diff --git a/layout/base/nsCSSRendering.cpp b/layout/base/nsCSSRendering.cpp index 80275f59fc44..41c5029d4c05 100644 --- a/layout/base/nsCSSRendering.cpp +++ b/layout/base/nsCSSRendering.cpp @@ -369,63 +369,6 @@ DrawLine (nsIRenderingContext& aContext, } } -// Fill a polygon, skipping that portion which crosses aGap. aGap -// defines a rectangle gap. This services fieldset legends and only -// works for points defining a horizontal rectangle. -static void -FillPolygon (nsIRenderingContext& aContext, const nsPoint aPoints[], - PRInt32 aNumPoints, nsRect* aGap) -{ - if (nsnull == aGap) { - aContext.FillPolygon(aPoints, aNumPoints); - } else if (4 == aNumPoints) { - nsPoint gapUpperRight(aGap->x + aGap->width, aGap->y); - nsPoint gapLowerRight(aGap->x + aGap->width, aGap->y + aGap->height); - - // sort the 4 points by x - nsPoint points[4]; - for (PRInt32 pX = 0; pX < 4; pX++) { - points[pX] = aPoints[pX]; - } - for (PRInt32 i = 0; i < 3; i++) { - for (PRInt32 j = i+1; j < 4; j++) { - if (points[j].x < points[i].x) { - nsPoint swap = points[i]; - points[i] = points[j]; - points[j] = swap; - } - } - } - - nsPoint upperLeft = (points[0].y <= points[1].y) ? points[0] : points[1]; - nsPoint lowerLeft = (points[0].y <= points[1].y) ? points[1] : points[0]; - nsPoint upperRight = (points[2].y <= points[3].y) ? points[2] : points[3]; - nsPoint lowerRight = (points[2].y <= points[3].y) ? points[3] : points[2]; - - - if ((aGap->y <= upperLeft.y) && (gapLowerRight.y >= lowerRight.y)) { - if ((aGap->x > upperLeft.x) && (aGap->x < upperRight.x)) { - nsPoint leftRect[4]; - leftRect[0] = upperLeft; - leftRect[1] = nsPoint(aGap->x, upperLeft.y); - leftRect[2] = nsPoint(aGap->x, lowerLeft.y); - leftRect[3] = lowerLeft; - aContext.FillPolygon(leftRect, 4); - } - if ((gapUpperRight.x > upperLeft.x) && (gapUpperRight.x < upperRight.x)) { - nsPoint rightRect[4]; - rightRect[0] = nsPoint(gapUpperRight.x, upperRight.y); - rightRect[1] = upperRight; - rightRect[2] = lowerRight; - rightRect[3] = nsPoint(gapLowerRight.x, lowerRight.y); - aContext.FillPolygon(rightRect, 4); - } - } else { - aContext.FillPolygon(aPoints, aNumPoints); - } - } -} - /** * Make a bevel color */