зеркало из https://github.com/mozilla/gecko-dev.git
Bug 648484, part D: Allow PuppetWidgets to create D3D10 layer managers (for the time being). r=roc
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154d42025d
Коммит
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@ -716,27 +716,12 @@ RenderFrameParent::ActorDestroy(ActorDestroyReason why)
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PLayersParent*
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RenderFrameParent::AllocPLayers()
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{
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LayerManager* lm = GetLayerManager();
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switch (lm->GetBackendType()) {
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case LayerManager::LAYERS_BASIC: {
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BasicShadowLayerManager* bslm = static_cast<BasicShadowLayerManager*>(lm);
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return new ShadowLayersParent(bslm);
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}
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case LayerManager::LAYERS_OPENGL: {
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LayerManagerOGL* lmo = static_cast<LayerManagerOGL*>(lm);
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return new ShadowLayersParent(lmo);
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}
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#ifdef MOZ_ENABLE_D3D9_LAYER
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case LayerManager::LAYERS_D3D9: {
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LayerManagerD3D9* lmd3d9 = static_cast<LayerManagerD3D9*>(lm);
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return new ShadowLayersParent(lmd3d9);
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}
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#endif //MOZ_ENABLE_D3D9_LAYER
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default: {
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ShadowLayerManager* slm = GetLayerManager()->AsShadowManager();
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if (!slm) {
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NS_WARNING("shadow layers no sprechen D3D backend yet");
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return nsnull;
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}
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}
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return new ShadowLayersParent(slm);
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}
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bool
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@ -97,6 +97,10 @@ ifdef MOZ_X11
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SHARED_LIBRARY_LIBS += ../shared/x11/$(LIB_PREFIX)widget_shared_x11.$(LIB_SUFFIX)
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endif
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ifdef MOZ_ENABLE_D3D10_LAYER
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DEFINES += -DMOZ_ENABLE_D3D10_LAYER
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endif
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LOCAL_INCLUDES += \
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-I$(srcdir)/../$(MOZ_WIDGET_TOOLKIT) \
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-I$(srcdir)/../shared \
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@ -40,6 +40,9 @@
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#include "mozilla/dom/PBrowserChild.h"
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#include "BasicLayers.h"
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#if defined(MOZ_ENABLE_D3D10_LAYER)
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# include "LayerManagerD3D10.h"
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#endif
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#include "gfxPlatform.h"
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#include "PuppetWidget.h"
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@ -336,8 +339,21 @@ PuppetWidget::GetLayerManager(PLayersChild* aShadowManager,
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bool* aAllowRetaining)
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{
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if (!mLayerManager) {
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mLayerManager = new BasicShadowLayerManager(this);
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mLayerManager->AsShadowForwarder()->SetShadowManager(aShadowManager);
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// The backend hint is a temporary placeholder until Azure, when
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// all content-process layer managers will be BasicLayerManagers.
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#if defined(MOZ_ENABLE_D3D10_LAYER)
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if (LayerManager::LAYERS_D3D10 == aBackendHint) {
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nsRefPtr<LayerManagerD3D10> m = new LayerManagerD3D10(this);
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m->AsShadowForwarder()->SetShadowManager(aShadowManager);
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if (m->Initialize()) {
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mLayerManager = m;
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}
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}
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#endif
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if (!mLayerManager) {
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mLayerManager = new BasicShadowLayerManager(this);
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mLayerManager->AsShadowForwarder()->SetShadowManager(aShadowManager);
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}
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}
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if (aAllowRetaining) {
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*aAllowRetaining = true;
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@ -532,10 +548,15 @@ PuppetWidget::DispatchPaintEvent()
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nsCAutoString("PuppetWidget"), nsnull);
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#endif
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nsRefPtr<gfxContext> ctx = new gfxContext(mSurface);
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AutoLayerManagerSetup setupLayerManager(this, ctx,
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BasicLayerManager::BUFFER_NONE);
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DispatchEvent(&event, status);
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LayerManager* lm = GetLayerManager();
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if (LayerManager::LAYERS_D3D10 == mLayerManager->GetBackendType()) {
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DispatchEvent(&event, status);
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} else {
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nsRefPtr<gfxContext> ctx = new gfxContext(mSurface);
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AutoLayerManagerSetup setupLayerManager(this, ctx,
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BasicLayerManager::BUFFER_NONE);
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DispatchEvent(&event, status);
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}
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}
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nsPaintEvent didPaintEvent(PR_TRUE, NS_DID_PAINT, this);
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