Bug 965967 - Use Moz2D instead of a Thebes backed gfxContext in PluginInstanceChild::PaintRectToSurface. r=mattwoodrow

This commit is contained in:
Jonathan Watt 2014-06-30 03:00:10 +01:00
Родитель f9ef3f1b7c
Коммит 969488c5d0
1 изменённых файлов: 10 добавлений и 6 удалений

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@ -3199,12 +3199,16 @@ PluginInstanceChild::PaintRectToSurface(const nsIntRect& aRect,
#endif
if (mIsTransparent && !CanPaintOnBackground()) {
// Clear surface content for transparent rendering
nsRefPtr<gfxContext> ctx = new gfxContext(renderSurface);
ctx->SetDeviceColor(aColor);
ctx->SetOperator(gfxContext::OPERATOR_SOURCE);
ctx->Rectangle(GfxFromNsRect(plPaintRect));
ctx->Fill();
RefPtr<DrawTarget> dt = CreateDrawTargetForSurface(renderSurface);
gfx::Rect rect(plPaintRect.x, plPaintRect.y,
plPaintRect.width, plPaintRect.height);
// Moz2D treats OP_SOURCE operations as unbounded, so we need to
// clip to the rect that we want to fill:
dt->PushClipRect(rect);
dt->FillRect(rect, ColorPattern(ToColor(aColor)),
DrawOptions(1.f, CompositionOp::OP_SOURCE));
dt->PopClip();
dt->Flush();
}
PaintRectToPlatformSurface(plPaintRect, renderSurface);