зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1729445 - Don't batch texture uploads for large-ish items. r=jnicol
In other words, don't batch items if we don't expect to be able to fit other items in the staging texture. The batched upload path has a cost on Windows (an extra copy) that is easily recovered when batching a lot of small items (typically works very well with glyphs), but we get diminishing returns and even slowdowns for larger items. Differential Revision: https://phabricator.services.mozilla.com/D124791
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@ -134,7 +134,8 @@ pub fn upload_to_texture_cache(
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let use_batch_upload = renderer.device.use_batched_texture_uploads() &&
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texture.flags().contains(TextureFlags::IS_SHARED_TEXTURE_CACHE) &&
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rect.width() <= BATCH_UPLOAD_TEXTURE_SIZE.width &&
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rect.height() <= BATCH_UPLOAD_TEXTURE_SIZE.height;
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rect.height() <= BATCH_UPLOAD_TEXTURE_SIZE.height &&
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rect.area() <= BATCH_UPLOAD_TEXTURE_SIZE.area() / 2;
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if use_batch_upload {
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copy_into_staging_buffer(
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