зеркало из https://github.com/mozilla/gecko-dev.git
Bug 809665 - Boot animation support for B2G, r=cjones
This commit is contained in:
Родитель
996f4a0c3b
Коммит
ab9f16238f
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@ -0,0 +1,657 @@
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/* Copyright 2012 Mozilla Foundation and Mozilla contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <GLES2/gl2.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <algorithm>
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#include <endian.h>
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#include <fcntl.h>
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#include <string>
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#include <sys/mman.h>
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#include <sys/stat.h>
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#include <vector>
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#include "mozilla/Util.h"
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#include "mozilla/NullPtr.h"
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#include "png.h"
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#include "android/log.h"
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#include "ui/FramebufferNativeWindow.h"
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#include "hardware_legacy/power.h"
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#define LOG(args...) __android_log_print(ANDROID_LOG_INFO, "Gonk" , ## args)
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#define LOGW(args...) __android_log_print(ANDROID_LOG_WARN, "Gonk", ## args)
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#define LOGE(args...) __android_log_print(ANDROID_LOG_ERROR, "Gonk", ## args)
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using namespace android;
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using namespace mozilla;
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using namespace std;
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static sp<FramebufferNativeWindow> gNativeWindow;
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static pthread_t sAnimationThread;
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static bool sRunAnimation;
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/* See http://www.pkware.com/documents/casestudies/APPNOTE.TXT */
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struct local_file_header {
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uint32_t signature;
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uint16_t min_version;
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uint16_t general_flag;
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uint16_t compression;
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uint16_t lastmod_time;
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uint16_t lastmod_date;
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uint32_t crc32;
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uint32_t compressed_size;
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uint32_t uncompressed_size;
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uint16_t filename_size;
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uint16_t extra_field_size;
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char data[0];
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uint32_t GetDataSize() const
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{
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return letoh32(uncompressed_size);
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}
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uint32_t GetSize() const
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{
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/* XXX account for data descriptor */
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return sizeof(local_file_header) + letoh16(filename_size) +
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letoh16(extra_field_size) + GetDataSize();
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}
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const char * GetData() const
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{
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return data + letoh16(filename_size) + letoh16(extra_field_size);
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}
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} __attribute__((__packed__));
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struct data_descriptor {
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uint32_t crc32;
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uint32_t compressed_size;
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uint32_t uncompressed_size;
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} __attribute__((__packed__));
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struct cdir_entry {
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uint32_t signature;
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uint16_t creator_version;
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uint16_t min_version;
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uint16_t general_flag;
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uint16_t compression;
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uint16_t lastmod_time;
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uint16_t lastmod_date;
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uint32_t crc32;
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uint32_t compressed_size;
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uint32_t uncompressed_size;
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uint16_t filename_size;
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uint16_t extra_field_size;
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uint16_t file_comment_size;
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uint16_t disk_num;
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uint16_t internal_attr;
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uint32_t external_attr;
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uint32_t offset;
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char data[0];
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uint32_t GetDataSize() const
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{
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return letoh32(compressed_size);
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}
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uint32_t GetSize() const
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{
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return sizeof(cdir_entry) + letoh16(filename_size) +
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letoh16(extra_field_size) + letoh16(file_comment_size);
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}
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bool Valid() const
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{
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return signature == htole32(0x02014b50);
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}
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} __attribute__((__packed__));
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struct cdir_end {
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uint32_t signature;
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uint16_t disk_num;
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uint16_t cdir_disk;
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uint16_t disk_entries;
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uint16_t cdir_entries;
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uint32_t cdir_size;
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uint32_t cdir_offset;
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uint16_t comment_size;
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char comment[0];
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bool Valid() const
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{
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return signature == htole32(0x06054b50);
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}
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} __attribute__((__packed__));
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/* We don't have access to libjar and the zip reader in android
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* doesn't quite fit what we want to do. */
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class ZipReader {
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const char *mBuf;
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const cdir_end *mEnd;
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const char *mCdir_limit;
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uint32_t mBuflen;
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public:
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ZipReader() : mBuf(nullptr) {}
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~ZipReader() {
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if (mBuf)
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munmap((void *)mBuf, mBuflen);
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}
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bool OpenArchive(const char *path)
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{
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int fd;
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do {
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fd = open(path, O_RDONLY);
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} while (fd == -1 && errno == EINTR);
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if (fd == -1)
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return false;
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struct stat sb;
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if (fstat(fd, &sb) == -1 || sb.st_size < sizeof(cdir_end)) {
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close(fd);
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return false;
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}
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mBuflen = sb.st_size;
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mBuf = (char *)mmap(nullptr, sb.st_size, PROT_READ, MAP_SHARED, fd, 0);
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close(fd);
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if (!mBuf) {
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return false;
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}
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madvise(mBuf, sb.st_size, MADV_SEQUENTIAL);
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mEnd = (cdir_end *)(mBuf + mBuflen - sizeof(cdir_end));
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while (!mEnd->Valid() &&
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(char *)mEnd > mBuf) {
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mEnd = (cdir_end *)((char *)mEnd - 1);
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}
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mCdir_limit = mBuf + letoh32(mEnd->cdir_offset) + letoh32(mEnd->cdir_size);
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if (!mEnd->Valid() || mCdir_limit > (char *)mEnd) {
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munmap((void *)mBuf, mBuflen);
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mBuf = nullptr;
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return false;
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}
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return true;
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}
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/* Pass null to get the first cdir entry */
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const cdir_entry * GetNextEntry(const cdir_entry *prev)
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{
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const cdir_entry *entry;
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if (prev)
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entry = (cdir_entry *)((char *)prev + prev->GetSize());
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else
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entry = (cdir_entry *)(mBuf + letoh32(mEnd->cdir_offset));
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if (((char *)entry + entry->GetSize()) > mCdir_limit ||
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!entry->Valid())
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return nullptr;
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return entry;
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}
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string GetEntryName(const cdir_entry *entry)
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{
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uint16_t len = letoh16(entry->filename_size);
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string name;
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name.append(entry->data, len);
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return name;
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}
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const local_file_header * GetLocalEntry(const cdir_entry *entry)
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{
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const local_file_header * data =
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(local_file_header *)(mBuf + letoh32(entry->offset));
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if (((char *)data + data->GetSize()) > (char *)mEnd)
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return nullptr;
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return data;
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}
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};
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struct AnimationFrame {
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char path[256];
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char *buf;
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uint16_t width;
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uint16_t height;
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const local_file_header *file;
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AnimationFrame() : buf(nullptr) {}
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AnimationFrame(const AnimationFrame &frame) : buf(nullptr) {
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strncpy(path, frame.path, sizeof(path));
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file = frame.file;
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}
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~AnimationFrame()
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{
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if (buf)
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free(buf);
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}
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bool operator<(const AnimationFrame &other) const
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{
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return strcmp(path, other.path) < 0;
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}
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void ReadPngFrame();
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};
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struct AnimationPart {
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int32_t count;
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int32_t pause;
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char path[256];
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vector<AnimationFrame> frames;
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};
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using namespace android;
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struct RawReadState {
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const char *start;
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uint32_t offset;
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uint32_t length;
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};
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static void
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RawReader(png_structp png_ptr, png_bytep data, png_size_t length)
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{
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RawReadState *state = (RawReadState *)png_get_io_ptr(png_ptr);
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if (length > (state->length - state->offset))
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png_error(png_ptr, "Read too long");
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memcpy(data, state->start + state->offset, length);
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state->offset += length;
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}
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void
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AnimationFrame::ReadPngFrame()
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{
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png_structp pngread = png_create_read_struct(PNG_LIBPNG_VER_STRING,
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nullptr, nullptr, nullptr);
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png_infop pnginfo = png_create_info_struct(pngread);
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RawReadState state;
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state.start = file->GetData();
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state.length = file->GetDataSize();
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state.offset = 0;
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png_set_read_fn(pngread, &state, RawReader);
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setjmp(png_jmpbuf(pngread));
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png_read_info(pngread, pnginfo);
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width = png_get_image_width(pngread, pnginfo);
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height = png_get_image_height(pngread, pnginfo);
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buf = (char *)malloc(width * height * 3);
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vector<char *> rows(height + 1);
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uint32_t stride = width * 3;
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for (int i = 0; i < height; i++) {
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rows[i] = buf + (stride * i);
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}
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rows[height] = nullptr;
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png_set_palette_to_rgb(pngread);
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png_read_image(pngread, (png_bytepp)&rows.front());
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png_destroy_read_struct(&pngread, &pnginfo, nullptr);
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}
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static const EGLint kEGLConfigAttribs[] = {
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_NONE
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};
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static bool
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CreateConfig(EGLConfig* aConfig, EGLDisplay display, int format)
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{
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EGLConfig configs[64];
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EGLint ncfg = ArrayLength(configs);
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if (!eglChooseConfig(display, kEGLConfigAttribs,
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configs, ncfg, &ncfg) ||
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ncfg < 1) {
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return false;
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}
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for (int j = 0; j < ncfg; ++j) {
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EGLConfig config = configs[j];
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EGLint id;
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if (eglGetConfigAttrib(display, config,
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EGL_NATIVE_VISUAL_ID, &id) &&
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id > 0 && id == format)
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{
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*aConfig = config;
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return true;
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}
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}
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return false;
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}
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static void *
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AnimationThread(void *)
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{
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ZipReader reader;
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if (!reader.OpenArchive("/system/media/bootanimation.zip")) {
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LOGW("Could not open boot animation");
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return nullptr;
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}
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, nullptr, nullptr);
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int format;
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ANativeWindow const * const window = gNativeWindow.get();
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window->query(window, NATIVE_WINDOW_FORMAT, &format);
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EGLConfig config = NULL;
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CreateConfig(&config, display, format);
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if (!config) {
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LOGW("Could not find config for pixel format");
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return nullptr;
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}
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EGLSurface surface = eglCreateWindowSurface(display, config, gNativeWindow.get(), nullptr);
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const cdir_entry *entry = nullptr;
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const local_file_header *file = nullptr;
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while ((entry = reader.GetNextEntry(entry))) {
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string name = reader.GetEntryName(entry);
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if (!name.compare("desc.txt")) {
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file = reader.GetLocalEntry(entry);
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break;
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}
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}
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if (!file) {
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LOGW("Could not find desc.txt in boot animation");
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return nullptr;
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}
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string descCopy;
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descCopy.append(file->GetData(), entry->GetDataSize());
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int32_t width, height, fps;
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const char *line = descCopy.c_str();
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const char *end;
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bool headerRead = true;
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vector<AnimationPart> parts;
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/*
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* bootanimation.zip
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*
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* This is the boot animation file format that Android uses.
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* It's a zip file with a directories containing png frames
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* and a desc.txt that describes how they should be played.
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*
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* desc.txt contains two types of lines
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* 1. [width] [height] [fps]
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* There is one of these lines per bootanimation.
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* If the width and height are smaller than the screen,
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* the frames are centered on a black background.
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* XXX: Currently we stretch instead of centering the frame.
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* 2. p [count] [pause] [path]
|
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* This describes one animation part.
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* Each animation part is played in sequence.
|
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* An animation part contains all the files/frames in the
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* directory specified in [path]
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* [count] indicates the number of times this part repeats.
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* [pause] indicates the number of frames that this part
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||||
* should pause for after playing the full sequence but
|
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* before repeating.
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*/
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do {
|
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end = strstr(line, "\n");
|
||||
|
||||
AnimationPart part;
|
||||
if (headerRead &&
|
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sscanf(line, "%d %d %d", &width, &height, &fps) == 3) {
|
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headerRead = false;
|
||||
} else if (sscanf(line, "p %d %d %s",
|
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&part.count, &part.pause, part.path)) {
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parts.push_back(part);
|
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}
|
||||
} while (end && *(line = end + 1));
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||||
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for (uint32_t i = 0; i < parts.size(); i++) {
|
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AnimationPart &part = parts[i];
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entry = nullptr;
|
||||
char search[256];
|
||||
snprintf(search, sizeof(search), "%s/", part.path);
|
||||
while ((entry = reader.GetNextEntry(entry))) {
|
||||
string name = reader.GetEntryName(entry);
|
||||
if (name.find(search) ||
|
||||
!entry->GetDataSize() ||
|
||||
name.length() >= 256)
|
||||
continue;
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||||
|
||||
part.frames.push_back();
|
||||
AnimationFrame &frame = part.frames.back();
|
||||
strcpy(frame.path, name.c_str());
|
||||
frame.file = reader.GetLocalEntry(entry);
|
||||
}
|
||||
|
||||
sort(part.frames.begin(), part.frames.end());
|
||||
}
|
||||
|
||||
static EGLint gContextAttribs[] = {
|
||||
EGL_CONTEXT_CLIENT_VERSION, 2,
|
||||
EGL_NONE, 0
|
||||
};
|
||||
EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, gContextAttribs);
|
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||||
eglMakeCurrent(display, surface, surface, context);
|
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glEnable(GL_TEXTURE_2D);
|
||||
|
||||
const char *vsString =
|
||||
"attribute vec2 aPosition; "
|
||||
"attribute vec2 aTexCoord; "
|
||||
"varying vec2 vTexCoord; "
|
||||
"void main() { "
|
||||
" gl_Position = vec4(aPosition, 0.0, 1.0); "
|
||||
" vTexCoord = aTexCoord; "
|
||||
"}";
|
||||
|
||||
const char *fsString =
|
||||
"precision mediump float; "
|
||||
"varying vec2 vTexCoord; "
|
||||
"uniform sampler2D sTexture; "
|
||||
"void main() { "
|
||||
" gl_FragColor = vec4(texture2D(sTexture, vTexCoord).rgb, 1.0); "
|
||||
"}";
|
||||
|
||||
GLint status;
|
||||
GLuint vsh = glCreateShader(GL_VERTEX_SHADER);
|
||||
glShaderSource(vsh, 1, &vsString, nullptr);
|
||||
glCompileShader(vsh);
|
||||
glGetShaderiv(vsh, GL_COMPILE_STATUS, &status);
|
||||
if (!status) {
|
||||
LOGE("Failed to compile vertex shader");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GLuint fsh = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
glShaderSource(fsh, 1, &fsString, nullptr);
|
||||
glCompileShader(fsh);
|
||||
glGetShaderiv(fsh, GL_COMPILE_STATUS, &status);
|
||||
if (!status) {
|
||||
LOGE("Failed to compile fragment shader");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GLuint programId = glCreateProgram();
|
||||
glAttachShader(programId, vsh);
|
||||
glAttachShader(programId, fsh);
|
||||
|
||||
glLinkProgram(programId);
|
||||
glGetProgramiv(programId, GL_LINK_STATUS, &status);
|
||||
if (!status) {
|
||||
LOG("Failed to link program");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
GLint positionLoc = glGetAttribLocation(programId, "aPosition");
|
||||
GLint texCoordLoc = glGetAttribLocation(programId, "aTexCoord");
|
||||
GLint textureLoc = glGetUniformLocation(programId, "sTexture");
|
||||
|
||||
glUseProgram(programId);
|
||||
|
||||
GLfloat texCoords[] = { 0.0f, 1.0f,
|
||||
0.0f, 0.0f,
|
||||
1.0f, 1.0f,
|
||||
1.0f, 0.0f };
|
||||
|
||||
GLfloat vCoords[] = { -1.0f, -1.0f,
|
||||
-1.0f, 1.0f,
|
||||
1.0f, -1.0f,
|
||||
1.0f, 1.0f };
|
||||
|
||||
GLuint rectBuf, texBuf;
|
||||
glGenBuffers(1, &rectBuf);
|
||||
glGenBuffers(1, &texBuf);
|
||||
|
||||
GLuint tex;
|
||||
glGenTextures(1, &tex);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
glEnableVertexAttribArray(positionLoc);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, rectBuf);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(vCoords), vCoords, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(positionLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
|
||||
glEnableVertexAttribArray(texCoordLoc);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, texBuf);
|
||||
glBufferData(GL_ARRAY_BUFFER, sizeof(texCoords), texCoords, GL_STATIC_DRAW);
|
||||
glVertexAttribPointer(texCoordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
glUniform1i(textureLoc, 0);
|
||||
|
||||
uint32_t frameDelayUs = 1000000 / fps;
|
||||
|
||||
for (uint32_t i = 0; i < parts.size(); i++) {
|
||||
AnimationPart &part = parts[i];
|
||||
|
||||
uint32_t j = 0;
|
||||
while (sRunAnimation && (!part.count || j++ < part.count)) {
|
||||
for (uint32_t k = 0; k < part.frames.size(); k++) {
|
||||
struct timeval tv1, tv2;
|
||||
gettimeofday(&tv1, nullptr);
|
||||
AnimationFrame &frame = part.frames[k];
|
||||
if (!frame.buf) {
|
||||
frame.ReadPngFrame();
|
||||
}
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
|
||||
frame.width, frame.height, 0,
|
||||
GL_RGB, GL_UNSIGNED_BYTE, frame.buf);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
||||
gettimeofday(&tv2, nullptr);
|
||||
|
||||
timersub(&tv2, &tv1, &tv2);
|
||||
|
||||
if (tv2.tv_usec < frameDelayUs) {
|
||||
usleep(frameDelayUs - tv2.tv_usec);
|
||||
} else {
|
||||
LOGW("Frame delay is %d us but decoding took %d us", frameDelayUs, tv2.tv_usec);
|
||||
}
|
||||
|
||||
eglSwapBuffers(display, surface);
|
||||
|
||||
if (part.count && j >= part.count) {
|
||||
free(frame.buf);
|
||||
frame.buf = nullptr;
|
||||
}
|
||||
}
|
||||
usleep(frameDelayUs * part.pause);
|
||||
}
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glUseProgram(0);
|
||||
glDeleteTextures(1, &tex);
|
||||
glDeleteBuffers(1, &texBuf);
|
||||
glDeleteBuffers(1, &rectBuf);
|
||||
glDeleteProgram(programId);
|
||||
glDeleteShader(fsh);
|
||||
glDeleteShader(vsh);
|
||||
|
||||
eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
|
||||
eglDestroyContext(display, context);
|
||||
eglDestroySurface(display, surface);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
static int
|
||||
CancelBufferNoop(ANativeWindow* aWindow, android_native_buffer_t* aBuffer)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
__attribute__ ((visibility ("default")))
|
||||
FramebufferNativeWindow*
|
||||
NativeWindow()
|
||||
{
|
||||
if (gNativeWindow.get()) {
|
||||
return gNativeWindow.get();
|
||||
}
|
||||
|
||||
// Some gralloc HALs need this in order to open the
|
||||
// framebuffer device after we restart with the screen off.
|
||||
//
|
||||
// NB: this *must* run BEFORE allocating the
|
||||
// FramebufferNativeWindow. Do not separate these two C++
|
||||
// statements.
|
||||
set_screen_state(1);
|
||||
|
||||
// We (apparently) don't have a way to tell if allocating the
|
||||
// fbs succeeded or failed.
|
||||
gNativeWindow = new FramebufferNativeWindow();
|
||||
|
||||
// Bug 776742: FrambufferNativeWindow doesn't set the cancelBuffer
|
||||
// function pointer, causing EGL to segfault when the window surface
|
||||
// is destroyed (i.e. on process exit). This workaround stops us
|
||||
// from hard crashing in that situation.
|
||||
gNativeWindow->cancelBuffer = CancelBufferNoop;
|
||||
|
||||
sRunAnimation = true;
|
||||
pthread_create(&sAnimationThread, nullptr, AnimationThread, nullptr);
|
||||
|
||||
return gNativeWindow.get();
|
||||
}
|
||||
|
||||
|
||||
__attribute__ ((visibility ("default")))
|
||||
void
|
||||
StopBootAnimation()
|
||||
{
|
||||
if (sRunAnimation) {
|
||||
sRunAnimation = false;
|
||||
pthread_join(sAnimationThread, nullptr);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef BOOTANIMATION_H
|
||||
#define BOOTANIMATION_H
|
||||
|
||||
namespace android {
|
||||
class FramebufferNativeWindow;
|
||||
}
|
||||
|
||||
/* This returns a FramebufferNativeWindow if one exists.
|
||||
* If not, one is created and the boot animation is started. */
|
||||
__attribute__ ((weak))
|
||||
android::FramebufferNativeWindow* NativeWindow();
|
||||
|
||||
/* This stops the boot animation if it's still running. */
|
||||
__attribute__ ((weak))
|
||||
void StopBootAnimation();
|
||||
|
||||
#endif /* BOOTANIMATION_H */
|
|
@ -24,6 +24,13 @@ endif
|
|||
|
||||
CPPSRCS = nsBrowserApp.cpp
|
||||
|
||||
ifeq (gonk,$(MOZ_WIDGET_TOOLKIT))
|
||||
CPPSRCS += BootAnimation.cpp
|
||||
LIBS += -lpng -lGLESv2 -lEGL -lui -lhardware_legacy -lhardware -lcutils
|
||||
LOCAL_INCLUDES += -I$(ANDROID_SOURCE)/external/libpng
|
||||
OS_LDFLAGS += -Wl,--export-dynamic
|
||||
endif
|
||||
|
||||
LOCAL_INCLUDES += -I$(topsrcdir)/toolkit/xre
|
||||
LOCAL_INCLUDES += -I$(topsrcdir)/xpcom/base
|
||||
LOCAL_INCLUDES += -I$(topsrcdir)/xpcom/build
|
||||
|
|
|
@ -28,6 +28,11 @@
|
|||
#define snprintf _snprintf
|
||||
#define strcasecmp _stricmp
|
||||
#endif
|
||||
|
||||
#ifdef MOZ_WIDGET_GONK
|
||||
#include "BootAnimation.h"
|
||||
#endif
|
||||
|
||||
#include "BinaryPath.h"
|
||||
|
||||
#include "nsXPCOMPrivate.h" // for MAXPATHLEN and XPCOM_DLL
|
||||
|
@ -139,6 +144,11 @@ static int do_main(int argc, char* argv[])
|
|||
argc -= 2;
|
||||
}
|
||||
|
||||
#ifdef MOZ_WIDGET_GONK
|
||||
/* Called to start the boot animation */
|
||||
(void) NativeWindow();
|
||||
#endif
|
||||
|
||||
if (appini) {
|
||||
nsXREAppData *appData;
|
||||
rv = XRE_CreateAppData(appini, &appData);
|
||||
|
|
|
@ -396,6 +396,8 @@ var shell = {
|
|||
content.removeEventListener('load', shell_homeLoaded);
|
||||
shell.isHomeLoaded = true;
|
||||
|
||||
Services.obs.notifyObservers(null, "browser-ui-startup-complete", "");
|
||||
|
||||
if ('pendingChromeEvents' in shell) {
|
||||
shell.pendingChromeEvents.forEach((shell.sendChromeEvent).bind(shell));
|
||||
}
|
||||
|
|
|
@ -73,6 +73,7 @@ include $(topsrcdir)/config/rules.mk
|
|||
DEFINES += -D_IMPL_NS_WIDGET -DHAVE_OFF64_T -DSK_BUILD_FOR_ANDROID_NDK
|
||||
|
||||
LOCAL_INCLUDES += \
|
||||
-I$(topsrcdir)/b2g/app \
|
||||
-I$(topsrcdir)/widget/xpwidgets \
|
||||
-I$(topsrcdir)/widget/shared \
|
||||
-I$(topsrcdir)/dom/system/android \
|
||||
|
|
|
@ -65,12 +65,15 @@
|
|||
using namespace android;
|
||||
using namespace mozilla;
|
||||
using namespace mozilla::dom;
|
||||
using namespace mozilla::services;
|
||||
|
||||
bool gDrawRequest = false;
|
||||
static nsAppShell *gAppShell = NULL;
|
||||
static int epollfd = 0;
|
||||
static int signalfds[2] = {0};
|
||||
|
||||
NS_IMPL_ISUPPORTS_INHERITED1(nsAppShell, nsBaseAppShell, nsIObserver)
|
||||
|
||||
namespace mozilla {
|
||||
|
||||
bool ProcessNextEvent()
|
||||
|
@ -586,6 +589,7 @@ GeckoInputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChanne
|
|||
nsAppShell::nsAppShell()
|
||||
: mNativeCallbackRequest(false)
|
||||
, mHandlers()
|
||||
, mEnableDraw(false)
|
||||
{
|
||||
gAppShell = this;
|
||||
}
|
||||
|
@ -620,16 +624,39 @@ nsAppShell::Init()
|
|||
|
||||
InitGonkMemoryPressureMonitoring();
|
||||
|
||||
nsCOMPtr<nsIObserverService> obsServ = GetObserverService();
|
||||
if (obsServ) {
|
||||
obsServ->AddObserver(this, "browser-ui-startup-complete", false);
|
||||
}
|
||||
|
||||
// Delay initializing input devices until the screen has been
|
||||
// initialized (and we know the resolution).
|
||||
return rv;
|
||||
}
|
||||
|
||||
NS_IMETHODIMP
|
||||
nsAppShell::Observe(nsISupports* aSubject,
|
||||
const char* aTopic,
|
||||
const PRUnichar* aData)
|
||||
{
|
||||
if (strcmp(aTopic, "browser-ui-startup-complete")) {
|
||||
return nsBaseAppShell::Observe(aSubject, aTopic, aData);
|
||||
}
|
||||
|
||||
mEnableDraw = true;
|
||||
NotifyEvent();
|
||||
return NS_OK;
|
||||
}
|
||||
|
||||
NS_IMETHODIMP
|
||||
nsAppShell::Exit()
|
||||
{
|
||||
OrientationObserver::ShutDown();
|
||||
return nsBaseAppShell::Exit();
|
||||
OrientationObserver::ShutDown();
|
||||
nsCOMPtr<nsIObserverService> obsServ = GetObserverService();
|
||||
if (obsServ) {
|
||||
obsServ->RemoveObserver(this, "browser-ui-startup-complete");
|
||||
}
|
||||
return nsBaseAppShell::Exit();
|
||||
}
|
||||
|
||||
void
|
||||
|
@ -701,7 +728,7 @@ nsAppShell::ProcessNextNativeEvent(bool mayWait)
|
|||
NativeEventCallback();
|
||||
}
|
||||
|
||||
if (gDrawRequest) {
|
||||
if (gDrawRequest && mEnableDraw) {
|
||||
gDrawRequest = false;
|
||||
nsWindow::DoDraw();
|
||||
}
|
||||
|
|
|
@ -64,6 +64,9 @@ class nsAppShell : public nsBaseAppShell {
|
|||
public:
|
||||
nsAppShell();
|
||||
|
||||
NS_DECL_ISUPPORTS_INHERITED
|
||||
NS_DECL_NSIOBSERVER
|
||||
|
||||
nsresult Init();
|
||||
|
||||
NS_IMETHOD Exit() MOZ_OVERRIDE;
|
||||
|
@ -87,6 +90,11 @@ private:
|
|||
|
||||
// This is somewhat racy but is perfectly safe given how the callback works
|
||||
bool mNativeCallbackRequest;
|
||||
|
||||
// This gets flipped when we observe a browser-ui-startup-complete.
|
||||
// browser-ui-startup-complete means that we're really ready to draw
|
||||
// and can stop the boot animation
|
||||
bool mEnableDraw;
|
||||
nsTArray<FdHandler> mHandlers;
|
||||
|
||||
android::sp<android::EventHub> mEventHub;
|
||||
|
|
|
@ -24,6 +24,7 @@
|
|||
#include "mozilla/Hal.h"
|
||||
#include "mozilla/Preferences.h"
|
||||
#include "mozilla/FileUtils.h"
|
||||
#include "BootAnimation.h"
|
||||
#include "Framebuffer.h"
|
||||
#include "gfxContext.h"
|
||||
#include "gfxPlatform.h"
|
||||
|
@ -64,7 +65,6 @@ static nsRefPtr<GLContext> sGLContext;
|
|||
static nsTArray<nsWindow *> sTopWindows;
|
||||
static nsWindow *gWindowToRedraw = nullptr;
|
||||
static nsWindow *gFocusedWindow = nullptr;
|
||||
static android::FramebufferNativeWindow *gNativeWindow = nullptr;
|
||||
static bool sFramebufferOpen;
|
||||
static bool sUsingOMTC;
|
||||
static bool sUsingHwc;
|
||||
|
@ -74,37 +74,6 @@ static pthread_t sFramebufferWatchThread;
|
|||
|
||||
namespace {
|
||||
|
||||
static int
|
||||
CancelBufferNoop(ANativeWindow* aWindow, android_native_buffer_t* aBuffer)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
android::FramebufferNativeWindow*
|
||||
NativeWindow()
|
||||
{
|
||||
if (!gNativeWindow) {
|
||||
// Some gralloc HALs need this in order to open the
|
||||
// framebuffer device after we restart with the screen off.
|
||||
//
|
||||
// NB: this *must* run BEFORE allocating the
|
||||
// FramebufferNativeWindow. Do not separate these two C++
|
||||
// statements.
|
||||
hal::SetScreenEnabled(true);
|
||||
|
||||
// We (apparently) don't have a way to tell if allocating the
|
||||
// fbs succeeded or failed.
|
||||
gNativeWindow = new android::FramebufferNativeWindow();
|
||||
|
||||
// Bug 776742: FrambufferNativeWindow doesn't set the cancelBuffer
|
||||
// function pointer, causing EGL to segfault when the window surface
|
||||
// is destroyed (i.e. on process exit). This workaround stops us
|
||||
// from hard crashing in that situation.
|
||||
gNativeWindow->cancelBuffer = CancelBufferNoop;
|
||||
}
|
||||
return gNativeWindow;
|
||||
}
|
||||
|
||||
static uint32_t
|
||||
EffectiveScreenRotation()
|
||||
{
|
||||
|
@ -243,6 +212,8 @@ nsWindow::DoDraw(void)
|
|||
return;
|
||||
}
|
||||
|
||||
StopBootAnimation();
|
||||
|
||||
nsIntRegion region = gWindowToRedraw->mDirtyRegion;
|
||||
gWindowToRedraw->mDirtyRegion.SetEmpty();
|
||||
|
||||
|
|
Загрузка…
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