Bug 525401 - Fix resuming from pause when playing poorly muxed videos. r=chris.double

This commit is contained in:
Matthew Gregan 2010-02-05 17:06:08 +13:00
Родитель 40ab0d4a54
Коммит 994a39624d
1 изменённых файлов: 6 добавлений и 9 удалений

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@ -1084,9 +1084,6 @@ void nsOggDecodeStateMachine::StartPlayback()
// Null out mPauseStartTime
mPauseStartTime = TimeStamp();
}
mPlayStartTime = TimeStamp::Now();
mPauseDuration = 0;
}
void nsOggDecodeStateMachine::StopPlayback()
@ -1095,7 +1092,9 @@ void nsOggDecodeStateMachine::StopPlayback()
mLastFrame = mDecodedFrames.ResetTimes(mCallbackPeriod);
StopAudio();
mPlaying = PR_FALSE;
mPauseStartTime = TimeStamp::Now();
mPauseStartTime = TimeStamp();
mPauseDuration = 0;
mPlayStartTime = TimeStamp();
}
void nsOggDecodeStateMachine::PausePlayback()
@ -1107,9 +1106,6 @@ void nsOggDecodeStateMachine::PausePlayback()
mAudioStream->Pause();
mPlaying = PR_FALSE;
mPauseStartTime = TimeStamp::Now();
if (mAudioStream->GetPosition() < 0) {
mLastFrame = mDecodedFrames.ResetTimes(mCallbackPeriod);
}
}
void nsOggDecodeStateMachine::ResumePlayback()
@ -1128,8 +1124,6 @@ void nsOggDecodeStateMachine::ResumePlayback()
// Null out mPauseStartTime
mPauseStartTime = TimeStamp();
}
mPlayStartTime = TimeStamp::Now();
mPauseDuration = 0;
}
void nsOggDecodeStateMachine::UpdatePlaybackPosition(float aTime)
@ -1509,6 +1503,9 @@ nsresult nsOggDecodeStateMachine::Run()
QueueDecodedFrames();
while (mDecodedFrames.IsEmpty() && !mDecodingCompleted &&
!mBufferExhausted) {
if (mPlaying) {
PausePlayback();
}
mon.Wait(PR_MillisecondsToInterval(PRInt64(mCallbackPeriod*500)));
if (mState != DECODER_STATE_DECODING)
break;