зеркало из https://github.com/mozilla/gecko-dev.git
Bug 1362049 - Handle multiple-channel format for RenderMacIOSurfaceTextureHostOGL. v4. r=mattwoodrow
We could use NV12 or YCbCr-planar format for video playback. There will be up to 3 channels in the MacIOSurface. MozReview-Commit-ID: 77RYntphjYy
This commit is contained in:
Родитель
006c192621
Коммит
b4f6e9c835
|
@ -12,12 +12,34 @@
|
|||
namespace mozilla {
|
||||
namespace wr {
|
||||
|
||||
static CGLError
|
||||
CreateTextureForPlane(uint8_t aPlaneID, gl::GLContext* aGL, MacIOSurface* aSurface, GLuint* aTexture)
|
||||
{
|
||||
MOZ_ASSERT(aGL && aSurface && aTexture);
|
||||
|
||||
aGL->fGenTextures(1, aTexture);
|
||||
aGL->fActiveTexture(LOCAL_GL_TEXTURE0);
|
||||
aGL->fBindTexture(LOCAL_GL_TEXTURE_RECTANGLE_ARB, *aTexture);
|
||||
aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
||||
aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
||||
|
||||
CGLError result = kCGLNoError;
|
||||
gfx::SurfaceFormat readFormat = gfx::SurfaceFormat::UNKNOWN;
|
||||
result = aSurface->CGLTexImageIOSurface2D(aGL,
|
||||
gl::GLContextCGL::Cast(aGL)->GetCGLContext(),
|
||||
aPlaneID,
|
||||
&readFormat);
|
||||
// If this is a yuv format, the Webrender only supports YUV422 interleaving format.
|
||||
MOZ_ASSERT(aSurface->GetFormat() != gfx::SurfaceFormat::YUV422 || readFormat == gfx::SurfaceFormat::YUV422);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
RenderMacIOSurfaceTextureHostOGL::RenderMacIOSurfaceTextureHostOGL(MacIOSurface* aSurface)
|
||||
: mTextureHandle(0)
|
||||
: mSurface(aSurface)
|
||||
, mTextureHandles{ 0, 0, 0 }
|
||||
{
|
||||
MOZ_COUNT_CTOR_INHERITED(RenderMacIOSurfaceTextureHostOGL, RenderTextureHostOGL);
|
||||
|
||||
mSurface = aSurface;
|
||||
}
|
||||
|
||||
RenderMacIOSurfaceTextureHostOGL::~RenderMacIOSurfaceTextureHostOGL()
|
||||
|
@ -26,6 +48,29 @@ RenderMacIOSurfaceTextureHostOGL::~RenderMacIOSurfaceTextureHostOGL()
|
|||
DeleteTextureHandle();
|
||||
}
|
||||
|
||||
GLuint
|
||||
RenderMacIOSurfaceTextureHostOGL::GetGLHandle(uint8_t aChannelIndex) const
|
||||
{
|
||||
MOZ_ASSERT(mSurface);
|
||||
MOZ_ASSERT((mSurface->GetPlaneCount() == 0) ? (aChannelIndex == mSurface->GetPlaneCount())
|
||||
: (aChannelIndex < mSurface->GetPlaneCount()));
|
||||
return mTextureHandles[aChannelIndex];
|
||||
}
|
||||
|
||||
gfx::IntSize
|
||||
RenderMacIOSurfaceTextureHostOGL::GetSize(uint8_t aChannelIndex) const
|
||||
{
|
||||
MOZ_ASSERT(mSurface);
|
||||
MOZ_ASSERT((mSurface->GetPlaneCount() == 0) ? (aChannelIndex == mSurface->GetPlaneCount())
|
||||
: (aChannelIndex < mSurface->GetPlaneCount()));
|
||||
|
||||
if (!mSurface) {
|
||||
return gfx::IntSize();
|
||||
}
|
||||
return gfx::IntSize(mSurface->GetDevicePixelWidth(aChannelIndex),
|
||||
mSurface->GetDevicePixelHeight(aChannelIndex));
|
||||
}
|
||||
|
||||
bool
|
||||
RenderMacIOSurfaceTextureHostOGL::Lock()
|
||||
{
|
||||
|
@ -33,17 +78,15 @@ RenderMacIOSurfaceTextureHostOGL::Lock()
|
|||
return false;
|
||||
}
|
||||
|
||||
if (!mTextureHandle) {
|
||||
// xxx: should we need to handle the PlaneCount 3 iosurface?
|
||||
MOZ_ASSERT(mSurface->GetPlaneCount() == 0);
|
||||
if (!mTextureHandles[0]) {
|
||||
MOZ_ASSERT(gl::GLContextCGL::Cast(mGL.get())->GetCGLContext());
|
||||
|
||||
mGL->fGenTextures(1, &mTextureHandle);
|
||||
mGL->fActiveTexture(LOCAL_GL_TEXTURE0);
|
||||
gl::ScopedBindTexture texture(mGL, mTextureHandle, LOCAL_GL_TEXTURE_RECTANGLE_ARB);
|
||||
mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_T, LOCAL_GL_CLAMP_TO_EDGE);
|
||||
mGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, LOCAL_GL_TEXTURE_WRAP_S, LOCAL_GL_CLAMP_TO_EDGE);
|
||||
mSurface->CGLTexImageIOSurface2D(gl::GLContextCGL::Cast(mGL.get())->GetCGLContext(), 0);
|
||||
// The result of GetPlaneCount() is 0 for single plane format, but it will
|
||||
// be 2 if the format has 2 planar data.
|
||||
CreateTextureForPlane(0, mGL, mSurface, &(mTextureHandles[0]));
|
||||
for (size_t i = 1; i < mSurface->GetPlaneCount(); ++i) {
|
||||
CreateTextureForPlane(i, mGL, mSurface, &(mTextureHandles[i]));
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -68,10 +111,14 @@ RenderMacIOSurfaceTextureHostOGL::SetGLContext(gl::GLContext* aContext)
|
|||
void
|
||||
RenderMacIOSurfaceTextureHostOGL::DeleteTextureHandle()
|
||||
{
|
||||
if (mTextureHandle != 0 && mGL && mGL->MakeCurrent()) {
|
||||
mGL->fDeleteTextures(1, &mTextureHandle);
|
||||
if (mTextureHandles[0] != 0 && mGL && mGL->MakeCurrent()) {
|
||||
// Calling glDeleteTextures on 0 isn't an error. So, just make them a single
|
||||
// call.
|
||||
mGL->fDeleteTextures(3, mTextureHandles);
|
||||
for (size_t i = 0; i < 3; ++i) {
|
||||
mTextureHandles[i] = 0;
|
||||
}
|
||||
}
|
||||
mTextureHandle = 0;
|
||||
}
|
||||
|
||||
} // namespace wr
|
||||
|
|
|
@ -42,7 +42,7 @@ private:
|
|||
|
||||
RefPtr<MacIOSurface> mSurface;
|
||||
RefPtr<gl::GLContext> mGL;
|
||||
GLuint mTextureHandle;
|
||||
GLuint mTextureHandles[3];
|
||||
};
|
||||
|
||||
} // namespace wr
|
||||
|
|
Загрузка…
Ссылка в новой задаче