зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1647976 - Remove stray file. r=jgilbert
File was restored following a conflict while rebasing bug 1637500 - P2 Differential Revision: https://phabricator.services.mozilla.com/D80812
This commit is contained in:
Родитель
097e139422
Коммит
a63e132e24
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@ -1,301 +0,0 @@
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
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/* vim: set ts=8 sts=2 et sw=2 tw=80: */
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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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#include "AsyncCanvasRenderer.h"
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#include "gfxUtils.h"
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#include "GLContext.h"
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#include "GLReadTexImageHelper.h"
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#include "GLScreenBuffer.h"
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#include "Layers.h"
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#include "mozilla/dom/HTMLCanvasElement.h"
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#include "nsICanvasRenderingContextInternal.h"
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#include "mozilla/layers/BufferTexture.h"
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#include "mozilla/layers/CanvasClient.h"
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#include "mozilla/layers/CompositableForwarder.h"
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#include "mozilla/layers/TextureClient.h"
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#include "mozilla/layers/TextureClientSharedSurface.h"
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#include "mozilla/layers/ShadowLayers.h"
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#include "mozilla/ReentrantMonitor.h"
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#include "nsIRunnable.h"
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#include "nsThreadUtils.h"
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namespace mozilla {
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namespace layers {
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AsyncCanvasRenderer::AsyncCanvasRenderer()
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: mHTMLCanvasElement(nullptr),
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mContext(nullptr),
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mGLContext(nullptr),
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mIsAlphaPremultiplied(true),
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mWidth(0),
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mHeight(0),
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mCanvasClient(nullptr),
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mMutex("AsyncCanvasRenderer::mMutex"),
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mContextType(dom::CanvasContextType::NoContext) {
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MOZ_COUNT_CTOR(AsyncCanvasRenderer);
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}
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AsyncCanvasRenderer::~AsyncCanvasRenderer() {
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MOZ_COUNT_DTOR(AsyncCanvasRenderer);
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}
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void AsyncCanvasRenderer::NotifyElementAboutAttributesChanged() {
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class Runnable final : public mozilla::Runnable {
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public:
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explicit Runnable(AsyncCanvasRenderer* aRenderer)
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: mozilla::Runnable("Runnable"), mRenderer(aRenderer) {}
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NS_IMETHOD Run() override {
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if (mRenderer) {
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dom::HTMLCanvasElement::SetAttrFromAsyncCanvasRenderer(mRenderer);
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}
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return NS_OK;
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}
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private:
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RefPtr<AsyncCanvasRenderer> mRenderer;
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};
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nsCOMPtr<nsIRunnable> runnable = new Runnable(this);
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nsresult rv = NS_DispatchToMainThread(runnable);
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if (NS_FAILED(rv)) {
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NS_WARNING("Failed to dispatch a runnable to the main-thread.");
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}
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}
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void AsyncCanvasRenderer::NotifyElementAboutInvalidation() {
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class Runnable final : public mozilla::Runnable {
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public:
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explicit Runnable(AsyncCanvasRenderer* aRenderer)
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: mozilla::Runnable("Runnable"), mRenderer(aRenderer) {}
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NS_IMETHOD Run() override {
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if (mRenderer) {
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dom::HTMLCanvasElement::InvalidateFromAsyncCanvasRenderer(mRenderer);
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}
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return NS_OK;
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}
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private:
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RefPtr<AsyncCanvasRenderer> mRenderer;
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};
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nsCOMPtr<nsIRunnable> runnable = new Runnable(this);
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nsresult rv = NS_DispatchToMainThread(runnable);
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if (NS_FAILED(rv)) {
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NS_WARNING("Failed to dispatch a runnable to the main-thread.");
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}
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}
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void AsyncCanvasRenderer::SetCanvasClient(CanvasClient* aClient) {
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mCanvasClient = aClient;
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if (aClient) {
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mCanvasClientAsyncHandle = aClient->GetAsyncHandle();
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if (mContext) {
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MOZ_ASSERT(mCanvasClient->GetForwarder() &&
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mCanvasClient->GetForwarder()->AsLayerForwarder() &&
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mCanvasClient->GetForwarder()
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->AsLayerForwarder()
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->GetShadowManager());
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LayerTransactionChild* ltc =
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mCanvasClient->GetForwarder()->AsLayerForwarder()->GetShadowManager();
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DebugOnly<bool> success =
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mContext->UpdateCompositableHandle(ltc, mCanvasClientAsyncHandle);
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MOZ_ASSERT(success);
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}
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} else {
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mCanvasClientAsyncHandle = CompositableHandle();
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}
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}
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void AsyncCanvasRenderer::SetActiveEventTarget() {
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MutexAutoLock lock(mMutex);
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mActiveEventTarget = GetCurrentSerialEventTarget();
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}
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void AsyncCanvasRenderer::ResetActiveEventTarget() {
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MutexAutoLock lock(mMutex);
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mActiveEventTarget = nullptr;
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}
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already_AddRefed<nsISerialEventTarget>
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AsyncCanvasRenderer::GetActiveEventTarget() {
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MutexAutoLock lock(mMutex);
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nsCOMPtr<nsISerialEventTarget> result = mActiveEventTarget;
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return result.forget();
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}
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ImageContainer* AsyncCanvasRenderer::GetImageContainer() {
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MOZ_ASSERT(mContextType == dom::CanvasContextType::ImageBitmap);
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MutexAutoLock lock(mMutex);
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if (!mImageContainer) {
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mImageContainer =
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LayerManager::CreateImageContainer(ImageContainer::ASYNCHRONOUS);
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}
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return mImageContainer;
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}
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dom::CanvasContextType AsyncCanvasRenderer::GetContextType() {
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MutexAutoLock lock(mMutex);
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return mContextType;
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}
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void AsyncCanvasRenderer::SetContextType(dom::CanvasContextType aContextType) {
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MutexAutoLock lock(mMutex);
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mContextType = aContextType;
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}
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void AsyncCanvasRenderer::CopyFromTextureClient(TextureClient* aTextureClient) {
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MutexAutoLock lock(mMutex);
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if (!aTextureClient) {
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mSurfaceForBasic = nullptr;
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return;
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}
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TextureClientAutoLock texLock(aTextureClient, layers::OpenMode::OPEN_READ);
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if (!texLock.Succeeded()) {
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return;
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}
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const gfx::IntSize& size = aTextureClient->GetSize();
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// This buffer would be used later for content rendering. So we choose
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// B8G8R8A8 format here.
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const gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
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// Avoid to create buffer every time.
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if (!mSurfaceForBasic || size != mSurfaceForBasic->GetSize() ||
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format != mSurfaceForBasic->GetFormat()) {
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uint32_t stride =
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gfx::GetAlignedStride<8>(size.width, BytesPerPixel(format));
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mSurfaceForBasic =
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gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride);
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if (!mSurfaceForBasic) {
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return;
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}
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}
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MappedTextureData mapped;
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if (!aTextureClient->BorrowMappedData(mapped)) {
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return;
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}
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const uint8_t* lockedBytes = mapped.data;
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gfx::DataSourceSurface::ScopedMap map(mSurfaceForBasic,
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gfx::DataSourceSurface::MapType::WRITE);
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if (!map.IsMapped()) {
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return;
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}
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MOZ_ASSERT(map.GetStride() == mapped.stride);
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memcpy(map.GetData(), lockedBytes,
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map.GetStride() * mSurfaceForBasic->GetSize().height);
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if (mSurfaceForBasic->GetFormat() == gfx::SurfaceFormat::R8G8B8A8 ||
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mSurfaceForBasic->GetFormat() == gfx::SurfaceFormat::R8G8B8X8) {
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gl::SwapRAndBComponents(mSurfaceForBasic);
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}
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}
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already_AddRefed<gfx::DataSourceSurface> AsyncCanvasRenderer::UpdateTarget() {
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if (!mGLContext) {
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return nullptr;
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}
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gl::SharedSurface* frontbuffer = nullptr;
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gl::GLScreenBuffer* screen = mGLContext->Screen();
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const auto& front = screen->Front();
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if (front) {
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frontbuffer = front->Surf();
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}
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if (!frontbuffer) {
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return nullptr;
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}
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if (frontbuffer->mType == gl::SharedSurfaceType::Basic) {
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return nullptr;
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}
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const gfx::IntSize& size = frontbuffer->mSize;
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// This buffer would be used later for content rendering. So we choose
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// B8G8R8A8 format here.
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const gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8;
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uint32_t stride = gfx::GetAlignedStride<8>(size.width, BytesPerPixel(format));
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RefPtr<gfx::DataSourceSurface> surface =
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gfx::Factory::CreateDataSourceSurfaceWithStride(size, format, stride);
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if (NS_WARN_IF(!surface)) {
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return nullptr;
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}
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if (!frontbuffer->ReadbackBySharedHandle(surface)) {
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return nullptr;
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}
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bool needsPremult = frontbuffer->mHasAlpha && !mIsAlphaPremultiplied;
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if (needsPremult) {
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gfxUtils::PremultiplyDataSurface(surface, surface);
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}
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return surface.forget();
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}
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already_AddRefed<gfx::DataSourceSurface> AsyncCanvasRenderer::GetSurface() {
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MOZ_ASSERT(NS_IsMainThread());
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MutexAutoLock lock(mMutex);
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if (mSurfaceForBasic) {
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// Since SourceSurface isn't thread-safe, we need copy to a new
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// SourceSurface.
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gfx::DataSourceSurface::ScopedMap srcMap(mSurfaceForBasic,
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gfx::DataSourceSurface::READ);
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RefPtr<gfx::DataSourceSurface> result =
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gfx::Factory::CreateDataSourceSurfaceWithStride(
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mSurfaceForBasic->GetSize(), mSurfaceForBasic->GetFormat(),
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srcMap.GetStride());
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if (NS_WARN_IF(!result)) {
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return nullptr;
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}
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gfx::DataSourceSurface::ScopedMap dstMap(result,
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gfx::DataSourceSurface::WRITE);
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if (NS_WARN_IF(!srcMap.IsMapped()) || NS_WARN_IF(!dstMap.IsMapped())) {
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return nullptr;
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}
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memcpy(dstMap.GetData(), srcMap.GetData(),
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srcMap.GetStride() * mSurfaceForBasic->GetSize().height);
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return result.forget();
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} else {
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return UpdateTarget();
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}
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}
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nsresult AsyncCanvasRenderer::GetInputStream(const char* aMimeType,
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const nsAString& aEncoderOptions,
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nsIInputStream** aStream) {
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MOZ_ASSERT(NS_IsMainThread());
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RefPtr<gfx::DataSourceSurface> surface = GetSurface();
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if (!surface) {
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return NS_ERROR_FAILURE;
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}
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gfx::DataSourceSurface::ScopedMap map(surface, gfx::DataSourceSurface::READ);
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// Handle y flip.
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RefPtr<gfx::DataSourceSurface> dataSurf =
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gl::YInvertImageSurface(surface, map.GetStride());
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return gfxUtils::GetInputStream(dataSurf, false, aMimeType, aEncoderOptions,
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aStream);
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}
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} // namespace layers
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} // namespace mozilla
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