Bug 745885 - Improvements to CommonUtils.namedTimer; r=rnewman

This commit is contained in:
Gregory Szorc 2012-04-16 16:14:04 -07:00
Родитель 9139619075
Коммит acbe837e59
2 изменённых файлов: 59 добавлений и 10 удалений

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@ -49,7 +49,32 @@ add_test(function test_delay() {
}
CommonUtils.namedTimer(callback, delay, that, "_zetimer");
CommonUtils.namedTimer(callback, 2 * delay, that, "_zetimer");
run_next_test();
});
add_test(function test_repeating() {
_("Ensure a repeating timer type works.");
const delay = 100;
let count = 0;
let that = {};
let t0 = Date.now();
function callback() {
count += 1;
if (count < 2) {
return;
}
let elapsed = Date.now() - t0;
let expectedDelay = 2 * delay;
do_check_true(elapsed > expectedDelay);
this._letimer.clear();
run_next_test();
}
CommonUtils.namedTimer(callback, delay, that, "_letimer",
Ci.nsITimer.TYPE_REPEATING_SLACK);
});
add_test(function test_clear() {
@ -64,6 +89,4 @@ add_test(function test_clear() {
that._zetimer.clear();
do_check_eq(that._zetimer, null);
CommonUtils.nextTick(run_next_test);
run_next_test();
});

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@ -89,10 +89,34 @@ let CommonUtils = {
* Return a timer that is scheduled to call the callback after waiting the
* provided time or as soon as possible. The timer will be set as a property
* of the provided object with the given timer name.
*
* @param callback
* (function) Called when the timer fires.
* @param wait
* (number) Integer milliseconds timer delay.
* @param thisObj
* (object) Context callback is bound to during call. Timer is also
* attached to this object.
* @param name
* (string) Property in thisObj to assign created timer to.
* @param type
* (nsITimer.TYPE_*) Type of timer to create. Defaults to
* TYPE_ONE_SHOT.
*/
namedTimer: function namedTimer(callback, wait, thisObj, name) {
namedTimer: function namedTimer(callback, wait, thisObj, name, type) {
if (!thisObj || !name) {
throw "You must provide both an object and a property name for the timer!";
throw new Error("You must provide both an object and a property name " +
"for the timer!");
}
// TYPE_ONE_SHOT is conveniently 0.
type = type || Ci.nsITimer.TYPE_ONE_SHOT;
// We rely below on TYPE_ONE_SHOT being the only timer that should be
// cancelled after firing. If we see a type that was not known when this
// was implemented, scream loudly.
if (type > Ci.nsITimer.TYPE_REPEATING_PRECISE) {
throw new Error("Unknown timer type seen: " + type);
}
// Delay an existing timer if it exists
@ -102,11 +126,11 @@ let CommonUtils = {
}
// Create a special timer that we can add extra properties
let timer = {};
let timer = {_type: type};
timer.__proto__ = Cc["@mozilla.org/timer;1"].createInstance(Ci.nsITimer);
// Provide an easy way to clear out the timer
timer.clear = function() {
timer.clear = function clear() {
thisObj[name] = null;
timer.cancel();
};
@ -114,11 +138,13 @@ let CommonUtils = {
// Initialize the timer with a smart callback
timer.initWithCallback({
notify: function notify() {
// Clear out the timer once it's been triggered
timer.clear();
// Clear out the timer once it's been triggered if it's a one shot.
if (timer._type == Ci.nsITimer.TYPE_ONE_SHOT) {
timer.clear();
}
callback.call(thisObj, timer);
}
}, wait, timer.TYPE_ONE_SHOT);
}, wait, type);
return thisObj[name] = timer;
},