зеркало из https://github.com/mozilla/gecko-dev.git
Bug 968617 - Refresh GLConsts.h as of Feb 5, 2014. r=bjacob
This commit is contained in:
Родитель
68a5745355
Коммит
a4ce3a842e
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@ -10,7 +10,7 @@
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* This is a file generated directly from the official OpenGL registry
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* This is a file generated directly from the official OpenGL registry
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* xml available http://www.opengl.org/registry/#specfiles.
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* xml available http://www.opengl.org/registry/#specfiles.
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*
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*
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* To generate this file, see tutorial in GLParseRegistry.py
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* To generate this file, see tutorial in 'GLParseRegistryXML.py'.
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*/
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*/
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// GL
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// GL
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@ -270,6 +270,7 @@
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#define LOCAL_GL_BLUE_INTEGER_EXT 0x8D96
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#define LOCAL_GL_BLUE_INTEGER_EXT 0x8D96
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#define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
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#define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
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#define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
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#define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
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#define LOCAL_GL_BLUE_NV 0x1905
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#define LOCAL_GL_BLUE_SCALE 0x0D1A
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#define LOCAL_GL_BLUE_SCALE 0x0D1A
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#define LOCAL_GL_BOLD_BIT_NV 0x01
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#define LOCAL_GL_BOLD_BIT_NV 0x01
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#define LOCAL_GL_BOOL 0x8B56
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#define LOCAL_GL_BOOL 0x8B56
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@ -564,6 +565,7 @@
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#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
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#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
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||||||
#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
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#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
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||||||
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
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#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
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#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
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||||||
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
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#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
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#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
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@ -592,14 +594,25 @@
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
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||||||
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
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||||||
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
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#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
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||||||
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#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
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||||||
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
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#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
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||||||
#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
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#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
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||||||
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
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@ -612,7 +625,9 @@
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#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
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#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
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#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
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#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
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#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
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#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
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||||||
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
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#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
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||||||
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#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
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#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
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#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
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#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
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#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
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#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
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@ -640,11 +655,21 @@
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
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||||||
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
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||||||
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
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||||||
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
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||||||
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
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||||||
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
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||||||
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
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||||||
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
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#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
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@ -655,8 +680,11 @@
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#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
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||||||
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277
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#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277
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||||||
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA 0x8C49
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA 0x8C49
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
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||||||
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
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||||||
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
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||||||
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
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||||||
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
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||||||
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
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@ -664,11 +692,12 @@
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
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#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
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#define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
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#define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
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#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
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||||||
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#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
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#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
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#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
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#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
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#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
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#define LOCAL_GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
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#define LOCAL_GL_COMPUTE_PROGRAM_NV 0x90FB
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#define LOCAL_GL_COMPUTE_PROGRAM_NV 0x90FB
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#define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
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#define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
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||||||
#define LOCAL_GL_COMPUTE_SHADER 0x91B9
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#define LOCAL_GL_COMPUTE_SHADER 0x91B9
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@ -676,6 +705,7 @@
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#define LOCAL_GL_COMPUTE_SUBROUTINE 0x92ED
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#define LOCAL_GL_COMPUTE_SUBROUTINE 0x92ED
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#define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
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#define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
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#define LOCAL_GL_COMPUTE_TEXTURE 0x82A0
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#define LOCAL_GL_COMPUTE_TEXTURE 0x82A0
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||||||
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#define LOCAL_GL_COMPUTE_WORK_GROUP_SIZE 0x8267
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#define LOCAL_GL_COMP_BIT_ATI 0x00000002
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#define LOCAL_GL_COMP_BIT_ATI 0x00000002
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#define LOCAL_GL_CONDITION_SATISFIED 0x911C
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#define LOCAL_GL_CONDITION_SATISFIED 0x911C
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#define LOCAL_GL_CONDITION_SATISFIED_APPLE 0x911C
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#define LOCAL_GL_CONDITION_SATISFIED_APPLE 0x911C
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@ -767,8 +797,10 @@
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#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
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#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
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#define LOCAL_GL_COPY_READ_BUFFER 0x8F36
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#define LOCAL_GL_COPY_READ_BUFFER 0x8F36
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#define LOCAL_GL_COPY_READ_BUFFER_BINDING 0x8F36
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#define LOCAL_GL_COPY_READ_BUFFER_BINDING 0x8F36
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||||||
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#define LOCAL_GL_COPY_READ_BUFFER_NV 0x8F36
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||||||
#define LOCAL_GL_COPY_WRITE_BUFFER 0x8F37
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#define LOCAL_GL_COPY_WRITE_BUFFER 0x8F37
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||||||
#define LOCAL_GL_COPY_WRITE_BUFFER_BINDING 0x8F37
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#define LOCAL_GL_COPY_WRITE_BUFFER_BINDING 0x8F37
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||||||
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#define LOCAL_GL_COPY_WRITE_BUFFER_NV 0x8F37
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||||||
#define LOCAL_GL_COUNTER_RANGE_AMD 0x8BC1
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#define LOCAL_GL_COUNTER_RANGE_AMD 0x8BC1
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||||||
#define LOCAL_GL_COUNTER_TYPE_AMD 0x8BC0
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#define LOCAL_GL_COUNTER_TYPE_AMD 0x8BC0
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||||||
#define LOCAL_GL_COUNT_DOWN_NV 0x9089
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#define LOCAL_GL_COUNT_DOWN_NV 0x9089
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@ -1329,15 +1361,21 @@
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#define LOCAL_GL_FLOAT_MAT2 0x8B5A
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#define LOCAL_GL_FLOAT_MAT2 0x8B5A
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#define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
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#define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
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||||||
#define LOCAL_GL_FLOAT_MAT2x3 0x8B65
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#define LOCAL_GL_FLOAT_MAT2x3 0x8B65
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||||||
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#define LOCAL_GL_FLOAT_MAT2x3_NV 0x8B65
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#define LOCAL_GL_FLOAT_MAT2x4 0x8B66
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#define LOCAL_GL_FLOAT_MAT2x4 0x8B66
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#define LOCAL_GL_FLOAT_MAT2x4_NV 0x8B66
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#define LOCAL_GL_FLOAT_MAT3 0x8B5B
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#define LOCAL_GL_FLOAT_MAT3 0x8B5B
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#define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
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#define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
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#define LOCAL_GL_FLOAT_MAT3x2 0x8B67
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#define LOCAL_GL_FLOAT_MAT3x2 0x8B67
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||||||
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#define LOCAL_GL_FLOAT_MAT3x2_NV 0x8B67
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#define LOCAL_GL_FLOAT_MAT3x4 0x8B68
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#define LOCAL_GL_FLOAT_MAT3x4 0x8B68
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||||||
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#define LOCAL_GL_FLOAT_MAT3x4_NV 0x8B68
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||||||
#define LOCAL_GL_FLOAT_MAT4 0x8B5C
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#define LOCAL_GL_FLOAT_MAT4 0x8B5C
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||||||
#define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
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#define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
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||||||
#define LOCAL_GL_FLOAT_MAT4x2 0x8B69
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#define LOCAL_GL_FLOAT_MAT4x2 0x8B69
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||||||
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#define LOCAL_GL_FLOAT_MAT4x2_NV 0x8B69
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||||||
#define LOCAL_GL_FLOAT_MAT4x3 0x8B6A
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#define LOCAL_GL_FLOAT_MAT4x3 0x8B6A
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||||||
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#define LOCAL_GL_FLOAT_MAT4x3_NV 0x8B6A
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||||||
#define LOCAL_GL_FLOAT_R16_NV 0x8884
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#define LOCAL_GL_FLOAT_R16_NV 0x8884
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||||||
#define LOCAL_GL_FLOAT_R32_NV 0x8885
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#define LOCAL_GL_FLOAT_R32_NV 0x8885
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||||||
#define LOCAL_GL_FLOAT_RG16_NV 0x8886
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#define LOCAL_GL_FLOAT_RG16_NV 0x8886
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||||||
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@ -1613,6 +1651,11 @@
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||||||
#define LOCAL_GL_GLYPH_WIDTH_BIT_NV 0x01
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#define LOCAL_GL_GLYPH_WIDTH_BIT_NV 0x01
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||||||
#define LOCAL_GL_GPU_ADDRESS_NV 0x8F34
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#define LOCAL_GL_GPU_ADDRESS_NV 0x8F34
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||||||
#define LOCAL_GL_GPU_DISJOINT_EXT 0x8FBB
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#define LOCAL_GL_GPU_DISJOINT_EXT 0x8FBB
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||||||
|
#define LOCAL_GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
|
||||||
|
#define LOCAL_GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
|
||||||
|
#define LOCAL_GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
|
||||||
|
#define LOCAL_GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
|
||||||
|
#define LOCAL_GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
|
||||||
#define LOCAL_GL_GPU_OPTIMIZED_QCOM 0x8FB2
|
#define LOCAL_GL_GPU_OPTIMIZED_QCOM 0x8FB2
|
||||||
#define LOCAL_GL_GREATER 0x0204
|
#define LOCAL_GL_GREATER 0x0204
|
||||||
#define LOCAL_GL_GREEN 0x1904
|
#define LOCAL_GL_GREEN 0x1904
|
||||||
|
@ -1623,6 +1666,7 @@
|
||||||
#define LOCAL_GL_GREEN_INTEGER_EXT 0x8D95
|
#define LOCAL_GL_GREEN_INTEGER_EXT 0x8D95
|
||||||
#define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565
|
#define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565
|
||||||
#define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561
|
#define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561
|
||||||
|
#define LOCAL_GL_GREEN_NV 0x1904
|
||||||
#define LOCAL_GL_GREEN_SCALE 0x0D18
|
#define LOCAL_GL_GREEN_SCALE 0x0D18
|
||||||
#define LOCAL_GL_GUILTY_CONTEXT_RESET_ARB 0x8253
|
#define LOCAL_GL_GUILTY_CONTEXT_RESET_ARB 0x8253
|
||||||
#define LOCAL_GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
#define LOCAL_GL_GUILTY_CONTEXT_RESET_EXT 0x8253
|
||||||
|
@ -2268,7 +2312,6 @@
|
||||||
#define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
|
#define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
|
||||||
#define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
|
#define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
|
||||||
#define LOCAL_GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
#define LOCAL_GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
|
||||||
#define LOCAL_GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
|
|
||||||
#define LOCAL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
#define LOCAL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
|
||||||
#define LOCAL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
#define LOCAL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
|
||||||
#define LOCAL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
#define LOCAL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
|
||||||
|
@ -2277,6 +2320,7 @@
|
||||||
#define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
|
#define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
|
||||||
#define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
|
#define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
|
||||||
#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
|
||||||
|
#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
|
||||||
#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
|
||||||
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B
|
||||||
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
|
||||||
|
@ -2695,6 +2739,7 @@
|
||||||
#define LOCAL_GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
|
#define LOCAL_GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
|
||||||
#define LOCAL_GL_NICEST 0x1102
|
#define LOCAL_GL_NICEST 0x1102
|
||||||
#define LOCAL_GL_NONE 0
|
#define LOCAL_GL_NONE 0
|
||||||
|
#define LOCAL_GL_NONE_OES 0
|
||||||
#define LOCAL_GL_NOOP 0x1505
|
#define LOCAL_GL_NOOP 0x1505
|
||||||
#define LOCAL_GL_NOR 0x1508
|
#define LOCAL_GL_NOR 0x1508
|
||||||
#define LOCAL_GL_NORMALIZE 0x0BA1
|
#define LOCAL_GL_NORMALIZE 0x0BA1
|
||||||
|
@ -2769,6 +2814,7 @@
|
||||||
#define LOCAL_GL_OBJECT_TYPE_APPLE 0x9112
|
#define LOCAL_GL_OBJECT_TYPE_APPLE 0x9112
|
||||||
#define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E
|
#define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E
|
||||||
#define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
#define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
|
||||||
|
#define LOCAL_GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
|
||||||
#define LOCAL_GL_OCCLUSION_TEST_HP 0x8165
|
#define LOCAL_GL_OCCLUSION_TEST_HP 0x8165
|
||||||
#define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
#define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166
|
||||||
#define LOCAL_GL_OFFSET 0x92FC
|
#define LOCAL_GL_OFFSET 0x92FC
|
||||||
|
@ -2976,6 +3022,26 @@
|
||||||
#define LOCAL_GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
|
#define LOCAL_GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
|
||||||
#define LOCAL_GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
|
#define LOCAL_GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
|
||||||
#define LOCAL_GL_PERFORMANCE_MONITOR_AMD 0x9152
|
#define LOCAL_GL_PERFORMANCE_MONITOR_AMD 0x9152
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
|
||||||
|
#define LOCAL_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
|
||||||
|
#define LOCAL_GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
|
||||||
|
#define LOCAL_GL_PERFQUERY_FLUSH_INTEL 0x83FA
|
||||||
|
#define LOCAL_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
|
||||||
|
#define LOCAL_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
|
||||||
|
#define LOCAL_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
|
||||||
|
#define LOCAL_GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
|
||||||
|
#define LOCAL_GL_PERFQUERY_WAIT_INTEL 0x83FB
|
||||||
#define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
#define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
|
||||||
#define LOCAL_GL_PERTURB_EXT 0x85AE
|
#define LOCAL_GL_PERTURB_EXT 0x85AE
|
||||||
#define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535
|
#define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535
|
||||||
|
@ -3172,6 +3238,7 @@
|
||||||
#define LOCAL_GL_PRIMITIVE_ID_NV 0x8C7C
|
#define LOCAL_GL_PRIMITIVE_ID_NV 0x8C7C
|
||||||
#define LOCAL_GL_PRIMITIVE_RESTART 0x8F9D
|
#define LOCAL_GL_PRIMITIVE_RESTART 0x8F9D
|
||||||
#define LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
#define LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
|
||||||
|
#define LOCAL_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
|
||||||
#define LOCAL_GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
#define LOCAL_GL_PRIMITIVE_RESTART_INDEX 0x8F9E
|
||||||
#define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
|
#define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
|
||||||
#define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558
|
#define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558
|
||||||
|
@ -3288,6 +3355,7 @@
|
||||||
#define LOCAL_GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
|
#define LOCAL_GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
|
||||||
#define LOCAL_GL_QUARTER_BIT_ATI 0x00000010
|
#define LOCAL_GL_QUARTER_BIT_ATI 0x00000010
|
||||||
#define LOCAL_GL_QUERY 0x82E3
|
#define LOCAL_GL_QUERY 0x82E3
|
||||||
|
#define LOCAL_GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
|
||||||
#define LOCAL_GL_QUERY_BUFFER 0x9192
|
#define LOCAL_GL_QUERY_BUFFER 0x9192
|
||||||
#define LOCAL_GL_QUERY_BUFFER_AMD 0x9192
|
#define LOCAL_GL_QUERY_BUFFER_AMD 0x9192
|
||||||
#define LOCAL_GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
|
#define LOCAL_GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
|
||||||
|
@ -3300,6 +3368,9 @@
|
||||||
#define LOCAL_GL_QUERY_COUNTER_BITS 0x8864
|
#define LOCAL_GL_QUERY_COUNTER_BITS 0x8864
|
||||||
#define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864
|
#define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864
|
||||||
#define LOCAL_GL_QUERY_COUNTER_BITS_EXT 0x8864
|
#define LOCAL_GL_QUERY_COUNTER_BITS_EXT 0x8864
|
||||||
|
#define LOCAL_GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
|
||||||
|
#define LOCAL_GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
|
||||||
|
#define LOCAL_GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
|
||||||
#define LOCAL_GL_QUERY_KHR 0x82E3
|
#define LOCAL_GL_QUERY_KHR 0x82E3
|
||||||
#define LOCAL_GL_QUERY_NO_WAIT 0x8E14
|
#define LOCAL_GL_QUERY_NO_WAIT 0x8E14
|
||||||
#define LOCAL_GL_QUERY_NO_WAIT_NV 0x8E14
|
#define LOCAL_GL_QUERY_NO_WAIT_NV 0x8E14
|
||||||
|
@ -3313,6 +3384,7 @@
|
||||||
#define LOCAL_GL_QUERY_RESULT_EXT 0x8866
|
#define LOCAL_GL_QUERY_RESULT_EXT 0x8866
|
||||||
#define LOCAL_GL_QUERY_RESULT_NO_WAIT 0x9194
|
#define LOCAL_GL_QUERY_RESULT_NO_WAIT 0x9194
|
||||||
#define LOCAL_GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
|
#define LOCAL_GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
|
||||||
|
#define LOCAL_GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
|
||||||
#define LOCAL_GL_QUERY_WAIT 0x8E13
|
#define LOCAL_GL_QUERY_WAIT 0x8E13
|
||||||
#define LOCAL_GL_QUERY_WAIT_NV 0x8E13
|
#define LOCAL_GL_QUERY_WAIT_NV 0x8E13
|
||||||
#define LOCAL_GL_R 0x2002
|
#define LOCAL_GL_R 0x2002
|
||||||
|
@ -3383,6 +3455,7 @@
|
||||||
#define LOCAL_GL_RED_INTEGER_EXT 0x8D94
|
#define LOCAL_GL_RED_INTEGER_EXT 0x8D94
|
||||||
#define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564
|
#define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564
|
||||||
#define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560
|
#define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560
|
||||||
|
#define LOCAL_GL_RED_NV 0x1903
|
||||||
#define LOCAL_GL_RED_SCALE 0x0D14
|
#define LOCAL_GL_RED_SCALE 0x0D14
|
||||||
#define LOCAL_GL_RED_SNORM 0x8F90
|
#define LOCAL_GL_RED_SNORM 0x8F90
|
||||||
#define LOCAL_GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
#define LOCAL_GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
|
||||||
|
@ -3640,6 +3713,7 @@
|
||||||
#define LOCAL_GL_RGB_FLOAT32_ATI 0x8815
|
#define LOCAL_GL_RGB_FLOAT32_ATI 0x8815
|
||||||
#define LOCAL_GL_RGB_INTEGER 0x8D98
|
#define LOCAL_GL_RGB_INTEGER 0x8D98
|
||||||
#define LOCAL_GL_RGB_INTEGER_EXT 0x8D98
|
#define LOCAL_GL_RGB_INTEGER_EXT 0x8D98
|
||||||
|
#define LOCAL_GL_RGB_RAW_422_APPLE 0x8A51
|
||||||
#define LOCAL_GL_RGB_S3TC 0x83A0
|
#define LOCAL_GL_RGB_S3TC 0x83A0
|
||||||
#define LOCAL_GL_RGB_SCALE 0x8573
|
#define LOCAL_GL_RGB_SCALE 0x8573
|
||||||
#define LOCAL_GL_RGB_SCALE_ARB 0x8573
|
#define LOCAL_GL_RGB_SCALE_ARB 0x8573
|
||||||
|
@ -4229,6 +4303,7 @@
|
||||||
#define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
#define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A
|
||||||
#define LOCAL_GL_TEXTURE_BUFFER 0x8C2A
|
#define LOCAL_GL_TEXTURE_BUFFER 0x8C2A
|
||||||
#define LOCAL_GL_TEXTURE_BUFFER_ARB 0x8C2A
|
#define LOCAL_GL_TEXTURE_BUFFER_ARB 0x8C2A
|
||||||
|
#define LOCAL_GL_TEXTURE_BUFFER_BINDING 0x8C2A
|
||||||
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
|
||||||
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
|
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
|
||||||
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
|
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
|
||||||
|
@ -4790,6 +4865,7 @@
|
||||||
#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
|
||||||
#define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
#define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D
|
||||||
#define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074
|
#define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074
|
||||||
|
#define LOCAL_GL_VERTEX_ARRAY_KHR 0x8074
|
||||||
#define LOCAL_GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
|
#define LOCAL_GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
|
||||||
#define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070
|
#define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070
|
||||||
#define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
|
#define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
|
||||||
|
@ -4837,6 +4913,7 @@
|
||||||
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
|
||||||
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
|
||||||
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
|
||||||
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
|
||||||
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
|
||||||
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
||||||
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
|
||||||
|
@ -4883,7 +4960,7 @@
|
||||||
#define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
#define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A
|
||||||
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7
|
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7
|
||||||
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6
|
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6
|
||||||
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB4
|
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5
|
||||||
#define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620
|
#define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620
|
||||||
#define LOCAL_GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
|
#define LOCAL_GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
|
||||||
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
||||||
|
@ -5000,6 +5077,7 @@
|
||||||
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
|
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
|
||||||
#define LOCAL_GL_W_EXT 0x87D8
|
#define LOCAL_GL_W_EXT 0x87D8
|
||||||
#define LOCAL_GL_XOR 0x1506
|
#define LOCAL_GL_XOR 0x1506
|
||||||
|
#define LOCAL_GL_XOR_NV 0x1506
|
||||||
#define LOCAL_GL_X_EXT 0x87D5
|
#define LOCAL_GL_X_EXT 0x87D5
|
||||||
#define LOCAL_GL_YCBAYCR8A_4224_NV 0x9032
|
#define LOCAL_GL_YCBAYCR8A_4224_NV 0x9032
|
||||||
#define LOCAL_GL_YCBCR_422_APPLE 0x85B9
|
#define LOCAL_GL_YCBCR_422_APPLE 0x85B9
|
||||||
|
@ -5143,6 +5221,9 @@
|
||||||
#define LOCAL_EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
|
#define LOCAL_EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
|
||||||
#define LOCAL_EGL_FORMAT_RGB_565_KHR 0x30C1
|
#define LOCAL_EGL_FORMAT_RGB_565_KHR 0x30C1
|
||||||
#define LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
|
#define LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
|
||||||
|
#define LOCAL_EGL_GL_COLORSPACE_KHR 0x309D
|
||||||
|
#define LOCAL_EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
|
||||||
|
#define LOCAL_EGL_GL_COLORSPACE_SRGB_KHR 0x3089
|
||||||
#define LOCAL_EGL_GL_RENDERBUFFER_KHR 0x30B9
|
#define LOCAL_EGL_GL_RENDERBUFFER_KHR 0x30B9
|
||||||
#define LOCAL_EGL_GL_TEXTURE_2D_KHR 0x30B1
|
#define LOCAL_EGL_GL_TEXTURE_2D_KHR 0x30B1
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||||||
#define LOCAL_EGL_GL_TEXTURE_3D_KHR 0x30B2
|
#define LOCAL_EGL_GL_TEXTURE_3D_KHR 0x30B2
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||||||
|
@ -5224,10 +5305,13 @@
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||||||
#define LOCAL_EGL_PBUFFER_PALETTE_IMAGE_BIT_TAO 0x0010
|
#define LOCAL_EGL_PBUFFER_PALETTE_IMAGE_BIT_TAO 0x0010
|
||||||
#define LOCAL_EGL_PIXEL_ASPECT_RATIO 0x3092
|
#define LOCAL_EGL_PIXEL_ASPECT_RATIO 0x3092
|
||||||
#define LOCAL_EGL_PIXMAP_BIT 0x0002
|
#define LOCAL_EGL_PIXMAP_BIT 0x0002
|
||||||
|
#define LOCAL_EGL_PLATFORM_GBM_MESA 0x31D7
|
||||||
|
#define LOCAL_EGL_PLATFORM_WAYLAND_EXT 0x31D8
|
||||||
#define LOCAL_EGL_PLATFORM_X11_EXT 0x31D5
|
#define LOCAL_EGL_PLATFORM_X11_EXT 0x31D5
|
||||||
#define LOCAL_EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
|
#define LOCAL_EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
|
||||||
#define LOCAL_EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
|
#define LOCAL_EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
|
||||||
#define LOCAL_EGL_PRODUCER_FRAME_KHR 0x3212
|
#define LOCAL_EGL_PRODUCER_FRAME_KHR 0x3212
|
||||||
|
#define LOCAL_EGL_PROTECTED_CONTENT_EXT 0x32C0
|
||||||
#define LOCAL_EGL_READ 0x305A
|
#define LOCAL_EGL_READ 0x305A
|
||||||
#define LOCAL_EGL_READ_SURFACE_BIT_KHR 0x0001
|
#define LOCAL_EGL_READ_SURFACE_BIT_KHR 0x0001
|
||||||
#define LOCAL_EGL_RECORDABLE_ANDROID 0x3142
|
#define LOCAL_EGL_RECORDABLE_ANDROID 0x3142
|
||||||
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