Bug 1001458 - Rename TileIterator ino BigImageIterator. r=BenWa

This commit is contained in:
Nicolas Silva 2014-04-28 13:27:25 +02:00
Родитель c15c9f6bc6
Коммит a1eb82d358
9 изменённых файлов: 49 добавлений и 49 удалений

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@ -52,7 +52,7 @@ GLBlitTextureImageHelper::BlitTextureImage(TextureImage *aSrc, const nsIntRect&
float blitScaleY = float(aDstRect.height) / float(aSrcRect.height);
// We start iterating over all destination tiles
aDst->BeginTileIteration();
aDst->BeginBigImageIteration();
do {
// calculate portion of the tile that is going to be painted to
nsIntRect dstSubRect;
@ -73,7 +73,7 @@ GLBlitTextureImageHelper::BlitTextureImage(TextureImage *aSrc, const nsIntRect&
SetBlitFramebufferForDestTexture(aDst->GetTextureID());
UseBlitProgram();
aSrc->BeginTileIteration();
aSrc->BeginBigImageIteration();
// now iterate over all tiles in the source Image...
do {
// calculate portion of the source tile that is in the source rect

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@ -362,7 +362,7 @@ TiledTextureImage::DirectUpdate(gfx::DataSourceSurface* aSurf, const nsIntRegion
bool result = true;
int oldCurrentImage = mCurrentImage;
BeginTileIteration();
BeginBigImageIteration();
do {
nsIntRect tileRect = ThebesIntRect(GetSrcTileRect());
int xPos = tileRect.x;
@ -547,7 +547,7 @@ TiledTextureImage::EndUpdate()
mTextureState = Valid;
}
void TiledTextureImage::BeginTileIteration()
void TiledTextureImage::BeginBigImageIteration()
{
mCurrentImage = 0;
}
@ -567,7 +567,7 @@ bool TiledTextureImage::NextTile()
return false;
}
void TiledTextureImage::SetIterationCallback(TileIterationCallback aCallback,
void TiledTextureImage::SetIterationCallback(BigImageIterationCallback aCallback,
void* aCallbackData)
{
mIterationCallback = aCallback;

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@ -123,7 +123,7 @@ public:
* The Image may contain several textures for different regions (tiles).
* These functions iterate over each sub texture image tile.
*/
virtual void BeginTileIteration() {
virtual void BeginBigImageIteration() {
}
virtual bool NextTile() {
@ -133,12 +133,12 @@ public:
// Function prototype for a tile iteration callback. Returning false will
// cause iteration to be interrupted (i.e. the corresponding NextTile call
// will return false).
typedef bool (* TileIterationCallback)(TextureImage* aImage,
typedef bool (* BigImageIterationCallback)(TextureImage* aImage,
int aTileNumber,
void* aCallbackData);
// Sets a callback to be called every time NextTile is called.
virtual void SetIterationCallback(TileIterationCallback aCallback,
virtual void SetIterationCallback(BigImageIterationCallback aCallback,
void* aCallbackData) {
}
@ -335,9 +335,9 @@ public:
virtual void EndUpdate();
virtual void Resize(const gfx::IntSize& aSize);
virtual uint32_t GetTileCount();
virtual void BeginTileIteration();
virtual void BeginBigImageIteration();
virtual bool NextTile();
virtual void SetIterationCallback(TileIterationCallback aCallback,
virtual void SetIterationCallback(BigImageIterationCallback aCallback,
void* aCallbackData);
virtual gfx::IntRect GetTileRect();
virtual GLuint GetTextureID() {
@ -351,7 +351,7 @@ protected:
virtual gfx::IntRect GetSrcTileRect();
unsigned int mCurrentImage;
TileIterationCallback mIterationCallback;
BigImageIterationCallback mIterationCallback;
void* mIterationCallbackData;
nsTArray< nsRefPtr<TextureImage> > mImages;
bool mInUpdate;

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@ -129,29 +129,29 @@ ContentHostBase::Composite(EffectChain& aEffectChain,
regionRects.Or(regionRects, regionRect);
}
TileIterator* tileIter = source->AsTileIterator();
TileIterator* iterOnWhite = nullptr;
if (tileIter) {
tileIter->BeginTileIteration();
BigImageIterator* bigImgIter = source->AsBigImageIterator();
BigImageIterator* iterOnWhite = nullptr;
if (bigImgIter) {
bigImgIter->BeginBigImageIteration();
}
if (sourceOnWhite) {
iterOnWhite = sourceOnWhite->AsTileIterator();
MOZ_ASSERT(!tileIter || tileIter->GetTileCount() == iterOnWhite->GetTileCount(),
iterOnWhite = sourceOnWhite->AsBigImageIterator();
MOZ_ASSERT(!bigImgIter || bigImgIter->GetTileCount() == iterOnWhite->GetTileCount(),
"Tile count mismatch on component alpha texture");
if (iterOnWhite) {
iterOnWhite->BeginTileIteration();
iterOnWhite->BeginBigImageIteration();
}
}
bool usingTiles = (tileIter && tileIter->GetTileCount() > 1);
bool usingTiles = (bigImgIter && bigImgIter->GetTileCount() > 1);
do {
if (iterOnWhite) {
MOZ_ASSERT(iterOnWhite->GetTileRect() == tileIter->GetTileRect(),
MOZ_ASSERT(iterOnWhite->GetTileRect() == bigImgIter->GetTileRect(),
"component alpha textures should be the same size.");
}
nsIntRect texRect = tileIter ? tileIter->GetTileRect()
nsIntRect texRect = bigImgIter ? bigImgIter->GetTileRect()
: nsIntRect(0, 0,
texSize.width,
texSize.height);
@ -210,13 +210,13 @@ ContentHostBase::Composite(EffectChain& aEffectChain,
if (iterOnWhite) {
iterOnWhite->NextTile();
}
} while (usingTiles && tileIter->NextTile());
} while (usingTiles && bigImgIter->NextTile());
if (tileIter) {
tileIter->EndTileIteration();
if (bigImgIter) {
bigImgIter->EndBigImageIteration();
}
if (iterOnWhite) {
iterOnWhite->EndTileIteration();
iterOnWhite->EndBigImageIteration();
}
DiagnosticTypes diagnostics = DIAGNOSTIC_CONTENT;

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@ -109,9 +109,9 @@ ImageHost::Composite(EffectChain& aEffectChain,
//XXX: We might have multiple texture sources here (e.g. 3 YCbCr textures), and we're
// only iterating over the tiles of the first one. Are we assuming that the tiling
// will be identical? Can we ensure that somehow?
TileIterator* it = source->AsTileIterator();
BigImageIterator* it = source->AsBigImageIterator();
if (it) {
it->BeginTileIteration();
it->BeginBigImageIteration();
do {
nsIntRect tileRect = it->GetTileRect();
gfx::Rect rect(tileRect.x, tileRect.y, tileRect.width, tileRect.height);
@ -129,7 +129,7 @@ ImageHost::Composite(EffectChain& aEffectChain,
GetCompositor()->DrawDiagnostics(DIAGNOSTIC_IMAGE|DIAGNOSTIC_BIGIMAGE,
rect, aClipRect, aTransform, mFlashCounter);
} while (it->NextTile());
it->EndTileIteration();
it->EndBigImageIteration();
// layer border
GetCompositor()->DrawDiagnostics(DIAGNOSTIC_IMAGE,
gfxPictureRect, aClipRect,

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@ -60,11 +60,11 @@ class TextureParent;
* device texture, which forces us to split it in smaller parts.
* Tiled Compositable is a different thing.
*/
class TileIterator
class BigImageIterator
{
public:
virtual void BeginTileIteration() = 0;
virtual void EndTileIteration() {};
virtual void BeginBigImageIteration() = 0;
virtual void EndBigImageIteration() {};
virtual nsIntRect GetTileRect() = 0;
virtual size_t GetTileCount() = 0;
virtual bool NextTile() = 0;
@ -123,7 +123,7 @@ public:
* Overload this if the TextureSource supports big textures that don't fit in
* one device texture and must be tiled internally.
*/
virtual TileIterator* AsTileIterator() { return nullptr; }
virtual BigImageIterator* AsBigImageIterator() { return nullptr; }
virtual void SetCompositableBackendSpecificData(CompositableBackendSpecificData* aBackendData);

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@ -96,7 +96,7 @@ protected:
*/
class DataTextureSourceD3D11 : public DataTextureSource
, public TextureSourceD3D11
, public TileIterator
, public BigImageIterator
{
public:
DataTextureSourceD3D11(gfx::SurfaceFormat aFormat, CompositorD3D11* aCompositor,
@ -130,9 +130,9 @@ public:
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
// TileIterator
// BigImageIterator
virtual TileIterator* AsTileIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); }
@ -140,9 +140,9 @@ public:
virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
virtual void EndTileIteration() MOZ_OVERRIDE { mIterating = false; }
virtual void EndBigImageIteration() MOZ_OVERRIDE { mIterating = false; }
virtual void BeginTileIteration() MOZ_OVERRIDE
virtual void BeginBigImageIteration() MOZ_OVERRIDE
{
mIterating = true;
mCurrentTile = 0;

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@ -101,7 +101,7 @@ protected:
*/
class DataTextureSourceD3D9 : public DataTextureSource
, public TextureSourceD3D9
, public TileIterator
, public BigImageIterator
{
public:
DataTextureSourceD3D9(gfx::SurfaceFormat aFormat,
@ -139,9 +139,9 @@ public:
virtual void SetCompositor(Compositor* aCompositor) MOZ_OVERRIDE;
// TileIterator
// BigImageIterator
virtual TileIterator* AsTileIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return mIsTiled ? this : nullptr; }
virtual size_t GetTileCount() MOZ_OVERRIDE { return mTileTextures.size(); }
@ -149,9 +149,9 @@ public:
virtual nsIntRect GetTileRect() MOZ_OVERRIDE;
virtual void EndTileIteration() MOZ_OVERRIDE { mIterating = false; }
virtual void EndBigImageIteration() MOZ_OVERRIDE { mIterating = false; }
virtual void BeginTileIteration() MOZ_OVERRIDE
virtual void BeginBigImageIteration() MOZ_OVERRIDE
{
mIterating = true;
mCurrentTile = 0;

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@ -185,14 +185,14 @@ protected:
* A TextureSource backed by a TextureImage.
*
* Depending on the underlying TextureImage, may support texture tiling, so
* make sure to check AsTileIterator() and use the texture accordingly.
* make sure to check AsBigImageIterator() and use the texture accordingly.
*
* This TextureSource can be used without a TextureHost and manage it's own
* GL texture(s).
*/
class TextureImageTextureSourceOGL : public DataTextureSource
, public TextureSourceOGL
, public TileIterator
, public BigImageIterator
{
public:
TextureImageTextureSourceOGL(gl::GLContext* aGL,
@ -242,17 +242,17 @@ public:
return mTexImage->GetWrapMode();
}
// TileIterator
// BigImageIterator
virtual TileIterator* AsTileIterator() MOZ_OVERRIDE { return this; }
virtual BigImageIterator* AsBigImageIterator() MOZ_OVERRIDE { return this; }
virtual void BeginTileIteration() MOZ_OVERRIDE
virtual void BeginBigImageIteration() MOZ_OVERRIDE
{
mTexImage->BeginTileIteration();
mTexImage->BeginBigImageIteration();
mIterating = true;
}
virtual void EndTileIteration() MOZ_OVERRIDE
virtual void EndBigImageIteration() MOZ_OVERRIDE
{
mIterating = false;
}