зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1350682 - Call VRManagerChild getter when need it at GamepadManager instead of keeping it; r=kip,Lenzak
MozReview-Commit-ID: 2kbPEJ09DOP --HG-- extra : rebase_source : bb84cc4db9abca70400b68a4445dc7fbb981153b
This commit is contained in:
Родитель
657aeacf6f
Коммит
a747e7db60
|
@ -113,8 +113,8 @@ GamepadManager::StopMonitoring()
|
|||
mGamepads.Clear();
|
||||
|
||||
#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
|
||||
mVRChannelChild = gfx::VRManagerChild::Get();
|
||||
mVRChannelChild->SendControllerListenerRemoved();
|
||||
gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
|
||||
vm->SendControllerListenerRemoved();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -681,10 +681,11 @@ GamepadManager::VibrateHaptic(uint32_t aControllerIdx, uint32_t aHapticIndex,
|
|||
|
||||
if (aControllerIdx >= VR_GAMEPAD_IDX_OFFSET) {
|
||||
uint32_t index = aControllerIdx - VR_GAMEPAD_IDX_OFFSET;
|
||||
mVRChannelChild->AddPromise(mPromiseID, promise);
|
||||
mVRChannelChild->SendVibrateHaptic(index, aHapticIndex,
|
||||
aIntensity, aDuration,
|
||||
mPromiseID);
|
||||
gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
|
||||
vm->AddPromise(mPromiseID, promise);
|
||||
vm->SendVibrateHaptic(index, aHapticIndex,
|
||||
aIntensity, aDuration,
|
||||
mPromiseID);
|
||||
} else {
|
||||
for (const auto& channelChild: mChannelChildren) {
|
||||
channelChild->AddPromise(mPromiseID, promise);
|
||||
|
@ -705,7 +706,8 @@ GamepadManager::StopHaptics()
|
|||
const uint32_t gamepadIndex = iter.UserData()->HashKey();
|
||||
if (gamepadIndex >= VR_GAMEPAD_IDX_OFFSET) {
|
||||
const uint32_t index = gamepadIndex - VR_GAMEPAD_IDX_OFFSET;
|
||||
mVRChannelChild->SendStopVibrateHaptic(index);
|
||||
gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
|
||||
vm->SendStopVibrateHaptic(index);
|
||||
} else {
|
||||
for (auto& channelChild : mChannelChildren) {
|
||||
channelChild->SendStopVibrateHaptic(gamepadIndex);
|
||||
|
@ -733,8 +735,8 @@ GamepadManager::ActorCreated(PBackgroundChild *aActor)
|
|||
#if defined(XP_WIN) || defined(XP_MACOSX) || defined(XP_LINUX)
|
||||
// Construct VRManagerChannel and ask adding the connected
|
||||
// VR controllers to GamepadManager
|
||||
mVRChannelChild = gfx::VRManagerChild::Get();
|
||||
mVRChannelChild->SendControllerListenerAdded();
|
||||
gfx::VRManagerChild* vm = gfx::VRManagerChild::Get();
|
||||
vm->SendControllerListenerAdded();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
|
@ -131,7 +131,6 @@ class GamepadManager final : public nsIObserver,
|
|||
// will be destroyed during the IPDL shutdown chain, so we
|
||||
// don't need to refcount it here.
|
||||
nsTArray<GamepadEventChannelChild *> mChannelChildren;
|
||||
gfx::VRManagerChild* mVRChannelChild;
|
||||
|
||||
private:
|
||||
|
||||
|
|
Загрузка…
Ссылка в новой задаче