Changed BuildCellMap() to iterate table cell frames using the sibling

list instead of ChildAt()
This commit is contained in:
troy%netscape.com 1998-07-30 04:50:38 +00:00
Родитель 0acd633de1
Коммит 961f75c4e0
2 изменённых файлов: 38 добавлений и 36 удалений

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@ -652,7 +652,7 @@ void nsTableFrame::BuildCellMap ()
mCellMap->Reset(rowCount, mColCount);
if (gsDebug==PR_TRUE) printf("mCellMap set to (%d, %d)\n", rowCount, mColCount);
// Iterate over each row frame group
// Iterate over each row group frame
PRInt32 rowIndex = -1;
while (nsnull != rowGroupFrame)
{
@ -666,50 +666,51 @@ void nsTableFrame::BuildCellMap ()
rowIndex++;
rowFrame->SetRowIndex(rowIndex);
// XXX We should iterate the table cells using the sibling pointers, and
// not use ChildAt()...
PRInt32 cellCount;
rowFrame->ChildCount (cellCount);
// Iterate the table cells
PRInt32 cellIndex = 0;
PRInt32 colIndex = 0;
nsIFrame* cellFrame;
rowFrame->FirstChild(cellFrame);
if (gsDebug==PR_TRUE)
DumpCellMap();
while (colIndex < mColCount)
while ((nsnull != cellFrame) && (colIndex < mColCount))
{
if (gsDebug==PR_TRUE) printf(" colIndex = %d, with mColCount = %d\n", colIndex, mColCount);
CellData *data = mCellMap->GetCellAt(rowIndex, colIndex);
if (nsnull == data)
{
if (cellIndex < cellCount)
{
nsTableCellFrame* cell;
rowFrame->ChildAt(cellIndex, (nsIFrame *&)cell);
BuildCellIntoMap(cell, rowIndex, colIndex);
cellIndex++;
}
BuildCellIntoMap((nsTableCellFrame*)cellFrame, rowIndex, colIndex);
cellIndex++;
// Get the next cell frame
cellFrame->GetNextSibling(cellFrame);
}
colIndex++;
}
if (cellIndex < cellCount)
// See if there are any cell frames left in this row
if (nsnull != cellFrame)
{
// We didn't use all the cells in this row up. Grow the cell
// data because we now know that we have more columns than we
// originally thought we had.
PRInt32 cellCount = cellIndex + LengthOf(cellFrame);
if (gsDebug==PR_TRUE) printf(" calling GrowCellMap because cellIndex < %d\n", cellIndex, cellCount);
GrowCellMap (cellCount);
while (cellIndex < cellCount)
while (nsnull != cellFrame)
{
if (gsDebug==PR_TRUE) printf(" calling GrowCellMap again because cellIndex < %d\n", cellIndex, cellCount);
GrowCellMap (colIndex + 1); // ensure enough cols in map, may be low due to colspans
CellData *data =mCellMap->GetCellAt(rowIndex, colIndex);
if (data == nsnull)
{
nsTableCellFrame* cell;
rowFrame->ChildAt (cellIndex, (nsIFrame *&)cell);
BuildCellIntoMap (cell, rowIndex, colIndex);
BuildCellIntoMap((nsTableCellFrame*)cellFrame, rowIndex, colIndex);
cellIndex++;
// Get the next cell frame
cellFrame->GetNextSibling(cellFrame);
}
colIndex++;
}

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@ -652,7 +652,7 @@ void nsTableFrame::BuildCellMap ()
mCellMap->Reset(rowCount, mColCount);
if (gsDebug==PR_TRUE) printf("mCellMap set to (%d, %d)\n", rowCount, mColCount);
// Iterate over each row frame group
// Iterate over each row group frame
PRInt32 rowIndex = -1;
while (nsnull != rowGroupFrame)
{
@ -666,50 +666,51 @@ void nsTableFrame::BuildCellMap ()
rowIndex++;
rowFrame->SetRowIndex(rowIndex);
// XXX We should iterate the table cells using the sibling pointers, and
// not use ChildAt()...
PRInt32 cellCount;
rowFrame->ChildCount (cellCount);
// Iterate the table cells
PRInt32 cellIndex = 0;
PRInt32 colIndex = 0;
nsIFrame* cellFrame;
rowFrame->FirstChild(cellFrame);
if (gsDebug==PR_TRUE)
DumpCellMap();
while (colIndex < mColCount)
while ((nsnull != cellFrame) && (colIndex < mColCount))
{
if (gsDebug==PR_TRUE) printf(" colIndex = %d, with mColCount = %d\n", colIndex, mColCount);
CellData *data = mCellMap->GetCellAt(rowIndex, colIndex);
if (nsnull == data)
{
if (cellIndex < cellCount)
{
nsTableCellFrame* cell;
rowFrame->ChildAt(cellIndex, (nsIFrame *&)cell);
BuildCellIntoMap(cell, rowIndex, colIndex);
cellIndex++;
}
BuildCellIntoMap((nsTableCellFrame*)cellFrame, rowIndex, colIndex);
cellIndex++;
// Get the next cell frame
cellFrame->GetNextSibling(cellFrame);
}
colIndex++;
}
if (cellIndex < cellCount)
// See if there are any cell frames left in this row
if (nsnull != cellFrame)
{
// We didn't use all the cells in this row up. Grow the cell
// data because we now know that we have more columns than we
// originally thought we had.
PRInt32 cellCount = cellIndex + LengthOf(cellFrame);
if (gsDebug==PR_TRUE) printf(" calling GrowCellMap because cellIndex < %d\n", cellIndex, cellCount);
GrowCellMap (cellCount);
while (cellIndex < cellCount)
while (nsnull != cellFrame)
{
if (gsDebug==PR_TRUE) printf(" calling GrowCellMap again because cellIndex < %d\n", cellIndex, cellCount);
GrowCellMap (colIndex + 1); // ensure enough cols in map, may be low due to colspans
CellData *data =mCellMap->GetCellAt(rowIndex, colIndex);
if (data == nsnull)
{
nsTableCellFrame* cell;
rowFrame->ChildAt (cellIndex, (nsIFrame *&)cell);
BuildCellIntoMap (cell, rowIndex, colIndex);
BuildCellIntoMap((nsTableCellFrame*)cellFrame, rowIndex, colIndex);
cellIndex++;
// Get the next cell frame
cellFrame->GetNextSibling(cellFrame);
}
colIndex++;
}