зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1128045. Gut TileLayer by moving most of the functionality into ScrollbarLayer. r=kats
ScrollbarLayer is the only class using this functionality. I'll move the mImage member into ScrollbarLayer in a follow up.
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Родитель
f2806a00df
Коммит
9e603c0955
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@ -11,15 +11,23 @@ import android.graphics.Bitmap;
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import android.graphics.Rect;
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import android.graphics.RectF;
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import android.opengl.GLES20;
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import android.util.Log;
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import java.nio.FloatBuffer;
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import java.nio.ByteBuffer;
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public class ScrollbarLayer extends TileLayer {
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private static final String LOGTAG = "GeckoScrollbarLayer";
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public static final long FADE_DELAY = 500; // milliseconds before fade-out starts
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private static final float FADE_AMOUNT = 0.03f; // how much (as a percent) the scrollbar should fade per frame
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private final boolean mVertical;
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private float mOpacity;
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private final Rect mDirtyRect;
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private IntSize mSize;
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private int[] mTextureIDs;
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// To avoid excessive GC, declare some objects here that would otherwise
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// be created and destroyed frequently during draw().
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@ -67,6 +75,8 @@ public class ScrollbarLayer extends TileLayer {
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mBarRect = new Rect();
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mCoords = new float[20];
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mCapRectF = new RectF();
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mDirtyRect = new Rect();
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mSize = new IntSize(0, 0);
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mTexHeight = scrollbarImage.getHeight();
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mTexWidth = scrollbarImage.getWidth();
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@ -294,4 +304,125 @@ public class ScrollbarLayer extends TileLayer {
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}
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dest.set(barStart, viewport.height() - mBarWidth, barEnd, viewport.height());
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}
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private void validateTexture() {
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/* Calculate the ideal texture size. This must be a power of two if
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* the texture is repeated or OpenGL ES 2.0 isn't supported, as
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* OpenGL ES 2.0 is required for NPOT texture support (without
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* extensions), but doesn't support repeating NPOT textures.
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*
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* XXX Currently, we don't pick a GLES 2.0 context, so always round.
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*/
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IntSize textureSize = mImage.getSize().nextPowerOfTwo();
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if (!textureSize.equals(mSize)) {
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mSize = textureSize;
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// Delete the old texture
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if (mTextureIDs != null) {
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TextureReaper.get().add(mTextureIDs);
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mTextureIDs = null;
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// Free the texture immediately, so we don't incur a
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// temporarily increased memory usage.
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TextureReaper.get().reap();
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}
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}
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}
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@Override
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protected void performUpdates(RenderContext context) {
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super.performUpdates(context);
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// Reallocate the texture if the size has changed
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validateTexture();
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// Don't do any work if the image has an invalid size.
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if (!mImage.getSize().isPositive())
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return;
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// If we haven't allocated a texture, assume the whole region is dirty
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if (mTextureIDs == null) {
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uploadFullTexture();
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} else {
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uploadDirtyRect(mDirtyRect);
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}
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mDirtyRect.setEmpty();
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}
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private void uploadFullTexture() {
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IntSize bufferSize = mImage.getSize();
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uploadDirtyRect(new Rect(0, 0, bufferSize.width, bufferSize.height));
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}
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private void uploadDirtyRect(Rect dirtyRect) {
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// If we have nothing to upload, just return for now
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if (dirtyRect.isEmpty())
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return;
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// It's possible that the buffer will be null, check for that and return
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ByteBuffer imageBuffer = mImage.getBuffer();
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if (imageBuffer == null)
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return;
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if (mTextureIDs == null) {
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mTextureIDs = new int[1];
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GLES20.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
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}
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int imageFormat = mImage.getFormat();
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BufferedImageGLInfo glInfo = new BufferedImageGLInfo(imageFormat);
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bindAndSetGLParameters();
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// XXX TexSubImage2D is too broken to rely on on Adreno, and very slow
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// on other chipsets, so we always upload the entire buffer.
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IntSize bufferSize = mImage.getSize();
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if (mSize.equals(bufferSize)) {
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInfo.internalFormat, mSize.width,
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mSize.height, 0, glInfo.format, glInfo.type, imageBuffer);
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} else {
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// Our texture has been expanded to the next power of two.
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// XXX We probably never want to take this path, so throw an exception.
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throw new RuntimeException("Buffer/image size mismatch in TileLayer!");
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}
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}
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private void bindAndSetGLParameters() {
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureIDs[0]);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
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GLES20.GL_LINEAR);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
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GLES20.GL_LINEAR);
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int repeatMode = repeats() ? GLES20.GL_REPEAT : GLES20.GL_CLAMP_TO_EDGE;
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, repeatMode);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, repeatMode);
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}
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@Override
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public void destroy() {
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try {
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if (mImage != null) {
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mImage.destroy();
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}
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} catch (Exception ex) {
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Log.e(LOGTAG, "error clearing buffers: ", ex);
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}
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}
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protected int getTextureID() { return mTextureIDs[0]; }
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protected boolean initialized() { return mImage != null && mTextureIDs != null; }
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@Override
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protected void finalize() throws Throwable {
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try {
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if (mTextureIDs != null)
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TextureReaper.get().add(mTextureIDs);
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} finally {
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super.finalize();
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}
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}
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}
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@ -7,9 +7,6 @@ package org.mozilla.gecko.gfx;
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import android.graphics.Rect;
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import android.opengl.GLES20;
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import android.util.Log;
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import java.nio.ByteBuffer;
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/**
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* Base class for tile layers, which encapsulate the logic needed to draw textured tiles in OpenGL
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@ -18,10 +15,6 @@ import java.nio.ByteBuffer;
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public abstract class TileLayer extends Layer {
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private static final String LOGTAG = "GeckoTileLayer";
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private final Rect mDirtyRect;
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private IntSize mSize;
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private int[] mTextureIDs;
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protected final BufferedImage mImage;
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public enum PaintMode { NORMAL, REPEAT, STRETCH };
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@ -32,146 +25,15 @@ public abstract class TileLayer extends Layer {
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mPaintMode = paintMode;
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mImage = image;
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mSize = new IntSize(0, 0);
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mDirtyRect = new Rect();
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}
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protected boolean repeats() { return mPaintMode == PaintMode.REPEAT; }
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protected boolean stretches() { return mPaintMode == PaintMode.STRETCH; }
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protected int getTextureID() { return mTextureIDs[0]; }
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protected boolean initialized() { return mImage != null && mTextureIDs != null; }
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@Override
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protected void finalize() throws Throwable {
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try {
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if (mTextureIDs != null)
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TextureReaper.get().add(mTextureIDs);
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} finally {
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super.finalize();
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}
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}
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public void destroy() {
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try {
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if (mImage != null) {
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mImage.destroy();
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}
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} catch (Exception ex) {
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Log.e(LOGTAG, "error clearing buffers: ", ex);
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}
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}
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public abstract void destroy();
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public void setPaintMode(PaintMode mode) {
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mPaintMode = mode;
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}
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/**
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* Invalidates the entire buffer so that it will be uploaded again. Only valid inside a
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* transaction.
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*/
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public void invalidate() {
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if (!inTransaction())
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throw new RuntimeException("invalidate() is only valid inside a transaction");
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IntSize bufferSize = mImage.getSize();
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mDirtyRect.set(0, 0, bufferSize.width, bufferSize.height);
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}
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private void validateTexture() {
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/* Calculate the ideal texture size. This must be a power of two if
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* the texture is repeated or OpenGL ES 2.0 isn't supported, as
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* OpenGL ES 2.0 is required for NPOT texture support (without
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* extensions), but doesn't support repeating NPOT textures.
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*
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* XXX Currently, we don't pick a GLES 2.0 context, so always round.
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*/
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IntSize textureSize = mImage.getSize().nextPowerOfTwo();
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if (!textureSize.equals(mSize)) {
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mSize = textureSize;
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// Delete the old texture
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if (mTextureIDs != null) {
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TextureReaper.get().add(mTextureIDs);
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mTextureIDs = null;
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// Free the texture immediately, so we don't incur a
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// temporarily increased memory usage.
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TextureReaper.get().reap();
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}
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}
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}
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@Override
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protected void performUpdates(RenderContext context) {
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super.performUpdates(context);
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// Reallocate the texture if the size has changed
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validateTexture();
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// Don't do any work if the image has an invalid size.
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if (!mImage.getSize().isPositive())
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return;
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// If we haven't allocated a texture, assume the whole region is dirty
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if (mTextureIDs == null) {
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uploadFullTexture();
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} else {
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uploadDirtyRect(mDirtyRect);
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}
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mDirtyRect.setEmpty();
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}
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private void uploadFullTexture() {
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IntSize bufferSize = mImage.getSize();
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uploadDirtyRect(new Rect(0, 0, bufferSize.width, bufferSize.height));
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}
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private void uploadDirtyRect(Rect dirtyRect) {
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// If we have nothing to upload, just return for now
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if (dirtyRect.isEmpty())
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return;
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// It's possible that the buffer will be null, check for that and return
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ByteBuffer imageBuffer = mImage.getBuffer();
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if (imageBuffer == null)
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return;
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if (mTextureIDs == null) {
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mTextureIDs = new int[1];
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GLES20.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
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}
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int imageFormat = mImage.getFormat();
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BufferedImageGLInfo glInfo = new BufferedImageGLInfo(imageFormat);
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bindAndSetGLParameters();
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// XXX TexSubImage2D is too broken to rely on on Adreno, and very slow
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// on other chipsets, so we always upload the entire buffer.
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IntSize bufferSize = mImage.getSize();
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if (mSize.equals(bufferSize)) {
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GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInfo.internalFormat, mSize.width,
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mSize.height, 0, glInfo.format, glInfo.type, imageBuffer);
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} else {
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// Our texture has been expanded to the next power of two.
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// XXX We probably never want to take this path, so throw an exception.
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throw new RuntimeException("Buffer/image size mismatch in TileLayer!");
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}
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}
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private void bindAndSetGLParameters() {
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GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
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GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureIDs[0]);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
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GLES20.GL_LINEAR);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
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GLES20.GL_LINEAR);
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int repeatMode = repeats() ? GLES20.GL_REPEAT : GLES20.GL_CLAMP_TO_EDGE;
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, repeatMode);
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GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, repeatMode);
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}
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}
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