servo: Merge #16554 - stylo: Bug 1332633 - Implement ComputeDistance trait (from BorisChiou:stylo/animation/compute_distance); r=emilio

These patches implement ComputeDistance trait, so we can use it for SMIL animation and for testing test_transitions_per_property.html, which uses nsDOMWindowUtils::ComputeAnimationDistance() to get the the distance between two AnimationValues.

---
- [X] `./mach build -d` does not report any errors
- [X] `./mach test-tidy` does not report any errors
- [X] These changes fix Bug 1332633.
- [X] These changes do not require tests because we have test cases in Gecko. (If Servo wants to use this feature, we can add more tests in Servo in the future.)

Source-Repo: https://github.com/servo/servo
Source-Revision: 350d9c6c47fe1f20ebbd911f7675c23bcaa9ba2f

--HG--
extra : subtree_source : https%3A//hg.mozilla.org/projects/converted-servo-linear
extra : subtree_revision : f7ddd6f8b8c3129966d9b6a832831ef49eefab11
This commit is contained in:
Boris Chiou 2017-04-21 00:52:13 -05:00
Родитель 00431016d0
Коммит b4f9c9e925
9 изменённых файлов: 750 добавлений и 12 удалений

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@ -1753,6 +1753,13 @@ extern "C" {
RawServoAnimationValueBorrowed)
-> bool;
}
extern "C" {
pub fn Servo_AnimationValues_ComputeDistance(from:
RawServoAnimationValueBorrowed,
to:
RawServoAnimationValueBorrowed)
-> f64;
}
extern "C" {
pub fn Servo_AnimationValue_Serialize(value:
RawServoAnimationValueBorrowed,

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@ -95,6 +95,19 @@
self.0.interpolate(&other.0, progress).map(T)
}
}
use properties::animated_properties::ComputeDistance;
impl ComputeDistance for T {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_distance(&other.0)
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_squared_distance(&other.0)
}
}
% endif
}
@ -785,3 +798,41 @@
}
}
</%def>
/// Macro for defining ComputeDistance trait for tuple struct which has Option<T>,
/// e.g. struct T(pub Option<Au>).
<%def name="impl_compute_distance_for_option_tuple(value_for_none)">
impl ComputeDistance for T {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (self, other) {
(&T(Some(ref this)), &T(Some(ref other))) => {
this.compute_distance(other)
},
(&T(Some(ref value)), &T(None)) |
(&T(None), &T(Some(ref value)))=> {
value.compute_distance(&${value_for_none})
},
(&T(None), &T(None)) => {
Ok(0.0)
},
}
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
match (self, other) {
(&T(Some(ref this)), &T(Some(ref other))) => {
this.compute_squared_distance(other)
},
(&T(Some(ref value)), &T(None)) |
(&T(None), &T(Some(ref value))) => {
value.compute_squared_distance(&${value_for_none})
},
(&T(None), &T(None)) => {
Ok(0.0)
},
}
}
}
</%def>

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@ -10,7 +10,7 @@ use euclid::{Point2D, Size2D};
#[cfg(feature = "gecko")] use gecko_bindings::structs::nsCSSPropertyID;
use properties::{CSSWideKeyword, PropertyDeclaration};
use properties::longhands;
use properties::longhands::background_size::computed_value::T as BackgroundSize;
use properties::longhands::background_size::computed_value::T as BackgroundSizeList;
use properties::longhands::font_weight::computed_value::T as FontWeight;
use properties::longhands::line_height::computed_value::T as LineHeight;
use properties::longhands::text_shadow::computed_value::T as TextShadowList;
@ -696,14 +696,14 @@ impl Interpolate for VerticalAlign {
}
}
}
impl Interpolate for BackgroundSize {
impl Interpolate for BackgroundSizeList {
#[inline]
fn interpolate(&self, other: &Self, progress: f64) -> Result<Self, ()> {
self.0.interpolate(&other.0, progress).map(BackgroundSize)
self.0.interpolate(&other.0, progress).map(BackgroundSizeList)
}
}
/// https://drafts.csswg.org/css-transitions/#animtype-color
impl Interpolate for RGBA {
#[inline]
@ -2032,3 +2032,614 @@ impl<T, U> Interpolate for Either<T, U>
}
}
}
/// We support ComputeDistance for an API in gecko to test the transition per property.
impl ComputeDistance for AnimationValue {
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (self, other) {
% for prop in data.longhands:
% if prop.animatable:
% if prop.animation_type == "normal":
(&AnimationValue::${prop.camel_case}(ref from),
&AnimationValue::${prop.camel_case}(ref to)) => {
from.compute_distance(to)
},
% else:
(&AnimationValue::${prop.camel_case}(ref _from),
&AnimationValue::${prop.camel_case}(ref _to)) => {
Err(())
},
% endif
% endif
% endfor
_ => {
panic!("Expected compute_distance of computed values of the same \
property, got: {:?}, {:?}", self, other);
}
}
}
}
/// A trait used to implement [compute_distance].
/// In order to compute the Euclidean distance of a list, we need to compute squared distance
/// for each element, so the vector can sum it and then get its squared root as the distance.
pub trait ComputeDistance: Sized {
/// Compute distance between a value and another for a given property.
fn compute_distance(&self, other: &Self) -> Result<f64, ()>;
/// Compute squared distance between a value and another for a given property.
/// This is used for list or if there are many components in a property value.
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_distance(other).map(|d| d * d)
}
}
impl<T: ComputeDistance> ComputeDistance for Vec<T> {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
if self.len() != other.len() {
return Err(());
}
let mut squared_dist = 0.0f64;
for (this, other) in self.iter().zip(other) {
let diff = try!(this.compute_squared_distance(other));
squared_dist += diff;
}
Ok(squared_dist)
}
}
impl ComputeDistance for Au {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_distance(&other.0)
}
}
impl ComputeDistance for Auto {
#[inline]
fn compute_distance(&self, _other: &Self) -> Result<f64, ()> {
Err(())
}
}
impl ComputeDistance for Normal {
#[inline]
fn compute_distance(&self, _other: &Self) -> Result<f64, ()> {
Err(())
}
}
impl <T> ComputeDistance for Option<T>
where T: ComputeDistance,
{
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (self, other) {
(&Some(ref this), &Some(ref other)) => {
this.compute_distance(other)
},
_ => Err(()),
}
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
match (self, other) {
(&Some(ref this), &Some(ref other)) => {
this.compute_squared_distance(other)
},
_ => Err(()),
}
}
}
impl ComputeDistance for f32 {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
Ok((*self - *other).abs() as f64)
}
}
impl ComputeDistance for f64 {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
Ok((*self - *other).abs())
}
}
impl ComputeDistance for i32 {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
Ok((*self - *other).abs() as f64)
}
}
impl ComputeDistance for Visibility {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
if *self == *other {
Ok(0.0)
} else {
Ok(1.0)
}
}
}
/// https://www.w3.org/TR/smil-animation/#animateColorElement says we should use Euclidean RGB-cube distance.
impl ComputeDistance for RGBA {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
fn clamp(val: f32) -> f32 {
val.max(0.).min(1.)
}
let start_a = clamp(self.alpha_f32());
let end_a = clamp(other.alpha_f32());
let start = [ start_a,
self.red_f32() * start_a,
self.green_f32() * start_a,
self.blue_f32() * start_a ];
let end = [ end_a,
other.red_f32() * end_a,
other.green_f32() * end_a,
other.blue_f32() * end_a ];
let diff = start.iter().zip(&end)
.fold(0.0f64, |n, (&a, &b)| {
let diff = (a - b) as f64;
n + diff * diff
});
Ok(diff)
}
}
impl ComputeDistance for CSSParserColor {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sq| sq.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(CSSParserColor::RGBA(ref this), CSSParserColor::RGBA(ref other)) => {
this.compute_squared_distance(other)
},
_ => Ok(0.0),
}
}
}
impl ComputeDistance for CalcLengthOrPercentage {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sq| sq.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
let length_diff = (self.length().0 - other.length().0) as f64;
let percentage_diff = (self.percentage() - other.percentage()) as f64;
Ok(length_diff * length_diff + percentage_diff * percentage_diff)
}
}
impl ComputeDistance for LengthOrPercentage {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(LengthOrPercentage::Length(ref this),
LengthOrPercentage::Length(ref other)) => {
this.compute_distance(other)
},
(LengthOrPercentage::Percentage(ref this),
LengthOrPercentage::Percentage(ref other)) => {
this.compute_distance(other)
},
(this, other) => {
let this: CalcLengthOrPercentage = From::from(this);
let other: CalcLengthOrPercentage = From::from(other);
this.compute_distance(&other)
}
}
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(LengthOrPercentage::Length(ref this),
LengthOrPercentage::Length(ref other)) => {
let diff = (this.0 - other.0) as f64;
Ok(diff * diff)
},
(LengthOrPercentage::Percentage(ref this),
LengthOrPercentage::Percentage(ref other)) => {
let diff = (this - other) as f64;
Ok(diff * diff)
},
(this, other) => {
let this: CalcLengthOrPercentage = From::from(this);
let other: CalcLengthOrPercentage = From::from(other);
let length_diff = (this.length().0 - other.length().0) as f64;
let percentage_diff = (this.percentage() - other.percentage()) as f64;
Ok(length_diff * length_diff + percentage_diff * percentage_diff)
}
}
}
}
impl ComputeDistance for LengthOrPercentageOrAuto {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(LengthOrPercentageOrAuto::Length(ref this),
LengthOrPercentageOrAuto::Length(ref other)) => {
this.compute_distance(other)
},
(LengthOrPercentageOrAuto::Percentage(ref this),
LengthOrPercentageOrAuto::Percentage(ref other)) => {
this.compute_distance(other)
},
(this, other) => {
// If one of the element is Auto, Option<> will be None, and the returned distance is Err(())
let this: Option<CalcLengthOrPercentage> = From::from(this);
let other: Option<CalcLengthOrPercentage> = From::from(other);
this.compute_distance(&other)
}
}
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(LengthOrPercentageOrAuto::Length(ref this),
LengthOrPercentageOrAuto::Length(ref other)) => {
let diff = (this.0 - other.0) as f64;
Ok(diff * diff)
},
(LengthOrPercentageOrAuto::Percentage(ref this),
LengthOrPercentageOrAuto::Percentage(ref other)) => {
let diff = (this - other) as f64;
Ok(diff * diff)
},
(this, other) => {
let this: Option<CalcLengthOrPercentage> = From::from(this);
let other: Option<CalcLengthOrPercentage> = From::from(other);
if this.is_none() || other.is_none() {
Err(())
} else {
let length_diff = (this.unwrap().length().0 - other.unwrap().length().0) as f64;
let percentage_diff = (this.unwrap().percentage() - other.unwrap().percentage()) as f64;
Ok(length_diff * length_diff + percentage_diff * percentage_diff)
}
}
}
}
}
impl ComputeDistance for LengthOrPercentageOrNone {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(LengthOrPercentageOrNone::Length(ref this),
LengthOrPercentageOrNone::Length(ref other)) => {
this.compute_distance(other)
},
(LengthOrPercentageOrNone::Percentage(ref this),
LengthOrPercentageOrNone::Percentage(ref other)) => {
this.compute_distance(other)
},
_ => Err(())
}
}
}
impl ComputeDistance for LengthOrNone {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(Either::First(ref length), Either::First(ref other)) => {
length.compute_distance(other)
},
_ => Err(()),
}
}
}
impl ComputeDistance for MinLength {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(MinLength::LengthOrPercentage(ref this),
MinLength::LengthOrPercentage(ref other)) => {
this.compute_distance(other)
},
_ => Err(()),
}
}
}
impl ComputeDistance for MaxLength {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(MaxLength::LengthOrPercentage(ref this),
MaxLength::LengthOrPercentage(ref other)) => {
this.compute_distance(other)
},
_ => Err(()),
}
}
}
impl ComputeDistance for VerticalAlign {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(VerticalAlign::LengthOrPercentage(ref this),
VerticalAlign::LengthOrPercentage(ref other)) => {
this.compute_distance(other)
},
_ => Err(()),
}
}
}
impl ComputeDistance for BorderRadiusSize {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
Ok(try!(self.0.width.compute_squared_distance(&other.0.width)) +
try!(self.0.height.compute_squared_distance(&other.0.height)))
}
}
impl ComputeDistance for BackgroundSizeList {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_distance(&other.0)
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_squared_distance(&other.0)
}
}
impl ComputeDistance for LineHeight {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(LineHeight::Length(ref this),
LineHeight::Length(ref other)) => {
this.compute_distance(other)
},
(LineHeight::Number(ref this),
LineHeight::Number(ref other)) => {
this.compute_distance(other)
},
_ => Err(()),
}
}
}
impl ComputeDistance for FontWeight {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
let a = (*self as u32) as f64;
let b = (*other as u32) as f64;
a.compute_distance(&b)
}
}
impl ComputeDistance for Position {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
Ok(try!(self.horizontal.compute_squared_distance(&other.horizontal)) +
try!(self.vertical.compute_squared_distance(&other.vertical)))
}
}
impl ComputeDistance for HorizontalPosition {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_distance(&other.0)
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_squared_distance(&other.0)
}
}
impl ComputeDistance for VerticalPosition {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_distance(&other.0)
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
self.0.compute_squared_distance(&other.0)
}
}
impl ComputeDistance for ClipRect {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
let list = [ try!(self.top.compute_distance(&other.top)),
try!(self.right.compute_distance(&other.right)),
try!(self.bottom.compute_distance(&other.bottom)),
try!(self.left.compute_distance(&other.left)) ];
Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
}
}
impl ComputeDistance for TextShadow {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
let list = [ try!(self.offset_x.compute_distance(&other.offset_x)),
try!(self.offset_y.compute_distance(&other.offset_y)),
try!(self.blur_radius.compute_distance(&other.blur_radius)),
try!(self.color.compute_distance(&other.color)) ];
Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
}
}
impl ComputeDistance for TextShadowList {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
let zero = TextShadow {
offset_x: Au(0),
offset_y: Au(0),
blur_radius: Au(0),
color: CSSParserColor::RGBA(RGBA::transparent()),
};
let max_len = cmp::max(self.0.len(), other.0.len());
let mut diff_squared = 0.0f64;
for i in 0..max_len {
diff_squared += match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
try!(shadow.compute_squared_distance(other))
},
(Some(shadow), None) |
(None, Some(shadow)) => {
try!(shadow.compute_squared_distance(&zero))
},
(None, None) => unreachable!(),
};
}
Ok(diff_squared)
}
}
impl ComputeDistance for BoxShadow {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
if self.inset != other.inset {
return Err(());
}
let list = [ try!(self.offset_x.compute_distance(&other.offset_x)),
try!(self.offset_y.compute_distance(&other.offset_y)),
try!(self.color.compute_distance(&other.color)),
try!(self.spread_radius.compute_distance(&other.spread_radius)),
try!(self.blur_radius.compute_distance(&other.blur_radius)) ];
Ok(list.iter().fold(0.0f64, |sum, diff| sum + diff * diff))
}
}
impl ComputeDistance for BoxShadowList {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
// The inset value must change
let mut zero = BoxShadow {
offset_x: Au(0),
offset_y: Au(0),
spread_radius: Au(0),
blur_radius: Au(0),
color: CSSParserColor::RGBA(RGBA::transparent()),
inset: false,
};
let max_len = cmp::max(self.0.len(), other.0.len());
let mut diff_squared = 0.0f64;
for i in 0..max_len {
diff_squared += match (self.0.get(i), other.0.get(i)) {
(Some(shadow), Some(other)) => {
try!(shadow.compute_squared_distance(other))
},
(Some(shadow), None) |
(None, Some(shadow)) => {
zero.inset = shadow.inset;
try!(shadow.compute_squared_distance(&zero))
}
(None, None) => unreachable!(),
};
}
Ok(diff_squared)
}
}
impl ComputeDistance for TransformList {
#[inline]
fn compute_distance(&self, _other: &Self) -> Result<f64, ()> {
Err(())
}
}
impl<T, U> ComputeDistance for Either<T, U>
where T: ComputeDistance, U: ComputeDistance
{
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (self, other) {
(&Either::First(ref this), &Either::First(ref other)) => {
this.compute_distance(other)
},
(&Either::Second(ref this), &Either::Second(ref other)) => {
this.compute_distance(other)
},
_ => Err(())
}
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
match (self, other) {
(&Either::First(ref this), &Either::First(ref other)) => {
this.compute_squared_distance(other)
},
(&Either::Second(ref this), &Either::Second(ref other)) => {
this.compute_squared_distance(other)
},
_ => Err(())
}
}
}

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@ -334,7 +334,7 @@ ${helpers.single_keyword("background-origin",
#[allow(missing_docs)]
pub mod computed_value {
use values::computed::LengthOrPercentageOrAuto;
use properties::animated_properties::{Interpolate, RepeatableListInterpolate};
use properties::animated_properties::{ComputeDistance, Interpolate, RepeatableListInterpolate};
#[derive(PartialEq, Clone, Debug)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
@ -367,6 +367,24 @@ ${helpers.single_keyword("background-origin",
}
}
}
impl ComputeDistance for T {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
match (self, other) {
(&T::Explicit(ref me), &T::Explicit(ref other)) => {
Ok(try!(me.width.compute_squared_distance(&other.width)) +
try!(me.height.compute_squared_distance(&other.height)))
},
_ => Err(())
}
}
}
}
impl ToCss for computed_value::T {

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@ -2197,7 +2197,7 @@ ${helpers.single_keyword("transform-style",
use values::specified::{NoCalcLength, LengthOrPercentage, Percentage};
pub mod computed_value {
use properties::animated_properties::Interpolate;
use properties::animated_properties::{ComputeDistance, Interpolate};
use values::computed::{Length, LengthOrPercentage};
#[derive(Clone, Copy, Debug, PartialEq)]
@ -2209,6 +2209,7 @@ ${helpers.single_keyword("transform-style",
}
impl Interpolate for T {
#[inline]
fn interpolate(&self, other: &Self, time: f64) -> Result<Self, ()> {
Ok(T {
horizontal: try!(self.horizontal.interpolate(&other.horizontal, time)),
@ -2217,6 +2218,20 @@ ${helpers.single_keyword("transform-style",
})
}
}
impl ComputeDistance for T {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
self.compute_squared_distance(other).map(|sd| sd.sqrt())
}
#[inline]
fn compute_squared_distance(&self, other: &Self) -> Result<f64, ()> {
Ok(try!(self.horizontal.compute_squared_distance(&other.horizontal)) +
try!(self.vertical.compute_squared_distance(&other.vertical)) +
try!(self.depth.compute_squared_distance(&other.depth)))
}
}
}
impl HasViewportPercentage for SpecifiedValue {

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@ -818,7 +818,7 @@ ${helpers.single_keyword("font-variant-caps",
}
pub mod computed_value {
use properties::animated_properties::Interpolate;
use properties::animated_properties::{ComputeDistance, Interpolate};
use std::fmt;
use style_traits::ToCss;
use values::CSSFloat;
@ -850,6 +850,17 @@ ${helpers.single_keyword("font-variant-caps",
}
}
}
impl ComputeDistance for T {
#[inline]
fn compute_distance(&self, other: &Self) -> Result<f64, ()> {
match (*self, *other) {
(T::Number(ref number), T::Number(ref other)) =>
number.compute_distance(other),
_ => Err(()),
}
}
}
}
#[inline]

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@ -439,13 +439,14 @@ ${helpers.single_keyword("text-align-last",
pub mod computed_value {
use app_units::Au;
use properties::animated_properties::Interpolate;
use properties::animated_properties::{ComputeDistance, Interpolate};
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct T(pub Option<Au>);
${helpers.impl_interpolate_for_option_tuple('Au(0)')}
${helpers.impl_compute_distance_for_option_tuple('Au(0)')}
}
impl ToCss for computed_value::T {
@ -523,13 +524,14 @@ ${helpers.single_keyword("text-align-last",
}
pub mod computed_value {
use properties::animated_properties::Interpolate;
use properties::animated_properties::{ComputeDistance, Interpolate};
use values::computed::LengthOrPercentage;
#[derive(Debug, Clone, PartialEq)]
#[cfg_attr(feature = "servo", derive(HeapSizeOf))]
pub struct T(pub Option<LengthOrPercentage>);
${helpers.impl_interpolate_for_option_tuple('LengthOrPercentage::zero()')}
${helpers.impl_compute_distance_for_option_tuple('LengthOrPercentage::zero()')}
}
impl ToCss for computed_value::T {

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@ -121,7 +121,7 @@ ${helpers.single_keyword("mask-mode",
pub use properties::longhands::background_position_x::single_value::parse;
pub use properties::longhands::background_position_x::single_value::SpecifiedValue;
pub use properties::longhands::background_position_x::single_value::computed_value;
use properties::animated_properties::{Interpolate, RepeatableListInterpolate};
use properties::animated_properties::{ComputeDistance, Interpolate, RepeatableListInterpolate};
use properties::longhands::mask_position_x::computed_value::T as MaskPositionX;
impl Interpolate for MaskPositionX {
@ -132,6 +132,13 @@ ${helpers.single_keyword("mask-mode",
}
impl RepeatableListInterpolate for MaskPositionX {}
impl ComputeDistance for MaskPositionX {
#[inline]
fn compute_distance(&self, _other: &Self) -> Result<f64, ()> {
Err(())
}
}
</%helpers:vector_longhand>
<%helpers:vector_longhand name="mask-position-y" products="gecko" animation_type="normal" extra_prefixes="webkit"
@ -142,7 +149,7 @@ ${helpers.single_keyword("mask-mode",
pub use properties::longhands::background_position_y::single_value::parse;
pub use properties::longhands::background_position_y::single_value::SpecifiedValue;
pub use properties::longhands::background_position_y::single_value::computed_value;
use properties::animated_properties::{Interpolate, RepeatableListInterpolate};
use properties::animated_properties::{ComputeDistance, Interpolate, RepeatableListInterpolate};
use properties::longhands::mask_position_y::computed_value::T as MaskPositionY;
impl Interpolate for MaskPositionY {
@ -153,6 +160,13 @@ ${helpers.single_keyword("mask-mode",
}
impl RepeatableListInterpolate for MaskPositionY {}
impl ComputeDistance for MaskPositionY {
#[inline]
fn compute_distance(&self, _other: &Self) -> Result<f64, ()> {
Err(())
}
}
</%helpers:vector_longhand>
${helpers.single_keyword("mask-clip",

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@ -74,7 +74,7 @@ use style::parser::{LengthParsingMode, ParserContext};
use style::properties::{CascadeFlags, ComputedValues, Importance, ParsedDeclaration};
use style::properties::{PropertyDeclarationBlock, PropertyId};
use style::properties::SKIP_ROOT_AND_ITEM_BASED_DISPLAY_FIXUP;
use style::properties::animated_properties::{AnimationValue, Interpolate, TransitionProperty};
use style::properties::animated_properties::{AnimationValue, ComputeDistance, Interpolate, TransitionProperty};
use style::properties::parse_one_declaration;
use style::restyle_hints::{self, RestyleHint};
use style::rule_tree::StyleSource;
@ -265,6 +265,15 @@ pub extern "C" fn Servo_AnimationValues_IsInterpolable(from: RawServoAnimationVa
from_value.interpolate(to_value, 0.5).is_ok()
}
#[no_mangle]
pub extern "C" fn Servo_AnimationValues_ComputeDistance(from: RawServoAnimationValueBorrowed,
to: RawServoAnimationValueBorrowed)
-> f64 {
let from_value = AnimationValue::as_arc(&from);
let to_value = AnimationValue::as_arc(&to);
from_value.compute_distance(to_value).unwrap_or(0.0)
}
#[no_mangle]
pub extern "C" fn Servo_AnimationValueMap_Push(value_map: RawServoAnimationValueMapBorrowed,
property: nsCSSPropertyID,