['-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES=\'{ TEXT("d3dcompiler_47.dll"), TEXT("d3dcompiler_46.dll"), TEXT("d3dcompiler_43.dll") }\'']
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