зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1524090. Add telemetry for GPU wait time. r=mattwoodrow,chutten
Differential Revision: https://phabricator.services.mozilla.com/D22100 --HG-- extra : moz-landing-system : lando
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7d1f88f391
Коммит
96e163c84f
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@ -1252,7 +1252,7 @@ void CompositorD3D11::EndFrame() {
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// Block until the previous frame's work has been completed.
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if (mQuery) {
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BOOL result;
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WaitForGPUQuery(mDevice, mContext, mQuery, &result);
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WaitForFrameGPUQuery(mDevice, mContext, mQuery, &result);
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}
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// Store the query for this frame so we can flush it next time.
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mQuery = query;
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@ -8,6 +8,7 @@
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#define mozilla_gfx_layers_d3d11_HelpersD3D11_h
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#include <d3d11.h>
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#include "mozilla/Telemetry.h"
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#include "mozilla/TimeStamp.h"
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namespace mozilla {
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@ -30,6 +31,25 @@ static inline bool WaitForGPUQuery(ID3D11Device* aDevice,
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return true;
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}
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static inline bool WaitForFrameGPUQuery(ID3D11Device* aDevice,
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ID3D11DeviceContext* aContext,
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ID3D11Query* aQuery, bool* aOut) {
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TimeStamp start = TimeStamp::Now();
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bool success = true;
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while (aContext->GetData(aQuery, aOut, sizeof(*aOut), 0) != S_OK) {
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if (aDevice->GetDeviceRemovedReason() != S_OK) {
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return false;
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}
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if (TimeStamp::Now() - start > TimeDuration::FromSeconds(2)) {
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success = false;
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break;
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}
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Sleep(0);
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}
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Telemetry::AccumulateTimeDelta(Telemetry::GPU_WAIT_TIME_MS, start);
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return success;
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}
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} // namespace layers
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} // namespace mozilla
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@ -1786,7 +1786,7 @@ void MLGDeviceD3D11::InsertPresentWaitQuery() {
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void MLGDeviceD3D11::WaitForPreviousPresentQuery() {
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if (mWaitForPresentQuery) {
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BOOL result;
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WaitForGPUQuery(mDevice, mCtx, mWaitForPresentQuery, &result);
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WaitForFrameGPUQuery(mDevice, mCtx, mWaitForPresentQuery, &result);
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}
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mWaitForPresentQuery = mNextWaitForPresentQuery.forget();
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}
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@ -510,7 +510,7 @@ void RenderCompositorANGLE::WaitForPreviousPresentQuery() {
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while (mWaitForPresentQueries.size() >= waitLatency) {
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RefPtr<ID3D11Query>& query = mWaitForPresentQueries.front();
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BOOL result;
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layers::WaitForGPUQuery(mDevice, mCtx, query, &result);
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layers::WaitForFrameGPUQuery(mDevice, mCtx, query, &result);
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// Recycle query for later use.
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mRecycledQuery = query;
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@ -13232,6 +13232,17 @@
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"n_buckets": 10,
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"description": "Percentages of times for phases in a normal content paint relative to the time spent in the entire normal paint. (\"dl\" = Display list, \"flb\" = Frame layer builder, \"fr\" = Flush rasterization, \"r\" = Rasterization)"
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},
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"GPU_WAIT_TIME_MS": {
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"record_in_processes": ["main", "gpu"],
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"alert_emails": ["gfx-telemetry-alerts@mozilla.com", "jmuizelaar@mozilla.com"],
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"bug_numbers": [1524090],
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"expires_in_version": "82",
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"releaseChannelCollection": "opt-out",
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"kind": "exponential",
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"high": 5000,
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"n_buckets": 50,
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"description": "The number of milliseconds we spend waiting for the GPU"
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},
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"NARRATE_CONTENT_BY_LANGUAGE_2": {
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"record_in_processes": ["main", "content"],
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"alert_emails": ["eisaacson@mozilla.com"],
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