зеркало из https://github.com/mozilla/gecko-dev.git
Remove PaintState::mDidSelfCopy. (bug 1409871 part 9, r=nical)
Miscellaneous cleanup, PaintState doesn't need to know this as no one uses this information outside of the content client classes. MozReview-Commit-ID: 6K8LxEPvp4V --HG-- extra : rebase_source : 931f7726d2f8f1f5ab32b5cf8f9030aa39a64bff
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Родитель
f5daa1eff3
Коммит
962f98cab9
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@ -747,7 +747,6 @@ RotatedContentBuffer::BeginPaint(PaintedLayer* aLayer,
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MOZ_ASSERT(mDTBufferOnWhite && mDTBufferOnWhite->IsValid());
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mDTBufferOnWhite->CopyRect(srcRect, dest);
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}
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result.mDidSelfCopy = true;
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mDidSelfCopy = true;
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// Don't set destBuffer; we special-case self-copies, and
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// just did the necessary work above.
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@ -784,13 +783,12 @@ RotatedContentBuffer::BeginPaint(PaintedLayer* aLayer,
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// Buffer unrotate moves all the pixels, note that
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// we self copied for SyncBackToFrontBuffer
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result.mDidSelfCopy = true;
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mDidSelfCopy = true;
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mBufferRect = destBufferRect;
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mBufferRotation = IntPoint(0, 0);
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}
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if (!result.mDidSelfCopy) {
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if (!mDidSelfCopy) {
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destBufferRect = ComputeBufferRect(neededRegion.GetBounds());
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CreateBuffer(result.mContentType, destBufferRect, bufferFlags,
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&destDTBuffer, &destDTBufferOnWhite);
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@ -339,8 +339,7 @@ public:
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* by RotatedContentBuffer and must be redrawn on the screen.
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* mRegionToInvalidate is set when the buffer has changed from
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* opaque to transparent or vice versa, since the details of rendering can
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* depend on the buffer type. mDidSelfCopy is true if we kept our buffer
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* but used MovePixels() to shift its content.
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* depend on the buffer type.
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*/
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struct PaintState {
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PaintState()
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@ -349,7 +348,6 @@ public:
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, mMode(SurfaceMode::SURFACE_NONE)
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, mClip(DrawRegionClip::NONE)
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, mContentType(gfxContentType::SENTINEL)
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, mDidSelfCopy(false)
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{}
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nsIntRegion mRegionToDraw;
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@ -357,7 +355,6 @@ public:
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SurfaceMode mMode;
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DrawRegionClip mClip;
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ContentType mContentType;
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bool mDidSelfCopy;
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};
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enum {
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@ -182,7 +182,6 @@ BasicPaintedLayer::Validate(LayerManager::DrawPaintedLayerCallback aCallback,
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PaintBuffer(ctx,
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state.mRegionToDraw, state.mRegionToDraw, state.mRegionToInvalidate,
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state.mDidSelfCopy,
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state.mClip,
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aCallback, aCallbackData);
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MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PaintThebes", this));
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@ -103,7 +103,6 @@ protected:
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const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aExtendedRegionToDraw,
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const nsIntRegion& aRegionToInvalidate,
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bool aDidSelfCopy,
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DrawRegionClip aClip,
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LayerManager::DrawPaintedLayerCallback aCallback,
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void* aCallbackData)
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@ -90,8 +90,7 @@ ClientPaintedLayer::UpdateContentClient(PaintState& aState)
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// so deleting this Hold for whatever reason will break things.
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ClientManager()->Hold(this);
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contentClientRemote->Updated(aState.mRegionToDraw,
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mVisibleRegion.ToUnknownRegion(),
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aState.mDidSelfCopy);
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mVisibleRegion.ToUnknownRegion());
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}
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bool
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@ -415,11 +415,10 @@ ContentClientRemoteBuffer::CreateBuffer(ContentType aType,
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nsIntRegion
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ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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const nsIntRegion& aVisibleRegion)
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{
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nsIntRegion updatedRegion;
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if (mIsNewBuffer || aDidSelfCopy) {
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if (mIsNewBuffer || mDidSelfCopy) {
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// A buffer reallocation clears both buffers. The front buffer has all the
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// content by now, but the back buffer is still clear. Here, in effect, we
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// are saying to copy all of the pixels of the front buffer to the back.
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@ -442,12 +441,10 @@ ContentClientRemoteBuffer::GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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void
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ContentClientRemoteBuffer::Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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const nsIntRegion& aVisibleRegion)
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{
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nsIntRegion updatedRegion = GetUpdatedRegion(aRegionToDraw,
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aVisibleRegion,
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aDidSelfCopy);
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aVisibleRegion);
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MOZ_ASSERT(mTextureClient);
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if (mTextureClientOnWhite) {
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@ -549,14 +546,6 @@ ContentClientDoubleBuffered::DestroyFrontBuffer()
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}
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}
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void
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ContentClientDoubleBuffered::Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy)
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{
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ContentClientRemoteBuffer::Updated(aRegionToDraw, aVisibleRegion, aDidSelfCopy);
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}
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void
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ContentClientDoubleBuffered::SwapBuffers(const nsIntRegion& aFrontUpdatedRegion)
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{
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@ -239,8 +239,7 @@ public:
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virtual void EndPaint(nsTArray<ReadbackProcessor::Update>* aReadbackUpdates = nullptr) override;
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virtual void Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy);
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const nsIntRegion& aVisibleRegion);
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// Expose these protected methods from the superclass.
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virtual const gfx::IntRect& BufferRect() const
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@ -264,8 +263,7 @@ protected:
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void DestroyBuffers();
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virtual nsIntRegion GetUpdatedRegion(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy);
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const nsIntRegion& aVisibleRegion);
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void BuildTextureClients(gfx::SurfaceFormat aFormat,
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const gfx::IntRect& aRect,
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@ -330,10 +328,6 @@ public:
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mFrontBuffer = Nothing();
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}
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virtual void Updated(const nsIntRegion& aRegionToDraw,
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const nsIntRegion& aVisibleRegion,
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bool aDidSelfCopy) override;
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virtual void SwapBuffers(const nsIntRegion& aFrontUpdatedRegion) override;
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virtual void BeginPaint() override;
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