Backed out changeset 93f7dc3084a1 (bug 1531217) for wrench failures. CLOSED TREE

This commit is contained in:
Csoregi Natalia 2019-03-01 18:48:30 +02:00
Родитель beb91522fe
Коммит b2672c85cf
32 изменённых файлов: 462 добавлений и 512 удалений

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@ -935,7 +935,7 @@ mozilla::ipc::IPCResult WebRenderBridgeParent::RecvSetDisplayList(
if (IsRootWebRenderBridgeParent()) {
LayoutDeviceIntSize widgetSize = mWidget->GetClientSize();
LayoutDeviceIntRect docRect(LayoutDeviceIntPoint(), widgetSize);
txn.SetDocumentView(docRect);
txn.SetWindowParameters(widgetSize, docRect);
}
gfx::Color clearColor(0.f, 0.f, 0.f, 0.f);
txn.SetDisplayList(clearColor, wrEpoch,

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@ -199,14 +199,18 @@ bool TransactionBuilder::IsResourceUpdatesEmpty() const {
return wr_transaction_resource_updates_is_empty(mTxn);
}
void TransactionBuilder::SetDocumentView(
void TransactionBuilder::SetWindowParameters(
const LayoutDeviceIntSize& aWindowSize,
const LayoutDeviceIntRect& aDocumentRect) {
wr::FramebufferIntRect wrDocRect;
wr::DeviceIntSize wrWindowSize;
wrWindowSize.width = aWindowSize.width;
wrWindowSize.height = aWindowSize.height;
wr::DeviceIntRect wrDocRect;
wrDocRect.origin.x = aDocumentRect.x;
wrDocRect.origin.y = aDocumentRect.y;
wrDocRect.size.width = aDocumentRect.width;
wrDocRect.size.height = aDocumentRect.height;
wr_transaction_set_document_view(mTxn, &wrDocRect);
wr_transaction_set_window_parameters(mTxn, &wrWindowSize, &wrDocRect);
}
void TransactionBuilder::UpdateScrollPosition(
@ -289,7 +293,7 @@ already_AddRefed<WebRenderAPI> WebRenderAPI::Clone() {
already_AddRefed<WebRenderAPI> WebRenderAPI::CreateDocument(
LayoutDeviceIntSize aSize, int8_t aLayerIndex) {
wr::FramebufferIntSize wrSize;
wr::DeviceIntSize wrSize;
wrSize.width = aSize.width;
wrSize.height = aSize.height;
wr::DocumentHandle* newDoc;

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@ -103,7 +103,8 @@ class TransactionBuilder {
const nsTArray<wr::WrOpacityProperty>& aOpacityArray,
const nsTArray<wr::WrTransformProperty>& aTransformArray);
void SetDocumentView(const LayoutDeviceIntRect& aDocRect);
void SetWindowParameters(const LayoutDeviceIntSize& aWindowSize,
const LayoutDeviceIntRect& aDocRect);
void UpdateScrollPosition(
const wr::WrPipelineId& aPipelineId,

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@ -207,7 +207,7 @@ pub struct DocumentHandle {
}
impl DocumentHandle {
pub fn new(api: RenderApi, size: FramebufferIntSize, layer: i8) -> DocumentHandle {
pub fn new(api: RenderApi, size: DeviceIntSize, layer: i8) -> DocumentHandle {
let doc = api.add_document(size, layer);
DocumentHandle {
api: api,
@ -676,7 +676,7 @@ pub extern "C" fn wr_renderer_render(renderer: &mut Renderer,
if had_slow_frame {
renderer.notify_slow_frame();
}
match renderer.render(FramebufferIntSize::new(width, height)) {
match renderer.render(DeviceIntSize::new(width, height)) {
Ok(results) => {
*out_stats = results.stats;
true
@ -704,7 +704,9 @@ pub unsafe extern "C" fn wr_renderer_readback(renderer: &mut Renderer,
assert!(is_in_render_thread());
let mut slice = make_slice_mut(dst_buffer, buffer_size);
renderer.read_pixels_into(FramebufferIntSize::new(width, height).into(),
renderer.read_pixels_into(DeviceIntRect::new(
DeviceIntPoint::new(0, 0),
DeviceIntSize::new(width, height)),
ReadPixelsFormat::Standard(ImageFormat::BGRA8),
&mut slice);
}
@ -1177,7 +1179,7 @@ pub extern "C" fn wr_window_new(window_id: WrWindowId,
unsafe {
*out_max_texture_size = renderer.get_max_texture_size();
}
let window_size = FramebufferIntSize::new(window_width, window_height);
let window_size = DeviceIntSize::new(window_width, window_height);
let layer = 0;
*out_handle = Box::into_raw(Box::new(
DocumentHandle::new(sender.create_api_by_client(next_namespace_id()), window_size, layer)));
@ -1190,7 +1192,7 @@ pub extern "C" fn wr_window_new(window_id: WrWindowId,
pub extern "C" fn wr_api_create_document(
root_dh: &mut DocumentHandle,
out_handle: &mut *mut DocumentHandle,
doc_size: FramebufferIntSize,
doc_size: DeviceIntSize,
layer: i8,
) {
assert!(unsafe { is_in_compositor_thread() });
@ -1377,11 +1379,13 @@ pub extern "C" fn wr_transaction_set_display_list(
}
#[no_mangle]
pub extern "C" fn wr_transaction_set_document_view(
pub extern "C" fn wr_transaction_set_window_parameters(
txn: &mut Transaction,
doc_rect: &FramebufferIntRect,
window_size: &DeviceIntSize,
doc_rect: &DeviceIntRect,
) {
txn.set_document_view(
txn.set_window_parameters(
*window_size,
*doc_rect,
1.0,
);

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@ -25,7 +25,7 @@ impl Example for App {
_api: &RenderApi,
builder: &mut DisplayListBuilder,
_txn: &mut Transaction,
_framebuffer_size: FramebufferIntSize,
_framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {

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@ -106,7 +106,7 @@ impl Example for App {
_api: &RenderApi,
builder: &mut DisplayListBuilder,
_txn: &mut Transaction,
_framebuffer_size: FramebufferIntSize,
_framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {

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@ -185,7 +185,7 @@ impl Example for App {
api: &RenderApi,
builder: &mut DisplayListBuilder,
txn: &mut Transaction,
_: FramebufferIntSize,
_: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {

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@ -199,7 +199,7 @@ impl Example for App {
api: &RenderApi,
builder: &mut DisplayListBuilder,
txn: &mut Transaction,
_framebuffer_size: api::FramebufferIntSize,
_framebuffer_size: api::DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {

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@ -79,7 +79,7 @@ pub trait Example {
api: &RenderApi,
builder: &mut DisplayListBuilder,
txn: &mut Transaction,
framebuffer_size: FramebufferIntSize,
framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
document_id: DocumentId,
);
@ -164,7 +164,7 @@ pub fn main_wrapper<E: Example>(
.get_inner_size()
.unwrap()
.to_physical(device_pixel_ratio as f64);
FramebufferIntSize::new(size.width as i32, size.height as i32)
DeviceIntSize::new(size.width as i32, size.height as i32)
};
let notifier = Box::new(Notifier::new(events_loop.create_proxy()));
let (mut renderer, sender) = webrender::Renderer::new(gl.clone(), notifier, opts, None).unwrap();
@ -212,19 +212,18 @@ pub fn main_wrapper<E: Example>(
let mut custom_event = true;
let old_flags = debug_flags;
let win_event = match global_event {
winit::Event::WindowEvent { event, .. } => event,
_ => return winit::ControlFlow::Continue,
};
match win_event {
winit::WindowEvent::CloseRequested => return winit::ControlFlow::Break,
// skip high-frequency events
winit::WindowEvent::AxisMotion { .. } |
winit::WindowEvent::CursorMoved { .. } => return winit::ControlFlow::Continue,
winit::WindowEvent::KeyboardInput {
input: winit::KeyboardInput {
state: winit::ElementState::Pressed,
virtual_keycode: Some(key),
match global_event {
winit::Event::WindowEvent {
event: winit::WindowEvent::CloseRequested,
..
} => return winit::ControlFlow::Break,
winit::Event::WindowEvent {
event: winit::WindowEvent::KeyboardInput {
input: winit::KeyboardInput {
state: winit::ElementState::Pressed,
virtual_keycode: Some(key),
..
},
..
},
..
@ -242,12 +241,14 @@ pub fn main_wrapper<E: Example>(
DebugFlags::NEW_FRAME_INDICATOR | DebugFlags::NEW_SCENE_INDICATOR
),
winit::VirtualKeyCode::G => debug_flags.toggle(DebugFlags::GPU_CACHE_DBG),
winit::VirtualKeyCode::Key1 => txn.set_document_view(
framebuffer_size.into(),
winit::VirtualKeyCode::Key1 => txn.set_window_parameters(
framebuffer_size,
DeviceIntRect::new(DeviceIntPoint::zero(), framebuffer_size),
1.0
),
winit::VirtualKeyCode::Key2 => txn.set_document_view(
framebuffer_size.into(),
winit::VirtualKeyCode::Key2 => txn.set_window_parameters(
framebuffer_size,
DeviceIntRect::new(DeviceIntPoint::zero(), framebuffer_size),
2.0
),
winit::VirtualKeyCode::M => api.notify_memory_pressure(),
@ -259,6 +260,10 @@ pub fn main_wrapper<E: Example>(
api.save_capture(path, bits);
},
_ => {
let win_event = match global_event {
winit::Event::WindowEvent { event, .. } => event,
_ => unreachable!()
};
custom_event = example.on_event(
win_event,
&api,
@ -266,11 +271,12 @@ pub fn main_wrapper<E: Example>(
)
},
},
other => custom_event = example.on_event(
other,
winit::Event::WindowEvent { event, .. } => custom_event = example.on_event(
event,
&api,
document_id,
),
_ => return winit::ControlFlow::Continue,
};
if debug_flags != old_flags {

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@ -33,52 +33,50 @@ impl App {
fn init(
&mut self,
api: &RenderApi,
framebuffer_size: DeviceIntSize,
device_pixel_ratio: f32,
) {
let init_data = vec![
(
PipelineId(1, 0),
1,
-1,
ColorF::new(0.0, 1.0, 0.0, 1.0),
FramebufferIntPoint::new(0, 400),
DeviceIntPoint::new(0, 0),
),
(
PipelineId(2, 0),
2,
-2,
ColorF::new(1.0, 1.0, 0.0, 1.0),
FramebufferIntPoint::new(200, 400),
DeviceIntPoint::new(200, 0),
),
(
PipelineId(3, 0),
3,
-3,
ColorF::new(1.0, 0.0, 0.0, 1.0),
FramebufferIntPoint::new(200, 600),
DeviceIntPoint::new(200, 200),
),
(
PipelineId(4, 0),
4,
-4,
ColorF::new(1.0, 0.0, 1.0, 1.0),
FramebufferIntPoint::new(0, 600),
DeviceIntPoint::new(0, 200),
),
];
for (pipeline_id, layer, color, offset) in init_data {
let size = FramebufferIntSize::new(250, 250);
let bounds = FramebufferIntRect::new(offset, size);
let size = DeviceIntSize::new(250, 250);
let bounds = DeviceIntRect::new(offset, size);
let document_id = api.add_document(size, layer);
let mut txn = Transaction::new();
txn.set_document_view(bounds, device_pixel_ratio);
txn.set_window_parameters(framebuffer_size, bounds, device_pixel_ratio);
txn.set_root_pipeline(pipeline_id);
api.send_transaction(document_id, txn);
self.documents.push(Document {
id: document_id,
pipeline_id,
content_rect: LayoutRect::new(
LayoutPoint::origin(),
bounds.size.to_f32() / TypedScale::new(device_pixel_ratio),
),
content_rect: bounds.to_f32() / TypedScale::new(device_pixel_ratio),
color,
});
}
@ -91,7 +89,7 @@ impl Example for App {
api: &RenderApi,
base_builder: &mut DisplayListBuilder,
_txn: &mut Transaction,
framebuffer_size: FramebufferIntSize,
framebuffer_size: DeviceIntSize,
_pipeline_id: PipelineId,
_: DocumentId,
) {
@ -100,7 +98,7 @@ impl Example for App {
base_builder.content_size().width;
// this is the first run, hack around the boilerplate,
// which assumes an example only needs one document
self.init(api, device_pixel_ratio);
self.init(api, framebuffer_size, device_pixel_ratio);
}
for doc in &self.documents {

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@ -42,8 +42,8 @@ struct ExternalHandler {
}
impl webrender::OutputImageHandler for OutputHandler {
fn lock(&mut self, _id: PipelineId) -> Option<(u32, FramebufferIntSize)> {
Some((self.texture_id, FramebufferIntSize::new(500, 500)))
fn lock(&mut self, _id: PipelineId) -> Option<(u32, DeviceIntSize)> {
Some((self.texture_id, DeviceIntSize::new(500, 500)))
}
fn unlock(&mut self, _id: PipelineId) {}
@ -68,7 +68,7 @@ impl App {
fn init_output_document(
&mut self,
api: &RenderApi,
framebuffer_size: FramebufferIntSize,
framebuffer_size: DeviceIntSize,
device_pixel_ratio: f32,
) {
// Generate the external image key that will be used to render the output document to the root document.
@ -77,29 +77,24 @@ impl App {
let pipeline_id = PipelineId(1, 0);
let layer = 1;
let color = ColorF::new(1., 1., 0., 1.);
let bounds = DeviceIntRect::new(DeviceIntPoint::zero(), framebuffer_size);
let document_id = api.add_document(framebuffer_size, layer);
api.enable_frame_output(document_id, pipeline_id, true);
api.set_document_view(
document_id,
FramebufferIntRect::new(
FramebufferIntPoint::new(0, 1000),
framebuffer_size,
),
device_pixel_ratio,
);
let document = Document {
id: document_id,
pipeline_id,
content_rect: LayoutRect::new(
LayoutPoint::zero(),
framebuffer_size.to_f32() / TypedScale::new(device_pixel_ratio),
),
content_rect: bounds.to_f32() / TypedScale::new(device_pixel_ratio),
color,
};
let mut txn = Transaction::new();
txn.enable_frame_output(document.pipeline_id, true);
api.send_transaction(document.id, txn);
let mut txn = Transaction::new();
txn.add_image(
self.external_image_key.unwrap(),
ImageDescriptor::new(100, 100, ImageFormat::BGRA8, true, false),
@ -146,14 +141,14 @@ impl Example for App {
api: &RenderApi,
builder: &mut DisplayListBuilder,
_txn: &mut Transaction,
framebuffer_size: FramebufferIntSize,
framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {
if self.output_document.is_none() {
let device_pixel_ratio = framebuffer_size.width as f32 /
builder.content_size().width;
self.init_output_document(api, FramebufferIntSize::new(200, 200), device_pixel_ratio);
self.init_output_document(api, DeviceIntSize::new(200, 200), device_pixel_ratio);
}
let info = LayoutPrimitiveInfo::new((100, 100).to(200, 200));

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@ -25,7 +25,7 @@ impl Example for App {
api: &RenderApi,
builder: &mut DisplayListBuilder,
_txn: &mut Transaction,
_framebuffer_size: FramebufferIntSize,
_framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
document_id: DocumentId,
) {

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@ -25,7 +25,7 @@ impl Example for App {
_api: &RenderApi,
builder: &mut DisplayListBuilder,
txn: &mut Transaction,
_framebuffer_size: FramebufferIntSize,
_framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {

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@ -103,7 +103,7 @@ impl Window {
.get_inner_size()
.unwrap()
.to_physical(device_pixel_ratio as f64);
FramebufferIntSize::new(size.width as i32, size.height as i32)
DeviceIntSize::new(size.width as i32, size.height as i32)
};
let notifier = Box::new(Notifier::new(events_loop.create_proxy()));
let (renderer, sender) = webrender::Renderer::new(gl.clone(), notifier, opts, None).unwrap();
@ -182,7 +182,7 @@ impl Window {
.get_inner_size()
.unwrap()
.to_physical(device_pixel_ratio as f64);
FramebufferIntSize::new(size.width as i32, size.height as i32)
DeviceIntSize::new(size.width as i32, size.height as i32)
};
let layout_size = framebuffer_size.to_f32() / euclid::TypedScale::new(device_pixel_ratio);
let mut txn = Transaction::new();

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@ -26,7 +26,7 @@ impl Example for App {
_api: &RenderApi,
builder: &mut DisplayListBuilder,
_txn: &mut Transaction,
_framebuffer_size: FramebufferIntSize,
_framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {

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@ -90,7 +90,7 @@ impl Example for App {
api: &RenderApi,
builder: &mut DisplayListBuilder,
txn: &mut Transaction,
_framebuffer_size: FramebufferIntSize,
_framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {

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@ -87,7 +87,7 @@ impl Example for App {
api: &RenderApi,
builder: &mut DisplayListBuilder,
txn: &mut Transaction,
_framebuffer_size: FramebufferIntSize,
_framebuffer_size: DeviceIntSize,
pipeline_id: PipelineId,
_document_id: DocumentId,
) {

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@ -3,7 +3,7 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use api::{ColorU, ColorF, ImageFormat, TextureTarget};
use api::units::*;
use api::{DeviceIntRect, DeviceRect, DevicePoint, DeviceSize, DeviceIntSize};
use debug_font_data;
use device::{Device, Program, Texture, TextureSlot, VertexDescriptor, ShaderError, VAO};
use device::{TextureFilter, VertexAttribute, VertexAttributeKind, VertexUsageHint};
@ -312,7 +312,7 @@ impl DebugRenderer {
pub fn render(
&mut self,
device: &mut Device,
viewport_size: Option<FramebufferIntSize>,
viewport_size: Option<DeviceIntSize>,
) {
if let Some(viewport_size) = viewport_size {
device.disable_depth();

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@ -3,9 +3,11 @@
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use super::super::shader_source::SHADERS;
use api::{ColorF, ImageDescriptor, ImageFormat, MemoryReport};
use api::{TextureTarget, VoidPtrToSizeFn};
use api::units::*;
use api::{ColorF, ImageFormat, MemoryReport};
use api::{DeviceIntPoint, DeviceIntRect, DeviceIntSize};
use api::TextureTarget;
use api::VoidPtrToSizeFn;
use api::ImageDescriptor;
use euclid::Transform3D;
use gleam::gl;
use internal_types::{FastHashMap, LayerIndex, RenderTargetInfo};
@ -973,12 +975,7 @@ pub struct Device {
pub enum DrawTarget<'a> {
/// Use the device's default draw target, with the provided dimensions,
/// which are used to set the viewport.
Default {
/// Target rectangle to draw.
rect: FramebufferIntRect,
/// Total size of the target.
total_size: FramebufferIntSize,
},
Default(DeviceIntSize),
/// Use the provided texture.
Texture {
/// The target texture.
@ -991,17 +988,10 @@ pub enum DrawTarget<'a> {
}
impl<'a> DrawTarget<'a> {
pub fn new_default(size: FramebufferIntSize) -> Self {
DrawTarget::Default {
rect: size.into(),
total_size: size,
}
}
/// Returns true if this draw target corresponds to the default framebuffer.
pub fn is_default(&self) -> bool {
match *self {
DrawTarget::Default {..} => true,
DrawTarget::Default(..) => true,
_ => false,
}
}
@ -1009,49 +999,38 @@ impl<'a> DrawTarget<'a> {
/// Returns the dimensions of this draw-target.
pub fn dimensions(&self) -> DeviceIntSize {
match *self {
DrawTarget::Default { total_size, .. } => DeviceIntSize::from_untyped(&total_size.to_untyped()),
DrawTarget::Default(d) => d,
DrawTarget::Texture { texture, .. } => texture.get_dimensions(),
}
}
pub fn to_framebuffer_rect(&self, device_rect: DeviceIntRect) -> FramebufferIntRect {
let mut fb_rect = FramebufferIntRect::from_untyped(&device_rect.to_untyped());
match *self {
DrawTarget::Default { ref rect, .. } => {
// perform a Y-flip here
fb_rect.origin.y = rect.origin.y + rect.size.height - fb_rect.origin.y - fb_rect.size.height;
fb_rect.origin.x += rect.origin.x;
}
DrawTarget::Texture { .. } => (),
}
fb_rect
}
/// Given a scissor rect, convert it to the right coordinate space
/// depending on the draw target kind. If no scissor rect was supplied,
/// returns a scissor rect that encloses the entire render target.
pub fn build_scissor_rect(
&self,
scissor_rect: Option<DeviceIntRect>,
content_origin: DeviceIntPoint,
) -> FramebufferIntRect {
framebuffer_target_rect: DeviceIntRect,
) -> DeviceIntRect {
let dimensions = self.dimensions();
match scissor_rect {
Some(scissor_rect) => match *self {
DrawTarget::Default { ref rect, .. } => {
self.to_framebuffer_rect(scissor_rect.translate(&-content_origin.to_vector()))
.intersection(rect)
.unwrap_or_else(FramebufferIntRect::zero)
}
DrawTarget::Texture { .. } => {
FramebufferIntRect::from_untyped(&scissor_rect.to_untyped())
Some(scissor_rect) => {
// Note: `framebuffer_target_rect` needs a Y-flip before going to GL
if self.is_default() {
let mut rect = scissor_rect
.intersection(&framebuffer_target_rect.to_i32())
.unwrap_or(DeviceIntRect::zero());
rect.origin.y = dimensions.height as i32 - rect.origin.y - rect.size.height;
rect
} else {
scissor_rect
}
}
None => {
FramebufferIntRect::new(
FramebufferIntPoint::zero(),
FramebufferIntSize::from_untyped(&dimensions.to_untyped()),
DeviceIntRect::new(
DeviceIntPoint::zero(),
dimensions,
)
}
}
@ -1075,7 +1054,7 @@ pub enum ReadTarget<'a> {
impl<'a> From<DrawTarget<'a>> for ReadTarget<'a> {
fn from(t: DrawTarget<'a>) -> Self {
match t {
DrawTarget::Default { .. } => ReadTarget::Default,
DrawTarget::Default(..) => ReadTarget::Default,
DrawTarget::Texture { texture, layer, .. } =>
ReadTarget::Texture { texture, layer },
}
@ -1449,17 +1428,14 @@ impl Device {
&mut self,
target: DrawTarget,
) {
let (fbo_id, rect, depth_available) = match target {
DrawTarget::Default { rect, .. } => (self.default_draw_fbo, rect, true),
let (fbo_id, dimensions, depth_available) = match target {
DrawTarget::Default(d) => (self.default_draw_fbo, d, true),
DrawTarget::Texture { texture, layer, with_depth } => {
let rect = FramebufferIntRect::new(
FramebufferIntPoint::zero(),
FramebufferIntSize::from_untyped(&texture.get_dimensions().to_untyped()),
);
let dim = texture.get_dimensions();
if with_depth {
(texture.fbos_with_depth[layer], rect, true)
(texture.fbos_with_depth[layer], dim, true)
} else {
(texture.fbos[layer], rect, false)
(texture.fbos[layer], dim, false)
}
}
};
@ -1467,10 +1443,10 @@ impl Device {
self.depth_available = depth_available;
self.bind_draw_target_impl(fbo_id);
self.gl.viewport(
rect.origin.x,
rect.origin.y,
rect.size.width,
rect.size.height,
0,
0,
dimensions.width as _,
dimensions.height as _,
);
}
@ -1821,10 +1797,7 @@ impl Device {
}
} else {
// Note that zip() truncates to the shorter of the two iterators.
let rect = FramebufferIntRect::new(
FramebufferIntPoint::zero(),
FramebufferIntSize::from_untyped(&src.get_dimensions().to_untyped()),
);
let rect = DeviceIntRect::new(DeviceIntPoint::zero(), src.get_dimensions().to_i32());
for (read_fbo, draw_fbo) in src.fbos.iter().zip(&dst.fbos) {
self.bind_read_target_impl(*read_fbo);
self.bind_draw_target_impl(*draw_fbo);
@ -1981,8 +1954,8 @@ impl Device {
pub fn blit_render_target(
&mut self,
src_rect: FramebufferIntRect,
dest_rect: FramebufferIntRect,
src_rect: DeviceIntRect,
dest_rect: DeviceIntRect,
filter: TextureFilter,
) {
debug_assert!(self.inside_frame);
@ -2011,8 +1984,8 @@ impl Device {
/// origin-top-left).
pub fn blit_render_target_invert_y(
&mut self,
src_rect: FramebufferIntRect,
dest_rect: FramebufferIntRect,
src_rect: DeviceIntRect,
dest_rect: DeviceIntRect,
) {
debug_assert!(self.inside_frame);
self.gl.blit_framebuffer(
@ -2264,7 +2237,7 @@ impl Device {
/// Read rectangle of pixels into the specified output slice.
pub fn read_pixels_into(
&mut self,
rect: FramebufferIntRect,
rect: DeviceIntRect,
format: ReadPixelsFormat,
output: &mut [u8],
) {
@ -2639,7 +2612,7 @@ impl Device {
&self,
color: Option<[f32; 4]>,
depth: Option<f32>,
rect: Option<FramebufferIntRect>,
rect: Option<DeviceIntRect>,
) {
let mut clear_bits = 0;
@ -2706,7 +2679,7 @@ impl Device {
self.gl.disable(gl::STENCIL_TEST);
}
pub fn set_scissor_rect(&self, rect: FramebufferIntRect) {
pub fn set_scissor_rect(&self, rect: DeviceIntRect) {
self.gl.scissor(
rect.origin.x,
rect.origin.y,

Просмотреть файл

@ -305,8 +305,9 @@ impl<'a> DisplayListFlattener<'a> {
new_scene.pipelines = scene.pipelines.clone();
FrameBuilder::with_display_list_flattener(
DeviceIntSize::from_untyped(&view.framebuffer_rect.size.to_untyped()).into(),
view.inner_rect,
background_color,
view.window_size,
flattener,
)
}

Просмотреть файл

@ -2,9 +2,9 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use api::{ColorF, DebugFlags, DocumentLayer, FontRenderMode, PremultipliedColorF};
use api::{PipelineId, RasterSpace};
use api::units::*;
use api::{ColorF, DeviceIntPoint, DevicePixelScale, LayoutPixel, PicturePixel, RasterPixel};
use api::{DeviceIntRect, DeviceIntSize, DocumentLayer, FontRenderMode, DebugFlags, PremultipliedColorF};
use api::{LayoutPoint, LayoutRect, LayoutSize, PipelineId, RasterSpace, WorldPoint, WorldRect, WorldPixel};
use clip::{ClipDataStore, ClipStore, ClipChainStack};
use clip_scroll_tree::{ClipScrollTree, ROOT_SPATIAL_NODE_INDEX, SpatialNodeIndex};
use display_list_flattener::{DisplayListFlattener};
@ -95,8 +95,9 @@ impl FrameGlobalResources {
/// A builder structure for `tiling::Frame`
#[cfg_attr(feature = "capture", derive(Serialize))]
pub struct FrameBuilder {
output_rect: DeviceIntRect,
screen_rect: DeviceIntRect,
background_color: Option<ColorF>,
window_size: DeviceIntSize,
root_pic_index: PictureIndex,
/// Cache of surface tiles from the previous frame builder
/// that can optionally be consumed by this frame builder.
@ -222,7 +223,8 @@ impl FrameBuilder {
hit_testing_runs: Vec::new(),
prim_store: PrimitiveStore::new(&PrimitiveStoreStats::empty()),
clip_store: ClipStore::new(),
output_rect: DeviceIntRect::zero(),
screen_rect: DeviceIntRect::zero(),
window_size: DeviceIntSize::zero(),
background_color: None,
root_pic_index: PictureIndex(0),
pending_retained_tiles: RetainedTiles::new(),
@ -253,8 +255,9 @@ impl FrameBuilder {
}
pub fn with_display_list_flattener(
output_rect: DeviceIntRect,
screen_rect: DeviceIntRect,
background_color: Option<ColorF>,
window_size: DeviceIntSize,
flattener: DisplayListFlattener,
) -> Self {
FrameBuilder {
@ -262,8 +265,9 @@ impl FrameBuilder {
prim_store: flattener.prim_store,
clip_store: flattener.clip_store,
root_pic_index: flattener.root_pic_index,
output_rect,
screen_rect,
background_color,
window_size,
pending_retained_tiles: RetainedTiles::new(),
config: flattener.config,
globals: FrameGlobalResources::empty(),
@ -471,8 +475,11 @@ impl FrameBuilder {
.take_render_tasks();
let root_render_task = RenderTask::new_picture(
RenderTaskLocation::Fixed(self.output_rect),
self.output_rect.size.to_f32(),
// The rect here is the whole window. If we were to use the screen_rect,
// any offset in that rect would doubly apply for cached pictures.
RenderTaskLocation::Fixed(DeviceIntRect::new(DeviceIntPoint::zero(),
self.window_size).to_i32()),
self.window_size.to_f32(),
self.root_pic_index,
DeviceIntPoint::zero(),
child_tasks,
@ -499,7 +506,6 @@ impl FrameBuilder {
pipelines: &FastHashMap<PipelineId, Arc<ScenePipeline>>,
global_device_pixel_scale: DevicePixelScale,
layer: DocumentLayer,
framebuffer_origin: FramebufferIntPoint,
pan: WorldPoint,
texture_cache_profile: &mut TextureCacheProfileCounters,
gpu_cache_profile: &mut GpuCacheProfileCounters,
@ -511,6 +517,10 @@ impl FrameBuilder {
) -> Frame {
profile_scope!("build");
profile_marker!("BuildFrame");
debug_assert!(
DeviceIntRect::new(DeviceIntPoint::zero(), self.window_size)
.contains_rect(&self.screen_rect)
);
let mut profile_counters = FrameProfileCounters::new();
profile_counters
@ -536,8 +546,8 @@ impl FrameBuilder {
);
let mut surfaces = Vec::new();
let output_size = self.output_rect.size.to_i32();
let screen_world_rect = (self.output_rect.to_f32() / global_device_pixel_scale).round_out();
let screen_size = self.screen_rect.size.to_i32();
let screen_world_rect = (self.screen_rect.to_f32() / global_device_pixel_scale).round_out();
let main_render_task_id = self.build_layer_screen_rects_and_cull_layers(
screen_world_rect,
@ -574,12 +584,12 @@ impl FrameBuilder {
// Add passes as required for our cached render tasks.
if !render_tasks.cacheable_render_tasks.is_empty() {
passes.push(RenderPass::new_off_screen(output_size, self.config.gpu_supports_fast_clears));
passes.push(RenderPass::new_off_screen(screen_size, self.config.gpu_supports_fast_clears));
for cacheable_render_task in &render_tasks.cacheable_render_tasks {
render_tasks.assign_to_passes(
*cacheable_render_task,
0,
output_size,
screen_size,
&mut passes,
self.config.gpu_supports_fast_clears,
);
@ -589,11 +599,11 @@ impl FrameBuilder {
if let Some(main_render_task_id) = main_render_task_id {
let passes_start = passes.len();
passes.push(RenderPass::new_main_framebuffer(output_size, self.config.gpu_supports_fast_clears));
passes.push(RenderPass::new_main_framebuffer(screen_size, self.config.gpu_supports_fast_clears));
render_tasks.assign_to_passes(
main_render_task_id,
passes_start,
output_size,
screen_size,
&mut passes,
self.config.gpu_supports_fast_clears,
);
@ -649,11 +659,8 @@ impl FrameBuilder {
resource_cache.end_frame(texture_cache_profile);
Frame {
content_origin: self.output_rect.origin,
framebuffer_rect: FramebufferIntRect::new(
framebuffer_origin,
FramebufferIntSize::from_untyped(&self.output_rect.size.to_untyped()),
),
window_size: self.window_size,
inner_rect: self.screen_rect,
background_color: self.background_color,
layer,
profile_counters,

Просмотреть файл

@ -11,11 +11,12 @@
use api::{ApiMsg, BuiltDisplayList, ClearCache, DebugCommand, DebugFlags};
#[cfg(feature = "debugger")]
use api::{BuiltDisplayListIter, SpecificDisplayItem};
use api::{DevicePixelScale, DeviceIntPoint, DeviceIntRect, DeviceIntSize};
use api::{DocumentId, DocumentLayer, ExternalScrollId, FrameMsg, HitTestFlags, HitTestResult};
use api::{IdNamespace, MemoryReport, PipelineId, RenderNotifier, SceneMsg, ScrollClamping};
use api::{IdNamespace, LayoutPoint, PipelineId, RenderNotifier, SceneMsg, ScrollClamping};
use api::{MemoryReport};
use api::{ScrollLocation, ScrollNodeState, TransactionMsg, ResourceUpdate, BlobImageKey};
use api::{NotificationRequest, Checkpoint};
use api::units::*;
use api::channel::{MsgReceiver, MsgSender, Payload};
#[cfg(feature = "capture")]
use api::CaptureBits;
@ -61,12 +62,12 @@ use tiling::Frame;
use time::precise_time_ns;
use util::{Recycler, VecHelper, drain_filter};
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
#[derive(Clone)]
pub struct DocumentView {
pub framebuffer_rect: FramebufferIntRect,
pub window_size: DeviceIntSize,
pub inner_rect: DeviceIntRect,
pub layer: DocumentLayer,
pub pan: DeviceIntPoint,
pub device_pixel_ratio: f32,
@ -355,7 +356,7 @@ struct Document {
impl Document {
pub fn new(
id: DocumentId,
size: FramebufferIntSize,
window_size: DeviceIntSize,
layer: DocumentLayer,
default_device_pixel_ratio: f32,
) -> Self {
@ -363,7 +364,8 @@ impl Document {
scene: Scene::new(),
removed_pipelines: Vec::new(),
view: DocumentView {
framebuffer_rect: FramebufferIntRect::new(FramebufferIntPoint::zero(), size),
window_size,
inner_rect: DeviceIntRect::new(DeviceIntPoint::zero(), window_size),
layer,
pan: DeviceIntPoint::zero(),
page_zoom_factor: 1.0,
@ -391,7 +393,7 @@ impl Document {
}
fn has_pixels(&self) -> bool {
!self.view.framebuffer_rect.size.is_empty_or_negative()
!self.view.window_size.is_empty_or_negative()
}
fn process_frame_msg(
@ -402,6 +404,13 @@ impl Document {
FrameMsg::UpdateEpoch(pipeline_id, epoch) => {
self.scene.update_epoch(pipeline_id, epoch);
}
FrameMsg::EnableFrameOutput(pipeline_id, enable) => {
if enable {
self.output_pipelines.insert(pipeline_id);
} else {
self.output_pipelines.remove(&pipeline_id);
}
}
FrameMsg::Scroll(delta, cursor) => {
profile_scope!("Scroll");
@ -512,7 +521,6 @@ impl Document {
&self.scene.pipelines,
accumulated_scale_factor,
self.view.layer,
self.view.framebuffer_rect.origin,
pan,
&mut resource_profile.texture_cache,
&mut resource_profile.gpu_cache,
@ -749,11 +757,13 @@ impl RenderBackend {
SceneMsg::SetPageZoom(factor) => {
doc.view.page_zoom_factor = factor.get();
}
SceneMsg::SetDocumentView {
framebuffer_rect,
SceneMsg::SetWindowParameters {
window_size,
inner_rect,
device_pixel_ratio,
} => {
doc.view.framebuffer_rect = framebuffer_rect;
doc.view.window_size = window_size;
doc.view.inner_rect = inner_rect;
doc.view.device_pixel_ratio = device_pixel_ratio;
}
SceneMsg::SetDisplayList {
@ -823,19 +833,14 @@ impl RenderBackend {
}
SceneMsg::SetRootPipeline(pipeline_id) => {
profile_scope!("SetRootPipeline");
txn.set_root_pipeline = Some(pipeline_id);
}
SceneMsg::RemovePipeline(pipeline_id) => {
profile_scope!("RemovePipeline");
txn.removed_pipelines.push(pipeline_id);
}
SceneMsg::EnableFrameOutput(pipeline_id, enable) => {
if enable {
doc.output_pipelines.insert(pipeline_id);
} else {
doc.output_pipelines.remove(&pipeline_id);
}
}
}
}
@ -1095,6 +1100,7 @@ impl RenderBackend {
let captured = CapturedDocument {
document_id: *id,
root_pipeline_id: doc.scene.root_pipeline_id,
window_size: doc.view.window_size,
};
tx.send(captured).unwrap();

Просмотреть файл

@ -21,27 +21,15 @@
//! directly with the `RenderBackend`. Aside from a few high-level operations
//! like 'render now', most of interesting commands from the consumer go over
//! that channel and operate on the `RenderBackend`.
//!
//! ## Space conversion guidelines
//! At this stage, we shuld be operating with `DevicePixel` and `FramebufferPixel` only.
//! "Framebuffer" space represents the final destination of our rendeing,
//! and it happens to be Y-flipped on OpenGL. The conversion is done as follows:
//! - for rasterized primitives, the orthographics projection transforms
//! the content rectangle to -1 to 1
//! - the viewport transformation is setup to map the whole range to
//! the framebuffer rectangle provided by the document view, stored in `DrawTarget`
//! - all the direct framebuffer operations, like blitting, reading pixels, and setting
//! up the scissor, are accepting already transformed coordinates, which we can get by
//! calling `DrawTarget::to_framebuffer_rect`
use api::{BlobImageHandler, ColorF, ColorU};
use api::{BlobImageHandler, ColorF, ColorU, DeviceIntPoint, DeviceIntRect, DeviceIntSize};
use api::{DocumentId, Epoch, ExternalImageId};
use api::{ExternalImageType, FontRenderMode, FrameMsg, ImageFormat, PipelineId};
use api::{ImageRendering, Checkpoint, NotificationRequest};
use api::{DebugCommand, MemoryReport, VoidPtrToSizeFn};
use api::{MemoryReport, VoidPtrToSizeFn};
use api::{RenderApiSender, RenderNotifier, TexelRect, TextureTarget};
use api::channel;
use api::units::*;
use api::{channel};
use api::DebugCommand;
pub use api::DebugFlags;
use api::channel::PayloadReceiverHelperMethods;
use batch::{BatchKind, BatchTextures, BrushBatchKind, ClipBatchList};
@ -1585,7 +1573,7 @@ pub struct Renderer {
/// Notification requests to be fulfilled after rendering.
notifications: Vec<NotificationRequest>,
framebuffer_size: Option<FramebufferIntSize>,
framebuffer_size: Option<DeviceIntSize>,
/// A lazily created texture for the zoom debugging widget.
zoom_debug_texture: Option<Texture>,
@ -2052,10 +2040,6 @@ impl Renderer {
Ok((renderer, sender))
}
pub fn framebuffer_size(&self) -> Option<FramebufferIntSize> {
self.framebuffer_size
}
/// Update the current position of the debug cursor.
pub fn set_cursor_position(
&mut self,
@ -2493,11 +2477,11 @@ impl Renderer {
.filter_map(|&(_, ref render_doc)| {
match render_doc.frame.passes.last() {
Some(&RenderPass { kind: RenderPassKind::MainFramebuffer(ref target), .. })
if target.needs_depth() => Some(render_doc.frame.framebuffer_rect),
if target.needs_depth() => Some(render_doc.frame.inner_rect),
_ => None,
}
})
.collect::<SmallVec<[_; 3]>>();
.collect::<Vec<_>>();
for (i, rect) in document_rects.iter().enumerate() {
for other in &document_rects[i+1 ..] {
@ -2519,7 +2503,7 @@ impl Renderer {
/// A Frame is supplied by calling [`generate_frame()`][webrender_api::Transaction::generate_frame].
pub fn render(
&mut self,
framebuffer_size: FramebufferIntSize,
framebuffer_size: DeviceIntSize,
) -> Result<RenderResults, Vec<RendererError>> {
self.framebuffer_size = Some(framebuffer_size);
@ -2545,7 +2529,7 @@ impl Renderer {
// avoid doing a full frame render.
fn render_impl(
&mut self,
framebuffer_size: Option<FramebufferIntSize>,
framebuffer_size: Option<DeviceIntSize>,
) -> Result<RenderResults, Vec<RendererError>> {
profile_scope!("render");
let mut results = RenderResults::default();
@ -2657,9 +2641,6 @@ impl Renderer {
fb_clear_depth,
);
if let Some(_) = framebuffer_size {
self.draw_frame_debug_items(&frame.debug_items);
}
if self.debug_flags.contains(DebugFlags::PROFILER_DBG) {
frame_profiles.push(frame.profile_counters.clone());
}
@ -2673,14 +2654,6 @@ impl Renderer {
self.active_documents = active_documents;
});
if let Some(framebuffer_size) = framebuffer_size {
self.draw_render_target_debug(framebuffer_size);
self.draw_texture_cache_debug(framebuffer_size);
self.draw_gpu_cache_debug(framebuffer_size);
self.draw_zoom_debug(framebuffer_size);
self.draw_epoch_debug();
}
let current_time = precise_time_ns();
if framebuffer_size.is_some() {
let ns = current_time - self.last_time;
@ -2980,16 +2953,15 @@ impl Renderer {
size
}
TextureUpdateSource::DebugClear => {
let draw_target = DrawTarget::Texture {
self.device.bind_draw_target(DrawTarget::Texture {
texture,
layer: layer_index as usize,
with_depth: false,
};
self.device.bind_draw_target(draw_target);
});
self.device.clear_target(
Some(TEXTURE_CACHE_DBG_CLEAR_COLOR),
None,
Some(draw_target.to_framebuffer_rect(rect.to_i32()))
Some(rect.to_i32())
);
0
}
@ -3068,50 +3040,46 @@ impl Renderer {
self.profile_counters.vertices.add(6 * data.len());
}
//TODO: make this nicer. Currently we can't accept `&mut self` because the `DrawTarget` parameter
// needs to borrow self.texture_resolver
fn handle_blits(
gpu_profile: &mut GpuProfiler<GpuProfileTag>,
device: &mut Device,
texture_resolver: &TextureResolver,
&mut self,
blits: &[BlitJob],
render_tasks: &RenderTaskTree,
draw_target: DrawTarget,
content_origin: &DeviceIntPoint,
) {
if blits.is_empty() {
return;
}
let _timer = gpu_profile.start_timer(GPU_TAG_BLIT);
let _timer = self.gpu_profile.start_timer(GPU_TAG_BLIT);
// TODO(gw): For now, we don't bother batching these by source texture.
// If if ever shows up as an issue, we can easily batch them.
for blit in blits {
let (source, layer, source_rect) = match blit.source {
let source_rect = match blit.source {
BlitJobSource::Texture(texture_id, layer, source_rect) => {
// A blit from a texture into this target.
(texture_id, layer as usize, source_rect)
let texture = self.texture_resolver
.resolve(&texture_id)
.expect("BUG: invalid source texture");
self.device.bind_read_target(ReadTarget::Texture { texture, layer: layer as usize });
source_rect
}
BlitJobSource::RenderTask(task_id) => {
// A blit from the child render task into this target.
// TODO(gw): Support R8 format here once we start
// creating mips for alpha masks.
let texture = self.texture_resolver
.resolve(&TextureSource::PrevPassColor)
.expect("BUG: invalid source texture");
let source = &render_tasks[task_id];
let (source_rect, layer) = source.get_target_rect();
(TextureSource::PrevPassColor, layer.0, source_rect)
self.device.bind_read_target(ReadTarget::Texture { texture, layer: layer.0 });
source_rect
}
};
debug_assert_eq!(source_rect.size, blit.target_rect.size);
let texture = texture_resolver
.resolve(&source)
.expect("BUG: invalid source texture");
let read_target = DrawTarget::Texture { texture, layer, with_depth: false };
device.bind_read_target(read_target.into());
device.blit_render_target(
read_target.to_framebuffer_rect(source_rect),
draw_target.to_framebuffer_rect(blit.target_rect.translate(&-content_origin.to_vector())),
self.device.blit_render_target(
source_rect,
blit.target_rect,
TextureFilter::Linear,
);
}
@ -3156,7 +3124,7 @@ impl Renderer {
&mut self,
draw_target: DrawTarget,
target: &ColorRenderTarget,
content_origin: DeviceIntPoint,
framebuffer_target_rect: DeviceIntRect,
clear_color: Option<[f32; 4]>,
clear_depth: Option<f32>,
render_tasks: &RenderTaskTree,
@ -3188,15 +3156,8 @@ impl Renderer {
self.device.enable_depth_write();
}
let clear_rect = match draw_target {
DrawTarget::Default { rect, total_size } if rect.origin == FramebufferIntPoint::zero() && rect.size == total_size => {
// whole screen is covered, no need for scissor
None
}
DrawTarget::Default { rect, .. } => {
Some(rect)
}
DrawTarget::Texture { .. } if self.enable_clear_scissor => {
let clear_rect = if !draw_target.is_default() {
if self.enable_clear_scissor {
// TODO(gw): Applying a scissor rect and minimal clear here
// is a very large performance win on the Intel and nVidia
// GPUs that I have tested with. It's possible it may be a
@ -3207,11 +3168,20 @@ impl Renderer {
// target slices were minimum 2048x2048. Now that we size
// them adaptively, this may be less of a win (except perhaps
// on a mostly-unused last slice of a large texture array).
Some(draw_target.to_framebuffer_rect(target.used_rect()))
}
DrawTarget::Texture { .. } => {
Some(target.used_rect())
} else {
None
}
} else if framebuffer_target_rect == DeviceIntRect::new(DeviceIntPoint::zero(), draw_target.dimensions()) {
// whole screen is covered, no need for scissor
None
} else {
let mut rect = framebuffer_target_rect.to_i32();
// Note: `framebuffer_target_rect` needs a Y-flip before going to GL
// Note: at this point, the target rectangle is not guaranteed to be within the main framebuffer bounds
// but `clear_target_rect` is totally fine with negative origin, as long as width & height are positive
rect.origin.y = draw_target.dimensions().height as i32 - rect.origin.y - rect.size.height;
Some(rect)
};
self.device.clear_target(
@ -3226,10 +3196,7 @@ impl Renderer {
}
// Handle any blits from the texture cache to this target.
Self::handle_blits(
&mut self.gpu_profile, &mut self.device, &self.texture_resolver,
&target.blits, render_tasks, draw_target, &content_origin,
);
self.handle_blits(&target.blits, render_tasks);
// Draw any blurs for this target.
// Blurs are rendered as a standard 2-pass
@ -3293,7 +3260,7 @@ impl Renderer {
self.device.enable_scissor();
let scissor_rect = draw_target.build_scissor_rect(
alpha_batch_container.task_scissor_rect,
content_origin,
framebuffer_target_rect,
);
self.device.set_scissor_rect(scissor_rect)
}
@ -3329,7 +3296,7 @@ impl Renderer {
if let Some(region) = region {
let scissor_rect = draw_target.build_scissor_rect(
Some(region),
content_origin,
framebuffer_target_rect,
);
self.device.set_scissor_rect(scissor_rect);
}
@ -3407,7 +3374,7 @@ impl Renderer {
if let Some(region) = region {
let scissor_rect = draw_target.build_scissor_rect(
Some(region),
content_origin,
framebuffer_target_rect,
);
self.device.set_scissor_rect(scissor_rect);
}
@ -3465,28 +3432,36 @@ impl Renderer {
.resolve(&blit.target.texture_id)
.expect("BUG: invalid target texture");
let blit_target = DrawTarget::Texture {
self.device.bind_draw_target(DrawTarget::Texture {
texture,
layer: blit.target.texture_layer as usize,
with_depth: false,
};
self.device.bind_draw_target(blit_target);
});
let src_rect = draw_target.to_framebuffer_rect(DeviceIntRect::new(
blit.src_offset - content_origin.to_vector(),
let mut src_rect = DeviceIntRect::new(
blit.src_offset,
blit.size,
));
);
let target_rect = blit.target.uv_rect.to_i32();
let dest_rect = blit_target.to_framebuffer_rect(DeviceIntRect::new(
blit.dest_offset + (target_rect.origin - content_origin),
let mut dest_rect = DeviceIntRect::new(
DeviceIntPoint::new(
blit.dest_offset.x + target_rect.origin.x,
blit.dest_offset.y + target_rect.origin.y,
),
blit.size,
));
);
self.device.blit_render_target_invert_y(
// Modify the src/dest rects since we are blitting from the framebuffer
src_rect.origin.y = draw_target.dimensions().height as i32 - src_rect.size.height - src_rect.origin.y;
dest_rect.origin.y += dest_rect.size.height;
dest_rect.size.height = -dest_rect.size.height;
self.device.blit_render_target(
src_rect,
dest_rect,
TextureFilter::Linear,
);
}
@ -3517,12 +3492,15 @@ impl Renderer {
}
};
let (src_rect, _) = render_tasks[output.task_id].get_target_rect();
let mut dest_rect = DeviceIntRect::new(DeviceIntPoint::zero(), output_size);
// Invert Y coordinates, to correctly convert between coordinate systems.
dest_rect.origin.y += dest_rect.size.height;
dest_rect.size.height *= -1;
self.device.bind_read_target(draw_target.into());
self.device.bind_external_draw_target(fbo_id);
self.device.blit_render_target_invert_y(
draw_target.to_framebuffer_rect(src_rect.translate(&-content_origin.to_vector())),
output_size.into(),
);
self.device.blit_render_target(src_rect, dest_rect, TextureFilter::Linear);
handler.unlock(output.pipeline_id);
}
}
@ -3622,7 +3600,7 @@ impl Renderer {
self.device.clear_target(
Some(zero_color),
None,
Some(draw_target.to_framebuffer_rect(rect)),
Some(rect),
);
}
@ -3632,7 +3610,7 @@ impl Renderer {
self.device.clear_target(
Some(one_color),
None,
Some(draw_target.to_framebuffer_rect(rect)),
Some(rect),
);
}
}
@ -3743,32 +3721,24 @@ impl Renderer {
let texture = self.texture_resolver
.resolve(&texture_source)
.expect("BUG: invalid target texture");
let draw_target = DrawTarget::Texture {
self.device.bind_draw_target(DrawTarget::Texture {
texture,
layer,
with_depth: false,
};
self.device.bind_draw_target(draw_target);
self.device.disable_depth();
self.device.disable_depth_write();
self.set_blend(false, FramebufferKind::Other);
for rect in &target.clears {
self.device.clear_target(
Some([0.0, 0.0, 0.0, 0.0]),
None,
Some(draw_target.to_framebuffer_rect(*rect)),
);
}
// Handle any blits to this texture from child tasks.
Self::handle_blits(
&mut self.gpu_profile, &mut self.device, &self.texture_resolver,
&target.blits, render_tasks, draw_target, &DeviceIntPoint::zero(),
);
});
}
self.device.disable_depth();
self.device.disable_depth_write();
self.set_blend(false, FramebufferKind::Other);
for rect in &target.clears {
self.device.clear_target(Some([0.0, 0.0, 0.0, 0.0]), None, Some(*rect));
}
// Handle any blits to this texture from child tasks.
self.handle_blits(&target.blits, render_tasks);
// Draw any borders for this target.
if !target.border_segments_solid.is_empty() ||
!target.border_segments_complex.is_empty()
@ -4090,7 +4060,7 @@ impl Renderer {
fn draw_tile_frame(
&mut self,
frame: &mut Frame,
framebuffer_size: Option<FramebufferIntSize>,
framebuffer_size: Option<DeviceIntSize>,
frame_id: GpuFrameId,
stats: &mut RendererStats,
fb_clear_color: Option<ColorF>,
@ -4128,24 +4098,19 @@ impl Renderer {
if let Some(framebuffer_size) = framebuffer_size {
stats.color_target_count += 1;
let offset = frame.content_origin.to_f32();
let size = frame.framebuffer_rect.size.to_f32();
let projection = Transform3D::ortho(
offset.x,
offset.x + size.width,
offset.y + size.height,
offset.y,
0.0,
framebuffer_size.width as f32,
framebuffer_size.height as f32,
0.0,
ORTHO_NEAR_PLANE,
ORTHO_FAR_PLANE,
);
self.draw_color_target(
DrawTarget::Default {
rect: frame.framebuffer_rect,
total_size: framebuffer_size,
},
DrawTarget::Default(framebuffer_size),
target,
frame.content_origin,
frame.inner_rect,
fb_clear_color.map(|color| color.to_array()),
fb_clear_depth,
&frame.render_tasks,
@ -4226,7 +4191,7 @@ impl Renderer {
self.draw_color_target(
draw_target,
target,
frame.content_origin,
frame.inner_rect,
Some([0.0, 0.0, 0.0, 0.0]),
clear_depth,
&frame.render_tasks,
@ -4346,7 +4311,7 @@ impl Renderer {
}
}
fn draw_render_target_debug(&mut self, framebuffer_size: FramebufferIntSize) {
fn draw_render_target_debug(&mut self, framebuffer_size: DeviceIntSize) {
if !self.debug_flags.contains(DebugFlags::RENDER_TARGET_DBG) {
return;
}
@ -4371,7 +4336,7 @@ impl Renderer {
fn draw_zoom_debug(
&mut self,
framebuffer_size: FramebufferIntSize,
framebuffer_size: DeviceIntSize,
) {
if !self.debug_flags.contains(DebugFlags::ZOOM_DBG) {
return;
@ -4407,9 +4372,9 @@ impl Renderer {
target_size,
);
let texture_rect = FramebufferIntRect::new(
FramebufferIntPoint::zero(),
FramebufferIntSize::from_untyped(&source_rect.size.to_untyped()),
let texture_rect = DeviceIntRect::new(
DeviceIntPoint::zero(),
source_rect.size,
);
debug_renderer.add_rect(
@ -4432,15 +4397,20 @@ impl Renderer {
}
// Copy frame buffer into the zoom texture
let read_target = DrawTarget::new_default(framebuffer_size);
self.device.bind_read_target(read_target.into());
self.device.bind_read_target(ReadTarget::Default);
self.device.bind_draw_target(DrawTarget::Texture {
texture: self.zoom_debug_texture.as_ref().unwrap(),
layer: 0,
with_depth: false,
});
self.device.blit_render_target(
read_target.to_framebuffer_rect(source_rect),
DeviceIntRect::new(
DeviceIntPoint::new(
source_rect.origin.x,
framebuffer_size.height - source_rect.size.height - source_rect.origin.y,
),
source_rect.size,
),
texture_rect,
TextureFilter::Nearest,
);
@ -4450,15 +4420,21 @@ impl Renderer {
texture: self.zoom_debug_texture.as_ref().unwrap(),
layer: 0,
});
self.device.bind_draw_target(read_target);
self.device.bind_draw_target(DrawTarget::Default(framebuffer_size));
self.device.blit_render_target(
texture_rect,
read_target.to_framebuffer_rect(target_rect),
DeviceIntRect::new(
DeviceIntPoint::new(
target_rect.origin.x,
framebuffer_size.height - target_rect.size.height - target_rect.origin.y,
),
target_rect.size,
),
TextureFilter::Nearest,
);
}
fn draw_texture_cache_debug(&mut self, framebuffer_size: FramebufferIntSize) {
fn draw_texture_cache_debug(&mut self, framebuffer_size: DeviceIntSize) {
if !self.debug_flags.contains(DebugFlags::TEXTURE_CACHE_DBG) {
return;
}
@ -4493,7 +4469,7 @@ impl Renderer {
device: &mut Device,
debug_renderer: &mut DebugRenderer,
mut textures: Vec<&Texture>,
framebuffer_size: FramebufferIntSize,
framebuffer_size: DeviceIntSize,
bottom: i32,
select_color: &Fn(&Texture) -> [f32; 4],
) {
@ -4523,9 +4499,9 @@ impl Renderer {
for texture in textures.iter() {
let y = spacing + bottom;
let dimensions = texture.get_dimensions();
let src_rect = FramebufferIntRect::new(
FramebufferIntPoint::zero(),
FramebufferIntSize::new(dimensions.width as i32, dimensions.height as i32),
let src_rect = DeviceIntRect::new(
DeviceIntPoint::zero(),
DeviceIntSize::new(dimensions.width as i32, dimensions.height as i32),
);
let layer_count = texture.get_layer_count() as usize;
@ -4539,19 +4515,13 @@ impl Renderer {
return;
}
//TODO: properly use FramebufferPixel coordinates
// Draw the info tag.
let text_margin = 1;
let text_height = 14; // Visually aproximated.
let tag_height = text_height + text_margin * 2;
let tag_rect = rect(x, y, size, tag_height);
let tag_color = select_color(texture);
device.clear_target(
Some(tag_color),
None,
Some(FramebufferIntRect::from_untyped(&tag_rect.to_untyped())),
);
device.clear_target(Some(tag_color), None, Some(tag_rect));
// Draw the dimensions onto the tag.
let dim = texture.get_dimensions();
@ -4570,10 +4540,7 @@ impl Renderer {
// we're blitting from a texture to the main framebuffer, which
// use different conventions.
let dest_rect = rect(x, y + tag_height, size, size);
device.blit_render_target_invert_y(
src_rect,
FramebufferIntRect::from_untyped(&dest_rect),
);
device.blit_render_target_invert_y(src_rect, dest_rect);
i += 1;
}
}
@ -4616,7 +4583,7 @@ impl Renderer {
);
}
fn draw_gpu_cache_debug(&mut self, framebuffer_size: FramebufferIntSize) {
fn draw_gpu_cache_debug(&mut self, framebuffer_size: DeviceIntSize) {
if !self.debug_flags.contains(DebugFlags::GPU_CACHE_DBG) {
return;
}
@ -4654,24 +4621,24 @@ impl Renderer {
}
/// Pass-through to `Device::read_pixels_into`, used by Gecko's WR bindings.
pub fn read_pixels_into(&mut self, rect: FramebufferIntRect, format: ReadPixelsFormat, output: &mut [u8]) {
pub fn read_pixels_into(&mut self, rect: DeviceIntRect, format: ReadPixelsFormat, output: &mut [u8]) {
self.device.read_pixels_into(rect, format, output);
}
pub fn read_pixels_rgba8(&mut self, rect: FramebufferIntRect) -> Vec<u8> {
pub fn read_pixels_rgba8(&mut self, rect: DeviceIntRect) -> Vec<u8> {
let mut pixels = vec![0; (rect.size.width * rect.size.height * 4) as usize];
self.device.read_pixels_into(rect, ReadPixelsFormat::Rgba8, &mut pixels);
pixels
}
pub fn read_gpu_cache(&mut self) -> (FramebufferIntSize, Vec<u8>) {
pub fn read_gpu_cache(&mut self) -> (DeviceIntSize, Vec<u8>) {
let texture = self.gpu_cache_texture.texture.as_ref().unwrap();
let size = FramebufferIntSize::from_untyped(&texture.get_dimensions().to_untyped());
let size = texture.get_dimensions();
let mut texels = vec![0; (size.width * size.height * 16) as usize];
self.device.begin_frame();
self.device.bind_read_target(ReadTarget::Texture { texture, layer: 0 });
self.device.read_pixels_into(
size.into(),
DeviceIntRect::new(DeviceIntPoint::zero(), size),
ReadPixelsFormat::Standard(ImageFormat::RGBAF32),
&mut texels,
);
@ -4863,7 +4830,7 @@ pub trait ExternalImageHandler {
/// call succeeds, when WR has issued the GL commands to copy the output
/// to the texture handle.
pub trait OutputImageHandler {
fn lock(&mut self, pipeline_id: PipelineId) -> Option<(u32, FramebufferIntSize)>;
fn lock(&mut self, pipeline_id: PipelineId) -> Option<(u32, DeviceIntSize)>;
fn unlock(&mut self, pipeline_id: PipelineId);
}
@ -5064,7 +5031,6 @@ struct PlainTexture {
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
struct PlainRenderer {
framebuffer_size: Option<FramebufferIntSize>,
gpu_cache: PlainTexture,
gpu_cache_frame_id: FrameId,
textures: FastHashMap<CacheTextureId, PlainTexture>,
@ -5099,7 +5065,7 @@ impl ExternalImageHandler for DummyExternalImageHandler {
#[cfg(feature = "replay")]
impl OutputImageHandler for () {
fn lock(&mut self, _: PipelineId) -> Option<(u32, FramebufferIntSize)> {
fn lock(&mut self, _: PipelineId) -> Option<(u32, DeviceIntSize)> {
None
}
fn unlock(&mut self, _: PipelineId) {
@ -5125,26 +5091,27 @@ impl Renderer {
let bytes_per_pixel = texture.get_format().bytes_per_pixel();
let read_format = ReadPixelsFormat::Standard(texture.get_format());
let rect_size = texture.get_dimensions();
let rect = DeviceIntRect::new(
DeviceIntPoint::zero(),
texture.get_dimensions(),
);
let mut file = fs::File::create(root.join(&short_path))
.expect(&format!("Unable to create {}", short_path));
let bytes_per_layer = (rect_size.width * rect_size.height * bytes_per_pixel) as usize;
let bytes_per_layer = (rect.size.width * rect.size.height * bytes_per_pixel) as usize;
let mut data = vec![0; bytes_per_layer];
//TODO: instead of reading from an FBO with `read_pixels*`, we could
// read from textures directly with `get_tex_image*`.
for layer_id in 0 .. texture.get_layer_count() {
let rect = FramebufferIntSize::from_untyped(&rect_size.to_untyped()).into();
device.attach_read_texture(texture, layer_id);
#[cfg(feature = "png")]
{
let mut png_data;
let (data_ref, format) = match texture.get_format() {
ImageFormat::RGBAF32 => {
png_data = vec![0; (rect_size.width * rect_size.height * 4) as usize];
png_data = vec![0; (rect.size.width * rect.size.height * 4) as usize];
device.read_pixels_into(rect, ReadPixelsFormat::Rgba8, &mut png_data);
(&png_data, ReadPixelsFormat::Rgba8)
}
@ -5152,7 +5119,7 @@ impl Renderer {
};
CaptureConfig::save_png(
root.join(format!("textures/{}-{}.png", name, layer_id)),
rect_size, format,
rect.size, format,
data_ref,
);
}
@ -5163,7 +5130,7 @@ impl Renderer {
PlainTexture {
data: short_path,
size: (rect_size, texture.get_layer_count()),
size: (rect.size, texture.get_layer_count()),
format: texture.get_format(),
filter: texture.get_filter(),
}
@ -5299,7 +5266,6 @@ impl Renderer {
info!("saving GPU cache");
self.update_gpu_cache(); // flush pending updates
let mut plain_self = PlainRenderer {
framebuffer_size: self.framebuffer_size,
gpu_cache: Self::save_texture(
&self.gpu_cache_texture.texture.as_ref().unwrap(),
"gpu", &config.root, &mut self.device,
@ -5362,7 +5328,6 @@ impl Renderer {
if let Some(renderer) = CaptureConfig::deserialize::<PlainRenderer, _>(&root, "renderer") {
info!("loading cached textures");
self.framebuffer_size = renderer.framebuffer_size;
self.device.begin_frame();
for (_id, texture) in self.texture_resolver.texture_cache_map.drain() {

Просмотреть файл

@ -2,9 +2,9 @@
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
use api::{ColorF, BorderStyle, MixBlendMode, PipelineId};
use api::{DocumentLayer, FilterData, FilterOp, ImageFormat};
use api::units::*;
use api::{ColorF, BorderStyle, DeviceIntPoint, DeviceIntRect, DeviceIntSize, DevicePixelScale};
use api::{DocumentLayer, FilterOp, FilterData, ImageFormat, DevicePoint};
use api::{MixBlendMode, PipelineId, DeviceRect, LayoutSize, WorldRect};
use batch::{AlphaBatchBuilder, AlphaBatchContainer, ClipBatcher, resolve_image};
use clip::ClipStore;
use clip_scroll_tree::{ClipScrollTree};
@ -1132,10 +1132,9 @@ impl CompositeOps {
#[cfg_attr(feature = "capture", derive(Serialize))]
#[cfg_attr(feature = "replay", derive(Deserialize))]
pub struct Frame {
/// The origin on content produced by the render tasks.
pub content_origin: DeviceIntPoint,
/// The rectangle to show the frame in, on screen.
pub framebuffer_rect: FramebufferIntRect,
//TODO: share the fields with DocumentView struct
pub window_size: DeviceIntSize,
pub inner_rect: DeviceIntRect,
pub background_color: Option<ColorF>,
pub layer: DocumentLayer,
pub passes: Vec<RenderPass>,

Просмотреть файл

@ -199,26 +199,21 @@ impl Transaction {
self.notifications.push(event);
}
/// Setup the output region in the framebuffer for a given document.
pub fn set_document_view(
pub fn set_window_parameters(
&mut self,
framebuffer_rect: FramebufferIntRect,
window_size: DeviceIntSize,
inner_rect: DeviceIntRect,
device_pixel_ratio: f32,
) {
self.scene_ops.push(
SceneMsg::SetDocumentView {
framebuffer_rect,
SceneMsg::SetWindowParameters {
window_size,
inner_rect,
device_pixel_ratio,
},
);
}
/// Enable copying of the output of this pipeline id to
/// an external texture for callers to consume.
pub fn enable_frame_output(&mut self, pipeline_id: PipelineId, enable: bool) {
self.scene_ops.push(SceneMsg::EnableFrameOutput(pipeline_id, enable));
}
/// Scrolls the scrolling layer under the `cursor`
///
/// WebRender looks for the layer closest to the user
@ -283,6 +278,12 @@ impl Transaction {
self.frame_ops.push(FrameMsg::AppendDynamicProperties(properties));
}
/// Enable copying of the output of this pipeline id to
/// an external texture for callers to consume.
pub fn enable_frame_output(&mut self, pipeline_id: PipelineId, enable: bool) {
self.frame_ops.push(FrameMsg::EnableFrameOutput(pipeline_id, enable));
}
/// Consumes this object and just returns the frame ops.
pub fn get_frame_ops(self) -> Vec<FrameMsg> {
self.frame_ops
@ -584,7 +585,6 @@ pub enum SceneMsg {
SetPageZoom(ZoomFactor),
SetRootPipeline(PipelineId),
RemovePipeline(PipelineId),
EnableFrameOutput(PipelineId, bool),
SetDisplayList {
list_descriptor: BuiltDisplayListDescriptor,
epoch: Epoch,
@ -594,8 +594,9 @@ pub enum SceneMsg {
content_size: LayoutSize,
preserve_frame_state: bool,
},
SetDocumentView {
framebuffer_rect: FramebufferIntRect,
SetWindowParameters {
window_size: DeviceIntSize,
inner_rect: DeviceIntRect,
device_pixel_ratio: f32,
},
}
@ -606,6 +607,7 @@ pub enum FrameMsg {
UpdateEpoch(PipelineId, Epoch),
HitTest(Option<PipelineId>, WorldPoint, HitTestFlags, MsgSender<HitTestResult>),
SetPan(DeviceIntPoint),
EnableFrameOutput(PipelineId, bool),
Scroll(ScrollLocation, WorldPoint),
ScrollNodeWithId(LayoutPoint, di::ExternalScrollId, ScrollClamping),
GetScrollNodeState(MsgSender<Vec<ScrollNodeState>>),
@ -621,8 +623,7 @@ impl fmt::Debug for SceneMsg {
SceneMsg::SetDisplayList { .. } => "SceneMsg::SetDisplayList",
SceneMsg::SetPageZoom(..) => "SceneMsg::SetPageZoom",
SceneMsg::RemovePipeline(..) => "SceneMsg::RemovePipeline",
SceneMsg::EnableFrameOutput(..) => "SceneMsg::EnableFrameOutput",
SceneMsg::SetDocumentView { .. } => "SceneMsg::SetDocumentView",
SceneMsg::SetWindowParameters { .. } => "SceneMsg::SetWindowParameters",
SceneMsg::SetRootPipeline(..) => "SceneMsg::SetRootPipeline",
})
}
@ -637,6 +638,7 @@ impl fmt::Debug for FrameMsg {
FrameMsg::Scroll(..) => "FrameMsg::Scroll",
FrameMsg::ScrollNodeWithId(..) => "FrameMsg::ScrollNodeWithId",
FrameMsg::GetScrollNodeState(..) => "FrameMsg::GetScrollNodeState",
FrameMsg::EnableFrameOutput(..) => "FrameMsg::EnableFrameOutput",
FrameMsg::UpdateDynamicProperties(..) => "FrameMsg::UpdateDynamicProperties",
FrameMsg::AppendDynamicProperties(..) => "FrameMsg::AppendDynamicProperties",
FrameMsg::SetPinchZoom(..) => "FrameMsg::SetPinchZoom",
@ -673,6 +675,7 @@ bitflags!{
pub struct CapturedDocument {
pub document_id: DocumentId,
pub root_pipeline_id: Option<PipelineId>,
pub window_size: DeviceIntSize,
}
#[derive(Clone, Deserialize, Serialize)]
@ -724,7 +727,7 @@ pub enum ApiMsg {
/// Adds a new document namespace.
CloneApiByClient(IdNamespace),
/// Adds a new document with given initial size.
AddDocument(DocumentId, FramebufferIntSize, DocumentLayer),
AddDocument(DocumentId, DeviceIntSize, DocumentLayer),
/// A message targeted at a particular document.
UpdateDocument(DocumentId, TransactionMsg),
/// Deletes an existing document.
@ -1043,7 +1046,7 @@ impl RenderApi {
RenderApiSender::new(self.api_sender.clone(), self.payload_sender.clone())
}
pub fn add_document(&self, initial_size: FramebufferIntSize, layer: DocumentLayer) -> DocumentId {
pub fn add_document(&self, initial_size: DeviceIntSize, layer: DocumentLayer) -> DocumentId {
let new_id = self.next_unique_id();
let document_id = DocumentId(self.namespace_id, new_id);
@ -1221,35 +1224,19 @@ impl RenderApi {
rx.recv().unwrap()
}
/// Setup the output region in the framebuffer for a given document.
pub fn set_document_view(
pub fn set_window_parameters(
&self,
document_id: DocumentId,
framebuffer_rect: FramebufferIntRect,
window_size: DeviceIntSize,
inner_rect: DeviceIntRect,
device_pixel_ratio: f32,
) {
self.send_scene_msg(
document_id,
SceneMsg::SetDocumentView { framebuffer_rect, device_pixel_ratio },
SceneMsg::SetWindowParameters { window_size, inner_rect, device_pixel_ratio, },
);
}
/// Setup the output region in the framebuffer for a given document.
/// Enable copying of the output of this pipeline id to
/// an external texture for callers to consume.
pub fn enable_frame_output(
&self,
document_id: DocumentId,
pipeline_id: PipelineId,
enable: bool,
) {
self.send_scene_msg(
document_id,
SceneMsg::EnableFrameOutput(pipeline_id, enable),
);
}
pub fn get_scroll_node_state(&self, document_id: DocumentId) -> Vec<ScrollNodeState> {
let (tx, rx) = channel::msg_channel().unwrap();
self.send_frame_msg(document_id, FrameMsg::GetScrollNodeState(tx));

Просмотреть файл

@ -48,7 +48,7 @@ mod display_list;
mod font;
mod gradient_builder;
mod image;
pub mod units;
mod units;
pub use api::*;
pub use color::*;
@ -57,5 +57,4 @@ pub use display_list::*;
pub use font::*;
pub use gradient_builder::*;
pub use image::*;
//TODO: stop re-exporting this
pub use units::*;

Просмотреть файл

@ -36,15 +36,6 @@ pub type DeviceVector2D = TypedVector2D<f32, DevicePixel>;
pub type DeviceSize = TypedSize2D<f32, DevicePixel>;
pub type DeviceHomogeneousVector = HomogeneousVector<f32, DevicePixel>;
/// Geometry in the coordinate system of the framebuffer in physical pixels.
/// It's Y-flipped comparing to DevicePixel.
#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd, Serialize, Deserialize)]
pub struct FramebufferPixel;
pub type FramebufferIntPoint = TypedPoint2D<i32, FramebufferPixel>;
pub type FramebufferIntSize = TypedSize2D<i32, FramebufferPixel>;
pub type FramebufferIntRect = TypedRect<i32, FramebufferPixel>;
/// Geometry in the coordinate system of a Picture (intermediate
/// surface) in physical pixels.
#[derive(Hash, Clone, Copy, Debug, Eq, PartialEq, Ord, PartialOrd)]

Просмотреть файл

@ -179,18 +179,18 @@ impl WindowWrapper {
}
}
fn get_inner_size(&self) -> FramebufferIntSize {
fn inner_size(window: &winit::Window) -> FramebufferIntSize {
fn get_inner_size(&self) -> DeviceIntSize {
fn inner_size(window: &winit::Window) -> DeviceIntSize {
let size = window
.get_inner_size()
.unwrap()
.to_physical(window.get_hidpi_factor());
FramebufferIntSize::new(size.width as i32, size.height as i32)
DeviceIntSize::new(size.width as i32, size.height as i32)
}
match *self {
WindowWrapper::Window(ref window, _) => inner_size(window.window()),
WindowWrapper::Angle(ref window, ..) => inner_size(window),
WindowWrapper::Headless(ref context, _) => FramebufferIntSize::new(context.width, context.height),
WindowWrapper::Headless(ref context, _) => DeviceIntSize::new(context.width, context.height),
}
}
@ -202,7 +202,7 @@ impl WindowWrapper {
}
}
fn resize(&mut self, size: FramebufferIntSize) {
fn resize(&mut self, size: DeviceIntSize) {
match *self {
WindowWrapper::Window(ref mut window, _) => {
window.set_inner_size(LogicalSize::new(size.width as f64, size.height as f64))
@ -240,7 +240,7 @@ impl WindowWrapper {
}
fn make_window(
size: FramebufferIntSize,
size: DeviceIntSize,
dp_ratio: Option<f32>,
vsync: bool,
events_loop: &Option<winit::EventsLoop>,
@ -411,20 +411,20 @@ fn main() {
});
let size = args.value_of("size")
.map(|s| if s == "720p" {
FramebufferIntSize::new(1280, 720)
DeviceIntSize::new(1280, 720)
} else if s == "1080p" {
FramebufferIntSize::new(1920, 1080)
DeviceIntSize::new(1920, 1080)
} else if s == "4k" {
FramebufferIntSize::new(3840, 2160)
DeviceIntSize::new(3840, 2160)
} else {
let x = s.find('x').expect(
"Size must be specified exactly as 720p, 1080p, 4k, or width x height",
);
let w = s[0 .. x].parse::<i32>().expect("Invalid size width");
let h = s[x + 1 ..].parse::<i32>().expect("Invalid size height");
FramebufferIntSize::new(w, h)
DeviceIntSize::new(w, h)
})
.unwrap_or(FramebufferIntSize::new(1920, 1080));
.unwrap_or(DeviceIntSize::new(1920, 1080));
let zoom_factor = args.value_of("zoom").map(|z| z.parse::<f32>().unwrap());
let chase_primitive = match args.value_of("chase") {
Some(s) => {
@ -528,7 +528,7 @@ fn main() {
fn render<'a>(
wrench: &mut Wrench,
window: &mut WindowWrapper,
size: FramebufferIntSize,
size: DeviceIntSize,
events_loop: &mut Option<winit::EventsLoop>,
subargs: &clap::ArgMatches<'a>,
) {
@ -540,9 +540,7 @@ fn render<'a>(
let mut documents = wrench.api.load_capture(input_path);
println!("loaded {:?}", documents.iter().map(|cd| cd.document_id).collect::<Vec<_>>());
let captured = documents.swap_remove(0);
if let Some(fb_size) = wrench.renderer.framebuffer_size() {
window.resize(fb_size);
}
window.resize(captured.window_size);
wrench.document_id = captured.document_id;
Box::new(captured) as Box<WrenchThing>
} else {
@ -770,7 +768,8 @@ fn render<'a>(
match *events_loop {
None => {
while body(wrench, vec![winit::Event::Awakened]) == winit::ControlFlow::Continue {}
let pixels = wrench.renderer.read_pixels_rgba8(size.into());
let rect = DeviceIntRect::new(DeviceIntPoint::zero(), size);
let pixels = wrench.renderer.read_pixels_rgba8(rect);
save_flipped("screenshot.png", pixels, size);
}
Some(ref mut events_loop) => {

Просмотреть файл

@ -25,7 +25,7 @@ pub struct SaveSettings {
pub fn save<P: Clone + AsRef<Path>>(
path: P,
orig_pixels: Vec<u8>,
size: FramebufferIntSize,
size: DeviceIntSize,
settings: SaveSettings
) {
let mut width = size.width as u32;
@ -66,7 +66,7 @@ pub fn save<P: Clone + AsRef<Path>>(
pub fn save_flipped<P: Clone + AsRef<Path>>(
path: P,
orig_pixels: Vec<u8>,
size: FramebufferIntSize,
size: DeviceIntSize,
) {
save(path, orig_pixels, size, SaveSettings {
flip_vertical: true,
@ -87,12 +87,13 @@ pub fn png(
rx.recv().unwrap();
wrench.render();
let (fb_size, data, settings) = match surface {
let (device_size, data, settings) = match surface {
ReadSurface::Screen => {
let dim = window.get_inner_size();
let rect = DeviceIntRect::new(DeviceIntPoint::zero(), dim);
let data = wrench.renderer
.read_pixels_rgba8(dim.into());
(dim, data, SaveSettings {
.read_pixels_rgba8(rect);
(rect.size, data, SaveSettings {
flip_vertical: true,
try_crop: true,
})
@ -110,5 +111,5 @@ pub fn png(
let mut out_path = reader.yaml_path().clone();
out_path.set_extension("png");
save(out_path, data, fb_size, settings);
save(out_path, data, device_size, settings);
}

Просмотреть файл

@ -4,7 +4,7 @@
use {WindowWrapper, NotifierEvent};
use blob;
use euclid::{point2, size2, rect};
use euclid::{TypedRect, TypedSize2D, TypedPoint2D, point2, size2};
use std::sync::Arc;
use std::sync::atomic::{AtomicIsize, Ordering};
use std::sync::mpsc::Receiver;
@ -17,6 +17,17 @@ pub struct RawtestHarness<'a> {
window: &'a mut WindowWrapper,
}
fn point<T: Copy, U>(x: T, y: T) -> TypedPoint2D<T, U> {
TypedPoint2D::new(x, y)
}
fn size<T: Copy, U>(x: T, y: T) -> TypedSize2D<T, U> {
TypedSize2D::new(x, y)
}
fn rect<T: Copy, U>(x: T, y: T, width: T, height: T) -> TypedRect<T, U> {
TypedRect::new(point(x, y), size(width, height))
}
impl<'a> RawtestHarness<'a> {
pub fn new(wrench: &'a mut Wrench,
@ -45,7 +56,7 @@ impl<'a> RawtestHarness<'a> {
self.test_zero_height_window();
}
fn render_and_get_pixels(&mut self, window_rect: FramebufferIntRect) -> Vec<u8> {
fn render_and_get_pixels(&mut self, window_rect: DeviceIntRect) -> Vec<u8> {
self.rx.recv().unwrap();
self.wrench.render();
self.wrench.renderer.read_pixels_rgba8(window_rect)
@ -102,8 +113,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&SpaceAndClipInfo::root_scroll(self.wrench.root_pipeline_id),
size2(64.0, 64.0),
size2(64.0, 64.0),
size(64.0, 64.0),
size(64.0, 64.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
img,
@ -131,8 +142,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&SpaceAndClipInfo::root_scroll(self.wrench.root_pipeline_id),
size2(1024.0, 1024.0),
size2(1024.0, 1024.0),
size(1024.0, 1024.0),
size(1024.0, 1024.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
img,
@ -157,8 +168,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&SpaceAndClipInfo::root_scroll(self.wrench.root_pipeline_id),
size2(1024.0, 1024.0),
size2(1024.0, 1024.0),
size(1024.0, 1024.0),
size(1024.0, 1024.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
img,
@ -196,8 +207,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&SpaceAndClipInfo::root_scroll(self.wrench.root_pipeline_id),
size2(151., 56.0),
size2(151.0, 56.0),
size(151., 56.0),
size(151.0, 56.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
blob_img.as_image(),
@ -225,10 +236,10 @@ impl<'a> RawtestHarness<'a> {
let window_size = self.window.get_inner_size();
let test_size = FramebufferIntSize::new(800, 800);
let test_size = DeviceIntSize::new(800, 800);
let window_rect = FramebufferIntRect::new(
FramebufferIntPoint::new(0, window_size.height - test_size.height),
let window_rect = DeviceIntRect::new(
DeviceIntPoint::new(0, window_size.height - test_size.height),
test_size,
);
@ -255,7 +266,7 @@ impl<'a> RawtestHarness<'a> {
let info = LayoutPrimitiveInfo::new(rect(0., -9600.0, 1510.000031, 111256.));
let image_size = size2(1510., 111256.);
let image_size = size(1510., 111256.);
let root_space_and_clip = SpaceAndClipInfo::root_scroll(self.wrench.root_pipeline_id);
let clip_id = builder.define_clip(
@ -344,13 +355,13 @@ impl<'a> RawtestHarness<'a> {
assert_eq!(self.wrench.device_pixel_ratio, 1.);
let window_size = self.window.get_inner_size();
let test_size = FramebufferIntSize::new(800, 800);
let window_rect = FramebufferIntRect::new(
point2(0, window_size.height - test_size.height),
let test_size = DeviceIntSize::new(800, 800);
let window_rect = DeviceIntRect::new(
DeviceIntPoint::new(0, window_size.height - test_size.height),
test_size,
);
let layout_size = LayoutSize::new(800.0, 800.0);
let image_size = size2(800.0, 800.0);
let image_size = size(800.0, 800.0);
let info = LayoutPrimitiveInfo::new(rect(0.0, 0.0, 800.0, 800.0));
let space_and_clip = SpaceAndClipInfo::root_scroll(self.wrench.root_pipeline_id);
@ -437,9 +448,10 @@ impl<'a> RawtestHarness<'a> {
let window_size = self.window.get_inner_size();
let test_size = FramebufferIntSize::new(800, 800);
let window_rect = FramebufferIntRect::new(
point2(0, window_size.height - test_size.height),
let test_size = DeviceIntSize::new(800, 800);
let window_rect = DeviceIntRect::new(
DeviceIntPoint::new(0, window_size.height - test_size.height),
test_size,
);
let space_and_clip = SpaceAndClipInfo::root_scroll(self.wrench.root_pipeline_id);
@ -460,7 +472,7 @@ impl<'a> RawtestHarness<'a> {
let info = LayoutPrimitiveInfo::new(rect(0., 0.0, 1510., 1510.));
let image_size = size2(1510., 1510.);
let image_size = size(1510., 1510.);
// setup some malicious image size parameters
builder.push_image(
@ -486,7 +498,7 @@ impl<'a> RawtestHarness<'a> {
let info = LayoutPrimitiveInfo::new(rect(-10000., 0.0, 1510., 1510.));
let image_size = size2(1510., 1510.);
let image_size = size(1510., 1510.);
// setup some malicious image size parameters
builder.push_image(
@ -517,7 +529,7 @@ impl<'a> RawtestHarness<'a> {
let info = LayoutPrimitiveInfo::new(rect(0., 0.0, 1510., 1510.));
let image_size = size2(1510., 1510.);
let image_size = size(1510., 1510.);
// setup some malicious image size parameters
builder.push_image(
@ -551,9 +563,10 @@ impl<'a> RawtestHarness<'a> {
let blob_img;
let window_size = self.window.get_inner_size();
let test_size = FramebufferIntSize::new(400, 400);
let window_rect = FramebufferIntRect::new(
FramebufferIntPoint::new(0, window_size.height - test_size.height),
let test_size = DeviceIntSize::new(400, 400);
let window_rect = DeviceIntRect::new(
DeviceIntPoint::new(0, window_size.height - test_size.height),
test_size,
);
let layout_size = LayoutSize::new(400., 400.);
@ -586,8 +599,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&space_and_clip,
size2(200.0, 200.0),
size2(0.0, 0.0),
size(200.0, 200.0),
size(0.0, 0.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
blob_img.as_image(),
@ -610,8 +623,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&space_and_clip,
size2(200.0, 200.0),
size2(0.0, 0.0),
size(200.0, 200.0),
size(0.0, 0.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
blob_img.as_image(),
@ -642,9 +655,10 @@ impl<'a> RawtestHarness<'a> {
let (blob_img, blob_img2);
let window_size = self.window.get_inner_size();
let test_size = FramebufferIntSize::new(400, 400);
let window_rect = FramebufferIntRect::new(
point2(0, window_size.height - test_size.height),
let test_size = DeviceIntSize::new(400, 400);
let window_rect = DeviceIntRect::new(
point(0, window_size.height - test_size.height),
test_size,
);
let layout_size = LayoutSize::new(400., 400.);
@ -697,8 +711,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&space_and_clip,
size2(200.0, 200.0),
size2(0.0, 0.0),
size(200.0, 200.0),
size(0.0, 0.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
blob_img.as_image(),
@ -707,8 +721,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info2,
&space_and_clip,
size2(200.0, 200.0),
size2(0.0, 0.0),
size(200.0, 200.0),
size(0.0, 0.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
blob_img2.as_image(),
@ -772,9 +786,10 @@ impl<'a> RawtestHarness<'a> {
println!("\tblob update test...");
let window_size = self.window.get_inner_size();
let test_size = FramebufferIntSize::new(400, 400);
let window_rect = FramebufferIntRect::new(
point2(0, window_size.height - test_size.height),
let test_size = DeviceIntSize::new(400, 400);
let window_rect = DeviceIntRect::new(
point(0, window_size.height - test_size.height),
test_size,
);
let layout_size = LayoutSize::new(400., 400.);
@ -799,8 +814,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&space_and_clip,
size2(200.0, 200.0),
size2(0.0, 0.0),
size(200.0, 200.0),
size(0.0, 0.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
blob_img.as_image(),
@ -827,8 +842,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&space_and_clip,
size2(200.0, 200.0),
size2(0.0, 0.0),
size(200.0, 200.0),
size(0.0, 0.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
blob_img.as_image(),
@ -853,8 +868,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&info,
&space_and_clip,
size2(200.0, 200.0),
size2(0.0, 0.0),
size(200.0, 200.0),
size(0.0, 0.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
blob_img.as_image(),
@ -873,9 +888,10 @@ impl<'a> RawtestHarness<'a> {
println!("\tsave/restore...");
let window_size = self.window.get_inner_size();
let test_size = FramebufferIntSize::new(400, 400);
let window_rect = FramebufferIntRect::new(
point2(0, window_size.height - test_size.height),
let test_size = DeviceIntSize::new(400, 400);
let window_rect = DeviceIntRect::new(
DeviceIntPoint::new(0, window_size.height - test_size.height),
test_size,
);
let layout_size = LayoutSize::new(400., 400.);
@ -968,9 +984,10 @@ impl<'a> RawtestHarness<'a> {
println!("\tblur cache...");
let window_size = self.window.get_inner_size();
let test_size = FramebufferIntSize::new(400, 400);
let window_rect = FramebufferIntRect::new(
point2(0, window_size.height - test_size.height),
let test_size = DeviceIntSize::new(400, 400);
let window_rect = DeviceIntRect::new(
DeviceIntPoint::new(0, window_size.height - test_size.height),
test_size,
);
let layout_size = LayoutSize::new(400., 400.);
@ -1020,9 +1037,9 @@ impl<'a> RawtestHarness<'a> {
let path = "../captures/test";
let layout_size = LayoutSize::new(400., 400.);
let dim = self.window.get_inner_size();
let window_rect = FramebufferIntRect::new(
point2(0, dim.height - layout_size.height as i32),
size2(layout_size.width as i32, layout_size.height as i32),
let window_rect = DeviceIntRect::new(
point(0, dim.height - layout_size.height as i32),
size(layout_size.width as i32, layout_size.height as i32),
);
// 1. render some scene
@ -1041,8 +1058,8 @@ impl<'a> RawtestHarness<'a> {
builder.push_image(
&LayoutPrimitiveInfo::new(rect(300.0, 70.0, 150.0, 50.0)),
&SpaceAndClipInfo::root_scroll(self.wrench.root_pipeline_id),
size2(150.0, 50.0),
size2(0.0, 0.0),
size(150.0, 50.0),
size(0.0, 0.0),
ImageRendering::Auto,
AlphaType::PremultipliedAlpha,
image,
@ -1103,7 +1120,7 @@ impl<'a> RawtestHarness<'a> {
println!("\tzero height test...");
let layout_size = LayoutSize::new(120.0, 0.0);
let window_size = FramebufferIntSize::new(layout_size.width as i32, layout_size.height as i32);
let window_size = DeviceIntSize::new(layout_size.width as i32, layout_size.height as i32);
let doc_id = self.wrench.api.add_document(window_size, 1);
let mut builder = DisplayListBuilder::new(self.wrench.root_pipeline_id, layout_size);

Просмотреть файл

@ -121,7 +121,7 @@ impl Display for Reftest {
struct ReftestImage {
data: Vec<u8>,
size: FramebufferIntSize,
size: DeviceIntSize,
}
enum ReftestImageComparison {
Equal,
@ -518,14 +518,14 @@ impl<'a> ReftestHarness<'a> {
let size = img.dimensions();
ReftestImage {
data: img.into_raw(),
size: FramebufferIntSize::new(size.0 as i32, size.1 as i32),
size: DeviceIntSize::new(size.0 as i32, size.1 as i32),
}
}
fn render_yaml(
&mut self,
filename: &Path,
size: FramebufferIntSize,
size: DeviceIntSize,
font_render_mode: Option<FontRenderMode>,
allow_mipmaps: bool,
) -> YamlRenderOutput {
@ -548,10 +548,7 @@ impl<'a> ReftestHarness<'a> {
);
// taking the bottom left sub-rectangle
let rect = FramebufferIntRect::new(
FramebufferIntPoint::new(0, window_size.height - size.height),
size,
);
let rect = DeviceIntRect::new(DeviceIntPoint::new(0, window_size.height - size.height), size);
let pixels = self.wrench.renderer.read_pixels_rgba8(rect);
self.window.swap_buffers();

Просмотреть файл

@ -143,7 +143,7 @@ impl WrenchThing for CapturedDocument {
}
pub struct Wrench {
window_size: FramebufferIntSize,
window_size: DeviceIntSize,
pub device_pixel_ratio: f32,
page_zoom_factor: ZoomFactor,
@ -171,7 +171,7 @@ impl Wrench {
shader_override_path: Option<PathBuf>,
dp_ratio: f32,
save_type: Option<SaveType>,
size: FramebufferIntSize,
size: DeviceIntSize,
do_rebuild: bool,
no_subpixel_aa: bool,
verbose: bool,
@ -511,7 +511,7 @@ impl Wrench {
self.api.update_resources(txn.resource_updates);
}
pub fn update(&mut self, dim: FramebufferIntSize) {
pub fn update(&mut self, dim: DeviceIntSize) {
if dim != self.window_size {
self.window_size = dim;
}