Bug 968617 - Refresh GLConsts.h as of Feb 5, 2014. r=bjacob

This commit is contained in:
Jeff Gilbert 2014-02-06 20:33:20 -05:00
Родитель 68a5745355
Коммит a4ce3a842e
1 изменённых файлов: 88 добавлений и 4 удалений

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@ -10,7 +10,7 @@
* This is a file generated directly from the official OpenGL registry * This is a file generated directly from the official OpenGL registry
* xml available http://www.opengl.org/registry/#specfiles. * xml available http://www.opengl.org/registry/#specfiles.
* *
* To generate this file, see tutorial in GLParseRegistry.py * To generate this file, see tutorial in 'GLParseRegistryXML.py'.
*/ */
// GL // GL
@ -270,6 +270,7 @@
#define LOCAL_GL_BLUE_INTEGER_EXT 0x8D96 #define LOCAL_GL_BLUE_INTEGER_EXT 0x8D96
#define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566 #define LOCAL_GL_BLUE_MAX_CLAMP_INGR 0x8566
#define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562 #define LOCAL_GL_BLUE_MIN_CLAMP_INGR 0x8562
#define LOCAL_GL_BLUE_NV 0x1905
#define LOCAL_GL_BLUE_SCALE 0x0D1A #define LOCAL_GL_BLUE_SCALE 0x0D1A
#define LOCAL_GL_BOLD_BIT_NV 0x01 #define LOCAL_GL_BOLD_BIT_NV 0x01
#define LOCAL_GL_BOOL 0x8B56 #define LOCAL_GL_BOOL 0x8B56
@ -564,6 +565,7 @@
#define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC #define LOCAL_GL_COMPRESSED_INTENSITY_ARB 0x84EC
#define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA #define LOCAL_GL_COMPRESSED_LUMINANCE 0x84EA
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
#define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72 #define LOCAL_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA #define LOCAL_GL_COMPRESSED_LUMINANCE_ARB 0x84EA
@ -592,14 +594,25 @@
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA #define LOCAL_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC #define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD #define LOCAL_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
#define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 #define LOCAL_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C #define LOCAL_GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
#define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1 #define LOCAL_GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
#define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 #define LOCAL_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
@ -612,7 +625,9 @@
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
#define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 #define LOCAL_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED #define LOCAL_GL_COMPRESSED_RGB_ARB 0x84ED
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E #define LOCAL_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F #define LOCAL_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
#define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0 #define LOCAL_GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
#define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 #define LOCAL_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
@ -640,11 +655,21 @@
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
#define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 #define LOCAL_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
@ -655,8 +680,11 @@
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277 #define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
#define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277 #define LOCAL_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES 0x9277
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA 0x8C49 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA 0x8C49
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49 #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
@ -664,11 +692,12 @@
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
#define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F #define LOCAL_GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
#define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48 #define LOCAL_GL_COMPRESSED_SRGB_EXT 0x8C48
#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
#define LOCAL_GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C #define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
#define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C #define LOCAL_GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 #define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
#define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3 #define LOCAL_GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
#define LOCAL_GL_COMPUTE_LOCAL_WORK_SIZE 0x8267
#define LOCAL_GL_COMPUTE_PROGRAM_NV 0x90FB #define LOCAL_GL_COMPUTE_PROGRAM_NV 0x90FB
#define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC #define LOCAL_GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
#define LOCAL_GL_COMPUTE_SHADER 0x91B9 #define LOCAL_GL_COMPUTE_SHADER 0x91B9
@ -676,6 +705,7 @@
#define LOCAL_GL_COMPUTE_SUBROUTINE 0x92ED #define LOCAL_GL_COMPUTE_SUBROUTINE 0x92ED
#define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3 #define LOCAL_GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
#define LOCAL_GL_COMPUTE_TEXTURE 0x82A0 #define LOCAL_GL_COMPUTE_TEXTURE 0x82A0
#define LOCAL_GL_COMPUTE_WORK_GROUP_SIZE 0x8267
#define LOCAL_GL_COMP_BIT_ATI 0x00000002 #define LOCAL_GL_COMP_BIT_ATI 0x00000002
#define LOCAL_GL_CONDITION_SATISFIED 0x911C #define LOCAL_GL_CONDITION_SATISFIED 0x911C
#define LOCAL_GL_CONDITION_SATISFIED_APPLE 0x911C #define LOCAL_GL_CONDITION_SATISFIED_APPLE 0x911C
@ -767,8 +797,10 @@
#define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706 #define LOCAL_GL_COPY_PIXEL_TOKEN 0x0706
#define LOCAL_GL_COPY_READ_BUFFER 0x8F36 #define LOCAL_GL_COPY_READ_BUFFER 0x8F36
#define LOCAL_GL_COPY_READ_BUFFER_BINDING 0x8F36 #define LOCAL_GL_COPY_READ_BUFFER_BINDING 0x8F36
#define LOCAL_GL_COPY_READ_BUFFER_NV 0x8F36
#define LOCAL_GL_COPY_WRITE_BUFFER 0x8F37 #define LOCAL_GL_COPY_WRITE_BUFFER 0x8F37
#define LOCAL_GL_COPY_WRITE_BUFFER_BINDING 0x8F37 #define LOCAL_GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define LOCAL_GL_COPY_WRITE_BUFFER_NV 0x8F37
#define LOCAL_GL_COUNTER_RANGE_AMD 0x8BC1 #define LOCAL_GL_COUNTER_RANGE_AMD 0x8BC1
#define LOCAL_GL_COUNTER_TYPE_AMD 0x8BC0 #define LOCAL_GL_COUNTER_TYPE_AMD 0x8BC0
#define LOCAL_GL_COUNT_DOWN_NV 0x9089 #define LOCAL_GL_COUNT_DOWN_NV 0x9089
@ -1329,15 +1361,21 @@
#define LOCAL_GL_FLOAT_MAT2 0x8B5A #define LOCAL_GL_FLOAT_MAT2 0x8B5A
#define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A #define LOCAL_GL_FLOAT_MAT2_ARB 0x8B5A
#define LOCAL_GL_FLOAT_MAT2x3 0x8B65 #define LOCAL_GL_FLOAT_MAT2x3 0x8B65
#define LOCAL_GL_FLOAT_MAT2x3_NV 0x8B65
#define LOCAL_GL_FLOAT_MAT2x4 0x8B66 #define LOCAL_GL_FLOAT_MAT2x4 0x8B66
#define LOCAL_GL_FLOAT_MAT2x4_NV 0x8B66
#define LOCAL_GL_FLOAT_MAT3 0x8B5B #define LOCAL_GL_FLOAT_MAT3 0x8B5B
#define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B #define LOCAL_GL_FLOAT_MAT3_ARB 0x8B5B
#define LOCAL_GL_FLOAT_MAT3x2 0x8B67 #define LOCAL_GL_FLOAT_MAT3x2 0x8B67
#define LOCAL_GL_FLOAT_MAT3x2_NV 0x8B67
#define LOCAL_GL_FLOAT_MAT3x4 0x8B68 #define LOCAL_GL_FLOAT_MAT3x4 0x8B68
#define LOCAL_GL_FLOAT_MAT3x4_NV 0x8B68
#define LOCAL_GL_FLOAT_MAT4 0x8B5C #define LOCAL_GL_FLOAT_MAT4 0x8B5C
#define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C #define LOCAL_GL_FLOAT_MAT4_ARB 0x8B5C
#define LOCAL_GL_FLOAT_MAT4x2 0x8B69 #define LOCAL_GL_FLOAT_MAT4x2 0x8B69
#define LOCAL_GL_FLOAT_MAT4x2_NV 0x8B69
#define LOCAL_GL_FLOAT_MAT4x3 0x8B6A #define LOCAL_GL_FLOAT_MAT4x3 0x8B6A
#define LOCAL_GL_FLOAT_MAT4x3_NV 0x8B6A
#define LOCAL_GL_FLOAT_R16_NV 0x8884 #define LOCAL_GL_FLOAT_R16_NV 0x8884
#define LOCAL_GL_FLOAT_R32_NV 0x8885 #define LOCAL_GL_FLOAT_R32_NV 0x8885
#define LOCAL_GL_FLOAT_RG16_NV 0x8886 #define LOCAL_GL_FLOAT_RG16_NV 0x8886
@ -1613,6 +1651,11 @@
#define LOCAL_GL_GLYPH_WIDTH_BIT_NV 0x01 #define LOCAL_GL_GLYPH_WIDTH_BIT_NV 0x01
#define LOCAL_GL_GPU_ADDRESS_NV 0x8F34 #define LOCAL_GL_GPU_ADDRESS_NV 0x8F34
#define LOCAL_GL_GPU_DISJOINT_EXT 0x8FBB #define LOCAL_GL_GPU_DISJOINT_EXT 0x8FBB
#define LOCAL_GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
#define LOCAL_GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
#define LOCAL_GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
#define LOCAL_GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
#define LOCAL_GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
#define LOCAL_GL_GPU_OPTIMIZED_QCOM 0x8FB2 #define LOCAL_GL_GPU_OPTIMIZED_QCOM 0x8FB2
#define LOCAL_GL_GREATER 0x0204 #define LOCAL_GL_GREATER 0x0204
#define LOCAL_GL_GREEN 0x1904 #define LOCAL_GL_GREEN 0x1904
@ -1623,6 +1666,7 @@
#define LOCAL_GL_GREEN_INTEGER_EXT 0x8D95 #define LOCAL_GL_GREEN_INTEGER_EXT 0x8D95
#define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565 #define LOCAL_GL_GREEN_MAX_CLAMP_INGR 0x8565
#define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561 #define LOCAL_GL_GREEN_MIN_CLAMP_INGR 0x8561
#define LOCAL_GL_GREEN_NV 0x1904
#define LOCAL_GL_GREEN_SCALE 0x0D18 #define LOCAL_GL_GREEN_SCALE 0x0D18
#define LOCAL_GL_GUILTY_CONTEXT_RESET_ARB 0x8253 #define LOCAL_GL_GUILTY_CONTEXT_RESET_ARB 0x8253
#define LOCAL_GL_GUILTY_CONTEXT_RESET_EXT 0x8253 #define LOCAL_GL_GUILTY_CONTEXT_RESET_EXT 0x8253
@ -2268,7 +2312,6 @@
#define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB #define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
#define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF #define LOCAL_GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
#define LOCAL_GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD #define LOCAL_GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
#define LOCAL_GL_MAX_COMPUTE_LOCAL_INVOCATIONS 0x90EB
#define LOCAL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB #define LOCAL_GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
#define LOCAL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262 #define LOCAL_GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
#define LOCAL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC #define LOCAL_GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
@ -2277,6 +2320,7 @@
#define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344 #define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
#define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345 #define LOCAL_GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE #define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
#define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF #define LOCAL_GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B #define LOCAL_GL_MAX_CONVOLUTION_HEIGHT 0x801B
#define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B #define LOCAL_GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
@ -2695,6 +2739,7 @@
#define LOCAL_GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025 #define LOCAL_GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
#define LOCAL_GL_NICEST 0x1102 #define LOCAL_GL_NICEST 0x1102
#define LOCAL_GL_NONE 0 #define LOCAL_GL_NONE 0
#define LOCAL_GL_NONE_OES 0
#define LOCAL_GL_NOOP 0x1505 #define LOCAL_GL_NOOP 0x1505
#define LOCAL_GL_NOR 0x1508 #define LOCAL_GL_NOR 0x1508
#define LOCAL_GL_NORMALIZE 0x0BA1 #define LOCAL_GL_NORMALIZE 0x0BA1
@ -2769,6 +2814,7 @@
#define LOCAL_GL_OBJECT_TYPE_APPLE 0x9112 #define LOCAL_GL_OBJECT_TYPE_APPLE 0x9112
#define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E #define LOCAL_GL_OBJECT_TYPE_ARB 0x8B4E
#define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83 #define LOCAL_GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
#define LOCAL_GL_OCCLUSION_QUERY_EVENT_MASK_AMD 0x874F
#define LOCAL_GL_OCCLUSION_TEST_HP 0x8165 #define LOCAL_GL_OCCLUSION_TEST_HP 0x8165
#define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166 #define LOCAL_GL_OCCLUSION_TEST_RESULT_HP 0x8166
#define LOCAL_GL_OFFSET 0x92FC #define LOCAL_GL_OFFSET 0x92FC
@ -2976,6 +3022,26 @@
#define LOCAL_GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4 #define LOCAL_GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
#define LOCAL_GL_PERFMON_RESULT_SIZE_AMD 0x8BC5 #define LOCAL_GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
#define LOCAL_GL_PERFORMANCE_MONITOR_AMD 0x9152 #define LOCAL_GL_PERFORMANCE_MONITOR_AMD 0x9152
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
#define LOCAL_GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
#define LOCAL_GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
#define LOCAL_GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
#define LOCAL_GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
#define LOCAL_GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
#define LOCAL_GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
#define LOCAL_GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
#define LOCAL_GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
#define LOCAL_GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
#define LOCAL_GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
#define LOCAL_GL_PERFQUERY_FLUSH_INTEL 0x83FA
#define LOCAL_GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
#define LOCAL_GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
#define LOCAL_GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
#define LOCAL_GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
#define LOCAL_GL_PERFQUERY_WAIT_INTEL 0x83FB
#define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 #define LOCAL_GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
#define LOCAL_GL_PERTURB_EXT 0x85AE #define LOCAL_GL_PERTURB_EXT 0x85AE
#define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535 #define LOCAL_GL_PER_STAGE_CONSTANTS_NV 0x8535
@ -3172,6 +3238,7 @@
#define LOCAL_GL_PRIMITIVE_ID_NV 0x8C7C #define LOCAL_GL_PRIMITIVE_ID_NV 0x8C7C
#define LOCAL_GL_PRIMITIVE_RESTART 0x8F9D #define LOCAL_GL_PRIMITIVE_RESTART 0x8F9D
#define LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69 #define LOCAL_GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
#define LOCAL_GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
#define LOCAL_GL_PRIMITIVE_RESTART_INDEX 0x8F9E #define LOCAL_GL_PRIMITIVE_RESTART_INDEX 0x8F9E
#define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559 #define LOCAL_GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
#define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558 #define LOCAL_GL_PRIMITIVE_RESTART_NV 0x8558
@ -3288,6 +3355,7 @@
#define LOCAL_GL_QUAD_TEXTURE_SELECT_SGIS 0x8125 #define LOCAL_GL_QUAD_TEXTURE_SELECT_SGIS 0x8125
#define LOCAL_GL_QUARTER_BIT_ATI 0x00000010 #define LOCAL_GL_QUARTER_BIT_ATI 0x00000010
#define LOCAL_GL_QUERY 0x82E3 #define LOCAL_GL_QUERY 0x82E3
#define LOCAL_GL_QUERY_ALL_EVENT_BITS_AMD 0xFFFFFFFF
#define LOCAL_GL_QUERY_BUFFER 0x9192 #define LOCAL_GL_QUERY_BUFFER 0x9192
#define LOCAL_GL_QUERY_BUFFER_AMD 0x9192 #define LOCAL_GL_QUERY_BUFFER_AMD 0x9192
#define LOCAL_GL_QUERY_BUFFER_BARRIER_BIT 0x00008000 #define LOCAL_GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
@ -3300,6 +3368,9 @@
#define LOCAL_GL_QUERY_COUNTER_BITS 0x8864 #define LOCAL_GL_QUERY_COUNTER_BITS 0x8864
#define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864 #define LOCAL_GL_QUERY_COUNTER_BITS_ARB 0x8864
#define LOCAL_GL_QUERY_COUNTER_BITS_EXT 0x8864 #define LOCAL_GL_QUERY_COUNTER_BITS_EXT 0x8864
#define LOCAL_GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD 0x00000008
#define LOCAL_GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD 0x00000002
#define LOCAL_GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD 0x00000001
#define LOCAL_GL_QUERY_KHR 0x82E3 #define LOCAL_GL_QUERY_KHR 0x82E3
#define LOCAL_GL_QUERY_NO_WAIT 0x8E14 #define LOCAL_GL_QUERY_NO_WAIT 0x8E14
#define LOCAL_GL_QUERY_NO_WAIT_NV 0x8E14 #define LOCAL_GL_QUERY_NO_WAIT_NV 0x8E14
@ -3313,6 +3384,7 @@
#define LOCAL_GL_QUERY_RESULT_EXT 0x8866 #define LOCAL_GL_QUERY_RESULT_EXT 0x8866
#define LOCAL_GL_QUERY_RESULT_NO_WAIT 0x9194 #define LOCAL_GL_QUERY_RESULT_NO_WAIT 0x9194
#define LOCAL_GL_QUERY_RESULT_NO_WAIT_AMD 0x9194 #define LOCAL_GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
#define LOCAL_GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD 0x00000004
#define LOCAL_GL_QUERY_WAIT 0x8E13 #define LOCAL_GL_QUERY_WAIT 0x8E13
#define LOCAL_GL_QUERY_WAIT_NV 0x8E13 #define LOCAL_GL_QUERY_WAIT_NV 0x8E13
#define LOCAL_GL_R 0x2002 #define LOCAL_GL_R 0x2002
@ -3383,6 +3455,7 @@
#define LOCAL_GL_RED_INTEGER_EXT 0x8D94 #define LOCAL_GL_RED_INTEGER_EXT 0x8D94
#define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564 #define LOCAL_GL_RED_MAX_CLAMP_INGR 0x8564
#define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560 #define LOCAL_GL_RED_MIN_CLAMP_INGR 0x8560
#define LOCAL_GL_RED_NV 0x1903
#define LOCAL_GL_RED_SCALE 0x0D14 #define LOCAL_GL_RED_SCALE 0x0D14
#define LOCAL_GL_RED_SNORM 0x8F90 #define LOCAL_GL_RED_SNORM 0x8F90
#define LOCAL_GL_REFERENCED_BY_COMPUTE_SHADER 0x930B #define LOCAL_GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
@ -3640,6 +3713,7 @@
#define LOCAL_GL_RGB_FLOAT32_ATI 0x8815 #define LOCAL_GL_RGB_FLOAT32_ATI 0x8815
#define LOCAL_GL_RGB_INTEGER 0x8D98 #define LOCAL_GL_RGB_INTEGER 0x8D98
#define LOCAL_GL_RGB_INTEGER_EXT 0x8D98 #define LOCAL_GL_RGB_INTEGER_EXT 0x8D98
#define LOCAL_GL_RGB_RAW_422_APPLE 0x8A51
#define LOCAL_GL_RGB_S3TC 0x83A0 #define LOCAL_GL_RGB_S3TC 0x83A0
#define LOCAL_GL_RGB_SCALE 0x8573 #define LOCAL_GL_RGB_SCALE 0x8573
#define LOCAL_GL_RGB_SCALE_ARB 0x8573 #define LOCAL_GL_RGB_SCALE_ARB 0x8573
@ -4229,6 +4303,7 @@
#define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A #define LOCAL_GL_TEXTURE_BORDER_VALUES_NV 0x871A
#define LOCAL_GL_TEXTURE_BUFFER 0x8C2A #define LOCAL_GL_TEXTURE_BUFFER 0x8C2A
#define LOCAL_GL_TEXTURE_BUFFER_ARB 0x8C2A #define LOCAL_GL_TEXTURE_BUFFER_ARB 0x8C2A
#define LOCAL_GL_TEXTURE_BUFFER_BINDING 0x8C2A
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
#define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D #define LOCAL_GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
@ -4790,6 +4865,7 @@
#define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896 #define LOCAL_GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
#define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D #define LOCAL_GL_VERTEX_ARRAY_COUNT_EXT 0x807D
#define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074 #define LOCAL_GL_VERTEX_ARRAY_EXT 0x8074
#define LOCAL_GL_VERTEX_ARRAY_KHR 0x8074
#define LOCAL_GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B #define LOCAL_GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
#define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070 #define LOCAL_GL_VERTEX_ARRAY_LIST_IBM 103070
#define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080 #define LOCAL_GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
@ -4837,6 +4913,7 @@
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
#define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622 #define LOCAL_GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
@ -4883,7 +4960,7 @@
#define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A #define LOCAL_GL_VERTEX_PROGRAM_BINDING_NV 0x864A
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7 #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA 0x8BB7
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6 #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA 0x8BB6
#define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB4 #define LOCAL_GL_VERTEX_PROGRAM_CALLBACK_MESA 0x8BB5
#define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620 #define LOCAL_GL_VERTEX_PROGRAM_NV 0x8620
#define LOCAL_GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2 #define LOCAL_GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
#define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 #define LOCAL_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
@ -5000,6 +5077,7 @@
#define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C #define LOCAL_GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
#define LOCAL_GL_W_EXT 0x87D8 #define LOCAL_GL_W_EXT 0x87D8
#define LOCAL_GL_XOR 0x1506 #define LOCAL_GL_XOR 0x1506
#define LOCAL_GL_XOR_NV 0x1506
#define LOCAL_GL_X_EXT 0x87D5 #define LOCAL_GL_X_EXT 0x87D5
#define LOCAL_GL_YCBAYCR8A_4224_NV 0x9032 #define LOCAL_GL_YCBAYCR8A_4224_NV 0x9032
#define LOCAL_GL_YCBCR_422_APPLE 0x85B9 #define LOCAL_GL_YCBCR_422_APPLE 0x85B9
@ -5143,6 +5221,9 @@
#define LOCAL_EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0 #define LOCAL_EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
#define LOCAL_EGL_FORMAT_RGB_565_KHR 0x30C1 #define LOCAL_EGL_FORMAT_RGB_565_KHR 0x30C1
#define LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147 #define LOCAL_EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
#define LOCAL_EGL_GL_COLORSPACE_KHR 0x309D
#define LOCAL_EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
#define LOCAL_EGL_GL_COLORSPACE_SRGB_KHR 0x3089
#define LOCAL_EGL_GL_RENDERBUFFER_KHR 0x30B9 #define LOCAL_EGL_GL_RENDERBUFFER_KHR 0x30B9
#define LOCAL_EGL_GL_TEXTURE_2D_KHR 0x30B1 #define LOCAL_EGL_GL_TEXTURE_2D_KHR 0x30B1
#define LOCAL_EGL_GL_TEXTURE_3D_KHR 0x30B2 #define LOCAL_EGL_GL_TEXTURE_3D_KHR 0x30B2
@ -5224,10 +5305,13 @@
#define LOCAL_EGL_PBUFFER_PALETTE_IMAGE_BIT_TAO 0x0010 #define LOCAL_EGL_PBUFFER_PALETTE_IMAGE_BIT_TAO 0x0010
#define LOCAL_EGL_PIXEL_ASPECT_RATIO 0x3092 #define LOCAL_EGL_PIXEL_ASPECT_RATIO 0x3092
#define LOCAL_EGL_PIXMAP_BIT 0x0002 #define LOCAL_EGL_PIXMAP_BIT 0x0002
#define LOCAL_EGL_PLATFORM_GBM_MESA 0x31D7
#define LOCAL_EGL_PLATFORM_WAYLAND_EXT 0x31D8
#define LOCAL_EGL_PLATFORM_X11_EXT 0x31D5 #define LOCAL_EGL_PLATFORM_X11_EXT 0x31D5
#define LOCAL_EGL_PLATFORM_X11_SCREEN_EXT 0x31D6 #define LOCAL_EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
#define LOCAL_EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE #define LOCAL_EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
#define LOCAL_EGL_PRODUCER_FRAME_KHR 0x3212 #define LOCAL_EGL_PRODUCER_FRAME_KHR 0x3212
#define LOCAL_EGL_PROTECTED_CONTENT_EXT 0x32C0
#define LOCAL_EGL_READ 0x305A #define LOCAL_EGL_READ 0x305A
#define LOCAL_EGL_READ_SURFACE_BIT_KHR 0x0001 #define LOCAL_EGL_READ_SURFACE_BIT_KHR 0x0001
#define LOCAL_EGL_RECORDABLE_ANDROID 0x3142 #define LOCAL_EGL_RECORDABLE_ANDROID 0x3142