Backout f8b7cca3297f, our leaktool can't handle statics :(

This commit is contained in:
Benoit Girard 2012-02-23 20:10:23 -05:00
Родитель 6ef478ff48
Коммит 9e04faad35
3 изменённых файлов: 27 добавлений и 22 удалений

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@ -63,8 +63,8 @@ namespace mozilla {
namespace gl {
#ifdef DEBUG
Monitor GLContext::sCurrentGLContextMonitor("sCurrentGLContext_monitor");
PRUintn GLContext::sCurrentGLContextTLS = -1;
// see comment near declaration in GLContext.h. Should be thread-local.
GLContext* GLContext::sCurrentGLContext = nsnull;
#endif
PRUint32 GLContext::sDebugMode = 0;

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@ -52,10 +52,6 @@
#include <windows.h>
#endif
#ifdef DEBUG
#include "mozilla/Monitor.h"
#endif
#include "GLDefs.h"
#include "gfxASurface.h"
#include "gfxImageSurface.h"
@ -608,12 +604,7 @@ public:
bool MakeCurrent(bool aForce = false) {
#ifdef DEBUG
MonitorAutoLock lock(sCurrentGLContextMonitor);
if (sCurrentGLContextTLS == (PRUintn)-1)
PR_NewThreadPrivateIndex(&sCurrentGLContextTLS, NULL);
PR_SetThreadPrivate(sCurrentGLContextTLS, this);
sCurrentGLContext = this;
#endif
return MakeCurrentImpl(aForce);
}
@ -1518,8 +1509,10 @@ protected:
GLContextSymbols mSymbols;
#ifdef DEBUG
static Monitor sCurrentGLContextMonitor;
static PRUintn sCurrentGLContextTLS;
// this should be thread-local, but that is slightly annoying to implement because on Mac
// we don't have any __thread-like keyword. So for now, MOZ_GL_DEBUG assumes (and asserts)
// that only the main thread is doing OpenGL calls.
static THEBES_API GLContext* sCurrentGLContext;
#endif
void UpdateActualFormat();
@ -1643,18 +1636,21 @@ public:
void BeforeGLCall(const char* glFunction) {
if (DebugMode()) {
MonitorAutoLock lock(sCurrentGLContextMonitor);
GLContext *currentGLContext = NULL;
if (sCurrentGLContextTLS != (PRUintn)-1)
currentGLContext = (GLContext*)PR_GetThreadPrivate(sCurrentGLContextTLS);
// since the static member variable sCurrentGLContext is not thread-local as it should,
// we have to assert that we're in the main thread. Note that sCurrentGLContext is only used
// for the OpenGL debug mode.
if (!NS_IsMainThread()) {
NS_ERROR("OpenGL call from non-main thread. While this is fine in itself, "
"the OpenGL debug mode, which is currently enabled, doesn't support this. "
"It needs to be patched by making GLContext::sCurrentGLContext be thread-local.\n");
NS_ABORT();
}
if (DebugMode() & DebugTrace)
printf_stderr("[gl:%p] > %s\n", this, glFunction);
if (this != currentGLContext) {
if (this != sCurrentGLContext) {
printf_stderr("Fatal: %s called on non-current context %p. "
"The current context for this thread is %p.\n",
glFunction, this, currentGLContext);
glFunction, this, sCurrentGLContext);
NS_ABORT();
}
}

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@ -267,6 +267,15 @@ is_power_of_two(int v)
static void BeforeGLCall(const char* glFunction)
{
if (GLContext::DebugMode()) {
// since the static member variable sCurrentGLContext is not thread-local as it should,
// we have to assert that we're in the main thread. Note that sCurrentGLContext is only used
// for the OpenGL debug mode.
if (!NS_IsMainThread()) {
NS_ERROR("OpenGL call from non-main thread. While this is fine in itself, "
"the OpenGL debug mode, which is currently enabled, doesn't support this. "
"It needs to be patched by making GLContext::sCurrentGLContext be thread-local.\n");
NS_ABORT();
}
if (GLContext::DebugMode() & GLContext::DebugTrace)
printf_stderr("[egl] > %s\n", glFunction);
}