Bug 1178662 part 2 - Rename *NoUpdate function in Animation. r=birtles

MozReview-Commit-ID: 6P8pze62IYq

--HG--
extra : rebase_source : 16c1e3cf0fcbf93a46b05ea83ad7af40bdcf5741
This commit is contained in:
Mantaroh Yoshinaga 2016-05-31 09:42:37 +09:00
Родитель 330fa8cab9
Коммит 9bd12e4b64
4 изменённых файлов: 15 добавлений и 15 удалений

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@ -358,7 +358,7 @@ Animation::GetFinished(ErrorResult& aRv)
void
Animation::Cancel()
{
DoCancel();
CancelNoUpdate();
PostUpdate();
}
@ -421,14 +421,14 @@ Animation::Finish(ErrorResult& aRv)
void
Animation::Play(ErrorResult& aRv, LimitBehavior aLimitBehavior)
{
DoPlay(aRv, aLimitBehavior);
PlayNoUpdate(aRv, aLimitBehavior);
PostUpdate();
}
void
Animation::Pause(ErrorResult& aRv)
{
DoPause(aRv);
PauseNoUpdate(aRv);
PostUpdate();
}
@ -662,7 +662,7 @@ Animation::SilentlySetPlaybackRate(double aPlaybackRate)
// https://w3c.github.io/web-animations/#cancel-an-animation
void
Animation::DoCancel()
Animation::CancelNoUpdate()
{
if (mPendingState != PendingState::NotPending) {
CancelPendingTasks();
@ -845,7 +845,7 @@ Animation::NotifyEffectTimingUpdated()
// https://w3c.github.io/web-animations/#play-an-animation
void
Animation::DoPlay(ErrorResult& aRv, LimitBehavior aLimitBehavior)
Animation::PlayNoUpdate(ErrorResult& aRv, LimitBehavior aLimitBehavior)
{
AutoMutationBatchForAnimation mb(*this);
@ -925,7 +925,7 @@ Animation::DoPlay(ErrorResult& aRv, LimitBehavior aLimitBehavior)
// https://w3c.github.io/web-animations/#pause-an-animation
void
Animation::DoPause(ErrorResult& aRv)
Animation::PauseNoUpdate(ErrorResult& aRv)
{
if (IsPausedOrPausing()) {
return;
@ -1168,8 +1168,8 @@ Animation::IsPossiblyOrphanedPendingAnimation() const
// when we have been painted.
// * When we started playing we couldn't find a PendingAnimationTracker to
// register with (perhaps the effect had no document) so we simply
// set mPendingState in DoPlay and relied on this method to catch us on the
// next tick.
// set mPendingState in PlayNoUpdate and relied on this method to catch us
// on the next tick.
// If we're not pending we're ok.
if (mPendingState == PendingState::NotPending) {

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@ -144,7 +144,7 @@ public:
// Wrapper functions for Animation DOM methods when called from style.
virtual void CancelFromStyle() { DoCancel(); }
virtual void CancelFromStyle() { CancelNoUpdate(); }
virtual void Tick();
bool NeedsTicks() const
@ -319,9 +319,9 @@ public:
protected:
void SilentlySetCurrentTime(const TimeDuration& aNewCurrentTime);
void SilentlySetPlaybackRate(double aPlaybackRate);
void DoCancel();
void DoPlay(ErrorResult& aRv, LimitBehavior aLimitBehavior);
void DoPause(ErrorResult& aRv);
void CancelNoUpdate();
void PlayNoUpdate(ErrorResult& aRv, LimitBehavior aLimitBehavior);
void PauseNoUpdate(ErrorResult& aRv);
void ResumeAt(const TimeDuration& aReadyTime);
void PauseAt(const TimeDuration& aReadyTime);
void FinishPendingAt(const TimeDuration& aReadyTime)

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@ -94,7 +94,7 @@ CSSAnimation::PlayFromStyle()
mIsStylePaused = false;
if (!mPauseShouldStick) {
ErrorResult rv;
DoPlay(rv, Animation::LimitBehavior::Continue);
PlayNoUpdate(rv, Animation::LimitBehavior::Continue);
// play() should not throw when LimitBehavior is Continue
MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing animation");
}
@ -110,7 +110,7 @@ CSSAnimation::PauseFromStyle()
mIsStylePaused = true;
ErrorResult rv;
DoPause(rv);
PauseNoUpdate(rv);
// pause() should only throw when *all* of the following conditions are true:
// - we are in the idle state, and
// - we have a negative playback rate, and

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@ -141,7 +141,7 @@ public:
void PlayFromStyle()
{
ErrorResult rv;
DoPlay(rv, Animation::LimitBehavior::Continue);
PlayNoUpdate(rv, Animation::LimitBehavior::Continue);
// play() should not throw when LimitBehavior is Continue
MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing transition");
}