Bug 1582224 - Split SIDEWAYS bit in WritingMode. r=jfkthame,emilio

Currently, there's no way to tell whether the SIDEWAYS bit is set from
`writing-mode:sideways-*` or `writing-mode:vertical-*; text-orientation:sideways;`.
To be able to tell them apart, split SIDEWAYS bits into VERTICAL_SIDEWAYS
and TEXT_SIDEWAYS. This is needed by my proposed solution in bug 1102175.

Also, provide convenience methods related to sideways writing-mode, and replace
obscure checks in the codebase.

Note that we don't have the use cases to distinguish vertical-rl from
sideways-rl in layout, but for the completeness, IsSidewaysLR() is still
defined.

Differential Revision: https://phabricator.services.mozilla.com/D46321

--HG--
extra : moz-landing-system : lando
This commit is contained in:
Ting-Yu Lin 2019-09-19 02:37:14 +00:00
Родитель 4db1b2ef19
Коммит 977a6275d1
5 изменённых файлов: 62 добавлений и 32 удалений

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@ -878,8 +878,7 @@ void nsCaret::ComputeCaretRects(nsIFrame* aFrame, int32_t aFrameOffset,
// right The height of the hook rectangle is the same as the width of the
// caret rectangle.
if (isVertical) {
bool isSidewaysLR = wm.IsVerticalLR() && !wm.IsLineInverted();
if (isSidewaysLR) {
if (wm.IsSidewaysLR()) {
aHookRect->SetRect(aCaretRect->x + bidiIndicatorSize,
aCaretRect->y + (!isCaretRTL ? bidiIndicatorSize * -1
: aCaretRect->height),

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@ -27,7 +27,8 @@
// (In some cases, there are internal (private) methods that don't do this;
// such methods should only be used by other methods that have already checked
// the writing modes.)
// The check ignores the StyleWritingMode_SIDEWAYS bit of writing mode, because
// The check ignores the StyleWritingMode_VERTICAL_SIDEWAYS and
// StyleWritingMode_TEXT_SIDEWAYS bit of writing mode, because
// this does not affect the interpretation of logical coordinates.
#define CHECK_WRITING_MODE(param) \
@ -248,21 +249,45 @@ class WritingMode {
}
/**
* True if the text-orientation will force all text to be rendered sideways
* in vertical lines, in which case we should prefer an alphabetic baseline;
* otherwise, the default is centered.
* True if vertical sideways writing mode, i.e. when
* writing-mode: sideways-lr | sideways-rl.
*/
bool IsVerticalSideways() const {
return !!(mWritingMode & StyleWritingMode_VERTICAL_SIDEWAYS);
}
/**
* True if this is writing-mode: sideways-rl (convenience method).
*/
bool IsSidewaysRL() const { return IsVerticalRL() && IsVerticalSideways(); }
/**
* True if this is writing-mode: sideways-lr (convenience method).
*/
bool IsSidewaysLR() const { return IsVerticalLR() && IsVerticalSideways(); }
/**
* True if either text-orientation or writing-mode will force all text to be
* rendered sideways in vertical lines, in which case we should prefer an
* alphabetic baseline; otherwise, the default is centered.
*
* Note that some glyph runs may be rendered sideways even if this is false,
* due to text-orientation:mixed resolution, but in that case the dominant
* baseline remains centered.
*/
bool IsSideways() const {
return !!(mWritingMode & StyleWritingMode_SIDEWAYS);
return !!(mWritingMode & (StyleWritingMode_VERTICAL_SIDEWAYS |
StyleWritingMode_TEXT_SIDEWAYS));
}
#ifdef DEBUG // Used by CHECK_WRITING_MODE to compare modes without regard
// for the StyleWritingMode_SIDEWAYS flag.
#ifdef DEBUG
// Used by CHECK_WRITING_MODE to compare modes without regard for the
// StyleWritingMode_VERTICAL_SIDEWAYS or StyleWritingMode_TEXT_SIDEWAYS flags.
WritingMode IgnoreSideways() const {
return WritingMode(mWritingMode.bits & ~StyleWritingMode_SIDEWAYS.bits);
return WritingMode(
mWritingMode.bits &
~(StyleWritingMode_VERTICAL_SIDEWAYS | StyleWritingMode_TEXT_SIDEWAYS)
.bits);
}
#endif

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@ -2202,12 +2202,8 @@ void nsFloatManager::ImageShapeInfo::CreateInterval(
// constructed. We add 1 to aB to capture the end of the block axis pixel.
origin.MoveBy(aIMin * aAppUnitsPerDevPixel,
(aB + 1) * -aAppUnitsPerDevPixel);
} else if (aWM.IsVerticalLR() && !aWM.IsLineInverted()) {
// sideways-lr.
// Checking IsLineInverted is the only reliable way to distinguish
// vertical-lr from sideways-lr. IsSideways and IsInlineReversed are both
// affected by bidi and text-direction, and so complicate detection.
// These writing modes proceed from the bottom left, and each interval
} else if (aWM.IsSidewaysLR()) {
// This writing mode proceeds from the bottom left, and each interval
// moves in a negative inline direction and a positive block direction.
// We add 1 to aIMax to capture the end of the inline axis pixel.
origin.MoveBy((aIMax + 1) * -aAppUnitsPerDevPixel,

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@ -50,16 +50,22 @@ bitflags!(
const LINE_INVERTED = 1 << 3;
/// direction is rtl.
const RTL = 1 << 4;
/// Horizontal text within a vertical writing mode is displayed sideways
/// All text within a vertical writing mode is displayed sideways
/// and runs top-to-bottom or bottom-to-top; set in these cases:
///
/// * writing-mode: vertical-rl; text-orientation: sideways;
/// * writing-mode: vertical-lr; text-orientation: sideways;
/// * writing-mode: sideways-rl;
/// * writing-mode: sideways-lr;
///
/// Never set without VERTICAL.
const SIDEWAYS = 1 << 5;
const VERTICAL_SIDEWAYS = 1 << 5;
/// Similar to VERTICAL_SIDEWAYS, but is set via text-orientation;
/// set in these cases:
///
/// * writing-mode: vertical-rl; text-orientation: sideways;
/// * writing-mode: vertical-lr; text-orientation: sideways;
///
/// Never set without VERTICAL.
const TEXT_SIDEWAYS = 1 << 6;
/// Horizontal text within a vertical writing mode is displayed with each
/// glyph upright; set in these cases:
///
@ -67,7 +73,7 @@ bitflags!(
/// * writing-mode: vertical-lr: text-orientation: upright;
///
/// Never set without VERTICAL.
const UPRIGHT = 1 << 6;
const UPRIGHT = 1 << 7;
}
);
@ -112,7 +118,7 @@ impl WritingMode {
#[cfg(feature = "gecko")]
SpecifiedWritingMode::SidewaysRl => {
flags.insert(WritingMode::VERTICAL);
flags.insert(WritingMode::SIDEWAYS);
flags.insert(WritingMode::VERTICAL_SIDEWAYS);
if direction == Direction::Rtl {
flags.insert(WritingMode::INLINE_REVERSED);
}
@ -121,7 +127,7 @@ impl WritingMode {
SpecifiedWritingMode::SidewaysLr => {
flags.insert(WritingMode::VERTICAL);
flags.insert(WritingMode::VERTICAL_LR);
flags.insert(WritingMode::SIDEWAYS);
flags.insert(WritingMode::VERTICAL_SIDEWAYS);
if direction == Direction::Ltr {
flags.insert(WritingMode::INLINE_REVERSED);
}
@ -151,7 +157,7 @@ impl WritingMode {
flags.remove(WritingMode::INLINE_REVERSED);
},
TextOrientation::Sideways => {
flags.insert(WritingMode::SIDEWAYS);
flags.insert(WritingMode::TEXT_SIDEWAYS);
},
}
},
@ -187,7 +193,7 @@ impl WritingMode {
#[inline]
pub fn is_sideways(&self) -> bool {
self.intersects(WritingMode::SIDEWAYS)
self.intersects(WritingMode::VERTICAL_SIDEWAYS | WritingMode::TEXT_SIDEWAYS)
}
#[inline]
@ -325,7 +331,7 @@ impl fmt::Display for WritingMode {
} else {
write!(formatter, " RL")?;
}
if self.intersects(WritingMode::SIDEWAYS) {
if self.is_sideways() {
write!(formatter, " Sideways")?;
}
if self.intersects(WritingMode::LINE_INVERTED) {

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@ -6,20 +6,24 @@ use euclid::{Size2D, Point2D, SideOffsets2D, Rect};
use style::logical_geometry::{WritingMode, LogicalSize, LogicalPoint, LogicalMargin, LogicalRect};
#[cfg(test)]
fn modes() -> [WritingMode; 13] {
[
fn modes() -> Vec<WritingMode> {
vec![
WritingMode::empty(),
WritingMode::VERTICAL,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR | WritingMode::SIDEWAYS,
WritingMode::VERTICAL | WritingMode::SIDEWAYS,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR | WritingMode::VERTICAL_SIDEWAYS,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR | WritingMode::TEXT_SIDEWAYS,
WritingMode::VERTICAL | WritingMode::VERTICAL_SIDEWAYS,
WritingMode::VERTICAL | WritingMode::TEXT_SIDEWAYS,
WritingMode::VERTICAL | WritingMode::UPRIGHT,
WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR | WritingMode::SIDEWAYS | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR | WritingMode::VERTICAL_SIDEWAYS | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR | WritingMode::TEXT_SIDEWAYS | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::VERTICAL_LR | WritingMode::UPRIGHT | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::SIDEWAYS | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::VERTICAL_SIDEWAYS | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::TEXT_SIDEWAYS | WritingMode::RTL,
WritingMode::VERTICAL | WritingMode::UPRIGHT | WritingMode::RTL,
]
}