servo: Merge #17576 - Merge BoxShadowList and TextShadowList into ShadowList<T> (from servo:derive-all-the-things); r=SimonSapin

Source-Repo: https://github.com/servo/servo
Source-Revision: edb0dafefcdf0285c9bde443c77a17ea2ce7679b

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : 7c25294fb06f976cc91ec9d83e5b0c85269a6d3a
This commit is contained in:
Anthony Ramine 2017-07-02 05:59:34 -07:00
Родитель 8691dea001
Коммит 9aeb64dc96
3 изменённых файлов: 92 добавлений и 133 удалений

Просмотреть файл

@ -723,21 +723,16 @@ impl Animatable for AnimationValue {
}
}
fn get_zero_value(&self) -> Option<Self> {
match self {
fn get_zero_value(&self) -> Result<Self, ()> {
match *self {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animation_value_type == "discrete":
&AnimationValue::${prop.camel_case}(_) => {
None
}
% else:
&AnimationValue::${prop.camel_case}(ref base) => {
base.get_zero_value().map(AnimationValue::${prop.camel_case})
}
% endif
% endif
% if prop.animatable and prop.animation_value_type != "discrete":
AnimationValue::${prop.camel_case}(ref base) => {
Ok(AnimationValue::${prop.camel_case}(base.get_zero_value()?))
},
% endif
% endfor
_ => Err(()),
}
}
@ -804,9 +799,8 @@ pub trait Animatable: Sized {
/// This is not the necessarily the same as the initial value of a property. For example, the
/// initial value of 'stroke-width' is 1, but the zero value is 0, since adding 1 to the
/// underlying value will not produce the underlying value.
fn get_zero_value(&self) -> Option<Self> {
None
}
#[inline]
fn get_zero_value(&self) -> Result<Self, ()> { Err(()) }
/// Compute distance between a value and another for a given property.
fn compute_distance(&self, _other: &Self) -> Result<f64, ()> { Err(()) }
@ -864,7 +858,7 @@ impl Animatable for Au {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> { Some(Au(0)) }
fn get_zero_value(&self) -> Result<Self, ()> { Ok(Au(0)) }
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
@ -917,7 +911,7 @@ impl Animatable for f32 {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> { Some(0.) }
fn get_zero_value(&self) -> Result<Self, ()> { Ok(0.) }
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
@ -933,7 +927,7 @@ impl Animatable for f64 {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> { Some(0.) }
fn get_zero_value(&self) -> Result<Self, ()> { Ok(0.) }
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
@ -949,7 +943,7 @@ impl Animatable for i32 {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> { Some(0) }
fn get_zero_value(&self) -> Result<Self, ()> { Ok(0) }
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
@ -986,7 +980,7 @@ impl Animatable for Percentage {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> { Some(Percentage(0.)) }
fn get_zero_value(&self) -> Result<Self, ()> { Ok(Percentage(0.)) }
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
@ -1172,7 +1166,9 @@ impl Animatable for LengthOrPercentage {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> { Some(LengthOrPercentage::zero()) }
fn get_zero_value(&self) -> Result<Self, ()> {
Ok(LengthOrPercentage::zero())
}
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
@ -1247,14 +1243,14 @@ impl Animatable for LengthOrPercentageOrAuto {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> {
fn get_zero_value(&self) -> Result<Self, ()> {
match *self {
LengthOrPercentageOrAuto::Length(_) |
LengthOrPercentageOrAuto::Percentage(_) |
LengthOrPercentageOrAuto::Calc(_) => {
Some(LengthOrPercentageOrAuto::Length(Au(0)))
Ok(LengthOrPercentageOrAuto::Length(Au(0)))
},
LengthOrPercentageOrAuto::Auto => { None },
LengthOrPercentageOrAuto::Auto => Err(()),
}
}
@ -1336,14 +1332,14 @@ impl Animatable for LengthOrPercentageOrNone {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> {
fn get_zero_value(&self) -> Result<Self, ()> {
match *self {
LengthOrPercentageOrNone::Length(_) |
LengthOrPercentageOrNone::Percentage(_) |
LengthOrPercentageOrNone::Calc(_) => {
Some(LengthOrPercentageOrNone::Length(Au(0)))
Ok(LengthOrPercentageOrNone::Length(Au(0)))
},
LengthOrPercentageOrNone::None => { None },
LengthOrPercentageOrNone::None => Err(()),
}
}
@ -1450,7 +1446,7 @@ impl Animatable for FontWeight {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> { Some(FontWeight::Weight400) }
fn get_zero_value(&self) -> Result<Self, ()> { Ok(FontWeight::Weight400) }
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
@ -1513,11 +1509,6 @@ impl Into<FontStretch> for f64 {
}
}
// Like std::macros::try!, but for Option<>.
macro_rules! option_try {
($e:expr) => (match $e { Some(e) => e, None => return None })
}
/// https://drafts.csswg.org/css-transitions/#animtype-simple-list
impl<H: Animatable, V: Animatable> Animatable for generic_position::Position<H, V> {
#[inline]
@ -1529,10 +1520,10 @@ impl<H: Animatable, V: Animatable> Animatable for generic_position::Position<H,
}
#[inline]
fn get_zero_value(&self) -> Option<Self> {
Some(generic_position::Position {
horizontal: option_try!(self.horizontal.get_zero_value()),
vertical: option_try!(self.vertical.get_zero_value()),
fn get_zero_value(&self) -> Result<Self, ()> {
Ok(generic_position::Position {
horizontal: self.horizontal.get_zero_value()?,
vertical: self.vertical.get_zero_value()?,
})
}
@ -2656,7 +2647,7 @@ impl Animatable for TransformList {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> { Some(TransformList(None)) }
fn get_zero_value(&self) -> Result<Self, ()> { Ok(TransformList(None)) }
}
impl<T, U> Animatable for Either<T, U>
@ -2679,10 +2670,14 @@ impl<T, U> Animatable for Either<T, U>
}
#[inline]
fn get_zero_value(&self) -> Option<Self> {
fn get_zero_value(&self) -> Result<Self, ()> {
match *self {
Either::First(ref this) => { this.get_zero_value().map(Either::First) },
Either::Second(ref this) => { this.get_zero_value().map(Either::Second) },
Either::First(ref this) => {
Ok(Either::First(this.get_zero_value()?))
},
Either::Second(ref this) => {
Ok(Either::Second(this.get_zero_value()?))
},
}
}
@ -2792,8 +2787,8 @@ impl Animatable for IntermediateRGBA {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> {
Some(IntermediateRGBA::transparent())
fn get_zero_value(&self) -> Result<Self, ()> {
Ok(IntermediateRGBA::transparent())
}
#[inline]
@ -2985,10 +2980,10 @@ impl Animatable for IntermediateSVGPaint {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> {
Some(IntermediateSVGPaint {
kind: option_try!(self.kind.get_zero_value()),
fallback: self.fallback.and_then(|v| v.get_zero_value()),
fn get_zero_value(&self) -> Result<Self, ()> {
Ok(IntermediateSVGPaint {
kind: self.kind.get_zero_value()?,
fallback: self.fallback.and_then(|v| v.get_zero_value().ok()),
})
}
}
@ -3023,14 +3018,15 @@ impl Animatable for IntermediateSVGPaintKind {
}
#[inline]
fn get_zero_value(&self) -> Option<Self> {
match self {
&SVGPaintKind::Color(ref color) => color.get_zero_value()
.map(SVGPaintKind::Color),
&SVGPaintKind::None |
&SVGPaintKind::ContextFill |
&SVGPaintKind::ContextStroke => Some(self.clone()),
_ => None,
fn get_zero_value(&self) -> Result<Self, ()> {
match *self {
SVGPaintKind::Color(ref color) => {
Ok(SVGPaintKind::Color(color.get_zero_value()?))
},
SVGPaintKind::None |
SVGPaintKind::ContextFill |
SVGPaintKind::ContextStroke => Ok(self.clone()),
_ => Err(()),
}
}
}

Просмотреть файл

@ -4,7 +4,6 @@
//! Animated types for CSS values related to effects.
use app_units::Au;
use properties::animated_properties::{Animatable, IntermediateColor};
use properties::longhands::box_shadow::computed_value::T as ComputedBoxShadowList;
use properties::longhands::filter::computed_value::T as ComputedFilterList;
@ -19,10 +18,18 @@ use values::generics::effects::BoxShadow as GenericBoxShadow;
use values::generics::effects::Filter as GenericFilter;
use values::generics::effects::SimpleShadow as GenericSimpleShadow;
/// An animated value for the `box-shadow` property.
pub type BoxShadowList = ShadowList<BoxShadow>;
/// An animated value for the `text-shadow` property.
pub type TextShadowList = ShadowList<SimpleShadow>;
/// An animated value for shadow lists.
///
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Clone, Debug, PartialEq)]
/// An animated value for the `box-shadow` property.
pub struct BoxShadowList(pub Vec<BoxShadow>);
pub struct ShadowList<Shadow>(Vec<Shadow>);
/// An animated value for a single `box-shadow`.
pub type BoxShadow = GenericBoxShadow<IntermediateColor, Length, Length>;
@ -40,11 +47,6 @@ pub type Filter = GenericFilter<Angle, Number, Length, SimpleShadow>;
#[cfg(not(feature = "gecko"))]
pub type Filter = GenericFilter<Angle, Number, Length, Impossible>;
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
#[derive(Clone, Debug, PartialEq)]
/// An animated value for the `box-shadow` property.
pub struct TextShadowList(pub Vec<SimpleShadow>);
/// An animated value for the `drop-shadow()` filter.
pub type SimpleShadow = GenericSimpleShadow<IntermediateColor, Length, Length>;
@ -53,7 +55,7 @@ impl ToAnimatedValue for ComputedBoxShadowList {
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
BoxShadowList(self.0.to_animated_value())
ShadowList(self.0.to_animated_value())
}
#[inline]
@ -62,8 +64,10 @@ impl ToAnimatedValue for ComputedBoxShadowList {
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
impl Animatable for BoxShadowList {
impl<S> Animatable for ShadowList<S>
where
S: Animatable + Clone,
{
#[inline]
fn add_weighted(
&self,
@ -71,18 +75,6 @@ impl Animatable for BoxShadowList {
self_portion: f64,
other_portion: f64,
) -> Result<Self, ()> {
// The inset value must change
let mut zero = BoxShadow {
base: SimpleShadow {
color: IntermediateColor::transparent(),
horizontal: Au(0),
vertical: Au(0),
blur: Au(0),
},
spread: Au(0),
inset: false,
};
let max_len = cmp::max(self.0.len(), other.0.len());
let mut shadows = Vec::with_capacity(max_len);
for i in 0..max_len {
@ -91,23 +83,20 @@ impl Animatable for BoxShadowList {
shadow.add_weighted(other, self_portion, other_portion)?
},
(Some(shadow), None) => {
zero.inset = shadow.inset;
shadow.add_weighted(&zero, self_portion, other_portion)?
shadow.add_weighted(&shadow.get_zero_value()?, self_portion, other_portion)?
},
(None, Some(shadow)) => {
zero.inset = shadow.inset;
zero.add_weighted(&shadow, self_portion, other_portion)?
shadow.get_zero_value()?.add_weighted(&shadow, self_portion, other_portion)?
},
(None, None) => unreachable!(),
});
}
Ok(BoxShadowList(shadows))
Ok(ShadowList(shadows))
}
#[inline]
fn add(&self, other: &Self) -> Result<Self, ()> {
Ok(BoxShadowList(
Ok(ShadowList(
self.0.iter().cloned().chain(other.0.iter().cloned()).collect(),
))
}
@ -118,7 +107,7 @@ impl ToAnimatedValue for ComputedTextShadowList {
#[inline]
fn to_animated_value(self) -> Self::AnimatedValue {
TextShadowList(self.0.to_animated_value())
ShadowList(self.0.to_animated_value())
}
#[inline]
@ -127,50 +116,6 @@ impl ToAnimatedValue for ComputedTextShadowList {
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-shadow-list
impl Animatable for TextShadowList {
#[inline]
fn add_weighted(
&self,
other: &Self,
self_portion: f64,
other_portion: f64,
) -> Result<Self, ()> {
let zero = SimpleShadow {
color: IntermediateColor::transparent(),
horizontal: Au(0),
vertical: Au(0),
blur: Au(0),
};
let max_len = cmp::max(self.0.len(), other.0.len());
let mut shadows = Vec::with_capacity(max_len);
for i in 0..max_len {
shadows.push(match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
shadow.add_weighted(other, self_portion, other_portion)?
},
(Some(shadow), None) => {
shadow.add_weighted(&zero, self_portion, other_portion)?
},
(None, Some(shadow)) => {
zero.add_weighted(&shadow, self_portion, other_portion)?
},
(None, None) => unreachable!(),
});
}
Ok(TextShadowList(shadows))
}
#[inline]
fn add(&self, other: &Self) -> Result<Self, ()> {
Ok(TextShadowList(
self.0.iter().cloned().chain(other.0.iter().cloned()).collect(),
))
}
}
impl Animatable for BoxShadow {
#[inline]
fn add_weighted(
@ -189,6 +134,15 @@ impl Animatable for BoxShadow {
})
}
#[inline]
fn get_zero_value(&self) -> Result<Self, ()> {
Ok(BoxShadow {
base: self.base.get_zero_value()?,
spread: self.spread.get_zero_value()?,
inset: self.inset,
})
}
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
@ -206,7 +160,6 @@ impl Animatable for BoxShadow {
}
}
impl ToAnimatedValue for ComputedFilterList {
type AnimatedValue = FilterList;
@ -251,6 +204,16 @@ impl Animatable for SimpleShadow {
})
}
#[inline]
fn get_zero_value(&self) -> Result<Self, ()> {
Ok(SimpleShadow {
color: IntermediateColor::transparent(),
horizontal: self.horizontal.get_zero_value()?,
vertical: self.vertical.get_zero_value()?,
blur: self.blur.get_zero_value()?,
})
}
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())

Просмотреть файл

@ -375,7 +375,7 @@ pub extern "C" fn Servo_AnimationValues_GetZeroValue(
-> RawServoAnimationValueStrong
{
let value_to_match = AnimationValue::as_arc(&value_to_match);
if let Some(zero_value) = value_to_match.get_zero_value() {
if let Ok(zero_value) = value_to_match.get_zero_value() {
Arc::new(zero_value).into_strong()
} else {
RawServoAnimationValueStrong::null()