Backed out 2 changesets (bug 878032) because of Windows build bustage

Backed out changeset 3cb61a7d5746 (bug 878032)
Backed out changeset 627c03f469d8 (bug 878032)

Landed on a CLOSED TREE
This commit is contained in:
Ehsan Akhgari 2013-06-19 17:35:21 -04:00
Родитель a5fafca379
Коммит 9b5acabd5a
6 изменённых файлов: 358 добавлений и 363 удалений

Просмотреть файл

@ -89,10 +89,10 @@ struct BaseRect {
Sub Intersect(const Sub& aRect) const
{
Sub result;
result.x = std::max<T>(x, aRect.x);
result.y = std::max<T>(y, aRect.y);
result.width = std::min<T>(XMost(), aRect.XMost()) - result.x;
result.height = std::min<T>(YMost(), aRect.YMost()) - result.y;
result.x = std::max(x, aRect.x);
result.y = std::max(y, aRect.y);
result.width = std::min(XMost(), aRect.XMost()) - result.x;
result.height = std::min(YMost(), aRect.YMost()) - result.y;
if (result.width < 0 || result.height < 0) {
result.SizeTo(0, 0);
}

Просмотреть файл

@ -113,7 +113,7 @@ public:
Float(clipBounds.YMost())),
byRef(rectGeom));
mClippedArea = IntersectGeometry(mClippedArea, rectGeom);
mClippedArea = mDT->Intersect(mClippedArea, rectGeom);
}
}
@ -162,11 +162,6 @@ private:
RefPtr<ID2D1Geometry> mClippedArea;
};
ID2D1Factory *D2DFactory()
{
return DrawTargetD2D::factory();
}
DrawTargetD2D::DrawTargetD2D()
: mCurrentCachedLayer(0)
, mClipsArePushed(false)
@ -1727,6 +1722,40 @@ DrawTargetD2D::FinalizeRTForOperation(CompositionOp aOperator, const Pattern &aP
mDevice->Draw(4, 0);
}
TemporaryRef<ID2D1Geometry>
DrawTargetD2D::ConvertRectToGeometry(const D2D1_RECT_F& aRect)
{
RefPtr<ID2D1RectangleGeometry> rectGeom;
factory()->CreateRectangleGeometry(&aRect, byRef(rectGeom));
return rectGeom.forget();
}
TemporaryRef<ID2D1Geometry>
DrawTargetD2D::GetTransformedGeometry(ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform)
{
RefPtr<ID2D1PathGeometry> tmpGeometry;
factory()->CreatePathGeometry(byRef(tmpGeometry));
RefPtr<ID2D1GeometrySink> currentSink;
tmpGeometry->Open(byRef(currentSink));
aGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
aTransform, currentSink);
currentSink->Close();
return tmpGeometry;
}
TemporaryRef<ID2D1Geometry>
DrawTargetD2D::Intersect(ID2D1Geometry *aGeometryA, ID2D1Geometry *aGeometryB)
{
RefPtr<ID2D1PathGeometry> pathGeom;
factory()->CreatePathGeometry(byRef(pathGeom));
RefPtr<ID2D1GeometrySink> sink;
pathGeom->Open(byRef(sink));
aGeometryA->CombineWithGeometry(aGeometryB, D2D1_COMBINE_MODE_INTERSECT, nullptr, sink);
sink->Close();
return pathGeom;
}
static D2D1_RECT_F
IntersectRect(const D2D1_RECT_F& aRect1, const D2D1_RECT_F& aRect2)
{
@ -2262,7 +2291,7 @@ DrawTargetD2D::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
return nullptr;
}
bitmap = CreatePartialBitmapForSurface(dataSurf, mTransform, mSize, pat->mExtendMode, mat, mRT);
bitmap = CreatePartialBitmapForSurface(dataSurf, mat, pat->mExtendMode);
if (!bitmap) {
return nullptr;
}
@ -2284,6 +2313,80 @@ DrawTargetD2D::CreateBrushForPattern(const Pattern &aPattern, Float aAlpha)
return nullptr;
}
TemporaryRef<ID2D1StrokeStyle>
DrawTargetD2D::CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions)
{
RefPtr<ID2D1StrokeStyle> style;
D2D1_CAP_STYLE capStyle;
D2D1_LINE_JOIN joinStyle;
switch (aStrokeOptions.mLineCap) {
case CAP_BUTT:
capStyle = D2D1_CAP_STYLE_FLAT;
break;
case CAP_ROUND:
capStyle = D2D1_CAP_STYLE_ROUND;
break;
case CAP_SQUARE:
capStyle = D2D1_CAP_STYLE_SQUARE;
break;
}
switch (aStrokeOptions.mLineJoin) {
case JOIN_MITER:
joinStyle = D2D1_LINE_JOIN_MITER;
break;
case JOIN_MITER_OR_BEVEL:
joinStyle = D2D1_LINE_JOIN_MITER_OR_BEVEL;
break;
case JOIN_ROUND:
joinStyle = D2D1_LINE_JOIN_ROUND;
break;
case JOIN_BEVEL:
joinStyle = D2D1_LINE_JOIN_BEVEL;
break;
}
HRESULT hr;
if (aStrokeOptions.mDashPattern) {
typedef vector<Float> FloatVector;
// D2D "helpfully" multiplies the dash pattern by the line width.
// That's not what cairo does, or is what <canvas>'s dash wants.
// So fix the multiplication in advance.
Float lineWidth = aStrokeOptions.mLineWidth;
FloatVector dash(aStrokeOptions.mDashPattern,
aStrokeOptions.mDashPattern + aStrokeOptions.mDashLength);
for (FloatVector::iterator it = dash.begin(); it != dash.end(); ++it) {
*it /= lineWidth;
}
hr = factory()->CreateStrokeStyle(
D2D1::StrokeStyleProperties(capStyle, capStyle,
capStyle, joinStyle,
aStrokeOptions.mMiterLimit,
D2D1_DASH_STYLE_CUSTOM,
aStrokeOptions.mDashOffset),
&dash[0], // data() is not C++98, although it's in recent gcc
// and VC10's STL
dash.size(),
byRef(style));
} else {
hr = factory()->CreateStrokeStyle(
D2D1::StrokeStyleProperties(capStyle, capStyle,
capStyle, joinStyle,
aStrokeOptions.mMiterLimit),
nullptr, 0, byRef(style));
}
if (FAILED(hr)) {
gfxWarning() << "Failed to create Direct2D stroke style.";
}
return style;
}
TemporaryRef<ID3D10Texture2D>
DrawTargetD2D::CreateGradientTexture(const GradientStopsD2D *aStops)
{
@ -2421,6 +2524,131 @@ DrawTargetD2D::CreateTextureForAnalysis(IDWriteGlyphRunAnalysis *aAnalysis, cons
return tex;
}
TemporaryRef<ID2D1Bitmap>
DrawTargetD2D::CreatePartialBitmapForSurface(DataSourceSurface *aSurface, Matrix &aMatrix, ExtendMode aExtendMode)
{
RefPtr<ID2D1Bitmap> bitmap;
// This is where things get complicated. The source surface was
// created for a surface that was too large to fit in a texture.
// We'll need to figure out if we can work with a partial upload
// or downsample in software.
Matrix transform = mTransform;
Matrix invTransform = transform = aMatrix * transform;
if (!invTransform.Invert()) {
// Singular transform, nothing to be drawn.
return nullptr;
}
Rect rect(0, 0, Float(mSize.width), Float(mSize.height));
// Calculate the rectangle of the source mapped to our surface.
rect = invTransform.TransformBounds(rect);
rect.RoundOut();
IntSize size = aSurface->GetSize();
Rect uploadRect(0, 0, Float(size.width), Float(size.height));
// Limit the uploadRect as much as possible without supporting discontiguous uploads
//
// region we will paint from
// uploadRect
// .---------------. .---------------. resulting uploadRect
// | |rect | |
// | .---------. .----. .----. .---------------.
// | | | ----> | | | | ----> | |
// | '---------' '----' '----' '---------------'
// '---------------' '---------------'
//
//
if (uploadRect.Contains(rect)) {
// Extend mode is irrelevant, the displayed rect is completely contained
// by the source bitmap.
uploadRect = rect;
} else if (aExtendMode == EXTEND_CLAMP && uploadRect.Intersects(rect)) {
// Calculate the rectangle on the source bitmap that touches our
// surface, and upload that, for EXTEND_CLAMP we can actually guarantee
// correct behaviour in this case.
uploadRect = uploadRect.Intersect(rect);
// We now proceed to check if we can limit at least one dimension of the
// upload rect safely without looking at extend mode.
} else if (rect.x >= 0 && rect.XMost() < size.width) {
uploadRect.x = rect.x;
uploadRect.width = rect.width;
} else if (rect.y >= 0 && rect.YMost() < size.height) {
uploadRect.y = rect.y;
uploadRect.height = rect.height;
}
int stride = aSurface->Stride();
if (uploadRect.width <= mRT->GetMaximumBitmapSize() &&
uploadRect.height <= mRT->GetMaximumBitmapSize()) {
// A partial upload will suffice.
mRT->CreateBitmap(D2D1::SizeU(uint32_t(uploadRect.width), uint32_t(uploadRect.height)),
aSurface->GetData() + int(uploadRect.x) * 4 + int(uploadRect.y) * stride,
stride,
D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
byRef(bitmap));
aMatrix.Translate(uploadRect.x, uploadRect.y);
return bitmap;
} else {
int Bpp = BytesPerPixel(aSurface->GetFormat());
if (Bpp != 4) {
// This shouldn't actually happen in practice!
MOZ_ASSERT(false);
return nullptr;
}
ImageHalfScaler scaler(aSurface->GetData(), stride, size);
// Calculate the maximum width/height of the image post transform.
Point topRight = transform * Point(Float(size.width), 0);
Point topLeft = transform * Point(0, 0);
Point bottomRight = transform * Point(Float(size.width), Float(size.height));
Point bottomLeft = transform * Point(0, Float(size.height));
IntSize scaleSize;
scaleSize.width = int32_t(max(Distance(topRight, topLeft),
Distance(bottomRight, bottomLeft)));
scaleSize.height = int32_t(max(Distance(topRight, bottomRight),
Distance(topLeft, bottomLeft)));
if (unsigned(scaleSize.width) > mRT->GetMaximumBitmapSize()) {
// Ok, in this case we'd really want a downscale of a part of the bitmap,
// perhaps we can do this later but for simplicity let's do something
// different here and assume it's good enough, this should be rare!
scaleSize.width = 4095;
}
if (unsigned(scaleSize.height) > mRT->GetMaximumBitmapSize()) {
scaleSize.height = 4095;
}
scaler.ScaleForSize(scaleSize);
IntSize newSize = scaler.GetSize();
mRT->CreateBitmap(D2D1::SizeU(newSize.width, newSize.height),
scaler.GetScaledData(), scaler.GetStride(),
D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
byRef(bitmap));
aMatrix.Scale(Float(size.width / newSize.width),
Float(size.height / newSize.height));
return bitmap;
}
}
void
DrawTargetD2D::SetupEffectForRadialGradient(const RadialGradientPattern *aPattern)
{

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@ -134,6 +134,7 @@ public:
static ID2D1Factory *factory();
static void CleanupD2D();
static TemporaryRef<ID2D1StrokeStyle> CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions);
static IDWriteFactory *GetDWriteFactory();
operator std::string() const {
@ -191,6 +192,9 @@ private:
const DrawOptions &aOptions = DrawOptions());
TemporaryRef<ID2D1RenderTarget> CreateRTForTexture(ID3D10Texture2D *aTexture, SurfaceFormat aFormat);
TemporaryRef<ID2D1Geometry> ConvertRectToGeometry(const D2D1_RECT_F& aRect);
TemporaryRef<ID2D1Geometry> GetTransformedGeometry(ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform);
TemporaryRef<ID2D1Geometry> Intersect(ID2D1Geometry *aGeometryA, ID2D1Geometry *aGeometryB);
// This returns the clipped geometry, in addition it returns aClipBounds which
// represents the intersection of all pixel-aligned rectangular clips that
@ -203,6 +207,12 @@ private:
TemporaryRef<ID3D10Texture2D> CreateGradientTexture(const GradientStopsD2D *aStops);
TemporaryRef<ID3D10Texture2D> CreateTextureForAnalysis(IDWriteGlyphRunAnalysis *aAnalysis, const IntRect &aBounds);
// This creates a (partially) uploaded bitmap for a DataSourceSurface. It
// uploads the minimum requirement and possibly downscales. It adjusts the
// input Matrix to compensate.
TemporaryRef<ID2D1Bitmap> CreatePartialBitmapForSurface(DataSourceSurface *aSurface, Matrix &aMatrix,
ExtendMode aExtendMode);
void SetupEffectForRadialGradient(const RadialGradientPattern *aPattern);
void SetupStateForRendering();

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@ -8,21 +8,14 @@
#include "moz-d2d1-1.h"
#include <vector>
#include <dwrite.h>
#include "2D.h"
#include "Logging.h"
#include "Tools.h"
#include "ImageScaling.h"
#include "ScaledFontDWrite.h"
namespace mozilla {
namespace gfx {
ID2D1Factory* D2DFactory();
static inline D2D1_POINT_2F D2DPoint(const Point &aPoint)
{
return D2D1::Point2F(aPoint.x, aPoint.y);
@ -255,244 +248,6 @@ DWriteGlyphRunFromGlyphs(const GlyphBuffer &aGlyphs, ScaledFontDWrite *aFont, Au
run->isSideways = FALSE;
}
static TemporaryRef<ID2D1Geometry>
ConvertRectToGeometry(const D2D1_RECT_F& aRect)
{
RefPtr<ID2D1RectangleGeometry> rectGeom;
D2DFactory()->CreateRectangleGeometry(&aRect, byRef(rectGeom));
return rectGeom.forget();
}
static TemporaryRef<ID2D1Geometry>
GetTransformedGeometry(ID2D1Geometry *aGeometry, const D2D1_MATRIX_3X2_F &aTransform)
{
RefPtr<ID2D1PathGeometry> tmpGeometry;
D2DFactory()->CreatePathGeometry(byRef(tmpGeometry));
RefPtr<ID2D1GeometrySink> currentSink;
tmpGeometry->Open(byRef(currentSink));
aGeometry->Simplify(D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES,
aTransform, currentSink);
currentSink->Close();
return tmpGeometry;
}
static TemporaryRef<ID2D1Geometry>
IntersectGeometry(ID2D1Geometry *aGeometryA, ID2D1Geometry *aGeometryB)
{
RefPtr<ID2D1PathGeometry> pathGeom;
D2DFactory()->CreatePathGeometry(byRef(pathGeom));
RefPtr<ID2D1GeometrySink> sink;
pathGeom->Open(byRef(sink));
aGeometryA->CombineWithGeometry(aGeometryB, D2D1_COMBINE_MODE_INTERSECT, nullptr, sink);
sink->Close();
return pathGeom;
}
static TemporaryRef<ID2D1StrokeStyle>
CreateStrokeStyleForOptions(const StrokeOptions &aStrokeOptions)
{
RefPtr<ID2D1StrokeStyle> style;
D2D1_CAP_STYLE capStyle;
D2D1_LINE_JOIN joinStyle;
switch (aStrokeOptions.mLineCap) {
case CAP_BUTT:
capStyle = D2D1_CAP_STYLE_FLAT;
break;
case CAP_ROUND:
capStyle = D2D1_CAP_STYLE_ROUND;
break;
case CAP_SQUARE:
capStyle = D2D1_CAP_STYLE_SQUARE;
break;
}
switch (aStrokeOptions.mLineJoin) {
case JOIN_MITER:
joinStyle = D2D1_LINE_JOIN_MITER;
break;
case JOIN_MITER_OR_BEVEL:
joinStyle = D2D1_LINE_JOIN_MITER_OR_BEVEL;
break;
case JOIN_ROUND:
joinStyle = D2D1_LINE_JOIN_ROUND;
break;
case JOIN_BEVEL:
joinStyle = D2D1_LINE_JOIN_BEVEL;
break;
}
HRESULT hr;
if (aStrokeOptions.mDashPattern) {
typedef std::vector<Float> FloatVector;
// D2D "helpfully" multiplies the dash pattern by the line width.
// That's not what cairo does, or is what <canvas>'s dash wants.
// So fix the multiplication in advance.
Float lineWidth = aStrokeOptions.mLineWidth;
FloatVector dash(aStrokeOptions.mDashPattern,
aStrokeOptions.mDashPattern + aStrokeOptions.mDashLength);
for (FloatVector::iterator it = dash.begin(); it != dash.end(); ++it) {
*it /= lineWidth;
}
hr = D2DFactory()->CreateStrokeStyle(
D2D1::StrokeStyleProperties(capStyle, capStyle,
capStyle, joinStyle,
aStrokeOptions.mMiterLimit,
D2D1_DASH_STYLE_CUSTOM,
aStrokeOptions.mDashOffset),
&dash[0], // data() is not C++98, although it's in recent gcc
// and VC10's STL
dash.size(),
byRef(style));
} else {
hr = D2DFactory()->CreateStrokeStyle(
D2D1::StrokeStyleProperties(capStyle, capStyle,
capStyle, joinStyle,
aStrokeOptions.mMiterLimit),
nullptr, 0, byRef(style));
}
if (FAILED(hr)) {
gfxWarning() << "Failed to create Direct2D stroke style.";
}
return style;
}
// This creates a (partially) uploaded bitmap for a DataSourceSurface. It
// uploads the minimum requirement and possibly downscales. It adjusts the
// input Matrix to compensate.
static TemporaryRef<ID2D1Bitmap>
CreatePartialBitmapForSurface(DataSourceSurface *aSurface, const Matrix &aDestinationTransform,
const IntSize &aDestinationSize, ExtendMode aExtendMode,
Matrix &aSourceTransform, ID2D1RenderTarget *aRT)
{
RefPtr<ID2D1Bitmap> bitmap;
// This is where things get complicated. The source surface was
// created for a surface that was too large to fit in a texture.
// We'll need to figure out if we can work with a partial upload
// or downsample in software.
Matrix transform = aDestinationTransform;
Matrix invTransform = transform = aSourceTransform * transform;
if (!invTransform.Invert()) {
// Singular transform, nothing to be drawn.
return nullptr;
}
Rect rect(0, 0, Float(aDestinationSize.width), Float(aDestinationSize.height));
// Calculate the rectangle of the source mapped to our surface.
rect = invTransform.TransformBounds(rect);
rect.RoundOut();
IntSize size = aSurface->GetSize();
Rect uploadRect(0, 0, Float(size.width), Float(size.height));
// Limit the uploadRect as much as possible without supporting discontiguous uploads
//
// region we will paint from
// uploadRect
// .---------------. .---------------. resulting uploadRect
// | |rect | |
// | .---------. .----. .----. .---------------.
// | | | ----> | | | | ----> | |
// | '---------' '----' '----' '---------------'
// '---------------' '---------------'
//
//
if (uploadRect.Contains(rect)) {
// Extend mode is irrelevant, the displayed rect is completely contained
// by the source bitmap.
uploadRect = rect;
} else if (aExtendMode == EXTEND_CLAMP && uploadRect.Intersects(rect)) {
// Calculate the rectangle on the source bitmap that touches our
// surface, and upload that, for EXTEND_CLAMP we can actually guarantee
// correct behaviour in this case.
uploadRect = uploadRect.Intersect(rect);
// We now proceed to check if we can limit at least one dimension of the
// upload rect safely without looking at extend mode.
} else if (rect.x >= 0 && rect.XMost() < size.width) {
uploadRect.x = rect.x;
uploadRect.width = rect.width;
} else if (rect.y >= 0 && rect.YMost() < size.height) {
uploadRect.y = rect.y;
uploadRect.height = rect.height;
}
int stride = aSurface->Stride();
if (uploadRect.width <= aRT->GetMaximumBitmapSize() &&
uploadRect.height <= aRT->GetMaximumBitmapSize()) {
// A partial upload will suffice.
aRT->CreateBitmap(D2D1::SizeU(uint32_t(uploadRect.width), uint32_t(uploadRect.height)),
aSurface->GetData() + int(uploadRect.x) * 4 + int(uploadRect.y) * stride,
stride,
D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
byRef(bitmap));
aSourceTransform.Translate(uploadRect.x, uploadRect.y);
return bitmap;
} else {
int Bpp = BytesPerPixel(aSurface->GetFormat());
if (Bpp != 4) {
// This shouldn't actually happen in practice!
MOZ_ASSERT(false);
return nullptr;
}
ImageHalfScaler scaler(aSurface->GetData(), stride, size);
// Calculate the maximum width/height of the image post transform.
Point topRight = transform * Point(Float(size.width), 0);
Point topLeft = transform * Point(0, 0);
Point bottomRight = transform * Point(Float(size.width), Float(size.height));
Point bottomLeft = transform * Point(0, Float(size.height));
IntSize scaleSize;
scaleSize.width = int32_t(max(Distance(topRight, topLeft),
Distance(bottomRight, bottomLeft)));
scaleSize.height = int32_t(max(Distance(topRight, bottomRight),
Distance(topLeft, bottomLeft)));
if (unsigned(scaleSize.width) > aRT->GetMaximumBitmapSize()) {
// Ok, in this case we'd really want a downscale of a part of the bitmap,
// perhaps we can do this later but for simplicity let's do something
// different here and assume it's good enough, this should be rare!
scaleSize.width = 4095;
}
if (unsigned(scaleSize.height) > aRT->GetMaximumBitmapSize()) {
scaleSize.height = 4095;
}
scaler.ScaleForSize(scaleSize);
IntSize newSize = scaler.GetSize();
aRT->CreateBitmap(D2D1::SizeU(newSize.width, newSize.height),
scaler.GetScaledData(), scaler.GetStride(),
D2D1::BitmapProperties(D2DPixelFormat(aSurface->GetFormat())),
byRef(bitmap));
aSourceTransform.Scale(Float(size.width / newSize.width),
Float(size.height / newSize.height));
return bitmap;
}
}
}
}

Просмотреть файл

@ -314,7 +314,8 @@ PathD2D::StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
{
BOOL result;
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
RefPtr<ID2D1StrokeStyle> strokeStyle =
DrawTargetD2D::CreateStrokeStyleForOptions(aStrokeOptions);
HRESULT hr = mGeometry->StrokeContainsPoint(D2DPoint(aPoint),
aStrokeOptions.mLineWidth,
strokeStyle,
@ -350,7 +351,8 @@ PathD2D::GetStrokedBounds(const StrokeOptions &aStrokeOptions,
{
D2D1_RECT_F bounds;
RefPtr<ID2D1StrokeStyle> strokeStyle = CreateStrokeStyleForOptions(aStrokeOptions);
RefPtr<ID2D1StrokeStyle> strokeStyle =
DrawTargetD2D::CreateStrokeStyleForOptions(aStrokeOptions);
HRESULT hr =
mGeometry->GetWidenedBounds(aStrokeOptions.mLineWidth, strokeStyle,
D2DMatrix(aTransform), &bounds);

Просмотреть файл

@ -2,108 +2,108 @@
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "TestDrawTargetBase.h"
#include <sstream>
using namespace mozilla;
using namespace mozilla::gfx;
using namespace std;
TestDrawTargetBase::TestDrawTargetBase()
{
REGISTER_TEST(TestDrawTargetBase, Initialized);
REGISTER_TEST(TestDrawTargetBase, FillCompletely);
REGISTER_TEST(TestDrawTargetBase, FillRect);
}
void
TestDrawTargetBase::Initialized()
{
VERIFY(mDT);
}
void
TestDrawTargetBase::FillCompletely()
{
mDT->FillRect(Rect(0, 0, DT_WIDTH, DT_HEIGHT), ColorPattern(Color(0, 0.5f, 0, 1.0f)));
RefreshSnapshot();
VerifyAllPixels(Color(0, 0.5f, 0, 1.0f));
}
void
TestDrawTargetBase::FillRect()
{
mDT->FillRect(Rect(0, 0, DT_WIDTH, DT_HEIGHT), ColorPattern(Color(0, 0.5f, 0, 1.0f)));
mDT->FillRect(Rect(50, 50, 50, 50), ColorPattern(Color(0.5f, 0, 0, 1.0f)));
RefreshSnapshot();
VerifyPixel(IntPoint(49, 49), Color(0, 0.5f, 0, 1.0f));
VerifyPixel(IntPoint(50, 50), Color(0.5f, 0, 0, 1.0f));
VerifyPixel(IntPoint(99, 99), Color(0.5f, 0, 0, 1.0f));
VerifyPixel(IntPoint(100, 100), Color(0, 0.5f, 0, 1.0f));
}
void
TestDrawTargetBase::RefreshSnapshot()
{
RefPtr<SourceSurface> snapshot = mDT->Snapshot();
mDataSnapshot = snapshot->GetDataSurface();
}
void
TestDrawTargetBase::VerifyAllPixels(const Color &aColor)
{
uint32_t *colVal = (uint32_t*)mDataSnapshot->GetData();
uint32_t expected = RGBAPixelFromColor(aColor);
for (int y = 0; y < DT_HEIGHT; y++) {
for (int x = 0; x < DT_WIDTH; x++) {
if (colVal[y * (mDataSnapshot->Stride() / 4) + x] != expected) {
LogMessage("VerifyAllPixels Failed\n");
mTestFailed = true;
return;
}
}
}
}
void
TestDrawTargetBase::VerifyPixel(const IntPoint &aPoint, mozilla::gfx::Color &aColor)
{
uint32_t *colVal = (uint32_t*)mDataSnapshot->GetData();
uint32_t expected = RGBAPixelFromColor(aColor);
uint32_t rawActual = colVal[aPoint.y * (mDataSnapshot->Stride() / 4) + aPoint.x];
if (rawActual != expected) {
stringstream message;
uint32_t actb = rawActual & 0xFF;
uint32_t actg = (rawActual & 0xFF00) >> 8;
uint32_t actr = (rawActual & 0xFF0000) >> 16;
uint32_t acta = (rawActual & 0xFF000000) >> 24;
uint32_t expb = expected & 0xFF;
uint32_t expg = (expected & 0xFF00) >> 8;
uint32_t expr = (expected & 0xFF0000) >> 16;
uint32_t expa = (expected & 0xFF000000) >> 24;
message << "Verify Pixel (" << aPoint.x << "x" << aPoint.y << ") Failed."
" Expected (" << expr << "," << expg << "," << expb << "," << expa << ") "
" Got (" << actr << "," << actg << "," << actb << "," << acta << ")\n";
LogMessage(message.str());
mTestFailed = true;
return;
}
}
uint32_t
TestDrawTargetBase::RGBAPixelFromColor(const Color &aColor)
{
return uint8_t((aColor.b * 255) + 0.5f) | uint8_t((aColor.g * 255) + 0.5f) << 8 |
uint8_t((aColor.r * 255) + 0.5f) << 16 | uint8_t((aColor.a * 255) + 0.5f) << 24;
}
#include "TestDrawTargetBase.h"
#include <sstream>
using namespace mozilla;
using namespace mozilla::gfx;
using namespace std;
TestDrawTargetBase::TestDrawTargetBase()
{
REGISTER_TEST(TestDrawTargetBase, Initialized);
REGISTER_TEST(TestDrawTargetBase, FillCompletely);
REGISTER_TEST(TestDrawTargetBase, FillRect);
}
void
TestDrawTargetBase::Initialized()
{
VERIFY(mDT);
}
void
TestDrawTargetBase::FillCompletely()
{
mDT->FillRect(Rect(0, 0, DT_WIDTH, DT_HEIGHT), ColorPattern(Color(0, 0.5f, 0, 1.0f)));
RefreshSnapshot();
VerifyAllPixels(Color(0, 0.5f, 0, 1.0f));
}
void
TestDrawTargetBase::FillRect()
{
mDT->FillRect(Rect(0, 0, DT_WIDTH, DT_HEIGHT), ColorPattern(Color(0, 0.5f, 0, 1.0f)));
mDT->FillRect(Rect(50, 50, 50, 50), ColorPattern(Color(0.5f, 0, 0, 1.0f)));
RefreshSnapshot();
VerifyPixel(IntPoint(49, 49), Color(0, 0.5f, 0, 1.0f));
VerifyPixel(IntPoint(50, 50), Color(0.5f, 0, 0, 1.0f));
VerifyPixel(IntPoint(99, 99), Color(0.5f, 0, 0, 1.0f));
VerifyPixel(IntPoint(100, 100), Color(0, 0.5f, 0, 1.0f));
}
void
TestDrawTargetBase::RefreshSnapshot()
{
RefPtr<SourceSurface> snapshot = mDT->Snapshot();
mDataSnapshot = snapshot->GetDataSurface();
}
void
TestDrawTargetBase::VerifyAllPixels(const Color &aColor)
{
uint32_t *colVal = (uint32_t*)mDataSnapshot->GetData();
uint32_t expected = RGBAPixelFromColor(aColor);
for (int y = 0; y < DT_HEIGHT; y++) {
for (int x = 0; x < DT_WIDTH; x++) {
if (colVal[y * (mDataSnapshot->Stride() / 4) + x] != expected) {
LogMessage("VerifyAllPixels Failed\n");
mTestFailed = true;
return;
}
}
}
}
void
TestDrawTargetBase::VerifyPixel(const IntPoint &aPoint, mozilla::gfx::Color &aColor)
{
uint32_t *colVal = (uint32_t*)mDataSnapshot->GetData();
uint32_t expected = RGBAPixelFromColor(aColor);
uint32_t rawActual = colVal[aPoint.y * (mDataSnapshot->Stride() / 4) + aPoint.x];
if (rawActual != expected) {
stringstream message;
uint32_t actb = rawActual & 0xFF;
uint32_t actg = (rawActual & 0xFF00) >> 8;
uint32_t actr = (rawActual & 0xFF0000) >> 16;
uint32_t acta = (rawActual & 0xFF000000) >> 24;
uint32_t expb = expected & 0xFF;
uint32_t expg = (expected & 0xFF00) >> 8;
uint32_t expr = (expected & 0xFF0000) >> 16;
uint32_t expa = (expected & 0xFF000000) >> 24;
message << "Verify Pixel (" << aPoint.x << "x" << aPoint.y << ") Failed."
" Expected (" << expr << "," << expg << "," << expb << "," << expa << ") "
" Got (" << actr << "," << actg << "," << actb << "," << acta << ")\n";
LogMessage(message.str());
mTestFailed = true;
return;
}
}
uint32_t
TestDrawTargetBase::RGBAPixelFromColor(const Color &aColor)
{
return uint8_t((aColor.b * 255) + 0.5f) | uint8_t((aColor.g * 255) + 0.5f) << 8 |
uint8_t((aColor.r * 255) + 0.5f) << 16 | uint8_t((aColor.a * 255) + 0.5f) << 24;
}