зеркало из https://github.com/mozilla/gecko-dev.git
Bug 836655 - Modify unit test for adapting change in this bug. r=baku
This commit is contained in:
Родитель
955b99f7b6
Коммит
9f4e046846
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@ -1,6 +1,11 @@
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#ifdef XP_WIN
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#include <windows.h>
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#else
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#include <unistd.h>
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#endif
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#include "TestHarness.h"
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@ -19,19 +24,25 @@
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using namespace mozilla::dom;
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class Agent
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class Agent : public nsIAudioChannelAgentCallback
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{
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public:
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NS_DECL_ISUPPORTS
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Agent(AudioChannelType aType)
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: mType(aType)
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, mWaitCallback(false)
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, mRegistered(false)
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, mCanPlay(false)
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{
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mAgent = do_CreateInstance("@mozilla.org/audiochannelagent;1");
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}
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virtual ~Agent() {}
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nsresult Init()
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{
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nsresult rv = mAgent->Init(mType, nullptr);
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nsresult rv = mAgent->Init(mType, this);
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NS_ENSURE_SUCCESS(rv, rv);
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return mAgent->SetVisibilityState(false);
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@ -50,26 +61,74 @@ public:
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nsresult StopPlaying()
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{
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mRegistered = false;
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int loop = 0;
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while (mWaitCallback) {
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#ifdef XP_WIN
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Sleep(1000);
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#else
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sleep(1);
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#endif
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if (loop++ == 5) {
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TEST_ENSURE_BASE(false, "StopPlaying timeout");
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}
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}
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return mAgent->StopPlaying();
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}
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nsresult SetVisibilityState(bool visible)
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{
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if (mRegistered) {
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mWaitCallback = true;
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}
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return mAgent->SetVisibilityState(visible);
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}
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NS_IMETHODIMP CanPlayChanged(bool canPlay)
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{
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mCanPlay = canPlay;
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mWaitCallback = false;
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return NS_OK;
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}
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nsresult GetCanPlay(bool *_ret)
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{
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int loop = 0;
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while (mWaitCallback) {
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#ifdef XP_WIN
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Sleep(1000);
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#else
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sleep(1);
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#endif
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if (loop++ == 5) {
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TEST_ENSURE_BASE(false, "GetCanPlay timeout");
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}
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}
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*_ret = mCanPlay;
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return NS_OK;
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}
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nsCOMPtr<AudioChannelAgent> mAgent;
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AudioChannelType mType;
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bool mWaitCallback;
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bool mRegistered;
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bool mCanPlay;
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};
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NS_IMPL_ISUPPORTS1(Agent, nsIAudioChannelAgentCallback)
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nsresult
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TestDoubleStartPlaying()
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{
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Agent agent(AUDIO_CHANNEL_NORMAL);
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nsresult rv = agent.Init();
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nsCOMPtr<Agent> agent = new Agent(AUDIO_CHANNEL_NORMAL);
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nsresult rv = agent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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bool playing;
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rv = agent.mAgent->StartPlaying(&playing);
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rv = agent->mAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent.mAgent->StartPlaying(&playing);
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rv = agent->mAgent->StartPlaying(&playing);
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TEST_ENSURE_BASE(NS_FAILED(rv), "Test0: StartPlaying calling twice should return error");
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return NS_OK;
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@ -78,19 +137,19 @@ TestDoubleStartPlaying()
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nsresult
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TestOneNormalChannel()
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{
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Agent agent(AUDIO_CHANNEL_NORMAL);
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nsresult rv = agent.Init();
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nsCOMPtr<Agent> agent = new Agent(AUDIO_CHANNEL_NORMAL);
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nsresult rv = agent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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bool playing;
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rv = agent.StartPlaying(&playing);
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rv = agent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test1: A normal channel unvisible agent must not be playing");
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rv = agent.mAgent->SetVisibilityState(true);
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rv = agent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent.StartPlaying(&playing);
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rv = agent->GetCanPlay(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test1: A normal channel visible agent should be playing");
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@ -100,34 +159,34 @@ TestOneNormalChannel()
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nsresult
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TestTwoNormalChannels()
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{
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Agent agent1(AUDIO_CHANNEL_NORMAL);
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nsresult rv = agent1.Init();
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nsCOMPtr<Agent> agent1 = new Agent(AUDIO_CHANNEL_NORMAL);
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nsresult rv = agent1->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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Agent agent2(AUDIO_CHANNEL_NORMAL);
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rv = agent2.Init();
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nsCOMPtr<Agent> agent2 = new Agent(AUDIO_CHANNEL_NORMAL);
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rv = agent2->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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bool playing;
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rv = agent1.StartPlaying(&playing);
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rv = agent1->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test2: A normal channel unvisible agent1 must not be playing");
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rv = agent2.StartPlaying(&playing);
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rv = agent2->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test2: A normal channel unvisible agent2 must not be playing");
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rv = agent1.mAgent->SetVisibilityState(true);
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rv = agent1->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2.mAgent->SetVisibilityState(true);
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rv = agent2->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1.StartPlaying(&playing);
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rv = agent1->GetCanPlay(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test2: A normal channel visible agent1 should be playing");
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rv = agent2.StartPlaying(&playing);
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rv = agent2->GetCanPlay(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test2: A normal channel visible agent2 should be playing");
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@ -137,213 +196,230 @@ TestTwoNormalChannels()
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nsresult
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TestContentChannels()
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{
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Agent agent1(AUDIO_CHANNEL_CONTENT);
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nsresult rv = agent1.Init();
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nsCOMPtr<Agent> agent1 = new Agent(AUDIO_CHANNEL_CONTENT);
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nsresult rv = agent1->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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Agent agent2(AUDIO_CHANNEL_CONTENT);
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rv = agent2.Init();
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nsCOMPtr<Agent> agent2 = new Agent(AUDIO_CHANNEL_CONTENT);
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rv = agent2->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1.mAgent->SetVisibilityState(true);
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/* All content channels in the foreground can be allowed to play */
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rv = agent1->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2.mAgent->SetVisibilityState(true);
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rv = agent2->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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bool playing;
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rv = agent1.StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test3: A content channel unvisible agent1 should be playing");
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rv = agent2.StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test3: A content channel unvisible agent2 should be playing");
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rv = agent1.mAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2.mAgent->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1.StartPlaying(&playing);
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rv = agent1->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test3: A content channel visible agent1 should be playing");
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rv = agent2.StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test3: A content channel unvisible agent2 should be playing");
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rv = agent1.mAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2.mAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1.StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test3: A content channel visible agent1 should be playing");
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rv = agent2.StartPlaying(&playing);
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rv = agent2->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test3: A content channel visible agent2 should be playing");
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/* Test the transition state of one content channel tried to set non-visible
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* state first when app is going to background. */
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rv = agent1->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1->GetCanPlay(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test3: A content channel unvisible agent1 should be playing from foreground to background");
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/* Test all content channels set non-visible already */
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rv = agent2->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->GetCanPlay(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test3: A content channel unvisible agent2 should be playing from foreground to background");
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/* Clear the content channels & mActiveContentChildIDs in AudioChannelService.
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* If agent stop playing in the background, we will reserve it's childID in
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* mActiveContentChildIDs, then it can allow to play next song. So we set agents
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* to foreground first then stopping to play */
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rv = agent1->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1->StopPlaying();
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->StopPlaying();
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NS_ENSURE_SUCCESS(rv, rv);
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/* Test that content channels can't be allow to play when they starts from the background state */
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rv = agent1->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent2->SetVisibilityState(false);
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NS_ENSURE_SUCCESS(rv, rv);
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rv = agent1->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test3: A content channel unvisible agent1 must not be playing from background state");
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rv = agent2->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test3: A content channel unvisible agent2 must not be playing from background state");
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return rv;
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}
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nsresult
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TestPriorities()
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{
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Agent normalAgent(AUDIO_CHANNEL_NORMAL);
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nsresult rv = normalAgent.Init();
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nsCOMPtr<Agent> normalAgent = new Agent(AUDIO_CHANNEL_NORMAL);
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nsresult rv = normalAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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Agent contentAgent(AUDIO_CHANNEL_CONTENT);
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rv = contentAgent.Init();
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nsCOMPtr<Agent> contentAgent = new Agent(AUDIO_CHANNEL_CONTENT);
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rv = contentAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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Agent notificationAgent(AUDIO_CHANNEL_NOTIFICATION);
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rv = notificationAgent.Init();
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nsCOMPtr<Agent> notificationAgent = new Agent(AUDIO_CHANNEL_NOTIFICATION);
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rv = notificationAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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Agent alarmAgent(AUDIO_CHANNEL_ALARM);
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rv = alarmAgent.Init();
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nsCOMPtr<Agent> alarmAgent = new Agent(AUDIO_CHANNEL_ALARM);
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rv = alarmAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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Agent telephonyAgent(AUDIO_CHANNEL_TELEPHONY);
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rv = telephonyAgent.Init();
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nsCOMPtr<Agent> telephonyAgent = new Agent(AUDIO_CHANNEL_TELEPHONY);
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rv = telephonyAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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Agent ringerAgent(AUDIO_CHANNEL_RINGER);
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rv = ringerAgent.Init();
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nsCOMPtr<Agent> ringerAgent = new Agent(AUDIO_CHANNEL_RINGER);
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rv = ringerAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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Agent pNotificationAgent(AUDIO_CHANNEL_PUBLICNOTIFICATION);
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rv = pNotificationAgent.Init();
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nsCOMPtr<Agent> pNotificationAgent = new Agent(AUDIO_CHANNEL_PUBLICNOTIFICATION);
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rv = pNotificationAgent->Init();
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NS_ENSURE_SUCCESS(rv, rv);
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bool playing;
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// Normal should not be playing because not visible.
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rv = normalAgent.StartPlaying(&playing);
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rv = normalAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test4: A normal channel unvisible agent should not be playing");
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TEST_ENSURE_BASE(!playing, "Test4: A normal channel unvisible agent must not be playing");
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// Content should be playing.
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rv = contentAgent.StartPlaying(&playing);
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rv = contentAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test4: A content channel unvisible agent should be playing");
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TEST_ENSURE_BASE(!playing, "Test4: A content channel unvisible agent must not be playing from background state");
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// Notification should be playing.
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rv = notificationAgent.StartPlaying(&playing);
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rv = notificationAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test4: An notification channel unvisible agent should be playing");
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// Now content should be not playing because of the notification playing.
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rv = contentAgent.StartPlaying(&playing);
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rv = contentAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test4: A content channel unvisible agent should not be playing when notification channel is playing");
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// Adding an alarm.
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rv = alarmAgent.StartPlaying(&playing);
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rv = alarmAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test4: An alarm channel unvisible agent should be playing");
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// Now notification should be not playing because of the alarm playing.
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rv = notificationAgent.StartPlaying(&playing);
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rv = notificationAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test4: A notification channel unvisible agent should not be playing when an alarm is playing");
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// Adding an telephony.
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rv = telephonyAgent.StartPlaying(&playing);
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rv = telephonyAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test4: An telephony channel unvisible agent should be playing");
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// Now alarm should be not playing because of the telephony playing.
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rv = alarmAgent.StartPlaying(&playing);
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rv = alarmAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test4: A alarm channel unvisible agent should not be playing when a telephony is playing");
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// Adding an ringer.
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rv = ringerAgent.StartPlaying(&playing);
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rv = ringerAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test4: An ringer channel unvisible agent should be playing");
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// Now telephony should be not playing because of the ringer playing.
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rv = telephonyAgent.StartPlaying(&playing);
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rv = telephonyAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test4: A telephony channel unvisible agent should not be playing when a riger is playing");
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// Adding an pNotification.
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rv = pNotificationAgent.StartPlaying(&playing);
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rv = pNotificationAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test4: An pNotification channel unvisible agent should be playing");
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// Now ringer should be not playing because of the public notification playing.
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rv = ringerAgent.StartPlaying(&playing);
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rv = ringerAgent->StartPlaying(&playing);
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NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(!playing, "Test4: A ringer channel unvisible agent should not be playing when a public notification is playing");
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// Settings visible the normal channel.
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rv = normalAgent.mAgent->SetVisibilityState(true);
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rv = normalAgent->SetVisibilityState(true);
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NS_ENSURE_SUCCESS(rv, rv);
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// Normal should be playing because visible.
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rv = normalAgent.StartPlaying(&playing);
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rv = normalAgent->GetCanPlay(&playing);
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||||
NS_ENSURE_SUCCESS(rv, rv);
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TEST_ENSURE_BASE(playing, "Test4: A normal channel visible agent should be playing");
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||||
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// Settings visible the content channel.
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||||
rv = contentAgent.mAgent->SetVisibilityState(true);
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||||
rv = contentAgent->SetVisibilityState(true);
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||||
NS_ENSURE_SUCCESS(rv, rv);
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||||
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||||
// Content should be playing because visible.
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||||
rv = contentAgent.StartPlaying(&playing);
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rv = contentAgent->GetCanPlay(&playing);
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||||
NS_ENSURE_SUCCESS(rv, rv);
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||||
TEST_ENSURE_BASE(playing, "Test4: A content channel visible agent should be playing");
|
||||
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||||
// Settings visible the notification channel.
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||||
rv = notificationAgent.mAgent->SetVisibilityState(true);
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||||
rv = notificationAgent->SetVisibilityState(true);
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||||
NS_ENSURE_SUCCESS(rv, rv);
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||||
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||||
// Notification should be playing because visible.
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||||
rv = notificationAgent.StartPlaying(&playing);
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||||
rv = notificationAgent->GetCanPlay(&playing);
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||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
TEST_ENSURE_BASE(playing, "Test4: A notification channel visible agent should be playing");
|
||||
|
||||
// Settings visible the alarm channel.
|
||||
rv = alarmAgent.mAgent->SetVisibilityState(true);
|
||||
rv = alarmAgent->SetVisibilityState(true);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
|
||||
// Alarm should be playing because visible.
|
||||
rv = alarmAgent.StartPlaying(&playing);
|
||||
rv = alarmAgent->GetCanPlay(&playing);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
TEST_ENSURE_BASE(playing, "Test4: A alarm channel visible agent should be playing");
|
||||
|
||||
// Settings visible the telephony channel.
|
||||
rv = telephonyAgent.mAgent->SetVisibilityState(true);
|
||||
rv = telephonyAgent->SetVisibilityState(true);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
|
||||
// Telephony should be playing because visible.
|
||||
rv = telephonyAgent.StartPlaying(&playing);
|
||||
rv = telephonyAgent->GetCanPlay(&playing);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
TEST_ENSURE_BASE(playing, "Test4: A telephony channel visible agent should be playing");
|
||||
|
||||
// Settings visible the ringer channel.
|
||||
rv = ringerAgent.mAgent->SetVisibilityState(true);
|
||||
rv = ringerAgent->SetVisibilityState(true);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
|
||||
// Ringer should be playing because visible.
|
||||
rv = ringerAgent.StartPlaying(&playing);
|
||||
rv = ringerAgent->GetCanPlay(&playing);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
TEST_ENSURE_BASE(playing, "Test4: A ringer channel visible agent should be playing");
|
||||
|
||||
// Settings visible the pNotification channel.
|
||||
rv = pNotificationAgent.mAgent->SetVisibilityState(true);
|
||||
rv = pNotificationAgent->SetVisibilityState(true);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
|
||||
// pNotification should be playing because visible.
|
||||
rv = pNotificationAgent.StartPlaying(&playing);
|
||||
rv = pNotificationAgent->GetCanPlay(&playing);
|
||||
NS_ENSURE_SUCCESS(rv, rv);
|
||||
TEST_ENSURE_BASE(playing, "Test4: A pNotification channel visible agent should be playing");
|
||||
|
||||
|
|
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Ссылка в новой задаче