Bug 1309752: Animate logical properties. r=birtles

The setup is that AnimationValue only contains physical properties, and
we physicalize when building keyframes and transitions.

MozReview-Commit-ID: 9dI20N0LFrk
This commit is contained in:
Emilio Cobos Álvarez 2018-07-06 05:19:10 +02:00
Родитель 476d05caeb
Коммит 9b504cb749
11 изменённых файлов: 177 добавлений и 85 удалений

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@ -136,6 +136,7 @@ SERVO_BINDING_FUNC(Servo_StyleSet_NoteStyleSheetsChanged, void,
SERVO_BINDING_FUNC(Servo_StyleSet_GetKeyframesForName, bool,
RawServoStyleSetBorrowed set,
RawGeckoElementBorrowed element,
ComputedStyleBorrowed style,
nsAtom* name,
nsTimingFunctionBorrowed timing_function,
RawGeckoKeyframeListBorrowedMut keyframe_list)

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@ -1976,7 +1976,9 @@ Gecko_AppendPropertyValuePair(nsTArray<PropertyValuePair>* aProperties,
nsCSSPropertyID aProperty)
{
MOZ_ASSERT(aProperties);
return aProperties->AppendElement(PropertyValuePair {aProperty});
MOZ_ASSERT(aProperty == eCSSPropertyExtra_variable ||
!nsCSSProps::PropHasFlags(aProperty, CSSPropFlags::IsLogical));
return aProperties->AppendElement(PropertyValuePair { aProperty });
}
void

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@ -1159,6 +1159,7 @@ ServoStyleSet::AssertTreeIsClean()
bool
ServoStyleSet::GetKeyframesForName(const Element& aElement,
const ComputedStyle& aStyle,
nsAtom* aName,
const nsTimingFunction& aTimingFunction,
nsTArray<Keyframe>& aKeyframes)
@ -1166,6 +1167,7 @@ ServoStyleSet::GetKeyframesForName(const Element& aElement,
MOZ_ASSERT(!StylistNeedsUpdate());
return Servo_StyleSet_GetKeyframesForName(mRawSet.get(),
&aElement,
&aStyle,
aName,
&aTimingFunction,
&aKeyframes);

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@ -336,7 +336,8 @@ public:
inline already_AddRefed<ComputedStyle>
ResolveServoStyle(dom::Element* aElement);
bool GetKeyframesForName(const dom::Element& aElement,
bool GetKeyframesForName(const dom::Element&,
const ComputedStyle&,
nsAtom* aName,
const nsTimingFunction& aTimingFunction,
nsTArray<Keyframe>& aKeyframes);

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@ -360,12 +360,12 @@ public:
const nsTimingFunction& aTimingFunction,
nsTArray<Keyframe>& aKeyframes)
{
ServoStyleSet* styleSet = aPresContext->StyleSet();
MOZ_ASSERT(styleSet);
return styleSet->GetKeyframesForName(aElement,
aName,
aTimingFunction,
aKeyframes);
return aPresContext->StyleSet()->GetKeyframesForName(
aElement,
*mComputedStyle,
aName,
aTimingFunction,
aKeyframes);
}
void SetKeyframes(KeyframeEffect& aEffect, nsTArray<Keyframe>&& aKeyframes)
{
@ -647,13 +647,13 @@ nsAnimationManager::DoUpdateAnimations(
// Build the updated animations list, extracting matching animations from
// the existing collection as we go.
OwningCSSAnimationPtrArray newAnimations;
newAnimations = BuildAnimations(mPresContext,
aTarget,
aStyleDisplay,
aBuilder,
collection,
mMaybeReferencedAnimations);
OwningCSSAnimationPtrArray newAnimations =
BuildAnimations(mPresContext,
aTarget,
aStyleDisplay,
aBuilder,
collection,
mMaybeReferencedAnimations);
if (newAnimations.IsEmpty()) {
if (collection) {

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@ -544,15 +544,18 @@ nsTransitionManager::DoUpdateTransitions(
for (nsCSSPropertyID p = nsCSSPropertyID(0);
p < eCSSProperty_COUNT_no_shorthands;
p = nsCSSPropertyID(p + 1)) {
p = nsCSSProps::Physicalize(p, aNewStyle);
allTransitionProperties.AddProperty(p);
}
} else if (nsCSSProps::IsShorthand(property)) {
CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(
subprop, property, CSSEnabledState::eForAllContent) {
allTransitionProperties.AddProperty(*subprop);
auto p = nsCSSProps::Physicalize(*subprop, aNewStyle);
allTransitionProperties.AddProperty(p);
}
} else {
allTransitionProperties.AddProperty(property);
allTransitionProperties.AddProperty(
nsCSSProps::Physicalize(property, aNewStyle));
}
}
}
@ -656,13 +659,15 @@ nsTransitionManager::ConsiderInitiatingTransition(
nsCSSPropertyIDSet& aPropertiesChecked)
{
// IsShorthand itself will assert if aProperty is not a property.
MOZ_ASSERT(!nsCSSProps::IsShorthand(aProperty),
"property out of range");
MOZ_ASSERT(!nsCSSProps::IsShorthand(aProperty), "property out of range");
NS_ASSERTION(!aElementTransitions ||
aElementTransitions->mElement == aElement, "Element mismatch");
// A later item in transition-property already specified a transition for this
// property, so we ignore this one.
aProperty = nsCSSProps::Physicalize(aProperty, aNewStyle);
// A later item in transition-property already specified a transition for
// this property, so we ignore this one.
//
// See http://lists.w3.org/Archives/Public/www-style/2009Aug/0109.html .
if (aPropertiesChecked.HasProperty(aProperty)) {
return false;

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@ -882,6 +882,7 @@ impl<'le> GeckoElement<'le> {
.expect("AnimationValue not found in ElementTransitions");
let property = end_value.id();
debug_assert!(!property.is_logical());
map.insert(property, end_value.clone_arc());
}
map
@ -896,6 +897,7 @@ impl<'le> GeckoElement<'le> {
existing_transitions: &FnvHashMap<LonghandId, Arc<AnimationValue>>,
) -> bool {
use values::animated::{Animate, Procedure};
debug_assert!(!longhand_id.is_logical());
// If there is an existing transition, update only if the end value
// differs.
@ -1657,6 +1659,8 @@ impl<'le> TElement for GeckoElement<'le> {
let transition_property: TransitionProperty = property.into();
let mut property_check_helper = |property: LonghandId| -> bool {
let property =
property.to_physical(after_change_style.writing_mode);
transitions_to_keep.insert(property);
self.needs_transitions_update_per_property(
property,

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@ -223,12 +223,6 @@ class Longhand(object):
and animation_value_type != "discrete"
self.is_animatable_with_computed_value = animation_value_type == "ComputedValue" \
or animation_value_type == "discrete"
if self.logical:
# Logical properties will be animatable (i.e. the animation type is
# discrete). For now, it is still non-animatable.
self.animatable = False
self.transitionable = False
self.animation_value_type = None
# See compute_damage for the various values this can take
self.servo_restyle_damage = servo_restyle_damage

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@ -131,12 +131,15 @@ impl<'a> DoubleEndedIterator for DeclarationImportanceIterator<'a> {
}
/// Iterator over `PropertyDeclaration` for Importance::Normal.
///
/// TODO(emilio): This should be replaced by `impl Trait`, returning a
/// filter()ed iterator when available instead, and all the boilerplate below
/// should go.
pub struct NormalDeclarationIterator<'a>(DeclarationImportanceIterator<'a>);
impl<'a> NormalDeclarationIterator<'a> {
/// Constructor.
#[inline]
pub fn new(declarations: &'a [PropertyDeclaration], important: &'a SmallBitVec) -> Self {
fn new(declarations: &'a [PropertyDeclaration], important: &'a SmallBitVec) -> Self {
NormalDeclarationIterator(
DeclarationImportanceIterator::new(declarations, important)
)
@ -146,6 +149,7 @@ impl<'a> NormalDeclarationIterator<'a> {
impl<'a> Iterator for NormalDeclarationIterator<'a> {
type Item = &'a PropertyDeclaration;
#[inline]
fn next(&mut self) -> Option<Self::Item> {
loop {
let (decl, importance) = self.0.iter.next()?;
@ -155,11 +159,24 @@ impl<'a> Iterator for NormalDeclarationIterator<'a> {
}
}
#[inline]
fn size_hint(&self) -> (usize, Option<usize>) {
self.0.iter.size_hint()
}
}
impl<'a> DoubleEndedIterator for NormalDeclarationIterator<'a> {
#[inline]
fn next_back(&mut self) -> Option<Self::Item> {
loop {
let (decl, importance) = self.0.iter.next_back()?;
if !importance {
return Some(decl);
}
}
}
}
/// Iterator for AnimationValue to be generated from PropertyDeclarationBlock.
pub struct AnimationValueIterator<'a, 'cx, 'cx_a:'cx> {
iter: NormalDeclarationIterator<'a>,

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@ -5,7 +5,7 @@
<%namespace name="helpers" file="/helpers.mako.rs" />
<%
from data import to_idl_name, SYSTEM_FONT_LONGHANDS
from data import to_idl_name, SYSTEM_FONT_LONGHANDS, to_camel_case
from itertools import groupby
%>
@ -114,7 +114,7 @@ pub fn nscsspropertyid_is_transitionable(property: nsCSSPropertyID) -> bool {
#[cfg_attr(feature = "servo", derive(MallocSizeOf))]
pub enum AnimatedProperty {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animatable and not prop.logical:
<%
value_type = "longhands::{}::computed_value::T".format(prop.ident)
if not prop.is_animatable_with_computed_value:
@ -131,7 +131,7 @@ impl AnimatedProperty {
pub fn name(&self) -> &'static str {
match *self {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animatable and not prop.logical:
AnimatedProperty::${prop.camel_case}(..) => "${prop.name}",
% endif
% endfor
@ -143,7 +143,7 @@ impl AnimatedProperty {
pub fn does_animate(&self) -> bool {
match *self {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animatable and not prop.logical:
AnimatedProperty::${prop.camel_case}(ref from, ref to) => from != to,
% endif
% endfor
@ -154,7 +154,7 @@ impl AnimatedProperty {
pub fn has_the_same_end_value_as(&self, other: &Self) -> bool {
match (self, other) {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animatable and not prop.logical:
(&AnimatedProperty::${prop.camel_case}(_, ref this_end_value),
&AnimatedProperty::${prop.camel_case}(_, ref other_end_value)) => {
this_end_value == other_end_value
@ -173,7 +173,7 @@ impl AnimatedProperty {
{
match *self {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animatable and not prop.logical:
AnimatedProperty::${prop.camel_case}(ref from, ref to) => {
// https://drafts.csswg.org/web-animations/#discrete-animation-type
% if prop.animation_value_type == "discrete":
@ -203,9 +203,12 @@ impl AnimatedProperty {
old_style: &ComputedValues,
new_style: &ComputedValues,
) -> Option<AnimatedProperty> {
// FIXME(emilio): Handle the case where old_style and new_style's
// writing mode differ.
let property = property.to_physical(new_style.writing_mode);
Some(match property {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animatable and not prop.logical:
LonghandId::${prop.camel_case} => {
let old_computed = old_style.clone_${prop.ident}();
let new_computed = new_style.clone_${prop.ident}();
@ -254,11 +257,10 @@ unsafe impl HasSimpleFFI for AnimationValueMap {}
#[repr(u16)]
pub enum AnimationValue {
% for prop in data.longhands:
% if prop.animatable:
/// `${prop.name}`
% if prop.animatable and not prop.logical:
${prop.camel_case}(${prop.animated_type()}),
% else:
/// `${prop.name}` (not animatable)
${prop.camel_case}(Void),
% endif
% endfor
@ -267,8 +269,11 @@ pub enum AnimationValue {
<%
animated = []
unanimated = []
animated_with_logical = []
for prop in data.longhands:
if prop.animatable:
animated_with_logical.append(prop)
if prop.animatable and not prop.logical:
animated.append(prop)
else:
unanimated.append(prop)
@ -370,7 +375,7 @@ impl AnimationValue {
let id = unsafe { *(self as *const _ as *const LonghandId) };
debug_assert_eq!(id, match *self {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animatable and not prop.logical:
AnimationValue::${prop.camel_case}(..) => LonghandId::${prop.camel_case},
% else:
AnimationValue::${prop.camel_case}(void) => void::unreachable(void),
@ -444,17 +449,18 @@ impl AnimationValue {
%>
let animatable = match *decl {
% for (specified_ty, ty, boxed, to_animated, inherit, system), props in groupby(animated, key=keyfunc):
% for (specified_ty, ty, boxed, to_animated, inherit, system), props in groupby(animated_with_logical, key=keyfunc):
${" |\n".join("PropertyDeclaration::{}(ref value)".format(prop.camel_case) for prop in props)} => {
let decl_repr = unsafe {
&*(decl as *const _ as *const PropertyDeclarationVariantRepr<${specified_ty}>)
};
let longhand_id = unsafe {
*(&decl_repr.tag as *const u16 as *const LonghandId)
};
% if inherit:
context.for_non_inherited_property = None;
% else:
context.for_non_inherited_property = unsafe {
Some(*(&decl_repr.tag as *const u16 as *const LonghandId))
};
context.for_non_inherited_property = Some(longhand_id);
% endif
% if system:
if let Some(sf) = value.get_system() {
@ -475,7 +481,7 @@ impl AnimationValue {
ptr::write(
&mut out as *mut _ as *mut AnimationValueVariantRepr<${ty}>,
AnimationValueVariantRepr {
tag: decl_repr.tag,
tag: longhand_id.to_physical(context.builder.writing_mode) as u16,
value,
},
);
@ -492,24 +498,40 @@ impl AnimationValue {
LonghandId::${prop.camel_case} => {
let style_struct = match declaration.keyword {
% if not prop.style_struct.inherited:
CSSWideKeyword::Unset |
CSSWideKeyword::Unset |
% endif
CSSWideKeyword::Initial => {
initial.get_${prop.style_struct.name_lower}()
},
% if prop.style_struct.inherited:
CSSWideKeyword::Unset |
CSSWideKeyword::Unset |
% endif
CSSWideKeyword::Inherit => {
context.builder
.get_parent_${prop.style_struct.name_lower}()
},
};
let computed = style_struct.clone_${prop.ident}();
let computed = style_struct
% if prop.logical:
.clone_${prop.ident}(context.builder.writing_mode);
% else:
.clone_${prop.ident}();
% endif
% if not prop.is_animatable_with_computed_value:
let computed = computed.to_animated_value();
% endif
AnimationValue::${prop.camel_case}(computed)
% if prop.logical:
let wm = context.builder.writing_mode;
<%helpers:logical_setter_helper name="${prop.name}">
<%def name="inner(physical_ident)">
AnimationValue::${to_camel_case(physical_ident)}(computed)
</%def>
</%helpers:logical_setter_helper>
% else:
AnimationValue::${prop.camel_case}(computed)
% endif
},
% endif
% endfor
@ -548,9 +570,10 @@ impl AnimationValue {
property: LonghandId,
style: &ComputedValues,
) -> Option<Self> {
let property = property.to_physical(style.writing_mode);
Some(match property {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animatable and not prop.logical:
LonghandId::${prop.camel_case} => {
let computed = style.clone_${prop.ident}();
AnimationValue::${prop.camel_case}(
@ -656,7 +679,7 @@ impl ToAnimatedZero for AnimationValue {
fn to_animated_zero(&self) -> Result<Self, ()> {
match *self {
% for prop in data.longhands:
% if prop.animatable and prop.animation_value_type != "discrete":
% if prop.animatable and not prop.logical and prop.animation_value_type != "discrete":
AnimationValue::${prop.camel_case}(ref base) => {
Ok(AnimationValue::${prop.camel_case}(base.to_animated_zero()?))
},
@ -2924,43 +2947,67 @@ impl ToAnimatedZero for AnimatedFilter {
}
}
/// A comparator to sort PropertyIds such that longhands are sorted before shorthands,
/// shorthands with fewer components are sorted before shorthands with more components,
/// and otherwise shorthands are sorted by IDL name as defined by [Web Animations][property-order].
/// The category a property falls into for ordering purposes.
///
/// https://drafts.csswg.org/web-animations/#calculating-computed-keyframes
///
#[derive(Clone, Copy, Eq, Ord, PartialEq, PartialOrd)]
enum PropertyCategory {
Custom,
PhysicalLonghand,
LogicalLonghand,
Shorthand,
}
impl PropertyCategory {
fn of(id: &PropertyId) -> Self {
match *id {
PropertyId::Shorthand(..) |
PropertyId::ShorthandAlias(..) => PropertyCategory::Shorthand,
PropertyId::Longhand(id) |
PropertyId::LonghandAlias(id, ..) => {
if id.is_logical() {
PropertyCategory::LogicalLonghand
} else {
PropertyCategory::PhysicalLonghand
}
}
PropertyId::Custom(..) => PropertyCategory::Custom,
}
}
}
/// A comparator to sort PropertyIds such that physical longhands are sorted
/// before logical longhands and shorthands, shorthands with fewer components
/// are sorted before shorthands with more components, and otherwise shorthands
/// are sorted by IDL name as defined by [Web Animations][property-order].
///
/// Using this allows us to prioritize values specified by longhands (or smaller
/// shorthand subsets) when longhands and shorthands are both specified on the one keyframe.
///
/// Example orderings that result from this:
///
/// margin-left, margin
///
/// and:
///
/// border-top-color, border-color, border-top, border
/// shorthand subsets) when longhands and shorthands are both specified on the
/// one keyframe.
///
/// [property-order] https://drafts.csswg.org/web-animations/#calculating-computed-keyframes
pub fn compare_property_priority(a: &PropertyId, b: &PropertyId) -> cmp::Ordering {
match (a.as_shorthand(), b.as_shorthand()) {
// Within shorthands, sort by the number of subproperties, then by IDL name.
(Ok(a), Ok(b)) => {
let subprop_count_a = a.longhands().count();
let subprop_count_b = b.longhands().count();
subprop_count_a
.cmp(&subprop_count_b)
.then_with(|| {
get_idl_name_sort_order(a).cmp(&get_idl_name_sort_order(b))
})
},
let a_category = PropertyCategory::of(a);
let b_category = PropertyCategory::of(b);
// Longhands go before shorthands.
(Ok(_), Err(_)) => cmp::Ordering::Greater,
(Err(_), Ok(_)) => cmp::Ordering::Less,
// Both are longhands or custom properties in which case they don't overlap and should
// sort equally.
_ => cmp::Ordering::Equal,
if a_category != b_category {
return a_category.cmp(&b_category);
}
if a_category == PropertyCategory::Shorthand {
let a = a.as_shorthand().unwrap();
let b = b.as_shorthand().unwrap();
// Within shorthands, sort by the number of subproperties, then by IDL
// name.
let subprop_count_a = a.longhands().count();
let subprop_count_b = b.longhands().count();
return subprop_count_a.cmp(&subprop_count_b).then_with(|| {
get_idl_name_sort_order(a).cmp(&get_idl_name_sort_order(b))
});
}
cmp::Ordering::Equal
}
fn get_idl_name_sort_order(shorthand: ShorthandId) -> u32 {

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@ -4675,6 +4675,7 @@ pub extern "C" fn Servo_GetComputedKeyframeValues(
}
let mut maybe_append_animation_value = |property: LonghandId, value: Option<AnimationValue>| {
debug_assert!(!property.is_logical());
if seen.contains(property) {
return;
}
@ -4881,6 +4882,7 @@ fn fill_in_missing_keyframe_values(
pub unsafe extern "C" fn Servo_StyleSet_GetKeyframesForName(
raw_data: RawServoStyleSetBorrowed,
element: RawGeckoElementBorrowed,
style: ComputedStyleBorrowed,
name: *mut nsAtom,
inherited_timing_function: nsTimingFunctionBorrowed,
keyframes: RawGeckoKeyframeListBorrowedMut,
@ -4906,6 +4908,8 @@ pub unsafe extern "C" fn Servo_StyleSet_GetKeyframesForName(
let mut has_complete_final_keyframe = false;
let mut current_offset = -1.;
let writing_mode = style.writing_mode;
// Iterate over the keyframe rules backwards so we can drop overridden
// properties (since declarations in later rules override those in earlier
// ones).
@ -4937,7 +4941,14 @@ pub unsafe extern "C" fn Servo_StyleSet_GetKeyframesForName(
// to represent that all properties animated by the keyframes
// animation should be set to the underlying computed value for
// that keyframe.
let mut seen = LonghandIdSet::new();
for property in animation.properties_changed.iter() {
let property = property.to_physical(writing_mode);
if seen.contains(property) {
continue;
}
seen.insert(property);
Gecko_AppendPropertyValuePair(
&mut (*keyframe).mPropertyValues,
property.to_nscsspropertyid(),
@ -4956,7 +4967,10 @@ pub unsafe extern "C" fn Servo_StyleSet_GetKeyframesForName(
// Filter out non-animatable properties and properties with
// !important.
for declaration in guard.normal_declaration_iter() {
//
// Also, iterate in reverse to respect the source order in case
// there are logical and physical longhands in the same block.
for declaration in guard.normal_declaration_iter().rev() {
let id = declaration.id();
let id = match id {
@ -4972,7 +4986,7 @@ pub unsafe extern "C" fn Servo_StyleSet_GetKeyframesForName(
continue;
}
id
id.to_physical(writing_mode)
}
PropertyDeclarationId::Custom(..) => {
custom_properties.push(
@ -4996,7 +5010,7 @@ pub unsafe extern "C" fn Servo_StyleSet_GetKeyframesForName(
(*pair).mServoDeclarationBlock.set_arc_leaky(
Arc::new(global_style_data.shared_lock.wrap(
PropertyDeclarationBlock::with_one(
declaration.clone(),
declaration.to_physical(writing_mode),
Importance::Normal,
)
))
@ -5024,10 +5038,15 @@ pub unsafe extern "C" fn Servo_StyleSet_GetKeyframesForName(
}
}
let mut properties_changed = LonghandIdSet::new();
for property in animation.properties_changed.iter() {
properties_changed.insert(property.to_physical(writing_mode));
}
// Append property values that are missing in the initial or the final keyframes.
if !has_complete_initial_keyframe {
fill_in_missing_keyframe_values(
&animation.properties_changed,
&properties_changed,
inherited_timing_function,
&properties_set_at_start,
Offset::Zero,
@ -5036,7 +5055,7 @@ pub unsafe extern "C" fn Servo_StyleSet_GetKeyframesForName(
}
if !has_complete_final_keyframe {
fill_in_missing_keyframe_values(
&animation.properties_changed,
&properties_changed,
inherited_timing_function,
&properties_set_at_end,
Offset::One,