зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1313541 - Texture impl. - r=ethlin
MozReview-Commit-ID: GEYMTnqC9Q3
This commit is contained in:
Родитель
73c6137df9
Коммит
ab4d2d1cc5
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@ -92,14 +92,44 @@ public:
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void TexStorage3D(GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width,
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GLsizei height, GLsizei depth);
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////
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private:
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void TexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLenum unpackFormat,
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GLenum unpackType, const dom::Nullable<dom::ArrayBufferView>& data);
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GLenum unpackType, const dom::ArrayBufferView* srcView,
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GLuint srcElemOffset);
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public:
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void TexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLenum unpackFormat,
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GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferView>& maybeSrc)
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{
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const dom::ArrayBufferView* srcView = nullptr;
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if (!maybeSrc.IsNull()) {
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srcView = &maybeSrc.Value();
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}
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TexImage3D(target, level, internalFormat, width, height, depth, border,
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unpackFormat, unpackType, srcView, 0);
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}
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void TexImage3D(GLenum target, GLint level, GLenum internalFormat, GLsizei width,
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GLsizei height, GLsizei depth, GLint border, GLenum unpackFormat,
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GLenum unpackType, const dom::ArrayBufferView& srcView,
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GLuint srcElemOffset)
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{
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TexImage3D(target, level, internalFormat, width, height, depth, border,
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unpackFormat, unpackType, &srcView, srcElemOffset);
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}
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////
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void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
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GLint zOffset, GLsizei width, GLsizei height, GLsizei depth,
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GLenum unpackFormat, GLenum unpackType,
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const dom::ArrayBufferView& data, ErrorResult&);
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const dom::ArrayBufferView& srcView, GLuint srcElemOffset,
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ErrorResult&);
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void TexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
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GLint zOffset, GLenum unpackFormat, GLenum unpackType,
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const dom::ImageData& data, ErrorResult&);
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@ -107,16 +137,22 @@ public:
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GLint zOffset, GLenum unpackFormat, GLenum unpackType,
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const dom::Element& elem, ErrorResult& out_error);
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////
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void CopyTexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
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GLint zOffset, GLint x, GLint y, GLsizei width,
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GLsizei height);
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////
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void CompressedTexImage3D(GLenum target, GLint level, GLenum internalFormat,
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GLsizei width, GLsizei height, GLsizei depth,
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GLint border, const dom::ArrayBufferView& data);
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GLsizei width, GLsizei height, GLsizei depth, GLint border,
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const dom::ArrayBufferView& srcView, GLuint srcElemOffset);
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void CompressedTexSubImage3D(GLenum target, GLint level, GLint xOffset, GLint yOffset,
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GLint zOffset, GLsizei width, GLsizei height,
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GLsizei depth, GLenum sizedUnpackFormat,
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const dom::ArrayBufferView& data);
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const dom::ArrayBufferView& srcView,
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GLuint srcElemOffset);
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////////////////
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// Texture PBOs
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@ -45,7 +45,7 @@ void
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WebGL2Context::TexImage3D(GLenum rawTexImageTarget, GLint level, GLenum internalFormat,
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GLsizei width, GLsizei height, GLsizei depth, GLint border,
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GLenum unpackFormat, GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferView>& maybeView)
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const dom::ArrayBufferView>* srcView, GLuint srcElemOffset)
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{
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const char funcName[] = "texImage3D";
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const uint8_t funcDims = 3;
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@ -58,25 +58,21 @@ WebGL2Context::TexImage3D(GLenum rawTexImageTarget, GLint level, GLenum internal
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return;
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}
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const dom::ArrayBufferView* view = nullptr;
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if (!maybeView.IsNull()) {
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view = &maybeView.Value();
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}
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const bool isSubImage = false;
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const GLint xOffset = 0;
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const GLint yOffset = 0;
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const GLint zOffset = 0;
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tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
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yOffset, zOffset, width, height, depth, border, unpackFormat,
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unpackType, view);
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unpackType, view, srcElemOffset);
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}
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void
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WebGL2Context::TexSubImage3D(GLenum rawTexImageTarget, GLint level, GLint xOffset,
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GLint yOffset, GLint zOffset, GLsizei width, GLsizei height,
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GLsizei depth, GLenum unpackFormat, GLenum unpackType,
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const dom::ArrayBufferView& view, ErrorResult&)
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const dom::ArrayBufferView& srcView, GLuint srcElemOffset,
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ErrorResult&)
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{
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const char funcName[] = "texSubImage3D";
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const uint8_t funcDims = 3;
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@ -94,7 +90,7 @@ WebGL2Context::TexSubImage3D(GLenum rawTexImageTarget, GLint level, GLint xOffse
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const GLint border = 0;
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tex->TexOrSubImage(isSubImage, funcName, target, level, internalFormat, xOffset,
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yOffset, zOffset, width, height, depth, border, unpackFormat,
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unpackType, &view);
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unpackType, &srcView, srcElemOffset);
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}
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void
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@ -147,7 +143,8 @@ void
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WebGL2Context::CompressedTexImage3D(GLenum rawTexImageTarget, GLint level,
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GLenum internalFormat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border,
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const dom::ArrayBufferView& view)
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const dom::ArrayBufferView& srcView,
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GLuint srcElemOffset)
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{
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const char funcName[] = "compressedTexImage3D";
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const uint8_t funcDims = 3;
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@ -161,7 +158,7 @@ WebGL2Context::CompressedTexImage3D(GLenum rawTexImageTarget, GLint level,
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}
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tex->CompressedTexImage(funcName, target, level, internalFormat, width, height, depth,
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border, view);
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border, view, srcElemOffset);
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}
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void
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@ -169,7 +166,8 @@ WebGL2Context::CompressedTexSubImage3D(GLenum rawTexImageTarget, GLint level,
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GLint xOffset, GLint yOffset, GLint zOffset,
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GLsizei width, GLsizei height, GLsizei depth,
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GLenum sizedUnpackFormat,
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const dom::ArrayBufferView& view)
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const dom::ArrayBufferView& srcView,
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GLuint srcElemOffset)
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{
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const char funcName[] = "compressedTexSubImage3D";
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const uint8_t funcDims = 3;
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@ -183,7 +181,7 @@ WebGL2Context::CompressedTexSubImage3D(GLenum rawTexImageTarget, GLint level,
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}
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tex->CompressedTexSubImage(funcName, target, level, xOffset, yOffset, zOffset, width,
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height, depth, sizedUnpackFormat, view);
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height, depth, sizedUnpackFormat, view, srcElemOffset);
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}
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void
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@ -887,7 +887,21 @@ public:
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GLsizei width, GLsizei height, GLint border, GLenum unpackFormat,
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GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferView>& maybeView,
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ErrorResult&);
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ErrorResult& out_error)
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{
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if (IsContextLost())
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return;
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TexImage2D(texImageTarget, level, internalFormat, width, height, border,
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unpackFormat, unpackType, maybeView, 0, out_error);
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}
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void TexImage2D(GLenum texImageTarget, GLint level, GLenum internalFormat,
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GLsizei width, GLsizei height, GLint border, GLenum unpackFormat,
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GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferView>& maybeSrc,
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GLuint srcElemOffset, ErrorResult&);
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protected:
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void TexImage2D(GLenum texImageTarget, GLint level, GLenum internalFormat,
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GLenum unpackFormat, GLenum unpackType,
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@ -912,35 +926,23 @@ public:
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ErrorResult& out_error);
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////////////////
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// Pseudo-nullable WebGL1 entrypoints
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// dom::ImageData
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void TexImage2D(GLenum texImageTarget, GLint level, GLenum internalFormat,
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GLenum unpackFormat, GLenum unpackType,
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const dom::ImageData* imageData, ErrorResult& out_error)
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{
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const char funcName[] = "texImage2D";
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if (!imageData) {
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ErrorInvalidValue("%s: `data` must not be null.", funcName);
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if (IsContextLost())
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return;
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}
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if (!imageData)
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return ErrorInvalidValue("%s: `data` must not be null.", funcName);
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TexImage2D(texImageTarget, level, internalFormat, unpackFormat, unpackType,
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*imageData, out_error);
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}
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void TexSubImage2D(GLenum texImageTarget, GLint level, GLint xOffset, GLint yOffset,
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GLsizei width, GLsizei height, GLenum unpackFormat,
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GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferView>& maybeView, ErrorResult&)
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{
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const char funcName[] = "texSubImage2D";
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if (maybeView.IsNull()) {
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ErrorInvalidValue("%s: `data` must not be null.", funcName);
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return;
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}
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TexSubImage2D(texImageTarget, level, xOffset, yOffset, width, height,
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unpackFormat, unpackType, maybeView.Value());
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}
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void TexSubImage2D(GLenum texImageTarget, GLint level, GLint xOffset, GLint yOffset,
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GLenum unpackFormat, GLenum unpackType,
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const dom::ImageData* imageData, ErrorResult& out_error)
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@ -954,6 +956,32 @@ public:
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*imageData, out_error);
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}
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////
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// ArrayBufferView
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void TexSubImage2D(GLenum texImageTarget, GLint level, GLint xOffset, GLint yOffset,
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GLsizei width, GLsizei height, GLenum unpackFormat,
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GLenum unpackType,
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const dom::Nullable<dom::ArrayBufferView>& maybeSrc,
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ErrorResult& out_error)
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{
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const char funcName[] = "texSubImage2D";
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if (IsContextLost())
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return;
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if (maybeSrc.IsNull())
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return ErrorInvalidValue("%s: `data` must not be null.", funcName);
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TexSubImage2D(texImageTarget, level, xOffset, yOffset, width, height,
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unpackFormat, unpackType, maybeView.Value(), 0, out_error);
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}
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void TexSubImage2D(GLenum texImageTarget, GLint level, GLint xOffset, GLint yOffset,
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GLsizei width, GLsizei height, GLenum unpackFormat,
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GLenum unpackType,
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const dom::ArrayBufferView& srcView, GLuint srcElemOffset,
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ErrorResult&);
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//////
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// WebGLTextureUpload.cpp
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public:
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@ -236,7 +236,7 @@ public:
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GLint level, GLenum internalFormat, GLint xOffset, GLint yOffset,
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GLint zOffset, GLsizei width, GLsizei height, GLsizei depth,
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GLint border, GLenum unpackFormat, GLenum unpackType,
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const dom::ArrayBufferView* view);
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const dom::ArrayBufferView* srcView, GLuint srcElemOffset);
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void TexOrSubImage(bool isSubImage, const char* funcName, TexImageTarget target,
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GLint level, GLenum internalFormat, GLint xOffset, GLint yOffset,
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@ -288,11 +288,11 @@ public:
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void CompressedTexImage(const char* funcName, TexImageTarget target, GLint level,
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GLenum internalFormat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border,
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const dom::ArrayBufferView& view);
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const dom::ArrayBufferView& srcView, GLuint srcElemOffset);
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void CompressedTexSubImage(const char* funcName, TexImageTarget target, GLint level,
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GLint xOffset, GLint yOffset, GLint zOffset, GLsizei width,
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GLsizei height, GLsizei depth, GLenum sizedUnpackFormat,
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const dom::ArrayBufferView& view);
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const dom::ArrayBufferView& srcView, GLuint srcElemOffset);
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void CopyTexImage2D(TexImageTarget target, GLint level, GLenum internalFormat,
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GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
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void CopyTexSubImage(const char* funcName, TexImageTarget target, GLint level,
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@ -183,7 +183,7 @@ WebGLContext::ValidateUnpackPixels(const char* funcName, uint32_t fullRows,
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static bool
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ValidateUnpackBytes(WebGLContext* webgl, const char* funcName, uint32_t width,
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uint32_t height, uint32_t depth, const webgl::PackingInfo& pi,
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uint32_t byteCount, webgl::TexUnpackBlob* blob)
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size_t byteCount, webgl::TexUnpackBlob* blob)
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{
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if (!width || !height || !depth)
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return true;
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@ -240,7 +240,7 @@ WebGLTexture::TexOrSubImage(bool isSubImage, const char* funcName, TexImageTarge
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GLint yOffset, GLint zOffset, GLsizei rawWidth,
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GLsizei rawHeight, GLsizei rawDepth, GLint border,
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GLenum unpackFormat, GLenum unpackType,
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const dom::ArrayBufferView* view)
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const dom::ArrayBufferView* srcView, GLuint srcElemOffset)
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{
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uint32_t width, height, depth;
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if (!ValidateExtents(mContext, funcName, rawWidth, rawHeight, rawDepth, border,
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@ -257,19 +257,21 @@ WebGLTexture::TexOrSubImage(bool isSubImage, const char* funcName, TexImageTarge
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////
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const uint8_t* bytes = nullptr;
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uint32_t byteCount = 0;
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size_t byteCount = 0;
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if (view) {
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view->ComputeLengthAndData();
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bytes = view->DataAllowShared();
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byteCount = view->LengthAllowShared();
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const auto& jsType = view->Type();
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if (srcView) {
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const auto& jsType = srcView->Type();
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if (!DoesJSTypeMatchUnpackType(pi.type, jsType)) {
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mContext->ErrorInvalidOperation("%s: `pixels` not compatible with `type`.",
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funcName);
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return;
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}
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if (!mContext->ValidateArrayBufferView(funcName, *srcView, srcElemOffset, 0,
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&bytes, &byteCount))
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{
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return;
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}
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} else if (isSubImage) {
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mContext->ErrorInvalidValue("%s: `pixels` must not be null.", funcName);
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return;
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@ -1451,7 +1453,8 @@ void
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WebGLTexture::CompressedTexImage(const char* funcName, TexImageTarget target, GLint level,
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GLenum internalFormat, GLsizei rawWidth,
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GLsizei rawHeight, GLsizei rawDepth, GLint border,
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const dom::ArrayBufferView& view)
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const dom::ArrayBufferView& srcView,
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GLuint srcElemOffset)
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{
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uint32_t width, height, depth;
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if (!ValidateExtents(mContext, funcName, rawWidth, rawHeight, rawDepth, border,
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@ -1491,12 +1494,16 @@ WebGLTexture::CompressedTexImage(const char* funcName, TexImageTarget target, GL
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////////////////////////////////////
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// Get source info
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view.ComputeLengthAndData();
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const void* data = view.DataAllowShared();
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size_t dataSize = view.LengthAllowShared();
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uint8_t* bytes;
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size_t byteLen;
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if (!mContext->ValidateArrayBufferView(funcName, srcView, srcElemOffset, 0, &bytes,
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&byteLen))
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{
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return;
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}
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if (!ValidateCompressedTexUnpack(mContext, funcName, width, height, depth, format,
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dataSize))
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byteLen))
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{
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return;
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}
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|
@ -1517,7 +1524,7 @@ WebGLTexture::CompressedTexImage(const char* funcName, TexImageTarget target, GL
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// Warning: Possibly shared memory. See bug 1225033.
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GLenum error = DoCompressedTexImage(mContext->gl, target, level, internalFormat,
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width, height, depth, dataSize, data);
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width, height, depth, byteLen, bytes);
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if (error == LOCAL_GL_OUT_OF_MEMORY) {
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mContext->ErrorOutOfMemory("%s: Ran out of memory during upload.", funcName);
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return;
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|
@ -1564,7 +1571,8 @@ WebGLTexture::CompressedTexSubImage(const char* funcName, TexImageTarget target,
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GLint level, GLint xOffset, GLint yOffset,
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GLint zOffset, GLsizei rawWidth, GLsizei rawHeight,
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GLsizei rawDepth, GLenum sizedUnpackFormat,
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const dom::ArrayBufferView& view)
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const dom::ArrayBufferView& srcView,
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GLuint srcElemOffset)
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{
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uint32_t width, height, depth;
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if (!ValidateExtents(mContext, funcName, rawWidth, rawHeight, rawDepth, 0, &width,
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@ -1590,9 +1598,13 @@ WebGLTexture::CompressedTexSubImage(const char* funcName, TexImageTarget target,
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////////////////////////////////////
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// Get source info
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view.ComputeLengthAndData();
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size_t dataSize = view.LengthAllowShared();
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const void* data = view.DataAllowShared();
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uint8_t* bytes;
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size_t byteLen;
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if (!mContext->ValidateArrayBufferView(funcName, srcView, srcElemOffset, 0, &bytes,
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&byteLen))
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{
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return;
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}
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auto srcUsage = mContext->mFormatUsage->GetSizedTexUsage(sizedUnpackFormat);
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if (!srcUsage->format->compression) {
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@ -1610,7 +1622,7 @@ WebGLTexture::CompressedTexSubImage(const char* funcName, TexImageTarget target,
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auto format = srcUsage->format;
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MOZ_ASSERT(format == dstFormat);
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if (!ValidateCompressedTexUnpack(mContext, funcName, width, height, depth, format,
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dataSize))
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byteLen))
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{
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return;
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}
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|
@ -1669,7 +1681,7 @@ WebGLTexture::CompressedTexSubImage(const char* funcName, TexImageTarget target,
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// Warning: Possibly shared memory. See bug 1225033.
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GLenum error = DoCompressedTexSubImage(mContext->gl, target, level, xOffset, yOffset,
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zOffset, width, height, depth,
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sizedUnpackFormat, dataSize, data);
|
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sizedUnpackFormat, byteLen, bytes);
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if (error == LOCAL_GL_OUT_OF_MEMORY) {
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mContext->ErrorOutOfMemory("%s: Ran out of memory during upload.", funcName);
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return;
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