зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1284672 - Try use an exsiting D3D11 device for video rather than creating new ones. r=dvander
--HG-- extra : rebase_source : 0e9b01742f1726bf385bf28257392415a09360bd
This commit is contained in:
Родитель
0917ac7c50
Коммит
a6c0c60716
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@ -45,7 +45,8 @@ DeviceManagerD3D11::Shutdown()
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DeviceManagerD3D11::DeviceManagerD3D11()
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: mDeviceLock("gfxWindowsPlatform.mDeviceLock"),
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mIsWARP(false),
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mTextureSharingWorks(false)
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mTextureSharingWorks(false),
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mCompositorDeviceSupportsVideo(false)
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{
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// Set up the D3D11 feature levels we can ask for.
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if (IsWin8OrLater()) {
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@ -211,16 +212,20 @@ DeviceManagerD3D11::GetDXGIAdapter()
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}
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bool
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DeviceManagerD3D11::AttemptD3D11DeviceCreationHelper(
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IDXGIAdapter1* aAdapter, RefPtr<ID3D11Device>& aOutDevice, HRESULT& aResOut)
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DeviceManagerD3D11::AttemptD3D11DeviceCreationHelperInner(
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IDXGIAdapter1* aAdapter, bool aAttemptVideoSupport, RefPtr<ID3D11Device>& aOutDevice, HRESULT& aResOut)
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{
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// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
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// to prevent bug 1092260. IE 11 also uses this flag.
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UINT flags = D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS;
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if (aAttemptVideoSupport) {
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flags |= D3D11_CREATE_DEVICE_VIDEO_SUPPORT;
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}
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MOZ_SEH_TRY {
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aResOut =
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sD3D11CreateDeviceFn(
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aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
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// Use D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS
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// to prevent bug 1092260. IE 11 also uses this flag.
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D3D11_CREATE_DEVICE_BGRA_SUPPORT | D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS,
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aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr, flags,
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mFeatureLevels.Elements(), mFeatureLevels.Length(),
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D3D11_SDK_VERSION, getter_AddRefs(aOutDevice), nullptr, nullptr);
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} MOZ_SEH_EXCEPT (EXCEPTION_EXECUTE_HANDLER) {
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@ -229,6 +234,41 @@ DeviceManagerD3D11::AttemptD3D11DeviceCreationHelper(
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return true;
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}
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bool
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DeviceManagerD3D11::AttemptD3D11DeviceCreationHelper(
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FeatureState& aD3d11, IDXGIAdapter1* aAdapter, bool aAttemptVideoSupport, RefPtr<ID3D11Device>& aOutDevice)
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{
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HRESULT hr;
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RefPtr<ID3D11Device> device;
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if (!AttemptD3D11DeviceCreationHelperInner(aAdapter, aAttemptVideoSupport, device, hr)) {
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if (!aAttemptVideoSupport) {
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gfxCriticalError() << "Crash during D3D11 device creation";
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aD3d11.SetFailed(FeatureStatus::CrashedInHandler, "Crashed trying to acquire a D3D11 device",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE1"));
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}
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return false;
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}
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if (FAILED(hr) || !device) {
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if (!aAttemptVideoSupport) {
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gfxCriticalError() << "D3D11 device creation failed: " << hexa(hr);
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aD3d11.SetFailed(FeatureStatus::Failed, "Failed to acquire a D3D11 device",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE2"));
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}
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return false;
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}
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if (!D3D11Checks::DoesDeviceWork()) {
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if (!aAttemptVideoSupport) {
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aD3d11.SetFailed(FeatureStatus::Broken, "Direct3D11 device was determined to be broken",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_BROKEN"));
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}
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return false;
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}
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aOutDevice = device;
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return true;
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}
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void
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DeviceManagerD3D11::AttemptD3D11DeviceCreation(FeatureState& d3d11)
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{
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@ -239,25 +279,15 @@ DeviceManagerD3D11::AttemptD3D11DeviceCreation(FeatureState& d3d11)
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return;
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}
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HRESULT hr;
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RefPtr<ID3D11Device> device;
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if (!AttemptD3D11DeviceCreationHelper(adapter, device, hr)) {
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gfxCriticalError() << "Crash during D3D11 device creation";
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d3d11.SetFailed(FeatureStatus::CrashedInHandler, "Crashed trying to acquire a D3D11 device",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE1"));
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return;
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}
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if (FAILED(hr) || !device) {
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gfxCriticalError() << "D3D11 device creation failed: " << hexa(hr);
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d3d11.SetFailed(FeatureStatus::Failed, "Failed to acquire a D3D11 device",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_DEVICE2"));
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return;
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}
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if (!D3D11Checks::DoesDeviceWork()) {
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d3d11.SetFailed(FeatureStatus::Broken, "Direct3D11 device was determined to be broken",
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NS_LITERAL_CSTRING("FEATURE_FAILURE_D3D11_BROKEN"));
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return;
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if (!AttemptD3D11DeviceCreationHelper(d3d11, adapter, true, device)) {
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// Try again without video support and record that it failed.
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mCompositorDeviceSupportsVideo = false;
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if (!AttemptD3D11DeviceCreationHelper(d3d11, adapter, false, device)) {
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return;
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}
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} else {
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mCompositorDeviceSupportsVideo = true;
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}
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{
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@ -424,7 +454,7 @@ DeviceManagerD3D11::CreateD3D11DecoderDeviceHelper(
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aResOut =
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sD3D11CreateDeviceFn(
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aAdapter, D3D_DRIVER_TYPE_UNKNOWN, nullptr,
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D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
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D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS | D3D11_CREATE_DEVICE_VIDEO_SUPPORT,
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mFeatureLevels.Elements(), mFeatureLevels.Length(),
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D3D11_SDK_VERSION, getter_AddRefs(aDevice), nullptr, nullptr);
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@ -437,6 +467,21 @@ DeviceManagerD3D11::CreateD3D11DecoderDeviceHelper(
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RefPtr<ID3D11Device>
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DeviceManagerD3D11::CreateDecoderDevice()
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{
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if (mCompositorDevice && mCompositorDeviceSupportsVideo && !mDecoderDevice) {
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mDecoderDevice = mCompositorDevice;
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RefPtr<ID3D10Multithread> multi;
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mDecoderDevice->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
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if (multi) {
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multi->SetMultithreadProtected(TRUE);
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}
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}
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if (mDecoderDevice) {
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RefPtr<ID3D11Device> dev = mDecoderDevice;
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return dev.forget();
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}
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if (!sD3D11CreateDeviceFn) {
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// We should just be on Windows Vista or XP in this case.
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return nullptr;
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@ -461,6 +506,8 @@ DeviceManagerD3D11::CreateDecoderDevice()
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device->QueryInterface(__uuidof(ID3D10Multithread), getter_AddRefs(multi));
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multi->SetMultithreadProtected(TRUE);
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mDecoderDevice = device;
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return device;
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}
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@ -68,10 +68,16 @@ private:
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void DisableD3D11AfterCrash();
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void AttemptD3D11DeviceCreation(mozilla::gfx::FeatureState& d3d11);
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bool AttemptD3D11DeviceCreationHelper(
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bool AttemptD3D11DeviceCreationHelperInner(
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IDXGIAdapter1* aAdapter,
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bool aAttemptVideoSupport,
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RefPtr<ID3D11Device>& aOutDevice,
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HRESULT& aResOut);
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bool AttemptD3D11DeviceCreationHelper(
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mozilla::gfx::FeatureState& aD3d11,
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IDXGIAdapter1* aAdapter,
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bool aAttemptVideoSupport,
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RefPtr<ID3D11Device>& aOutDevice);
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void AttemptWARPDeviceCreation();
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bool AttemptWARPDeviceCreationHelper(
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@ -98,8 +104,10 @@ private:
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RefPtr<IDXGIAdapter1> mAdapter;
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RefPtr<ID3D11Device> mCompositorDevice;
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RefPtr<ID3D11Device> mContentDevice;
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RefPtr<ID3D11Device> mDecoderDevice;
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mozilla::Atomic<bool> mIsWARP;
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mozilla::Atomic<bool> mTextureSharingWorks;
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bool mCompositorDeviceSupportsVideo;
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};
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} // namespace gfx
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