зеркало из https://github.com/mozilla/gecko-dev.git
b=921675 use maximum instead of current delay for tail time because delay can increase faster than time passes r=ehsan
--HG-- extra : rebase_source : b74864829e5fa0cdfbd555d93d2c71dd656f2258
This commit is contained in:
Родитель
78889ff332
Коммит
960af07a87
|
@ -88,7 +88,7 @@ public:
|
|||
if (mProcessor.BufferChannelCount() &&
|
||||
mLeftOverData == INT32_MIN &&
|
||||
aStream->AllInputsFinished()) {
|
||||
mLeftOverData = mProcessor.CurrentDelayFrames() - WEBAUDIO_BLOCK_SIZE;
|
||||
mLeftOverData = mProcessor.MaxDelayFrames() - WEBAUDIO_BLOCK_SIZE;
|
||||
|
||||
if (mLeftOverData > 0) {
|
||||
nsRefPtr<PlayingRefChanged> refchanged =
|
||||
|
|
|
@ -37,7 +37,7 @@ public:
|
|||
|
||||
void Reset() { mBuffer.Clear(); };
|
||||
|
||||
double CurrentDelayFrames() const { return mCurrentDelay; }
|
||||
int MaxDelayFrames() const { return mMaxDelayFrames; }
|
||||
int BufferChannelCount() const { return mBuffer.Length(); }
|
||||
|
||||
private:
|
||||
|
|
|
@ -76,6 +76,7 @@ support-files =
|
|||
[test_delayNodeAtMax.html]
|
||||
[test_delayNodeCycles.html]
|
||||
[test_delayNodeSmallMaxDelay.html]
|
||||
[test_delayNodeTailIncrease.html]
|
||||
[test_delayNodeWithGain.html]
|
||||
[test_dynamicsCompressorNode.html]
|
||||
[test_gainNode.html]
|
||||
|
|
|
@ -0,0 +1,71 @@
|
|||
<!DOCTYPE HTML>
|
||||
<html>
|
||||
<head>
|
||||
<title>Test increasing delay of DelayNode after input finishes</title>
|
||||
<script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
|
||||
<script type="text/javascript" src="webaudio.js"></script>
|
||||
<link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
|
||||
</head>
|
||||
<body>
|
||||
<pre id="test">
|
||||
<script class="testbody" type="text/javascript">
|
||||
|
||||
SimpleTest.waitForExplicitFinish();
|
||||
|
||||
const signalLength = 100;
|
||||
const bufferSize = 1024;
|
||||
// Delay should be long enough to allow CC to run
|
||||
const delayBufferCount = 50;
|
||||
const delayLength = delayBufferCount * bufferSize + 700;
|
||||
|
||||
var count = 0;
|
||||
|
||||
function applySignal(buffer, offset) {
|
||||
for (var i = 0; i < signalLength; ++i) {
|
||||
buffer.getChannelData(0)[offset + i] = Math.cos(Math.PI * i / signalLength);
|
||||
}
|
||||
}
|
||||
|
||||
function onAudioProcess(e) {
|
||||
switch(count) {
|
||||
case 5:
|
||||
SpecialPowers.forceGC();
|
||||
SpecialPowers.forceCC();
|
||||
break;
|
||||
case delayBufferCount:
|
||||
var offset = delayLength - count * bufferSize;
|
||||
var ctx = e.target.context;
|
||||
var expected = ctx.createBuffer(1, bufferSize, ctx.sampleRate);
|
||||
applySignal(expected, offset);
|
||||
compareBuffers(e.inputBuffer.getChannelData(0), expected.getChannelData(0));
|
||||
SimpleTest.finish();
|
||||
}
|
||||
count++;
|
||||
}
|
||||
|
||||
function startTest() {
|
||||
var ctx = new AudioContext();
|
||||
var processor = ctx.createScriptProcessor(bufferSize, 1, 0);
|
||||
processor.onaudioprocess = onAudioProcess;
|
||||
|
||||
// Switch on delay at a time in the future.
|
||||
var delayDuration = delayLength / ctx.sampleRate;
|
||||
var delayStartTime = (delayLength - bufferSize) / ctx.sampleRate;
|
||||
var delay = ctx.createDelay(delayDuration);
|
||||
delay.delayTime.setValueAtTime(delayDuration, delayStartTime);
|
||||
delay.connect(processor);
|
||||
|
||||
// Short signal that finishes before switching to long delay
|
||||
var buffer = ctx.createBuffer(1, signalLength, ctx.sampleRate);
|
||||
applySignal(buffer, 0);
|
||||
var source = ctx.createBufferSource();
|
||||
source.buffer = buffer;
|
||||
source.start();
|
||||
source.connect(delay);
|
||||
};
|
||||
|
||||
startTest();
|
||||
</script>
|
||||
</pre>
|
||||
</body>
|
||||
</html>
|
Загрузка…
Ссылка в новой задаче