Bug 1245748 - Move keyframe handling code to a separate KeyframeUtils class; r=heycam

MozReview-Commit-ID: 2r27vCLcOhs

--HG--
extra : rebase_source : 6ba24ece944543e250728cf2b18370c277e746d0
This commit is contained in:
Brian Birtles 2016-03-22 16:20:37 +09:00
Родитель fa75146d8b
Коммит 9ccb67c08b
5 изменённых файлов: 1061 добавлений и 909 удалений

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@ -7,21 +7,18 @@
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/dom/AnimatableBinding.h"
#include "mozilla/dom/BaseKeyframeTypesBinding.h"
#include "mozilla/dom/KeyframeEffectBinding.h"
#include "mozilla/AnimationUtils.h"
#include "mozilla/EffectCompositor.h"
#include "mozilla/FloatingPoint.h"
#include "mozilla/LookAndFeel.h" // For LookAndFeel::GetInt
#include "mozilla/KeyframeUtils.h"
#include "mozilla/StyleAnimationValue.h"
#include "Layers.h" // For Layer
#include "nsCSSParser.h"
#include "nsCSSPropertySet.h"
#include "nsCSSProps.h" // For nsCSSProps::PropHasFlags
#include "nsCSSPseudoElements.h"
#include "nsCSSValue.h"
#include "nsCSSPseudoElements.h" // For CSSPseudoElementType
#include "nsDOMMutationObserver.h" // For nsAutoAnimationMutationBatch
#include "nsStyleUtil.h"
#include <algorithm> // For std::max
namespace mozilla {
@ -709,8 +706,9 @@ KeyframeEffectReadOnly::ConstructKeyframeEffect(
}
InfallibleTArray<AnimationProperty> animationProperties;
BuildAnimationPropertyList(aGlobal.Context(), targetElement, pseudoType,
aFrames, animationProperties, aRv);
KeyframeUtils::BuildAnimationPropertyList(aGlobal.Context(), targetElement,
pseudoType, aFrames,
animationProperties, aRv);
if (aRv.Failed()) {
return nullptr;
@ -868,900 +866,6 @@ struct OrderedKeyframeValueEntry : KeyframeValue
};
};
/**
* Data for a segment in a keyframe animation of a given property
* whose value is a StyleAnimationValue.
*
* KeyframeValueEntry is used in BuildAnimationPropertyListFromKeyframeSequence
* to gather data for each individual segment described by an author-supplied
* an IDL sequence<Keyframe> value so that they can be parsed into mProperties.
*/
struct KeyframeValueEntry : KeyframeValue
{
float mOffset;
Maybe<ComputedTimingFunction> mTimingFunction;
struct PropertyOffsetComparator
{
static bool Equals(const KeyframeValueEntry& aLhs,
const KeyframeValueEntry& aRhs)
{
return aLhs.mProperty == aRhs.mProperty &&
aLhs.mOffset == aRhs.mOffset;
}
static bool LessThan(const KeyframeValueEntry& aLhs,
const KeyframeValueEntry& aRhs)
{
// First, sort by property IDL name.
int32_t order = nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) -
nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty);
if (order != 0) {
return order < 0;
}
// Then, by offset.
return aLhs.mOffset < aRhs.mOffset;
}
};
};
/**
* A property-values pair obtained from the open-ended properties
* discovered on a regular keyframe or property-indexed keyframe object.
*
* Single values (as required by a regular keyframe, and as also supported
* on property-indexed keyframes) are stored as the only element in
* mValues.
*/
struct PropertyValuesPair
{
nsCSSProperty mProperty;
nsTArray<nsString> mValues;
class PropertyPriorityComparator
{
public:
PropertyPriorityComparator()
: mSubpropertyCountInitialized(false) {}
bool Equals(const PropertyValuesPair& aLhs,
const PropertyValuesPair& aRhs) const
{
return aLhs.mProperty == aRhs.mProperty;
}
bool LessThan(const PropertyValuesPair& aLhs,
const PropertyValuesPair& aRhs) const
{
bool isShorthandLhs = nsCSSProps::IsShorthand(aLhs.mProperty);
bool isShorthandRhs = nsCSSProps::IsShorthand(aRhs.mProperty);
if (isShorthandLhs) {
if (isShorthandRhs) {
// First, sort shorthands by the number of longhands they have.
uint32_t subpropCountLhs = SubpropertyCount(aLhs.mProperty);
uint32_t subpropCountRhs = SubpropertyCount(aRhs.mProperty);
if (subpropCountLhs != subpropCountRhs) {
return subpropCountLhs < subpropCountRhs;
}
// Otherwise, sort by IDL name below.
} else {
// Put longhands before shorthands.
return false;
}
} else {
if (isShorthandRhs) {
// Put longhands before shorthands.
return true;
}
}
// For two longhand properties, or two shorthand with the same number
// of longhand components, sort by IDL name.
return nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) <
nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty);
}
uint32_t SubpropertyCount(nsCSSProperty aProperty) const
{
if (!mSubpropertyCountInitialized) {
PodZero(&mSubpropertyCount);
mSubpropertyCountInitialized = true;
}
if (mSubpropertyCount[aProperty] == 0) {
uint32_t count = 0;
CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(
p, aProperty, nsCSSProps::eEnabledForAllContent) {
++count;
}
mSubpropertyCount[aProperty] = count;
}
return mSubpropertyCount[aProperty];
}
private:
// Cache of shorthand subproperty counts.
mutable RangedArray<
uint32_t,
eCSSProperty_COUNT_no_shorthands,
eCSSProperty_COUNT - eCSSProperty_COUNT_no_shorthands> mSubpropertyCount;
mutable bool mSubpropertyCountInitialized;
};
};
/**
* The result of parsing a JS object as a BaseKeyframe dictionary
* and getting its property-value pairs from its open-ended
* properties.
*/
struct OffsetIndexedKeyframe
{
binding_detail::FastBaseKeyframe mKeyframeDict;
nsTArray<PropertyValuesPair> mPropertyValuePairs;
};
/**
* An additional property (for a property-values pair) found on a
* BaseKeyframe or BasePropertyIndexedKeyframe object.
*/
struct AdditionalProperty
{
nsCSSProperty mProperty;
size_t mJsidIndex; // Index into |ids| in GetPropertyValuesPairs.
struct PropertyComparator
{
bool Equals(const AdditionalProperty& aLhs,
const AdditionalProperty& aRhs) const
{
return aLhs.mProperty == aRhs.mProperty;
}
bool LessThan(const AdditionalProperty& aLhs,
const AdditionalProperty& aRhs) const
{
return nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) <
nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty);
}
};
};
/**
* Converts aValue to DOMString and appends it to aValues.
*/
static bool
AppendValueAsString(JSContext* aCx,
nsTArray<nsString>& aValues,
JS::Handle<JS::Value> aValue)
{
return ConvertJSValueToString(aCx, aValue, eStringify, eStringify,
*aValues.AppendElement());
}
// For the aAllowList parameter of AppendStringOrStringSequence and
// GetPropertyValuesPairs.
enum class ListAllowance { eDisallow, eAllow };
/**
* Converts aValue to DOMString, if aAllowLists is eDisallow, or
* to (DOMString or sequence<DOMString>) if aAllowLists is aAllow.
* The resulting strings are appended to aValues.
*/
static bool
AppendStringOrStringSequenceToArray(JSContext* aCx,
JS::Handle<JS::Value> aValue,
ListAllowance aAllowLists,
nsTArray<nsString>& aValues)
{
if (aAllowLists == ListAllowance::eAllow && aValue.isObject()) {
// The value is an object, and we want to allow lists; convert
// aValue to (DOMString or sequence<DOMString>).
JS::ForOfIterator iter(aCx);
if (!iter.init(aValue, JS::ForOfIterator::AllowNonIterable)) {
return false;
}
if (iter.valueIsIterable()) {
// If the object is iterable, convert it to sequence<DOMString>.
JS::Rooted<JS::Value> element(aCx);
for (;;) {
bool done;
if (!iter.next(&element, &done)) {
return false;
}
if (done) {
break;
}
if (!AppendValueAsString(aCx, aValues, element)) {
return false;
}
}
return true;
}
}
// Either the object is not iterable, or aAllowLists doesn't want
// a list; convert it to DOMString.
if (!AppendValueAsString(aCx, aValues, aValue)) {
return false;
}
return true;
}
/**
* Reads the property-values pairs from the specified JS object.
*
* @param aObject The JS object to look at.
* @param aAllowLists If eAllow, values will be converted to
* (DOMString or sequence<DOMString); if eDisallow, values
* will be converted to DOMString.
* @param aResult The array into which the enumerated property-values
* pairs will be stored.
* @return false on failure or JS exception thrown while interacting
* with aObject; true otherwise.
*/
static bool
GetPropertyValuesPairs(JSContext* aCx,
JS::Handle<JSObject*> aObject,
ListAllowance aAllowLists,
nsTArray<PropertyValuesPair>& aResult)
{
nsTArray<AdditionalProperty> properties;
// Iterate over all the properties on aObject and append an
// entry to properties for them.
//
// We don't compare the jsids that we encounter with those for
// the explicit dictionary members, since we know that none
// of the CSS property IDL names clash with them.
JS::Rooted<JS::IdVector> ids(aCx, JS::IdVector(aCx));
if (!JS_Enumerate(aCx, aObject, &ids)) {
return false;
}
for (size_t i = 0, n = ids.length(); i < n; i++) {
nsAutoJSString propName;
if (!propName.init(aCx, ids[i])) {
return false;
}
nsCSSProperty property =
nsCSSProps::LookupPropertyByIDLName(propName,
nsCSSProps::eEnabledForAllContent);
if (property != eCSSProperty_UNKNOWN &&
(nsCSSProps::IsShorthand(property) ||
nsCSSProps::kAnimTypeTable[property] != eStyleAnimType_None)) {
// Only need to check for longhands being animatable, as the
// StyleAnimationValue::ComputeValues calls later on will check for
// a shorthand's components being animatable.
AdditionalProperty* p = properties.AppendElement();
p->mProperty = property;
p->mJsidIndex = i;
}
}
// Sort the entries by IDL name and then get each value and
// convert it either to a DOMString or to a
// (DOMString or sequence<DOMString>), depending on aAllowLists,
// and build up aResult.
properties.Sort(AdditionalProperty::PropertyComparator());
for (AdditionalProperty& p : properties) {
JS::Rooted<JS::Value> value(aCx);
if (!JS_GetPropertyById(aCx, aObject, ids[p.mJsidIndex], &value)) {
return false;
}
PropertyValuesPair* pair = aResult.AppendElement();
pair->mProperty = p.mProperty;
if (!AppendStringOrStringSequenceToArray(aCx, value, aAllowLists,
pair->mValues)) {
return false;
}
}
return true;
}
/**
* Converts a JS object wrapped by the given JS::ForIfIterator to an
* IDL sequence<Keyframe> and stores the resulting OffsetIndexedKeyframe
* objects in aResult.
*/
static bool
ConvertKeyframeSequence(JSContext* aCx,
JS::ForOfIterator& aIterator,
nsTArray<OffsetIndexedKeyframe>& aResult)
{
JS::Rooted<JS::Value> value(aCx);
for (;;) {
bool done;
if (!aIterator.next(&value, &done)) {
return false;
}
if (done) {
break;
}
// Each value found when iterating the object must be an object
// or null/undefined (which gets treated as a default {} dictionary
// value).
if (!value.isObject() && !value.isNullOrUndefined()) {
ThrowErrorMessage(aCx, MSG_NOT_OBJECT,
"Element of sequence<Keyframes> argument");
return false;
}
// Convert the JS value into a BaseKeyframe dictionary value.
OffsetIndexedKeyframe* keyframe = aResult.AppendElement();
if (!keyframe->mKeyframeDict.Init(
aCx, value, "Element of sequence<Keyframes> argument")) {
return false;
}
// Look for additional property-values pairs on the object.
if (value.isObject()) {
JS::Rooted<JSObject*> object(aCx, &value.toObject());
if (!GetPropertyValuesPairs(aCx, object,
ListAllowance::eDisallow,
keyframe->mPropertyValuePairs)) {
return false;
}
}
}
return true;
}
/**
* Checks that the given keyframes are loosely ordered (each keyframe's
* offset that is not null is greater than or equal to the previous
* non-null offset) and that all values are within the range [0.0, 1.0].
*
* @return true if the keyframes' offsets are correctly ordered and
* within range; false otherwise.
*/
static bool
HasValidOffsets(const nsTArray<OffsetIndexedKeyframe>& aKeyframes)
{
double offset = 0.0;
for (const OffsetIndexedKeyframe& keyframe : aKeyframes) {
if (!keyframe.mKeyframeDict.mOffset.IsNull()) {
double thisOffset = keyframe.mKeyframeDict.mOffset.Value();
if (thisOffset < offset || thisOffset > 1.0f) {
return false;
}
offset = thisOffset;
}
}
return true;
}
/**
* Fills in any null offsets for the given keyframes by applying the
* "distribute" spacing algorithm.
*
* http://w3c.github.io/web-animations/#distribute-keyframe-spacing-mode
*/
static void
ApplyDistributeSpacing(nsTArray<OffsetIndexedKeyframe>& aKeyframes)
{
// If the first or last keyframes have an unspecified offset,
// fill them in with 0% and 100%. If there is only a single keyframe,
// then it gets 100%.
if (aKeyframes.LastElement().mKeyframeDict.mOffset.IsNull()) {
aKeyframes.LastElement().mKeyframeDict.mOffset.SetValue(1.0);
}
if (aKeyframes[0].mKeyframeDict.mOffset.IsNull()) {
aKeyframes[0].mKeyframeDict.mOffset.SetValue(0.0);
}
// Fill in remaining missing offsets.
size_t i = 0;
while (i < aKeyframes.Length() - 1) {
MOZ_ASSERT(!aKeyframes[i].mKeyframeDict.mOffset.IsNull());
double start = aKeyframes[i].mKeyframeDict.mOffset.Value();
size_t j = i + 1;
while (aKeyframes[j].mKeyframeDict.mOffset.IsNull()) {
++j;
}
double end = aKeyframes[j].mKeyframeDict.mOffset.Value();
size_t n = j - i;
for (size_t k = 1; k < n; ++k) {
double offset = start + double(k) / n * (end - start);
aKeyframes[i + k].mKeyframeDict.mOffset.SetValue(offset);
}
i = j;
}
}
/**
* Splits out each property's keyframe animation segment information
* from the OffsetIndexedKeyframe objects into an array of KeyframeValueEntry.
*
* The easing string value in OffsetIndexedKeyframe objects is parsed
* into a ComputedTimingFunction value in the corresponding KeyframeValueEntry
* objects.
*
* @param aTarget The target of the animation.
* @param aPseudoType The pseudo type of the target if it is a pseudo element.
* @param aKeyframes The keyframes to read.
* @param aResult The array to append the resulting KeyframeValueEntry
* objects to.
*/
static void
GenerateValueEntries(Element* aTarget,
CSSPseudoElementType aPseudoType,
nsTArray<OffsetIndexedKeyframe>& aKeyframes,
nsTArray<KeyframeValueEntry>& aResult,
ErrorResult& aRv)
{
nsCSSPropertySet properties; // All properties encountered.
nsCSSPropertySet propertiesWithFromValue; // Those with a defined 0% value.
nsCSSPropertySet propertiesWithToValue; // Those with a defined 100% value.
for (OffsetIndexedKeyframe& keyframe : aKeyframes) {
Maybe<ComputedTimingFunction> easing =
TimingParams::ParseEasing(keyframe.mKeyframeDict.mEasing,
aTarget->OwnerDoc(), aRv);
if (aRv.Failed()) {
return;
}
float offset = float(keyframe.mKeyframeDict.mOffset.Value());
// We ignore keyframe.mKeyframeDict.mComposite since we don't support
// composite modes on keyframes yet.
// keyframe.mPropertyValuePairs is currently sorted by CSS property IDL
// name, since that was the order we read the properties from the JS
// object. Re-sort the list so that longhand properties appear before
// shorthands, and with shorthands all appearing in increasing order of
// number of components. For two longhand properties, or two shorthands
// with the same number of components, sort by IDL name.
//
// Example orderings that result from this:
//
// margin-left, margin
//
// and:
//
// border-top-color, border-color, border-top, border
//
// This allows us to prioritize values specified by longhands (or smaller
// shorthand subsets) when longhands and shorthands are both specified
// on the one keyframe.
keyframe.mPropertyValuePairs.Sort(
PropertyValuesPair::PropertyPriorityComparator());
nsCSSPropertySet propertiesOnThisKeyframe;
for (const PropertyValuesPair& pair : keyframe.mPropertyValuePairs) {
MOZ_ASSERT(pair.mValues.Length() == 1,
"ConvertKeyframeSequence should have parsed single "
"DOMString values from the property-values pairs");
// Parse the property's string value and produce a KeyframeValueEntry (or
// more than one, for shorthands) for it.
nsTArray<PropertyStyleAnimationValuePair> values;
if (StyleAnimationValue::ComputeValues(pair.mProperty,
nsCSSProps::eEnabledForAllContent,
aTarget,
aPseudoType,
pair.mValues[0],
/* aUseSVGMode */ false,
values)) {
for (auto& value : values) {
// If we already got a value for this property on the keyframe,
// skip this one.
if (propertiesOnThisKeyframe.HasProperty(value.mProperty)) {
continue;
}
KeyframeValueEntry* entry = aResult.AppendElement();
entry->mOffset = offset;
entry->mProperty = value.mProperty;
entry->mValue = value.mValue;
entry->mTimingFunction = easing;
if (offset == 0.0) {
propertiesWithFromValue.AddProperty(value.mProperty);
} else if (offset == 1.0) {
propertiesWithToValue.AddProperty(value.mProperty);
}
propertiesOnThisKeyframe.AddProperty(value.mProperty);
properties.AddProperty(value.mProperty);
}
}
}
}
// We don't support additive segments and so can't support missing properties
// using their underlying value in 0% and 100% keyframes. Throw an exception
// until we do support this.
if (!propertiesWithFromValue.Equals(properties) ||
!propertiesWithToValue.Equals(properties)) {
aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR);
return;
}
}
/**
* Builds an array of AnimationProperty objects to represent the keyframe
* animation segments in aEntries.
*/
static void
BuildSegmentsFromValueEntries(nsTArray<KeyframeValueEntry>& aEntries,
nsTArray<AnimationProperty>& aResult)
{
if (aEntries.IsEmpty()) {
return;
}
// Sort the KeyframeValueEntry objects so that all entries for a given
// property are together, and the entries are sorted by offset otherwise.
std::stable_sort(aEntries.begin(), aEntries.end(),
&KeyframeValueEntry::PropertyOffsetComparator::LessThan);
MOZ_ASSERT(aEntries[0].mOffset == 0.0f);
MOZ_ASSERT(aEntries.LastElement().mOffset == 1.0f);
// For a given index i, we want to generate a segment from aEntries[i]
// to aEntries[j], if:
//
// * j > i,
// * aEntries[i + 1]'s offset/property is different from aEntries[i]'s, and
// * aEntries[j - 1]'s offset/property is different from aEntries[j]'s.
//
// That will eliminate runs of same offset/property values where there's no
// point generating zero length segments in the middle of the animation.
//
// Additionally we need to generate a zero length segment at offset 0 and at
// offset 1, if we have multiple values for a given property at that offset,
// since we need to retain the very first and very last value so they can
// be used for reverse and forward filling.
nsCSSProperty lastProperty = eCSSProperty_UNKNOWN;
AnimationProperty* animationProperty = nullptr;
size_t i = 0, n = aEntries.Length();
while (i + 1 < n) {
// Starting from i, determine the next [i, j] interval from which to
// generate a segment.
size_t j;
if (aEntries[i].mOffset == 0.0f && aEntries[i + 1].mOffset == 0.0f) {
// We need to generate an initial zero-length segment.
MOZ_ASSERT(aEntries[i].mProperty == aEntries[i + 1].mProperty);
j = i + 1;
while (aEntries[j + 1].mOffset == 0.0f) {
MOZ_ASSERT(aEntries[j].mProperty == aEntries[j + 1].mProperty);
++j;
}
} else if (aEntries[i].mOffset == 1.0f) {
if (aEntries[i + 1].mOffset == 1.0f) {
// We need to generate a final zero-length segment.
MOZ_ASSERT(aEntries[i].mProperty == aEntries[i].mProperty);
j = i + 1;
while (j + 1 < n && aEntries[j + 1].mOffset == 1.0f) {
MOZ_ASSERT(aEntries[j].mProperty == aEntries[j + 1].mProperty);
++j;
}
} else {
// New property.
MOZ_ASSERT(aEntries[i + 1].mOffset == 0.0f);
MOZ_ASSERT(aEntries[i].mProperty != aEntries[i + 1].mProperty);
++i;
continue;
}
} else {
while (aEntries[i].mOffset == aEntries[i + 1].mOffset &&
aEntries[i].mProperty == aEntries[i + 1].mProperty) {
++i;
}
j = i + 1;
}
// If we've moved on to a new property, create a new AnimationProperty
// to insert segments into.
if (aEntries[i].mProperty != lastProperty) {
MOZ_ASSERT(aEntries[i].mOffset == 0.0f);
animationProperty = aResult.AppendElement();
animationProperty->mProperty = aEntries[i].mProperty;
lastProperty = aEntries[i].mProperty;
}
MOZ_ASSERT(animationProperty, "animationProperty should be valid pointer.");
// Now generate the segment.
AnimationPropertySegment* segment =
animationProperty->mSegments.AppendElement();
segment->mFromKey = aEntries[i].mOffset;
segment->mToKey = aEntries[j].mOffset;
segment->mFromValue = aEntries[i].mValue;
segment->mToValue = aEntries[j].mValue;
segment->mTimingFunction = aEntries[i].mTimingFunction;
i = j;
}
}
/**
* Converts a JS object to an IDL sequence<Keyframe> and builds an
* array of AnimationProperty objects for the keyframe animation
* that it specifies.
*
* @param aTarget The target of the animation.
* @param aIterator An already-initialized ForOfIterator for the JS
* object to iterate over as a sequence.
* @param aResult The array into which the resulting AnimationProperty
* objects will be appended.
*/
static void
BuildAnimationPropertyListFromKeyframeSequence(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::ForOfIterator& aIterator,
nsTArray<AnimationProperty>& aResult,
ErrorResult& aRv)
{
// Convert the object in aIterator to sequence<Keyframe>, producing
// an array of OffsetIndexedKeyframe objects.
AutoTArray<OffsetIndexedKeyframe,4> keyframes;
if (!ConvertKeyframeSequence(aCx, aIterator, keyframes)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
// If the sequence<> had zero elements, we won't generate any
// keyframes.
if (keyframes.IsEmpty()) {
return;
}
// Check that the keyframes are loosely sorted and with values all
// between 0% and 100%.
if (!HasValidOffsets(keyframes)) {
aRv.ThrowTypeError<MSG_INVALID_KEYFRAME_OFFSETS>();
return;
}
// Fill in 0%/100% values if the first/element keyframes don't have
// a specified offset, and evenly space those that have a missing
// offset. (We don't support paced spacing yet.)
ApplyDistributeSpacing(keyframes);
// Convert the OffsetIndexedKeyframes into a list of KeyframeValueEntry
// objects.
nsTArray<KeyframeValueEntry> entries;
GenerateValueEntries(aTarget, aPseudoType, keyframes, entries, aRv);
if (aRv.Failed()) {
return;
}
// Finally, build an array of AnimationProperty objects in aResult
// corresponding to the entries.
BuildSegmentsFromValueEntries(entries, aResult);
}
/**
* Converts a JS object to an IDL PropertyIndexedKeyframe and builds an
* array of AnimationProperty objects for the keyframe animation
* that it specifies.
*
* @param aTarget The target of the animation.
* @param aValue The JS object.
* @param aResult The array into which the resulting AnimationProperty
* objects will be appended.
*/
static void
BuildAnimationPropertyListFromPropertyIndexedKeyframes(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::Handle<JS::Value> aValue,
InfallibleTArray<AnimationProperty>& aResult,
ErrorResult& aRv)
{
MOZ_ASSERT(aValue.isObject());
// Convert the object to a PropertyIndexedKeyframe dictionary to
// get its explicit dictionary members.
binding_detail::FastBasePropertyIndexedKeyframe keyframes;
if (!keyframes.Init(aCx, aValue, "BasePropertyIndexedKeyframe argument",
false)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
Maybe<ComputedTimingFunction> easing =
TimingParams::ParseEasing(keyframes.mEasing, aTarget->OwnerDoc(), aRv);
// We ignore easing.mComposite since we don't support composite modes on
// keyframes yet.
// Get all the property--value-list pairs off the object.
JS::Rooted<JSObject*> object(aCx, &aValue.toObject());
nsTArray<PropertyValuesPair> propertyValuesPairs;
if (!GetPropertyValuesPairs(aCx, object, ListAllowance::eAllow,
propertyValuesPairs)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
// We must keep track of which properties we've already generated
// an AnimationProperty since the author could have specified both a
// shorthand and one of its component longhands on the
// PropertyIndexedKeyframe.
nsCSSPropertySet properties;
// Create AnimationProperty objects for each PropertyValuesPair, applying
// the "distribute" spacing algorithm to the segments.
for (const PropertyValuesPair& pair : propertyValuesPairs) {
size_t count = pair.mValues.Length();
if (count == 0) {
// No animation values for this property.
continue;
}
if (count == 1) {
// We don't support additive segments and so can't support an
// animation that goes from the underlying value to this
// specified value. Throw an exception until we do support this.
aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR);
return;
}
// If we find an invalid value, we don't create a segment for it, but
// we adjust the surrounding segments so that the timing of the segments
// is the same as if we did support it. For example, animating with
// values ["red", "green", "yellow", "invalid", "blue"] will generate
// segments with this timing:
//
// 0.00 -> 0.25 : red -> green
// 0.25 -> 0.50 : green -> yellow
// 0.50 -> 1.00 : yellow -> blue
//
// With future spec clarifications we might decide to preserve the invalid
// value on the segment and make the animation code deal with the invalid
// value instead.
nsTArray<PropertyStyleAnimationValuePair> fromValues;
float fromKey = 0.0f;
if (!StyleAnimationValue::ComputeValues(pair.mProperty,
nsCSSProps::eEnabledForAllContent,
aTarget,
aPseudoType,
pair.mValues[0],
/* aUseSVGMode */ false,
fromValues)) {
// We need to throw for an invalid first value, since that would imply an
// additive animation, which we don't support yet.
aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR);
return;
}
if (fromValues.IsEmpty()) {
// All longhand components of a shorthand pair.mProperty must be disabled.
continue;
}
// Create AnimationProperty objects for each property that had a
// value computed. When pair.mProperty is a longhand, it is just
// that property. When pair.mProperty is a shorthand, we'll have
// one property per longhand component.
nsTArray<size_t> animationPropertyIndexes;
animationPropertyIndexes.SetLength(fromValues.Length());
for (size_t i = 0, n = fromValues.Length(); i < n; ++i) {
nsCSSProperty p = fromValues[i].mProperty;
bool found = false;
if (properties.HasProperty(p)) {
// We have already dealt with this property. Look up and
// overwrite the old AnimationProperty object.
for (size_t j = 0, m = aResult.Length(); j < m; ++j) {
if (aResult[j].mProperty == p) {
aResult[j].mSegments.Clear();
animationPropertyIndexes[i] = j;
found = true;
break;
}
}
MOZ_ASSERT(found, "properties is inconsistent with aResult");
}
if (!found) {
// This is the first time we've encountered this property.
animationPropertyIndexes[i] = aResult.Length();
AnimationProperty* animationProperty = aResult.AppendElement();
animationProperty->mProperty = p;
properties.AddProperty(p);
}
}
double portion = 1.0 / (count - 1);
for (size_t i = 0; i < count - 1; ++i) {
nsTArray<PropertyStyleAnimationValuePair> toValues;
float toKey = (i + 1) * portion;
if (!StyleAnimationValue::ComputeValues(pair.mProperty,
nsCSSProps::eEnabledForAllContent,
aTarget,
aPseudoType,
pair.mValues[i + 1],
/* aUseSVGMode */ false,
toValues)) {
if (i + 1 == count - 1) {
// We need to throw for an invalid last value, since that would
// imply an additive animation, which we don't support yet.
aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR);
return;
}
// Otherwise, skip the segment.
continue;
}
MOZ_ASSERT(toValues.Length() == fromValues.Length(),
"should get the same number of properties as the last time "
"we called ComputeValues for pair.mProperty");
for (size_t j = 0, n = toValues.Length(); j < n; ++j) {
size_t index = animationPropertyIndexes[j];
AnimationPropertySegment* segment =
aResult[index].mSegments.AppendElement();
segment->mFromKey = fromKey;
segment->mFromValue = fromValues[j].mValue;
segment->mToKey = toKey;
segment->mToValue = toValues[j].mValue;
segment->mTimingFunction = easing;
}
fromValues = Move(toValues);
fromKey = toKey;
}
}
}
/**
* Converts a JS value to a property-indexed keyframe or a sequence of
* regular keyframes and builds an array of AnimationProperty objects for the
* keyframe animation that it specifies.
*
* @param aTarget The target of the animation, used to resolve style
* for a property's underlying value if needed.
* @param aFrames The JS value, provided as an optional IDL |object?| value,
* that is the keyframe list specification.
* @param aResult The array into which the resulting AnimationProperty
* objects will be appended.
*/
/* static */ void
KeyframeEffectReadOnly::BuildAnimationPropertyList(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::Handle<JSObject*> aFrames,
InfallibleTArray<AnimationProperty>& aResult,
ErrorResult& aRv)
{
MOZ_ASSERT(aResult.IsEmpty());
// See the description of frame lists in the spec:
//
// https://w3c.github.io/web-animations/#processing-a-frames-argument
//
// We don't support SharedKeyframeList yet, but we do support the other
// types of arguments. We manually implement the parts of JS-to-IDL union
// conversion algorithm from the Web IDL spec, since we have to represent
// this as an object? so we can look at the open-ended set of properties
// on these objects.
if (!aFrames) {
// The argument was explicitly null. In this case, the default dictionary
// value for PropertyIndexedKeyframe would result in no keyframes.
return;
}
// At this point we know we have an object. We try to convert it to a
// sequence<Keyframe> first, and if that fails due to not being iterable,
// we try to convert it to PropertyIndexedKeyframe.
JS::Rooted<JS::Value> objectValue(aCx, JS::ObjectValue(*aFrames));
JS::ForOfIterator iter(aCx);
if (!iter.init(objectValue, JS::ForOfIterator::AllowNonIterable)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
if (iter.valueIsIterable()) {
BuildAnimationPropertyListFromKeyframeSequence(aCx, aTarget, aPseudoType,
iter, aResult, aRv);
} else {
BuildAnimationPropertyListFromPropertyIndexedKeyframes(aCx, aTarget,
aPseudoType,
objectValue, aResult,
aRv);
}
}
/* static */ already_AddRefed<KeyframeEffectReadOnly>
KeyframeEffectReadOnly::Constructor(
const GlobalObject& aGlobal,

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@ -348,14 +348,6 @@ protected:
// owning Animation's timing.
void UpdateTargetRegistration();
static void BuildAnimationPropertyList(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::Handle<JSObject*> aFrames,
InfallibleTArray<AnimationProperty>& aResult,
ErrorResult& aRv);
nsCOMPtr<Element> mTarget;
RefPtr<Animation> mAnimation;

Просмотреть файл

@ -0,0 +1,997 @@
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/KeyframeUtils.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/Move.h"
#include "mozilla/TimingParams.h"
#include "mozilla/dom/BaseKeyframeTypesBinding.h" // For FastBaseKeyframe etc.
#include "mozilla/dom/KeyframeEffect.h"
#include "mozilla/dom/KeyframeEffectBinding.h"
#include "jsapi.h" // For ForOfIterator etc.
#include "nsCSSProps.h"
#include "nsCSSPseudoElements.h" // For CSSPseudoElementType
#include "nsTArray.h"
#include <algorithm> // For std::stable_sort
namespace mozilla {
// ------------------------------------------------------------------
//
// Internal data types
//
// ------------------------------------------------------------------
// For the aAllowList parameter of AppendStringOrStringSequence and
// GetPropertyValuesPairs.
enum class ListAllowance { eDisallow, eAllow };
/**
* A property-values pair obtained from the open-ended properties
* discovered on a regular keyframe or property-indexed keyframe object.
*
* Single values (as required by a regular keyframe, and as also supported
* on property-indexed keyframes) are stored as the only element in
* mValues.
*/
struct PropertyValuesPair
{
nsCSSProperty mProperty;
nsTArray<nsString> mValues;
class PropertyPriorityComparator
{
public:
PropertyPriorityComparator()
: mSubpropertyCountInitialized(false) {}
bool Equals(const PropertyValuesPair& aLhs,
const PropertyValuesPair& aRhs) const
{
return aLhs.mProperty == aRhs.mProperty;
}
bool LessThan(const PropertyValuesPair& aLhs,
const PropertyValuesPair& aRhs) const
{
bool isShorthandLhs = nsCSSProps::IsShorthand(aLhs.mProperty);
bool isShorthandRhs = nsCSSProps::IsShorthand(aRhs.mProperty);
if (isShorthandLhs) {
if (isShorthandRhs) {
// First, sort shorthands by the number of longhands they have.
uint32_t subpropCountLhs = SubpropertyCount(aLhs.mProperty);
uint32_t subpropCountRhs = SubpropertyCount(aRhs.mProperty);
if (subpropCountLhs != subpropCountRhs) {
return subpropCountLhs < subpropCountRhs;
}
// Otherwise, sort by IDL name below.
} else {
// Put longhands before shorthands.
return false;
}
} else {
if (isShorthandRhs) {
// Put longhands before shorthands.
return true;
}
}
// For two longhand properties, or two shorthand with the same number
// of longhand components, sort by IDL name.
return nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) <
nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty);
}
uint32_t SubpropertyCount(nsCSSProperty aProperty) const
{
if (!mSubpropertyCountInitialized) {
PodZero(&mSubpropertyCount);
mSubpropertyCountInitialized = true;
}
if (mSubpropertyCount[aProperty] == 0) {
uint32_t count = 0;
CSSPROPS_FOR_SHORTHAND_SUBPROPERTIES(
p, aProperty, nsCSSProps::eEnabledForAllContent) {
++count;
}
mSubpropertyCount[aProperty] = count;
}
return mSubpropertyCount[aProperty];
}
private:
// Cache of shorthand subproperty counts.
mutable RangedArray<
uint32_t,
eCSSProperty_COUNT_no_shorthands,
eCSSProperty_COUNT - eCSSProperty_COUNT_no_shorthands> mSubpropertyCount;
mutable bool mSubpropertyCountInitialized;
};
};
/**
* The result of parsing a JS object as a BaseKeyframe dictionary
* and getting its property-value pairs from its open-ended
* properties.
*/
struct OffsetIndexedKeyframe
{
dom::binding_detail::FastBaseKeyframe mKeyframeDict;
nsTArray<PropertyValuesPair> mPropertyValuePairs;
};
/**
* An additional property (for a property-values pair) found on a
* BaseKeyframe or BasePropertyIndexedKeyframe object.
*/
struct AdditionalProperty
{
nsCSSProperty mProperty;
size_t mJsidIndex; // Index into |ids| in GetPropertyValuesPairs.
struct PropertyComparator
{
bool Equals(const AdditionalProperty& aLhs,
const AdditionalProperty& aRhs) const
{
return aLhs.mProperty == aRhs.mProperty;
}
bool LessThan(const AdditionalProperty& aLhs,
const AdditionalProperty& aRhs) const
{
return nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) <
nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty);
}
};
};
/**
* A property and StyleAnimationValue pair.
*/
struct KeyframeValue
{
nsCSSProperty mProperty;
StyleAnimationValue mValue;
};
/**
* Data for a segment in a keyframe animation of a given property
* whose value is a StyleAnimationValue.
*
* KeyframeValueEntry is used in BuildAnimationPropertyListFromKeyframeSequence
* to gather data for each individual segment described by an author-supplied
* an IDL sequence<Keyframe> value so that they can be parsed into mProperties.
*/
struct KeyframeValueEntry : KeyframeValue
{
float mOffset;
Maybe<ComputedTimingFunction> mTimingFunction;
struct PropertyOffsetComparator
{
static bool Equals(const KeyframeValueEntry& aLhs,
const KeyframeValueEntry& aRhs)
{
return aLhs.mProperty == aRhs.mProperty &&
aLhs.mOffset == aRhs.mOffset;
}
static bool LessThan(const KeyframeValueEntry& aLhs,
const KeyframeValueEntry& aRhs)
{
// First, sort by property IDL name.
int32_t order = nsCSSProps::PropertyIDLNameSortPosition(aLhs.mProperty) -
nsCSSProps::PropertyIDLNameSortPosition(aRhs.mProperty);
if (order != 0) {
return order < 0;
}
// Then, by offset.
return aLhs.mOffset < aRhs.mOffset;
}
};
};
// ------------------------------------------------------------------
//
// Internal helper method declarations
//
// ------------------------------------------------------------------
static void
BuildAnimationPropertyListFromKeyframeSequence(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::ForOfIterator& aIterator,
nsTArray<AnimationProperty>& aResult,
ErrorResult& aRv);
static bool
ConvertKeyframeSequence(JSContext* aCx,
JS::ForOfIterator& aIterator,
nsTArray<OffsetIndexedKeyframe>& aResult);
static bool
GetPropertyValuesPairs(JSContext* aCx,
JS::Handle<JSObject*> aObject,
ListAllowance aAllowLists,
nsTArray<PropertyValuesPair>& aResult);
static bool
AppendStringOrStringSequenceToArray(JSContext* aCx,
JS::Handle<JS::Value> aValue,
ListAllowance aAllowLists,
nsTArray<nsString>& aValues);
static bool
AppendValueAsString(JSContext* aCx,
nsTArray<nsString>& aValues,
JS::Handle<JS::Value> aValue);
static bool
HasValidOffsets(const nsTArray<OffsetIndexedKeyframe>& aKeyframes);
static void
ApplyDistributeSpacing(nsTArray<OffsetIndexedKeyframe>& aKeyframes);
static void
GenerateValueEntries(Element* aTarget,
CSSPseudoElementType aPseudoType,
nsTArray<OffsetIndexedKeyframe>& aKeyframes,
nsTArray<KeyframeValueEntry>& aResult,
ErrorResult& aRv);
static void
BuildSegmentsFromValueEntries(nsTArray<KeyframeValueEntry>& aEntries,
nsTArray<AnimationProperty>& aResult);
static void
BuildAnimationPropertyListFromPropertyIndexedKeyframes(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::Handle<JS::Value> aValue,
InfallibleTArray<AnimationProperty>& aResult,
ErrorResult& aRv);
// ------------------------------------------------------------------
//
// Public API
//
// ------------------------------------------------------------------
/* static */ void
KeyframeUtils::BuildAnimationPropertyList(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::Handle<JSObject*> aFrames,
InfallibleTArray<AnimationProperty>& aResult,
ErrorResult& aRv)
{
MOZ_ASSERT(aResult.IsEmpty());
// See the description of frame lists in the spec:
//
// https://w3c.github.io/web-animations/#processing-a-frames-argument
//
// We don't support SharedKeyframeList yet, but we do support the other
// types of arguments. We manually implement the parts of JS-to-IDL union
// conversion algorithm from the Web IDL spec, since we have to represent
// this as an object? so we can look at the open-ended set of properties
// on these objects.
if (!aFrames) {
// The argument was explicitly null. In this case, the default dictionary
// value for PropertyIndexedKeyframe would result in no keyframes.
return;
}
// At this point we know we have an object. We try to convert it to a
// sequence<Keyframe> first, and if that fails due to not being iterable,
// we try to convert it to PropertyIndexedKeyframe.
JS::Rooted<JS::Value> objectValue(aCx, JS::ObjectValue(*aFrames));
JS::ForOfIterator iter(aCx);
if (!iter.init(objectValue, JS::ForOfIterator::AllowNonIterable)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
if (iter.valueIsIterable()) {
BuildAnimationPropertyListFromKeyframeSequence(aCx, aTarget, aPseudoType,
iter, aResult, aRv);
} else {
BuildAnimationPropertyListFromPropertyIndexedKeyframes(aCx, aTarget,
aPseudoType,
objectValue, aResult,
aRv);
}
}
// ------------------------------------------------------------------
//
// Internal helpers
//
// ------------------------------------------------------------------
/**
* Converts a JS object to an IDL sequence<Keyframe> and builds an
* array of AnimationProperty objects for the keyframe animation
* that it specifies.
*
* @param aTarget The target of the animation.
* @param aIterator An already-initialized ForOfIterator for the JS
* object to iterate over as a sequence.
* @param aResult The array into which the resulting AnimationProperty
* objects will be appended.
*/
static void
BuildAnimationPropertyListFromKeyframeSequence(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::ForOfIterator& aIterator,
nsTArray<AnimationProperty>& aResult,
ErrorResult& aRv)
{
// Convert the object in aIterator to sequence<Keyframe>, producing
// an array of OffsetIndexedKeyframe objects.
AutoTArray<OffsetIndexedKeyframe,4> keyframes;
if (!ConvertKeyframeSequence(aCx, aIterator, keyframes)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
// If the sequence<> had zero elements, we won't generate any
// keyframes.
if (keyframes.IsEmpty()) {
return;
}
// Check that the keyframes are loosely sorted and with values all
// between 0% and 100%.
if (!HasValidOffsets(keyframes)) {
aRv.ThrowTypeError<dom::MSG_INVALID_KEYFRAME_OFFSETS>();
return;
}
// Fill in 0%/100% values if the first/element keyframes don't have
// a specified offset, and evenly space those that have a missing
// offset. (We don't support paced spacing yet.)
ApplyDistributeSpacing(keyframes);
// Convert the OffsetIndexedKeyframes into a list of KeyframeValueEntry
// objects.
nsTArray<KeyframeValueEntry> entries;
GenerateValueEntries(aTarget, aPseudoType, keyframes, entries, aRv);
if (aRv.Failed()) {
return;
}
// Finally, build an array of AnimationProperty objects in aResult
// corresponding to the entries.
BuildSegmentsFromValueEntries(entries, aResult);
}
/**
* Converts a JS object wrapped by the given JS::ForIfIterator to an
* IDL sequence<Keyframe> and stores the resulting OffsetIndexedKeyframe
* objects in aResult.
*/
static bool
ConvertKeyframeSequence(JSContext* aCx,
JS::ForOfIterator& aIterator,
nsTArray<OffsetIndexedKeyframe>& aResult)
{
JS::Rooted<JS::Value> value(aCx);
for (;;) {
bool done;
if (!aIterator.next(&value, &done)) {
return false;
}
if (done) {
break;
}
// Each value found when iterating the object must be an object
// or null/undefined (which gets treated as a default {} dictionary
// value).
if (!value.isObject() && !value.isNullOrUndefined()) {
dom::ThrowErrorMessage(aCx, dom::MSG_NOT_OBJECT,
"Element of sequence<Keyframes> argument");
return false;
}
// Convert the JS value into a BaseKeyframe dictionary value.
OffsetIndexedKeyframe* keyframe = aResult.AppendElement();
if (!keyframe->mKeyframeDict.Init(
aCx, value, "Element of sequence<Keyframes> argument")) {
return false;
}
// Look for additional property-values pairs on the object.
if (value.isObject()) {
JS::Rooted<JSObject*> object(aCx, &value.toObject());
if (!GetPropertyValuesPairs(aCx, object,
ListAllowance::eDisallow,
keyframe->mPropertyValuePairs)) {
return false;
}
}
}
return true;
}
/**
* Reads the property-values pairs from the specified JS object.
*
* @param aObject The JS object to look at.
* @param aAllowLists If eAllow, values will be converted to
* (DOMString or sequence<DOMString); if eDisallow, values
* will be converted to DOMString.
* @param aResult The array into which the enumerated property-values
* pairs will be stored.
* @return false on failure or JS exception thrown while interacting
* with aObject; true otherwise.
*/
static bool
GetPropertyValuesPairs(JSContext* aCx,
JS::Handle<JSObject*> aObject,
ListAllowance aAllowLists,
nsTArray<PropertyValuesPair>& aResult)
{
nsTArray<AdditionalProperty> properties;
// Iterate over all the properties on aObject and append an
// entry to properties for them.
//
// We don't compare the jsids that we encounter with those for
// the explicit dictionary members, since we know that none
// of the CSS property IDL names clash with them.
JS::Rooted<JS::IdVector> ids(aCx, JS::IdVector(aCx));
if (!JS_Enumerate(aCx, aObject, &ids)) {
return false;
}
for (size_t i = 0, n = ids.length(); i < n; i++) {
nsAutoJSString propName;
if (!propName.init(aCx, ids[i])) {
return false;
}
nsCSSProperty property =
nsCSSProps::LookupPropertyByIDLName(propName,
nsCSSProps::eEnabledForAllContent);
if (property != eCSSProperty_UNKNOWN &&
(nsCSSProps::IsShorthand(property) ||
nsCSSProps::kAnimTypeTable[property] != eStyleAnimType_None)) {
// Only need to check for longhands being animatable, as the
// StyleAnimationValue::ComputeValues calls later on will check for
// a shorthand's components being animatable.
AdditionalProperty* p = properties.AppendElement();
p->mProperty = property;
p->mJsidIndex = i;
}
}
// Sort the entries by IDL name and then get each value and
// convert it either to a DOMString or to a
// (DOMString or sequence<DOMString>), depending on aAllowLists,
// and build up aResult.
properties.Sort(AdditionalProperty::PropertyComparator());
for (AdditionalProperty& p : properties) {
JS::Rooted<JS::Value> value(aCx);
if (!JS_GetPropertyById(aCx, aObject, ids[p.mJsidIndex], &value)) {
return false;
}
PropertyValuesPair* pair = aResult.AppendElement();
pair->mProperty = p.mProperty;
if (!AppendStringOrStringSequenceToArray(aCx, value, aAllowLists,
pair->mValues)) {
return false;
}
}
return true;
}
/**
* Converts aValue to DOMString, if aAllowLists is eDisallow, or
* to (DOMString or sequence<DOMString>) if aAllowLists is aAllow.
* The resulting strings are appended to aValues.
*/
static bool
AppendStringOrStringSequenceToArray(JSContext* aCx,
JS::Handle<JS::Value> aValue,
ListAllowance aAllowLists,
nsTArray<nsString>& aValues)
{
if (aAllowLists == ListAllowance::eAllow && aValue.isObject()) {
// The value is an object, and we want to allow lists; convert
// aValue to (DOMString or sequence<DOMString>).
JS::ForOfIterator iter(aCx);
if (!iter.init(aValue, JS::ForOfIterator::AllowNonIterable)) {
return false;
}
if (iter.valueIsIterable()) {
// If the object is iterable, convert it to sequence<DOMString>.
JS::Rooted<JS::Value> element(aCx);
for (;;) {
bool done;
if (!iter.next(&element, &done)) {
return false;
}
if (done) {
break;
}
if (!AppendValueAsString(aCx, aValues, element)) {
return false;
}
}
return true;
}
}
// Either the object is not iterable, or aAllowLists doesn't want
// a list; convert it to DOMString.
if (!AppendValueAsString(aCx, aValues, aValue)) {
return false;
}
return true;
}
/**
* Converts aValue to DOMString and appends it to aValues.
*/
static bool
AppendValueAsString(JSContext* aCx,
nsTArray<nsString>& aValues,
JS::Handle<JS::Value> aValue)
{
return ConvertJSValueToString(aCx, aValue, dom::eStringify, dom::eStringify,
*aValues.AppendElement());
}
/**
* Checks that the given keyframes are loosely ordered (each keyframe's
* offset that is not null is greater than or equal to the previous
* non-null offset) and that all values are within the range [0.0, 1.0].
*
* @return true if the keyframes' offsets are correctly ordered and
* within range; false otherwise.
*/
static bool
HasValidOffsets(const nsTArray<OffsetIndexedKeyframe>& aKeyframes)
{
double offset = 0.0;
for (const OffsetIndexedKeyframe& keyframe : aKeyframes) {
if (!keyframe.mKeyframeDict.mOffset.IsNull()) {
double thisOffset = keyframe.mKeyframeDict.mOffset.Value();
if (thisOffset < offset || thisOffset > 1.0f) {
return false;
}
offset = thisOffset;
}
}
return true;
}
/**
* Fills in any null offsets for the given keyframes by applying the
* "distribute" spacing algorithm.
*
* http://w3c.github.io/web-animations/#distribute-keyframe-spacing-mode
*/
static void
ApplyDistributeSpacing(nsTArray<OffsetIndexedKeyframe>& aKeyframes)
{
// If the first or last keyframes have an unspecified offset,
// fill them in with 0% and 100%. If there is only a single keyframe,
// then it gets 100%.
if (aKeyframes.LastElement().mKeyframeDict.mOffset.IsNull()) {
aKeyframes.LastElement().mKeyframeDict.mOffset.SetValue(1.0);
}
if (aKeyframes[0].mKeyframeDict.mOffset.IsNull()) {
aKeyframes[0].mKeyframeDict.mOffset.SetValue(0.0);
}
// Fill in remaining missing offsets.
size_t i = 0;
while (i < aKeyframes.Length() - 1) {
MOZ_ASSERT(!aKeyframes[i].mKeyframeDict.mOffset.IsNull());
double start = aKeyframes[i].mKeyframeDict.mOffset.Value();
size_t j = i + 1;
while (aKeyframes[j].mKeyframeDict.mOffset.IsNull()) {
++j;
}
double end = aKeyframes[j].mKeyframeDict.mOffset.Value();
size_t n = j - i;
for (size_t k = 1; k < n; ++k) {
double offset = start + double(k) / n * (end - start);
aKeyframes[i + k].mKeyframeDict.mOffset.SetValue(offset);
}
i = j;
}
}
/**
* Splits out each property's keyframe animation segment information
* from the OffsetIndexedKeyframe objects into an array of KeyframeValueEntry.
*
* The easing string value in OffsetIndexedKeyframe objects is parsed
* into a ComputedTimingFunction value in the corresponding KeyframeValueEntry
* objects.
*
* @param aTarget The target of the animation.
* @param aPseudoType The pseudo type of the target if it is a pseudo element.
* @param aKeyframes The keyframes to read.
* @param aResult The array to append the resulting KeyframeValueEntry
* objects to.
*/
static void
GenerateValueEntries(Element* aTarget,
CSSPseudoElementType aPseudoType,
nsTArray<OffsetIndexedKeyframe>& aKeyframes,
nsTArray<KeyframeValueEntry>& aResult,
ErrorResult& aRv)
{
nsCSSPropertySet properties; // All properties encountered.
nsCSSPropertySet propertiesWithFromValue; // Those with a defined 0% value.
nsCSSPropertySet propertiesWithToValue; // Those with a defined 100% value.
for (OffsetIndexedKeyframe& keyframe : aKeyframes) {
Maybe<ComputedTimingFunction> easing =
TimingParams::ParseEasing(keyframe.mKeyframeDict.mEasing,
aTarget->OwnerDoc(), aRv);
if (aRv.Failed()) {
return;
}
float offset = float(keyframe.mKeyframeDict.mOffset.Value());
// We ignore keyframe.mKeyframeDict.mComposite since we don't support
// composite modes on keyframes yet.
// keyframe.mPropertyValuePairs is currently sorted by CSS property IDL
// name, since that was the order we read the properties from the JS
// object. Re-sort the list so that longhand properties appear before
// shorthands, and with shorthands all appearing in increasing order of
// number of components. For two longhand properties, or two shorthands
// with the same number of components, sort by IDL name.
//
// Example orderings that result from this:
//
// margin-left, margin
//
// and:
//
// border-top-color, border-color, border-top, border
//
// This allows us to prioritize values specified by longhands (or smaller
// shorthand subsets) when longhands and shorthands are both specified
// on the one keyframe.
keyframe.mPropertyValuePairs.Sort(
PropertyValuesPair::PropertyPriorityComparator());
nsCSSPropertySet propertiesOnThisKeyframe;
for (const PropertyValuesPair& pair : keyframe.mPropertyValuePairs) {
MOZ_ASSERT(pair.mValues.Length() == 1,
"ConvertKeyframeSequence should have parsed single "
"DOMString values from the property-values pairs");
// Parse the property's string value and produce a KeyframeValueEntry (or
// more than one, for shorthands) for it.
nsTArray<PropertyStyleAnimationValuePair> values;
if (StyleAnimationValue::ComputeValues(pair.mProperty,
nsCSSProps::eEnabledForAllContent,
aTarget,
aPseudoType,
pair.mValues[0],
/* aUseSVGMode */ false,
values)) {
for (auto& value : values) {
// If we already got a value for this property on the keyframe,
// skip this one.
if (propertiesOnThisKeyframe.HasProperty(value.mProperty)) {
continue;
}
KeyframeValueEntry* entry = aResult.AppendElement();
entry->mOffset = offset;
entry->mProperty = value.mProperty;
entry->mValue = value.mValue;
entry->mTimingFunction = easing;
if (offset == 0.0) {
propertiesWithFromValue.AddProperty(value.mProperty);
} else if (offset == 1.0) {
propertiesWithToValue.AddProperty(value.mProperty);
}
propertiesOnThisKeyframe.AddProperty(value.mProperty);
properties.AddProperty(value.mProperty);
}
}
}
}
// We don't support additive segments and so can't support missing properties
// using their underlying value in 0% and 100% keyframes. Throw an exception
// until we do support this.
if (!propertiesWithFromValue.Equals(properties) ||
!propertiesWithToValue.Equals(properties)) {
aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR);
return;
}
}
/**
* Builds an array of AnimationProperty objects to represent the keyframe
* animation segments in aEntries.
*/
static void
BuildSegmentsFromValueEntries(nsTArray<KeyframeValueEntry>& aEntries,
nsTArray<AnimationProperty>& aResult)
{
if (aEntries.IsEmpty()) {
return;
}
// Sort the KeyframeValueEntry objects so that all entries for a given
// property are together, and the entries are sorted by offset otherwise.
std::stable_sort(aEntries.begin(), aEntries.end(),
&KeyframeValueEntry::PropertyOffsetComparator::LessThan);
MOZ_ASSERT(aEntries[0].mOffset == 0.0f);
MOZ_ASSERT(aEntries.LastElement().mOffset == 1.0f);
// For a given index i, we want to generate a segment from aEntries[i]
// to aEntries[j], if:
//
// * j > i,
// * aEntries[i + 1]'s offset/property is different from aEntries[i]'s, and
// * aEntries[j - 1]'s offset/property is different from aEntries[j]'s.
//
// That will eliminate runs of same offset/property values where there's no
// point generating zero length segments in the middle of the animation.
//
// Additionally we need to generate a zero length segment at offset 0 and at
// offset 1, if we have multiple values for a given property at that offset,
// since we need to retain the very first and very last value so they can
// be used for reverse and forward filling.
nsCSSProperty lastProperty = eCSSProperty_UNKNOWN;
AnimationProperty* animationProperty = nullptr;
size_t i = 0, n = aEntries.Length();
while (i + 1 < n) {
// Starting from i, determine the next [i, j] interval from which to
// generate a segment.
size_t j;
if (aEntries[i].mOffset == 0.0f && aEntries[i + 1].mOffset == 0.0f) {
// We need to generate an initial zero-length segment.
MOZ_ASSERT(aEntries[i].mProperty == aEntries[i + 1].mProperty);
j = i + 1;
while (aEntries[j + 1].mOffset == 0.0f) {
MOZ_ASSERT(aEntries[j].mProperty == aEntries[j + 1].mProperty);
++j;
}
} else if (aEntries[i].mOffset == 1.0f) {
if (aEntries[i + 1].mOffset == 1.0f) {
// We need to generate a final zero-length segment.
MOZ_ASSERT(aEntries[i].mProperty == aEntries[i].mProperty);
j = i + 1;
while (j + 1 < n && aEntries[j + 1].mOffset == 1.0f) {
MOZ_ASSERT(aEntries[j].mProperty == aEntries[j + 1].mProperty);
++j;
}
} else {
// New property.
MOZ_ASSERT(aEntries[i + 1].mOffset == 0.0f);
MOZ_ASSERT(aEntries[i].mProperty != aEntries[i + 1].mProperty);
++i;
continue;
}
} else {
while (aEntries[i].mOffset == aEntries[i + 1].mOffset &&
aEntries[i].mProperty == aEntries[i + 1].mProperty) {
++i;
}
j = i + 1;
}
// If we've moved on to a new property, create a new AnimationProperty
// to insert segments into.
if (aEntries[i].mProperty != lastProperty) {
MOZ_ASSERT(aEntries[i].mOffset == 0.0f);
animationProperty = aResult.AppendElement();
animationProperty->mProperty = aEntries[i].mProperty;
lastProperty = aEntries[i].mProperty;
}
MOZ_ASSERT(animationProperty, "animationProperty should be valid pointer.");
// Now generate the segment.
AnimationPropertySegment* segment =
animationProperty->mSegments.AppendElement();
segment->mFromKey = aEntries[i].mOffset;
segment->mToKey = aEntries[j].mOffset;
segment->mFromValue = aEntries[i].mValue;
segment->mToValue = aEntries[j].mValue;
segment->mTimingFunction = aEntries[i].mTimingFunction;
i = j;
}
}
/**
* Converts a JS object to an IDL PropertyIndexedKeyframe and builds an
* array of AnimationProperty objects for the keyframe animation
* that it specifies.
*
* @param aTarget The target of the animation.
* @param aValue The JS object.
* @param aResult The array into which the resulting AnimationProperty
* objects will be appended.
*/
static void
BuildAnimationPropertyListFromPropertyIndexedKeyframes(
JSContext* aCx,
Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::Handle<JS::Value> aValue,
InfallibleTArray<AnimationProperty>& aResult,
ErrorResult& aRv)
{
MOZ_ASSERT(aValue.isObject());
// Convert the object to a PropertyIndexedKeyframe dictionary to
// get its explicit dictionary members.
dom::binding_detail::FastBasePropertyIndexedKeyframe keyframes;
if (!keyframes.Init(aCx, aValue, "BasePropertyIndexedKeyframe argument",
false)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
Maybe<ComputedTimingFunction> easing =
TimingParams::ParseEasing(keyframes.mEasing, aTarget->OwnerDoc(), aRv);
// We ignore easing.mComposite since we don't support composite modes on
// keyframes yet.
// Get all the property--value-list pairs off the object.
JS::Rooted<JSObject*> object(aCx, &aValue.toObject());
nsTArray<PropertyValuesPair> propertyValuesPairs;
if (!GetPropertyValuesPairs(aCx, object, ListAllowance::eAllow,
propertyValuesPairs)) {
aRv.Throw(NS_ERROR_FAILURE);
return;
}
// We must keep track of which properties we've already generated
// an AnimationProperty since the author could have specified both a
// shorthand and one of its component longhands on the
// PropertyIndexedKeyframe.
nsCSSPropertySet properties;
// Create AnimationProperty objects for each PropertyValuesPair, applying
// the "distribute" spacing algorithm to the segments.
for (const PropertyValuesPair& pair : propertyValuesPairs) {
size_t count = pair.mValues.Length();
if (count == 0) {
// No animation values for this property.
continue;
}
if (count == 1) {
// We don't support additive segments and so can't support an
// animation that goes from the underlying value to this
// specified value. Throw an exception until we do support this.
aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR);
return;
}
// If we find an invalid value, we don't create a segment for it, but
// we adjust the surrounding segments so that the timing of the segments
// is the same as if we did support it. For example, animating with
// values ["red", "green", "yellow", "invalid", "blue"] will generate
// segments with this timing:
//
// 0.00 -> 0.25 : red -> green
// 0.25 -> 0.50 : green -> yellow
// 0.50 -> 1.00 : yellow -> blue
//
// With future spec clarifications we might decide to preserve the invalid
// value on the segment and make the animation code deal with the invalid
// value instead.
nsTArray<PropertyStyleAnimationValuePair> fromValues;
float fromKey = 0.0f;
if (!StyleAnimationValue::ComputeValues(pair.mProperty,
nsCSSProps::eEnabledForAllContent,
aTarget,
aPseudoType,
pair.mValues[0],
/* aUseSVGMode */ false,
fromValues)) {
// We need to throw for an invalid first value, since that would imply an
// additive animation, which we don't support yet.
aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR);
return;
}
if (fromValues.IsEmpty()) {
// All longhand components of a shorthand pair.mProperty must be disabled.
continue;
}
// Create AnimationProperty objects for each property that had a
// value computed. When pair.mProperty is a longhand, it is just
// that property. When pair.mProperty is a shorthand, we'll have
// one property per longhand component.
nsTArray<size_t> animationPropertyIndexes;
animationPropertyIndexes.SetLength(fromValues.Length());
for (size_t i = 0, n = fromValues.Length(); i < n; ++i) {
nsCSSProperty p = fromValues[i].mProperty;
bool found = false;
if (properties.HasProperty(p)) {
// We have already dealt with this property. Look up and
// overwrite the old AnimationProperty object.
for (size_t j = 0, m = aResult.Length(); j < m; ++j) {
if (aResult[j].mProperty == p) {
aResult[j].mSegments.Clear();
animationPropertyIndexes[i] = j;
found = true;
break;
}
}
MOZ_ASSERT(found, "properties is inconsistent with aResult");
}
if (!found) {
// This is the first time we've encountered this property.
animationPropertyIndexes[i] = aResult.Length();
AnimationProperty* animationProperty = aResult.AppendElement();
animationProperty->mProperty = p;
properties.AddProperty(p);
}
}
double portion = 1.0 / (count - 1);
for (size_t i = 0; i < count - 1; ++i) {
nsTArray<PropertyStyleAnimationValuePair> toValues;
float toKey = (i + 1) * portion;
if (!StyleAnimationValue::ComputeValues(pair.mProperty,
nsCSSProps::eEnabledForAllContent,
aTarget,
aPseudoType,
pair.mValues[i + 1],
/* aUseSVGMode */ false,
toValues)) {
if (i + 1 == count - 1) {
// We need to throw for an invalid last value, since that would
// imply an additive animation, which we don't support yet.
aRv.Throw(NS_ERROR_DOM_ANIM_MISSING_PROPS_ERR);
return;
}
// Otherwise, skip the segment.
continue;
}
MOZ_ASSERT(toValues.Length() == fromValues.Length(),
"should get the same number of properties as the last time "
"we called ComputeValues for pair.mProperty");
for (size_t j = 0, n = toValues.Length(); j < n; ++j) {
size_t index = animationPropertyIndexes[j];
AnimationPropertySegment* segment =
aResult[index].mSegments.AppendElement();
segment->mFromKey = fromKey;
segment->mFromValue = fromValues[j].mValue;
segment->mToKey = toKey;
segment->mToValue = toValues[j].mValue;
segment->mTimingFunction = easing;
}
fromValues = Move(toValues);
fromKey = toKey;
}
}
}
} // namespace mozilla

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@ -0,0 +1,57 @@
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_KeyframeUtils_h
#define mozilla_KeyframeUtils_h
#include "nsTArrayForwardDeclare.h" // For nsTArray
#include "js/RootingAPI.h" // For JS::Handle
struct JSContext;
class JSObject;
namespace mozilla {
struct AnimationProperty;
enum class CSSPseudoElementType : uint8_t;
class ErrorResult;
namespace dom {
class Element;
} // namespace dom
} // namespace mozilla
namespace mozilla {
/**
* Utility methods for processing keyframes.
*/
class KeyframeUtils
{
public:
/**
* Converts a JS value to a property-indexed keyframe or a sequence of
* regular keyframes and builds an array of AnimationProperty objects for the
* keyframe animation that it specifies.
*
* @param aTarget The target of the animation, used to resolve style
* for a property's underlying value if needed.
* @param aFrames The JS value, provided as an optional IDL |object?| value,
* that is the keyframe list specification.
* @param aResult The array into which the resulting AnimationProperty
* objects will be appended.
*/
static void
BuildAnimationPropertyList(JSContext* aCx, Element* aTarget,
CSSPseudoElementType aPseudoType,
JS::Handle<JSObject*> aFrames,
InfallibleTArray<AnimationProperty>& aResult,
ErrorResult& aRv);
};
} // namespace mozilla
#endif // mozilla_KeyframeUtils_h

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@ -27,6 +27,7 @@ EXPORTS.mozilla += [
'ComputedTimingFunction.h',
'EffectCompositor.h',
'EffectSet.h',
'KeyframeUtils.h',
'NonOwningAnimationTarget.h',
'PendingAnimationTracker.h',
'PseudoElementHashEntry.h',
@ -48,6 +49,7 @@ UNIFIED_SOURCES += [
'EffectCompositor.cpp',
'EffectSet.cpp',
'KeyframeEffect.cpp',
'KeyframeUtils.cpp',
'PendingAnimationTracker.cpp',
'TimingParams.cpp',
]