зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1289380
- Simplify PersistentBufferProviderShared. r=edwin
This commit is contained in:
Родитель
bbf6621f7e
Коммит
a4ee782267
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@ -905,7 +905,7 @@ public:
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if (!context || !context->mTarget)
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return;
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context->ReturnTarget();
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context->OnStableState();
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}
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static void DidTransactionCallback(void* aData)
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@ -1504,6 +1504,10 @@ CanvasRenderingContext2D::ScheduleStableStateCallback()
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void
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CanvasRenderingContext2D::OnStableState()
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{
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if (!mHasPendingStableStateCallback) {
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return;
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}
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ReturnTarget();
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mHasPendingStableStateCallback = false;
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@ -1529,6 +1533,8 @@ CanvasRenderingContext2D::EnsureTarget(const gfx::Rect* aCoveredRect,
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return mRenderingMode;
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}
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ScheduleStableStateCallback();
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if (mBufferProvider && mode == mRenderingMode) {
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gfx::Rect rect(0, 0, mWidth, mHeight);
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if (aCoveredRect && CurrentState().transform.TransformBounds(*aCoveredRect).Contains(rect)) {
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@ -1537,8 +1543,6 @@ CanvasRenderingContext2D::EnsureTarget(const gfx::Rect* aCoveredRect,
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mTarget = mBufferProvider->BorrowDrawTarget(IntRect(0, 0, mWidth, mHeight));
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}
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ScheduleStableStateCallback();
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if (mTarget) {
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// Restore clip and transform.
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for (uint32_t i = 0; i < mStyleStack.Length(); i++) {
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@ -1731,7 +1735,7 @@ CanvasRenderingContext2D::ClearTarget()
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void
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CanvasRenderingContext2D::ReturnTarget()
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{
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if (mTarget && mBufferProvider) {
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if (mTarget && mBufferProvider && mTarget != sErrorTarget) {
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CurrentState().transform = mTarget->GetTransform();
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for (uint32_t i = 0; i < mStyleStack.Length(); i++) {
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for (uint32_t c = 0; c < mStyleStack[i].clipsPushed.Length(); c++) {
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@ -5693,7 +5697,7 @@ CanvasRenderingContext2D::GetBufferProvider(LayerManager* aManager)
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return mBufferProvider;
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}
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if (aManager) {
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if (aManager && !mIsSkiaGL) {
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mBufferProvider = aManager->CreatePersistentBufferProvider(gfx::IntSize(mWidth, mHeight),
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GetSurfaceFormat());
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}
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@ -103,8 +103,6 @@ PersistentBufferProviderShared::Create(gfx::IntSize aSize,
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return nullptr;
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}
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texture->EnableReadLock();
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RefPtr<PersistentBufferProviderShared> provider =
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new PersistentBufferProviderShared(aSize, aFormat, aFwd, texture);
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return provider.forget();
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@ -118,8 +116,11 @@ PersistentBufferProviderShared::PersistentBufferProviderShared(gfx::IntSize aSiz
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: mSize(aSize)
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, mFormat(aFormat)
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, mFwd(aFwd)
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, mBack(aTexture.forget())
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, mFront(Nothing())
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{
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if (mTextures.append(aTexture)) {
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mBack = Some<uint32_t>(0);
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}
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MOZ_COUNT_CTOR(PersistentBufferProviderShared);
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}
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@ -134,6 +135,15 @@ PersistentBufferProviderShared::~PersistentBufferProviderShared()
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Destroy();
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}
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TextureClient*
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PersistentBufferProviderShared::GetTexture(Maybe<uint32_t> aIndex)
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{
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if (aIndex.isNothing() || !CheckIndex(aIndex.value())) {
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return nullptr;
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}
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return mTextures[aIndex.value()];
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}
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already_AddRefed<gfx::DrawTarget>
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PersistentBufferProviderShared::BorrowDrawTarget(const gfx::IntRect& aPersistedRect)
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{
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@ -149,50 +159,75 @@ PersistentBufferProviderShared::BorrowDrawTarget(const gfx::IntRect& aPersistedR
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mFwd->GetActiveResourceTracker().AddObject(this);
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}
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if (!mDrawTarget) {
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bool changedBackBuffer = false;
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if (!mBack || mBack->IsReadLocked()) {
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if (mBuffer && !mBuffer->IsReadLocked()) {
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mBack.swap(mBuffer);
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} else {
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mBack = TextureClient::CreateForDrawing(
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if (mDrawTarget) {
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RefPtr<gfx::DrawTarget> dt(mDrawTarget);
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return dt.forget();
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}
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mFront = Nothing();
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auto previousBackBuffer = mBack;
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TextureClient* tex = GetTexture(mBack);
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// First try to reuse the current back buffer. If we can do that it means
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// we can skip copying its content to the new back buffer.
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if (tex && tex->IsReadLocked()) {
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// The back buffer is currently used by the compositor, we can't draw
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// into it.
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tex = nullptr;
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}
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if (!tex) {
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// Try to grab an already allocated texture if any is available.
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for (uint32_t i = 0; i < mTextures.length(); ++i) {
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if (!mTextures[i]->IsReadLocked()) {
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mBack = Some(i);
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tex = mTextures[i];
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break;
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}
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}
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}
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if (!tex) {
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// We have to allocate a new texture.
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if (mTextures.length() >= 4) {
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// We should never need to buffer that many textures, something's wrong.
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MOZ_ASSERT(false);
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return nullptr;
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}
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RefPtr<TextureClient> newTexture = TextureClient::CreateForDrawing(
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mFwd, mFormat, mSize,
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BackendSelector::Canvas,
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TextureFlags::DEFAULT,
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TextureAllocationFlags::ALLOC_DEFAULT
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);
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if (mBack) {
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mBack->EnableReadLock();
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MOZ_ASSERT(newTexture);
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if (newTexture) {
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if (mTextures.append(newTexture)) {
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tex = newTexture;
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mBack = Some<uint32_t>(mTextures.length() - 1);
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}
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}
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changedBackBuffer = true;
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} else {
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// Fast path, our front buffer is already writable because the texture upload
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// has completed on the compositor side.
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if (mBack->HasIntermediateBuffer()) {
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// No need to keep an extra buffer around
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mBuffer = nullptr;
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}
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}
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if (!mBack || !mBack->Lock(OpenMode::OPEN_READ_WRITE)) {
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if (!tex || !tex->Lock(OpenMode::OPEN_READ_WRITE)) {
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return nullptr;
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}
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if (changedBackBuffer && !aPersistedRect.IsEmpty()
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&& mFront && mFront->Lock(OpenMode::OPEN_READ)) {
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DebugOnly<bool> success = mFront->CopyToTextureClient(mBack, &aPersistedRect, nullptr);
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if (mBack != previousBackBuffer && !aPersistedRect.IsEmpty()) {
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TextureClient* previous = GetTexture(previousBackBuffer);
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if (previous && previous->Lock(OpenMode::OPEN_READ)) {
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DebugOnly<bool> success = previous->CopyToTextureClient(tex, &aPersistedRect, nullptr);
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MOZ_ASSERT(success);
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mFront->Unlock();
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previous->Unlock();
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}
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}
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mDrawTarget = mBack->BorrowDrawTarget();
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if (!mDrawTarget) {
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return nullptr;
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}
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}
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mDrawTarget = tex->BorrowDrawTarget();
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RefPtr<gfx::DrawTarget> dt(mDrawTarget);
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return dt.forget();
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@ -203,45 +238,60 @@ PersistentBufferProviderShared::ReturnDrawTarget(already_AddRefed<gfx::DrawTarge
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{
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RefPtr<gfx::DrawTarget> dt(aDT);
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MOZ_ASSERT(mDrawTarget == dt);
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// Can't change the current front buffer while its snapshot is borrowed!
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MOZ_ASSERT(!mSnapshot);
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mDrawTarget = nullptr;
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dt = nullptr;
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mBack->Unlock();
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TextureClient* back = GetTexture(mBack);
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MOZ_ASSERT(back);
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if (!mBuffer && mFront && !mFront->IsLocked()) {
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mBuffer.swap(mFront);
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if (back) {
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back->Unlock();
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mFront = mBack;
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}
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mFront = mBack;
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return !!back;
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}
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return true;
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TextureClient*
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PersistentBufferProviderShared::GetTextureClient()
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{
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// Can't access the front buffer while drawing.
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MOZ_ASSERT(!mDrawTarget);
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TextureClient* texture = GetTexture(mFront);
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if (texture) {
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texture->EnableReadLock();
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} else {
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gfxCriticalNote << "PersistentBufferProviderShared: front buffer unavailable";
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}
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return texture;
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}
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already_AddRefed<gfx::SourceSurface>
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PersistentBufferProviderShared::BorrowSnapshot()
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{
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// TODO[nical] currently we can't snapshot while drawing, looks like it does
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// the job but I am not sure whether we want to be able to do that.
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MOZ_ASSERT(!mDrawTarget);
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if (!mFront || mFront->IsLocked()) {
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auto front = GetTexture(mFront);
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if (!front || front->IsLocked()) {
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MOZ_ASSERT(false);
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return nullptr;
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}
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if (!mFront->Lock(OpenMode::OPEN_READ)) {
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if (!front->Lock(OpenMode::OPEN_READ)) {
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return nullptr;
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}
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mDrawTarget = mFront->BorrowDrawTarget();
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RefPtr<DrawTarget> dt = front->BorrowDrawTarget();
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if (!mDrawTarget) {
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mFront->Unlock();
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if (!dt) {
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front->Unlock();
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return nullptr;
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}
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mSnapshot = mDrawTarget->Snapshot();
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mSnapshot = dt->Snapshot();
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RefPtr<SourceSurface> snapshot = mSnapshot;
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return snapshot.forget();
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@ -256,20 +306,35 @@ PersistentBufferProviderShared::ReturnSnapshot(already_AddRefed<gfx::SourceSurfa
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mSnapshot = nullptr;
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snapshot = nullptr;
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mDrawTarget = nullptr;
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mFront->Unlock();
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auto front = GetTexture(mFront);
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if (front) {
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front->Unlock();
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}
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}
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void
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PersistentBufferProviderShared::NotifyInactive()
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{
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if (mBuffer && mBuffer->IsLocked()) {
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// mBuffer should never be locked
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MOZ_ASSERT(false);
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mBuffer->Unlock();
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RefPtr<TextureClient> front = GetTexture(mFront);
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RefPtr<TextureClient> back = GetTexture(mBack);
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// Clear all textures (except the front and back ones that we just kept).
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mTextures.clear();
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if (back) {
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if (mTextures.append(back)) {
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mBack = Some<uint32_t>(0);
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}
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if (front == back) {
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mFront = mBack;
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}
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}
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if (front && front != back) {
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if (mTextures.append(front)) {
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mFront = Some<uint32_t>(mTextures.length() - 1);
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}
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}
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mBuffer = nullptr;
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}
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void
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@ -278,21 +343,15 @@ PersistentBufferProviderShared::Destroy()
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mSnapshot = nullptr;
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mDrawTarget = nullptr;
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if (mFront && mFront->IsLocked()) {
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mFront->Unlock();
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for (uint32_t i = 0; i < mTextures.length(); ++i) {
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TextureClient* texture = mTextures[i];
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if (texture && texture->IsLocked()) {
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MOZ_ASSERT(false);
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texture->Unlock();
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}
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}
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if (mBack && mBack->IsLocked()) {
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mBack->Unlock();
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}
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if (mBuffer && mBuffer->IsLocked()) {
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mBuffer->Unlock();
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}
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mFront = nullptr;
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mBack = nullptr;
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mBuffer = nullptr;
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mTextures.clear();
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}
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} // namespace layers
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@ -11,6 +11,7 @@
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#include "mozilla/layers/LayersTypes.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/gfx/Types.h"
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#include "mozilla/Vector.h"
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namespace mozilla {
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@ -117,9 +118,7 @@ public:
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virtual void ReturnSnapshot(already_AddRefed<gfx::SourceSurface> aSnapshot) override;
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TextureClient* GetTextureClient() override {
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return mFront;
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}
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virtual TextureClient* GetTextureClient() override;
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virtual void NotifyInactive() override;
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@ -132,17 +131,20 @@ protected:
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~PersistentBufferProviderShared();
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TextureClient* GetTexture(Maybe<uint32_t> aIndex);
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bool CheckIndex(uint32_t aIndex) { return aIndex < mTextures.length(); }
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void Destroy();
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gfx::IntSize mSize;
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gfx::SurfaceFormat mFormat;
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RefPtr<CompositableForwarder> mFwd;
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// The texture presented to the compositor.
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RefPtr<TextureClient> mFront;
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// The texture that the canvas uses.
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RefPtr<TextureClient> mBack;
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// An extra texture we keep around temporarily to avoid allocating.
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RefPtr<TextureClient> mBuffer;
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Vector<RefPtr<TextureClient>, 4> mTextures;
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// Offset of the texture in mTextures that the canvas uses.
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Maybe<uint32_t> mBack;
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// Offset of the texture in mTextures that is presented to the compositor.
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Maybe<uint32_t> mFront;
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RefPtr<gfx::DrawTarget> mDrawTarget;
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RefPtr<gfx::SourceSurface > mSnapshot;
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};
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@ -77,11 +77,13 @@ CanvasClient2D::UpdateFromTexture(TextureClient* aTexture)
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}
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}
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mBackBuffer = aTexture;
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mBackBuffer = nullptr;
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mFrontBuffer = nullptr;
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mBufferProviderTexture = aTexture;
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AutoTArray<CompositableForwarder::TimedTextureClient,1> textures;
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CompositableForwarder::TimedTextureClient* t = textures.AppendElement();
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t->mTextureClient = mBackBuffer;
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t->mTextureClient = aTexture;
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t->mPictureRect = nsIntRect(nsIntPoint(0, 0), aTexture->GetSize());
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t->mFrameID = mFrameID;
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t->mInputFrameID = VRManagerChild::Get()->GetInputFrameID();
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@ -93,6 +95,8 @@ CanvasClient2D::UpdateFromTexture(TextureClient* aTexture)
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void
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CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer)
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{
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mBufferProviderTexture = nullptr;
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AutoRemoveTexture autoRemove(this);
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if (mBackBuffer &&
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(mBackBuffer->IsImmutable() || mBackBuffer->GetSize() != aSize)) {
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@ -128,6 +128,12 @@ private:
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RefPtr<TextureClient> mBackBuffer;
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RefPtr<TextureClient> mFrontBuffer;
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// We store this texture separately to make sure it is not written into
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// in Update() if for some silly reason we end up alternating between
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// UpdateFromTexture and Update.
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// This code is begging for a cleanup. The situation described above should
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// not be made possible.
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RefPtr<TextureClient> mBufferProviderTexture;
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};
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// Used for GL canvases where we don't need to do any readback, i.e., with a
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