зеркало из https://github.com/mozilla/gecko-dev.git
Bug 818575 - Make TransformShadowTree transform all descendant scrollable layers instead of just the first. r=roc a=blocking-basecamp
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Родитель
8e4ca058c8
Коммит
a84a375464
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@ -229,6 +229,36 @@ LayerManager::GetPrimaryScrollableLayer()
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return mRoot;
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}
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void
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LayerManager::GetScrollableLayers(nsTArray<Layer*>& aArray)
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{
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if (!mRoot) {
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return;
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}
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nsTArray<Layer*> queue;
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queue.AppendElement(mRoot);
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while (!queue.IsEmpty()) {
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ContainerLayer* containerLayer = queue.LastElement()->AsContainerLayer();
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queue.RemoveElementAt(queue.Length() - 1);
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if (!containerLayer) {
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continue;
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}
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const FrameMetrics& frameMetrics = containerLayer->GetFrameMetrics();
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if (frameMetrics.IsScrollable()) {
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aArray.AppendElement(containerLayer);
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continue;
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}
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Layer* child = containerLayer->GetFirstChild();
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while (child) {
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queue.AppendElement(child);
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child = child->GetNextSibling();
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}
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}
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}
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already_AddRefed<gfxASurface>
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LayerManager::CreateOptimalSurface(const gfxIntSize &aSize,
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gfxASurface::gfxImageFormat aFormat)
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@ -285,6 +285,12 @@ public:
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*/
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Layer* GetPrimaryScrollableLayer();
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/**
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* Returns a list of all descendant layers for which
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* GetFrameMetrics().IsScrollable() is true.
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*/
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void GetScrollableLayers(nsTArray<Layer*>& aArray);
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/**
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* CONSTRUCTION PHASE ONLY
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* Called when a managee has mutated.
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@ -829,24 +829,133 @@ CompositorParent::ApplyAsyncContentTransformToTree(TimeStamp aCurrentFrame,
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return appliedTransform;
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}
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void
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CompositorParent::TransformScrollableLayer(Layer* aLayer, const gfx3DMatrix& aRootTransform)
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{
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ShadowLayer* shadow = aLayer->AsShadowLayer();
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ContainerLayer* container = aLayer->AsContainerLayer();
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const FrameMetrics& metrics = container->GetFrameMetrics();
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// We must apply the resolution scale before a pan/zoom transform, so we call
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// GetTransform here.
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const gfx3DMatrix& currentTransform = aLayer->GetTransform();
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gfx3DMatrix treeTransform;
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// Translate fixed position layers so that they stay in the correct position
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// when mScrollOffset and metricsScrollOffset differ.
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gfxPoint offset;
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gfxPoint scaleDiff;
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float rootScaleX = aRootTransform.GetXScale(),
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rootScaleY = aRootTransform.GetYScale();
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// The ratio of layers pixels to device pixels. The Java
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// compositor wants to see values in units of device pixels, so we
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// map our FrameMetrics values to that space. This is not exposed
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// as a FrameMetrics helper because it's a deprecated conversion.
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float devPixelRatioX = 1 / rootScaleX, devPixelRatioY = 1 / rootScaleY;
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gfx::Point scrollOffsetLayersPixels(metrics.GetScrollOffsetInLayerPixels());
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nsIntPoint scrollOffsetDevPixels(
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NS_lround(scrollOffsetLayersPixels.x * devPixelRatioX),
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NS_lround(scrollOffsetLayersPixels.y * devPixelRatioY));
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if (mIsFirstPaint) {
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mContentRect = metrics.mContentRect;
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SetFirstPaintViewport(scrollOffsetDevPixels,
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1/rootScaleX,
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mContentRect,
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metrics.mScrollableRect);
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mIsFirstPaint = false;
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} else if (!metrics.mContentRect.IsEqualEdges(mContentRect)) {
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mContentRect = metrics.mContentRect;
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SetPageRect(metrics.mScrollableRect);
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}
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// We synchronise the viewport information with Java after sending the above
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// notifications, so that Java can take these into account in its response.
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// Calculate the absolute display port to send to Java
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gfx::Rect displayPortLayersPixels(metrics.mDisplayPort);
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nsIntRect displayPortDevPixels(
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NS_lround(displayPortLayersPixels.x * devPixelRatioX),
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NS_lround(displayPortLayersPixels.y * devPixelRatioY),
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NS_lround(displayPortLayersPixels.width * devPixelRatioX),
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NS_lround(displayPortLayersPixels.height * devPixelRatioY));
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displayPortDevPixels.x += scrollOffsetDevPixels.x;
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displayPortDevPixels.y += scrollOffsetDevPixels.y;
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SyncViewportInfo(displayPortDevPixels, 1/rootScaleX, mLayersUpdated,
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mScrollOffset, mXScale, mYScale);
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mLayersUpdated = false;
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// Handle transformations for asynchronous panning and zooming. We determine the
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// zoom used by Gecko from the transformation set on the root layer, and we
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// determine the scroll offset used by Gecko from the frame metrics of the
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// primary scrollable layer. We compare this to the desired zoom and scroll
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// offset in the view transform we obtained from Java in order to compute the
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// transformation we need to apply.
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float tempScaleDiffX = rootScaleX * mXScale;
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float tempScaleDiffY = rootScaleY * mYScale;
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nsIntPoint metricsScrollOffset(0, 0);
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if (metrics.IsScrollable()) {
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metricsScrollOffset = scrollOffsetDevPixels;
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}
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nsIntPoint scrollCompensation(
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(mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
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(mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
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treeTransform = gfx3DMatrix(ViewTransform(-scrollCompensation, mXScale, mYScale));
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// If the contents can fit entirely within the widget area on a particular
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// dimenson, we need to translate and scale so that the fixed layers remain
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// within the page boundaries.
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if (mContentRect.width * tempScaleDiffX < mWidgetSize.width) {
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offset.x = -metricsScrollOffset.x;
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scaleDiff.x = NS_MIN(1.0f, mWidgetSize.width / (float)mContentRect.width);
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} else {
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offset.x = clamped(mScrollOffset.x / tempScaleDiffX, (float)mContentRect.x,
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mContentRect.XMost() - mWidgetSize.width / tempScaleDiffX) -
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metricsScrollOffset.x;
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scaleDiff.x = tempScaleDiffX;
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}
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if (mContentRect.height * tempScaleDiffY < mWidgetSize.height) {
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offset.y = -metricsScrollOffset.y;
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scaleDiff.y = NS_MIN(1.0f, mWidgetSize.height / (float)mContentRect.height);
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} else {
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offset.y = clamped(mScrollOffset.y / tempScaleDiffY, (float)mContentRect.y,
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mContentRect.YMost() - mWidgetSize.height / tempScaleDiffY) -
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metricsScrollOffset.y;
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scaleDiff.y = tempScaleDiffY;
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}
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// The transform already takes the resolution scale into account. Since we
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// will apply the resolution scale again when computing the effective
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// transform, we must apply the inverse resolution scale here.
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gfx3DMatrix computedTransform = treeTransform * currentTransform;
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computedTransform.Scale(1.0f/container->GetPreXScale(),
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1.0f/container->GetPreYScale(),
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1);
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computedTransform.ScalePost(1.0f/container->GetPostXScale(),
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1.0f/container->GetPostYScale(),
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1);
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shadow->SetShadowTransform(computedTransform);
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TransformFixedLayers(aLayer, offset, scaleDiff);
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}
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bool
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CompositorParent::TransformShadowTree(TimeStamp aCurrentFrame)
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{
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bool wantNextFrame = false;
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Layer* layer = mLayerManager->GetPrimaryScrollableLayer();
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ShadowLayer* shadow = layer->AsShadowLayer();
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ContainerLayer* container = layer->AsContainerLayer();
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Layer* root = mLayerManager->GetRoot();
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// NB: we must sample animations *before* sampling pan/zoom
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// transforms.
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wantNextFrame |= SampleAnimations(root, aCurrentFrame);
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const FrameMetrics& metrics = container->GetFrameMetrics();
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// We must apply the resolution scale before a pan/zoom transform, so we call
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// GetTransform here.
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const gfx3DMatrix& rootTransform = root->GetTransform();
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const gfx3DMatrix& currentTransform = layer->GetTransform();
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// FIXME/bug 775437: unify this interface with the ~native-fennec
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// derived code
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@ -860,109 +969,18 @@ CompositorParent::TransformShadowTree(TimeStamp aCurrentFrame)
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// its own platform-specific async rendering that is done partially
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// in Gecko and partially in Java.
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if (!ApplyAsyncContentTransformToTree(aCurrentFrame, root, &wantNextFrame)) {
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gfx3DMatrix treeTransform;
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nsAutoTArray<Layer*,1> scrollableLayers;
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#ifdef MOZ_WIDGET_ANDROID
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scrollableLayers.AppendElement(mLayerManager->GetPrimaryScrollableLayer());
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#else
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mLayerManager->GetScrollableLayers(scrollableLayers);
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#endif
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// Translate fixed position layers so that they stay in the correct position
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// when mScrollOffset and metricsScrollOffset differ.
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gfxPoint offset;
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gfxPoint scaleDiff;
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float rootScaleX = rootTransform.GetXScale(),
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rootScaleY = rootTransform.GetYScale();
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// The ratio of layers pixels to device pixels. The Java
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// compositor wants to see values in units of device pixels, so we
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// map our FrameMetrics values to that space. This is not exposed
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// as a FrameMetrics helper because it's a deprecated conversion.
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float devPixelRatioX = 1 / rootScaleX, devPixelRatioY = 1 / rootScaleY;
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gfx::Point scrollOffsetLayersPixels(metrics.GetScrollOffsetInLayerPixels());
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nsIntPoint scrollOffsetDevPixels(
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NS_lround(scrollOffsetLayersPixels.x * devPixelRatioX),
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NS_lround(scrollOffsetLayersPixels.y * devPixelRatioY));
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if (mIsFirstPaint) {
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mContentRect = metrics.mContentRect;
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SetFirstPaintViewport(scrollOffsetDevPixels,
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1/rootScaleX,
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mContentRect,
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metrics.mScrollableRect);
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mIsFirstPaint = false;
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} else if (!metrics.mContentRect.IsEqualEdges(mContentRect)) {
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mContentRect = metrics.mContentRect;
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SetPageRect(metrics.mScrollableRect);
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for (uint32_t i = 0; i < scrollableLayers.Length(); i++) {
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if (scrollableLayers[i]) {
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TransformScrollableLayer(scrollableLayers[i], rootTransform);
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}
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}
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// We synchronise the viewport information with Java after sending the above
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// notifications, so that Java can take these into account in its response.
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// Calculate the absolute display port to send to Java
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gfx::Rect displayPortLayersPixels(metrics.mDisplayPort);
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nsIntRect displayPortDevPixels(
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NS_lround(displayPortLayersPixels.x * devPixelRatioX),
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NS_lround(displayPortLayersPixels.y * devPixelRatioY),
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NS_lround(displayPortLayersPixels.width * devPixelRatioX),
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NS_lround(displayPortLayersPixels.height * devPixelRatioY));
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displayPortDevPixels.x += scrollOffsetDevPixels.x;
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displayPortDevPixels.y += scrollOffsetDevPixels.y;
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SyncViewportInfo(displayPortDevPixels, 1/rootScaleX, mLayersUpdated,
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mScrollOffset, mXScale, mYScale);
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mLayersUpdated = false;
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// Handle transformations for asynchronous panning and zooming. We determine the
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// zoom used by Gecko from the transformation set on the root layer, and we
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// determine the scroll offset used by Gecko from the frame metrics of the
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// primary scrollable layer. We compare this to the desired zoom and scroll
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// offset in the view transform we obtained from Java in order to compute the
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// transformation we need to apply.
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float tempScaleDiffX = rootScaleX * mXScale;
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float tempScaleDiffY = rootScaleY * mYScale;
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nsIntPoint metricsScrollOffset(0, 0);
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if (metrics.IsScrollable()) {
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metricsScrollOffset = scrollOffsetDevPixels;
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}
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nsIntPoint scrollCompensation(
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(mScrollOffset.x / tempScaleDiffX - metricsScrollOffset.x) * mXScale,
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(mScrollOffset.y / tempScaleDiffY - metricsScrollOffset.y) * mYScale);
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treeTransform = gfx3DMatrix(ViewTransform(-scrollCompensation, mXScale, mYScale));
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// If the contents can fit entirely within the widget area on a particular
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// dimenson, we need to translate and scale so that the fixed layers remain
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// within the page boundaries.
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if (mContentRect.width * tempScaleDiffX < mWidgetSize.width) {
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offset.x = -metricsScrollOffset.x;
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scaleDiff.x = NS_MIN(1.0f, mWidgetSize.width / (float)mContentRect.width);
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} else {
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offset.x = clamped(mScrollOffset.x / tempScaleDiffX, (float)mContentRect.x,
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mContentRect.XMost() - mWidgetSize.width / tempScaleDiffX) -
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metricsScrollOffset.x;
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scaleDiff.x = tempScaleDiffX;
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}
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if (mContentRect.height * tempScaleDiffY < mWidgetSize.height) {
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offset.y = -metricsScrollOffset.y;
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scaleDiff.y = NS_MIN(1.0f, mWidgetSize.height / (float)mContentRect.height);
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} else {
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offset.y = clamped(mScrollOffset.y / tempScaleDiffY, (float)mContentRect.y,
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mContentRect.YMost() - mWidgetSize.height / tempScaleDiffY) -
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metricsScrollOffset.y;
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scaleDiff.y = tempScaleDiffY;
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}
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// The transform already takes the resolution scale into account. Since we
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// will apply the resolution scale again when computing the effective
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// transform, we must apply the inverse resolution scale here.
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gfx3DMatrix computedTransform = treeTransform * currentTransform;
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computedTransform.Scale(1.0f/container->GetPreXScale(),
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1.0f/container->GetPreYScale(),
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1);
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computedTransform.ScalePost(1.0f/container->GetPostXScale(),
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1.0f/container->GetPostYScale(),
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1);
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shadow->SetShadowTransform(computedTransform);
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TransformFixedLayers(layer, offset, scaleDiff);
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}
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return wantNextFrame;
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@ -176,6 +176,7 @@ private:
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// Sample transforms for layer trees. Return true to request
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// another animation frame.
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bool TransformShadowTree(TimeStamp aCurrentFrame);
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void TransformScrollableLayer(Layer* aLayer, const gfx3DMatrix& aRootTransform);
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// Return true if an AsyncPanZoomController content transform was
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// applied for |aLayer|. *aWantNextFrame is set to true if the
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// controller wants another animation frame.
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