Fixed background-image rendering so that when the entire background is not covered by the image the background color can be seen

This commit is contained in:
kipp%netscape.com 1998-09-26 17:29:10 +00:00
Родитель fff04dae01
Коммит a995b1ec9f
2 изменённых файлов: 18 добавлений и 8 удалений

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@ -755,13 +755,11 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
loader->GetSize(imageSize);
NS_RELEASE(loader);
PRBool needBackgroundColor = PR_FALSE;
#if XXX
// XXX enable this code as soon as nsIImage can support it
if (image->NeedsBlend()) {
if (0 == (aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT)) {
aRenderingContext.SetColor(aColor.mBackgroundColor);
aRenderingContext.FillRect(aBounds);
}
needBackgroundColor = PR_TRUE;
}
#endif
@ -782,20 +780,27 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
default:
xCount = 0;
yCount = 0;
needBackgroundColor = PR_TRUE;
break;
case NS_STYLE_BG_REPEAT_X:
xCount = PRIntn(aDirtyRect.XMost() / tileWidth);
yCount = 0;
needBackgroundColor = PR_TRUE;
break;
case NS_STYLE_BG_REPEAT_Y:
xCount = 0;
yCount = PRIntn(aDirtyRect.YMost() / tileHeight);
needBackgroundColor = PR_TRUE;
break;
case NS_STYLE_BG_REPEAT_XY:
xCount = PRIntn(aDirtyRect.XMost() / tileWidth);
yCount = PRIntn(aDirtyRect.YMost() / tileHeight);
break;
}
if (needBackgroundColor) {
aRenderingContext.SetColor(aColor.mBackgroundColor);
aRenderingContext.FillRect(aBounds);
}
// When we have non-zero background position values, we have to
// adjust how many tiles we draw (by at most one) and the starting

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@ -755,13 +755,11 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
loader->GetSize(imageSize);
NS_RELEASE(loader);
PRBool needBackgroundColor = PR_FALSE;
#if XXX
// XXX enable this code as soon as nsIImage can support it
if (image->NeedsBlend()) {
if (0 == (aColor.mBackgroundFlags & NS_STYLE_BG_COLOR_TRANSPARENT)) {
aRenderingContext.SetColor(aColor.mBackgroundColor);
aRenderingContext.FillRect(aBounds);
}
needBackgroundColor = PR_TRUE;
}
#endif
@ -782,20 +780,27 @@ nsCSSRendering::PaintBackground(nsIPresContext& aPresContext,
default:
xCount = 0;
yCount = 0;
needBackgroundColor = PR_TRUE;
break;
case NS_STYLE_BG_REPEAT_X:
xCount = PRIntn(aDirtyRect.XMost() / tileWidth);
yCount = 0;
needBackgroundColor = PR_TRUE;
break;
case NS_STYLE_BG_REPEAT_Y:
xCount = 0;
yCount = PRIntn(aDirtyRect.YMost() / tileHeight);
needBackgroundColor = PR_TRUE;
break;
case NS_STYLE_BG_REPEAT_XY:
xCount = PRIntn(aDirtyRect.XMost() / tileWidth);
yCount = PRIntn(aDirtyRect.YMost() / tileHeight);
break;
}
if (needBackgroundColor) {
aRenderingContext.SetColor(aColor.mBackgroundColor);
aRenderingContext.FillRect(aBounds);
}
// When we have non-zero background position values, we have to
// adjust how many tiles we draw (by at most one) and the starting