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/* This Source Code Form is subject to the terms of the Mozilla Public
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* License, v. 2.0. If a copy of the MPL was not distributed with this
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* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
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"use strict";
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var { require } = ChromeUtils.import("resource://devtools/shared/Loader.jsm");
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var { XPCOMUtils } = require("resource://gre/modules/XPCOMUtils.jsm");
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var {
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VariablesView,
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} = require("resource://devtools/client/shared/widgets/VariablesView.jsm");
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var Services = require("Services");
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var promise = require("promise");
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var defer = require("devtools/shared/defer");
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var { LocalizationHelper, ELLIPSIS } = require("devtools/shared/l10n");
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XPCOMUtils.defineLazyGetter(this, "VARIABLES_SORTING_ENABLED", () =>
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Services.prefs.getBoolPref("devtools.debugger.ui.variables-sorting-enabled")
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);
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const MAX_LONG_STRING_LENGTH = 200000;
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const MAX_PROPERTY_ITEMS = 2000;
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const DBG_STRINGS_URI = "devtools/client/locales/debugger.properties";
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this.EXPORTED_SYMBOLS = ["VariablesViewController", "StackFrameUtils"];
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/**
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* Localization convenience methods.
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*/
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var L10N = new LocalizationHelper(DBG_STRINGS_URI);
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/**
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* Controller for a VariablesView that handles interfacing with the debugger
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* protocol. Is able to populate scopes and variables via the protocol as well
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* as manage actor lifespans.
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*
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* @param VariablesView aView
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* The view to attach to.
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* @param object aOptions [optional]
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* Options for configuring the controller. Supported options:
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* - getObjectFront: @see this._setClientGetters
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* - getLongStringFront: @see this._setClientGetters
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* - getEnvironmentFront: @see this._setClientGetters
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* - releaseActor: @see this._setClientGetters
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* - overrideValueEvalMacro: @see _setEvaluationMacros
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* - getterOrSetterEvalMacro: @see _setEvaluationMacros
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* - simpleValueEvalMacro: @see _setEvaluationMacros
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*/
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function VariablesViewController(aView, aOptions = {}) {
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this.addExpander = this.addExpander.bind(this);
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this._setClientGetters(aOptions);
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this._setEvaluationMacros(aOptions);
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this._actors = new Set();
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this.view = aView;
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this.view.controller = this;
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}
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this.VariablesViewController = VariablesViewController;
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VariablesViewController.prototype = {
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/**
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* The default getter/setter evaluation macro.
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*/
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_getterOrSetterEvalMacro: VariablesView.getterOrSetterEvalMacro,
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/**
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* The default override value evaluation macro.
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*/
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_overrideValueEvalMacro: VariablesView.overrideValueEvalMacro,
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/**
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* The default simple value evaluation macro.
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*/
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_simpleValueEvalMacro: VariablesView.simpleValueEvalMacro,
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/**
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* Set the functions used to retrieve debugger client grips.
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*
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* @param object aOptions
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* Options for getting the client grips. Supported options:
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* - getObjectFront: callback for creating an object grip front
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* - getLongStringFront: callback for creating a long string front
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* - getEnvironmentFront: callback for creating an environment front
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* - releaseActor: callback for releasing an actor when it's no longer needed
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*/
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_setClientGetters: function(aOptions) {
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if (aOptions.getObjectFront) {
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this._getObjectFront = aOptions.getObjectFront;
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}
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if (aOptions.getLongStringFront) {
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this._getLongStringFront = aOptions.getLongStringFront;
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}
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if (aOptions.getEnvironmentFront) {
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this._getEnvironmentFront = aOptions.getEnvironmentFront;
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}
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if (aOptions.releaseActor) {
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this._releaseActor = aOptions.releaseActor;
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}
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},
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/**
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* Sets the functions used when evaluating strings in the variables view.
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*
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* @param object aOptions
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* Options for configuring the macros. Supported options:
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* - overrideValueEvalMacro: callback for creating an overriding eval macro
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* - getterOrSetterEvalMacro: callback for creating a getter/setter eval macro
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* - simpleValueEvalMacro: callback for creating a simple value eval macro
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*/
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_setEvaluationMacros: function(aOptions) {
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if (aOptions.overrideValueEvalMacro) {
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this._overrideValueEvalMacro = aOptions.overrideValueEvalMacro;
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}
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if (aOptions.getterOrSetterEvalMacro) {
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this._getterOrSetterEvalMacro = aOptions.getterOrSetterEvalMacro;
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}
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if (aOptions.simpleValueEvalMacro) {
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this._simpleValueEvalMacro = aOptions.simpleValueEvalMacro;
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}
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},
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/**
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* Populate a long string into a target using a grip.
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*
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* @param Variable aTarget
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* The target Variable/Property to put the retrieved string into.
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* @param LongStringActor aGrip
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* The long string grip that use to retrieve the full string.
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* @return Promise
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* The promise that will be resolved when the string is retrieved.
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*/
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_populateFromLongString: async function(aTarget, aGrip) {
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const from = aGrip.initial.length;
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const to = Math.min(aGrip.length, MAX_LONG_STRING_LENGTH);
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const response = await this._getLongStringFront(aGrip).substring(from, to);
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// Stop tracking the actor because it's no longer needed.
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this.releaseActor(aGrip);
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// Replace the preview with the full string and make it non-expandable.
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aTarget.onexpand = null;
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aTarget.setGrip(aGrip.initial + response);
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aTarget.hideArrow();
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},
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/**
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* Adds pseudo items in case there is too many properties to display.
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* Each item can expand into property slices.
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*
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* @param Scope aTarget
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* The Scope where the properties will be placed into.
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* @param object aGrip
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* The property iterator grip.
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*/
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_populatePropertySlices: function(aTarget, aGrip) {
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if (aGrip.count < MAX_PROPERTY_ITEMS) {
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return this._populateFromPropertyIterator(aTarget, aGrip);
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}
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// Divide the keys into quarters.
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const items = Math.ceil(aGrip.count / 4);
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const iterator = aGrip.propertyIterator;
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const promises = [];
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for (let i = 0; i < 4; i++) {
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const start = aGrip.start + i * items;
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const count = i != 3 ? items : aGrip.count - i * items;
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// Create a new kind of grip, with additional fields to define the slice
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const sliceGrip = {
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type: "property-iterator",
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propertyIterator: iterator,
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start: start,
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count: count,
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};
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// Query the name of the first and last items for this slice
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const deferred = defer();
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iterator.names([start, start + count - 1], ({ names }) => {
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const label = "[" + names[0] + ELLIPSIS + names[1] + "]";
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const item = aTarget.addItem(label, {}, { internalItem: true });
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item.showArrow();
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this.addExpander(item, sliceGrip);
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deferred.resolve();
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});
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promises.push(deferred.promise);
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}
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return promise.all(promises);
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},
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/**
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* Adds a property slice for a Variable in the view using the already
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* property iterator
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*
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* @param Scope aTarget
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* The Scope where the properties will be placed into.
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* @param object aGrip
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* The property iterator grip.
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*/
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_populateFromPropertyIterator: function(aTarget, aGrip) {
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if (aGrip.count >= MAX_PROPERTY_ITEMS) {
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// We already started to split, but there is still too many properties, split again.
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return this._populatePropertySlices(aTarget, aGrip);
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}
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// We started slicing properties, and the slice is now small enough to be displayed
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const deferred = defer();
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// eslint-disable-next-line mozilla/use-returnValue
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aGrip.propertyIterator.slice(
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aGrip.start,
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aGrip.count,
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({ ownProperties }) => {
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// Add all the variable properties.
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if (Object.keys(ownProperties).length > 0) {
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aTarget.addItems(ownProperties, {
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sorted: true,
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// Expansion handlers must be set after the properties are added.
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callback: this.addExpander,
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});
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}
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deferred.resolve();
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}
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);
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return deferred.promise;
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},
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/**
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* Adds the properties for a Variable in the view using a new feature in FF40+
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* that allows iteration over properties in slices.
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*
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* @param Scope aTarget
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* The Scope where the properties will be placed into.
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* @param object aGrip
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* The grip to use to populate the target.
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* @param string aQuery [optional]
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* The query string used to fetch only a subset of properties
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*/
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_populateFromObjectWithIterator: function(aTarget, aGrip, aQuery) {
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// FF40+ starts exposing `ownPropertyLength` on ObjectActor's grip,
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// as well as `enumProperties` request.
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const deferred = defer();
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const objectFront = this._getObjectFront(aGrip);
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const isArray = aGrip.preview && aGrip.preview.kind === "ArrayLike";
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if (isArray) {
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// First enumerate array items, e.g. properties from `0` to `array.length`.
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const options = {
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ignoreNonIndexedProperties: true,
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query: aQuery,
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};
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objectFront.enumProperties(options).then(iterator => {
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const sliceGrip = {
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type: "property-iterator",
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propertyIterator: iterator,
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start: 0,
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count: iterator.count,
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};
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this._populatePropertySlices(aTarget, sliceGrip).then(() => {
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// Then enumerate the rest of the properties, like length, buffer, etc.
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const options = {
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ignoreIndexedProperties: true,
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sort: true,
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query: aQuery,
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};
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objectFront.enumProperties(options).then(iterator => {
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const sliceGrip = {
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type: "property-iterator",
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propertyIterator: iterator,
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start: 0,
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count: iterator.count,
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};
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deferred.resolve(this._populatePropertySlices(aTarget, sliceGrip));
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});
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});
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});
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} else {
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const options = { sort: true, query: aQuery };
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// For objects, we just enumerate all the properties sorted by name.
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objectFront.enumProperties(options).then(iterator => {
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const sliceGrip = {
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type: "property-iterator",
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propertyIterator: iterator,
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start: 0,
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count: iterator.count,
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};
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deferred.resolve(this._populatePropertySlices(aTarget, sliceGrip));
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});
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}
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return deferred.promise;
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},
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/**
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* Adds the given prototype in the view.
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*
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* @param Scope aTarget
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* The Scope where the properties will be placed into.
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* @param object aProtype
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* The prototype grip.
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*/
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_populateObjectPrototype: function(aTarget, aPrototype) {
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// Add the variable's __proto__.
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if (aPrototype && aPrototype.type != "null") {
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const proto = aTarget.addItem("__proto__", { value: aPrototype });
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this.addExpander(proto, aPrototype);
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}
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},
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/**
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* Adds properties to a Scope, Variable, or Property in the view. Triggered
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* when a scope is expanded or certain variables are hovered.
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*
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* @param Scope aTarget
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* The Scope where the properties will be placed into.
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* @param object aGrip
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* The grip to use to populate the target.
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*/
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_populateFromObject: function(aTarget, aGrip) {
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if (aGrip.class === "Proxy") {
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// Refuse to play the proxy's stupid game and just expose the target and handler.
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const deferred = defer();
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const objectFront = this._getObjectFront(aGrip);
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objectFront.getProxySlots().then(aResponse => {
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const target = aTarget.addItem(
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"<target>",
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{ value: aResponse.proxyTarget },
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{ internalItem: true }
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);
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|
|
|
|
this.addExpander(target, aResponse.proxyTarget);
|
|
|
|
|
const handler = aTarget.addItem(
|
|
|
|
|
"<handler>",
|
|
|
|
|
{ value: aResponse.proxyHandler },
|
|
|
|
|
{ internalItem: true }
|
|
|
|
|
);
|
|
|
|
|
this.addExpander(handler, aResponse.proxyHandler);
|
|
|
|
|
deferred.resolve();
|
|
|
|
|
});
|
|
|
|
|
return deferred.promise;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (aGrip.class === "Promise" && aGrip.promiseState) {
|
|
|
|
|
const { state, value, reason } = aGrip.promiseState;
|
|
|
|
|
aTarget.addItem("<state>", { value: state }, { internalItem: true });
|
|
|
|
|
if (state === "fulfilled") {
|
|
|
|
|
this.addExpander(
|
|
|
|
|
aTarget.addItem("<value>", { value }, { internalItem: true }),
|
|
|
|
|
value
|
|
|
|
|
);
|
|
|
|
|
} else if (state === "rejected") {
|
|
|
|
|
this.addExpander(
|
|
|
|
|
aTarget.addItem(
|
|
|
|
|
"<reason>",
|
|
|
|
|
{ value: reason },
|
|
|
|
|
{ internalItem: true }
|
|
|
|
|
),
|
|
|
|
|
reason
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
} else if (["Map", "WeakMap", "Set", "WeakSet"].includes(aGrip.class)) {
|
|
|
|
|
const entriesList = aTarget.addItem(
|
|
|
|
|
"<entries>",
|
|
|
|
|
{},
|
|
|
|
|
{ internalItem: true }
|
|
|
|
|
);
|
|
|
|
|
entriesList.showArrow();
|
|
|
|
|
this.addExpander(entriesList, {
|
|
|
|
|
type: "entries-list",
|
|
|
|
|
obj: aGrip,
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Fetch properties by slices if there is too many in order to prevent UI freeze.
|
|
|
|
|
if (
|
|
|
|
|
"ownPropertyLength" in aGrip &&
|
|
|
|
|
aGrip.ownPropertyLength >= MAX_PROPERTY_ITEMS
|
|
|
|
|
) {
|
|
|
|
|
return this._populateFromObjectWithIterator(aTarget, aGrip).then(() => {
|
|
|
|
|
const deferred = defer();
|
|
|
|
|
const objectFront = this._getObjectFront(aGrip);
|
|
|
|
|
objectFront.getPrototype().then(prototype => {
|
|
|
|
|
this._populateObjectPrototype(aTarget, prototype);
|
|
|
|
|
deferred.resolve();
|
|
|
|
|
});
|
|
|
|
|
return deferred.promise;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return this._populateProperties(aTarget, aGrip);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
_populateProperties: function(aTarget, aGrip, aOptions) {
|
|
|
|
|
const deferred = defer();
|
|
|
|
|
|
|
|
|
|
const objectFront = this._getObjectFront(aGrip);
|
|
|
|
|
objectFront.getPrototypeAndProperties().then(aResponse => {
|
|
|
|
|
const ownProperties = aResponse.ownProperties || {};
|
|
|
|
|
const prototype = aResponse.prototype || null;
|
|
|
|
|
// 'safeGetterValues' is new and isn't necessary defined on old actors.
|
|
|
|
|
const safeGetterValues = aResponse.safeGetterValues || {};
|
|
|
|
|
const sortable = VariablesView.isSortable(aGrip.class);
|
|
|
|
|
|
|
|
|
|
// Merge the safe getter values into one object such that we can use it
|
|
|
|
|
// in VariablesView.
|
|
|
|
|
for (const name of Object.keys(safeGetterValues)) {
|
|
|
|
|
if (name in ownProperties) {
|
|
|
|
|
const { getterValue, getterPrototypeLevel } = safeGetterValues[name];
|
|
|
|
|
ownProperties[name].getterValue = getterValue;
|
|
|
|
|
ownProperties[name].getterPrototypeLevel = getterPrototypeLevel;
|
|
|
|
|
} else {
|
|
|
|
|
ownProperties[name] = safeGetterValues[name];
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Add all the variable properties.
|
|
|
|
|
aTarget.addItems(ownProperties, {
|
|
|
|
|
// Not all variables need to force sorted properties.
|
|
|
|
|
sorted: sortable,
|
|
|
|
|
// Expansion handlers must be set after the properties are added.
|
|
|
|
|
callback: this.addExpander,
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
// Add the variable's __proto__.
|
|
|
|
|
this._populateObjectPrototype(aTarget, prototype);
|
|
|
|
|
|
|
|
|
|
// If the object is a function we need to fetch its scope chain
|
|
|
|
|
// to show them as closures for the respective function.
|
|
|
|
|
if (aGrip.class == "Function") {
|
|
|
|
|
objectFront.getScope().then(aResponse => {
|
|
|
|
|
if (aResponse.error) {
|
|
|
|
|
// This function is bound to a built-in object or it's not present
|
|
|
|
|
// in the current scope chain. Not necessarily an actual error,
|
|
|
|
|
// it just means that there's no closure for the function.
|
|
|
|
|
console.warn(aResponse.error + ": " + aResponse.message);
|
|
|
|
|
return void deferred.resolve();
|
|
|
|
|
}
|
|
|
|
|
this._populateWithClosure(aTarget, aResponse.scope).then(
|
|
|
|
|
deferred.resolve
|
|
|
|
|
);
|
|
|
|
|
});
|
|
|
|
|
} else {
|
|
|
|
|
deferred.resolve();
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
return deferred.promise;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Adds the scope chain elements (closures) of a function variable.
|
|
|
|
|
*
|
|
|
|
|
* @param Variable aTarget
|
|
|
|
|
* The variable where the properties will be placed into.
|
|
|
|
|
* @param Scope aScope
|
|
|
|
|
* The lexical environment form as specified in the protocol.
|
|
|
|
|
*/
|
|
|
|
|
_populateWithClosure: function(aTarget, aScope) {
|
|
|
|
|
const objectScopes = [];
|
|
|
|
|
let environment = aScope;
|
|
|
|
|
const funcScope = aTarget.addItem("<Closure>");
|
|
|
|
|
funcScope.target.setAttribute("scope", "");
|
|
|
|
|
funcScope.showArrow();
|
|
|
|
|
|
|
|
|
|
do {
|
|
|
|
|
// Create a scope to contain all the inspected variables.
|
|
|
|
|
const label = StackFrameUtils.getScopeLabel(environment);
|
|
|
|
|
|
|
|
|
|
// Block scopes may have the same label, so make addItem allow duplicates.
|
|
|
|
|
const closure = funcScope.addItem(label, undefined, { relaxed: true });
|
|
|
|
|
closure.target.setAttribute("scope", "");
|
|
|
|
|
closure.showArrow();
|
|
|
|
|
|
|
|
|
|
// Add nodes for every argument and every other variable in scope.
|
|
|
|
|
if (environment.bindings) {
|
|
|
|
|
this._populateWithEnvironmentBindings(closure, environment.bindings);
|
|
|
|
|
} else {
|
|
|
|
|
const deferred = defer();
|
|
|
|
|
objectScopes.push(deferred.promise);
|
|
|
|
|
this._getEnvironmentFront(environment)
|
|
|
|
|
.getBindings()
|
|
|
|
|
.then(response => {
|
|
|
|
|
this._populateWithEnvironmentBindings(closure, response.bindings);
|
|
|
|
|
deferred.resolve();
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
} while ((environment = environment.parent));
|
|
|
|
|
|
|
|
|
|
return promise.all(objectScopes).then(() => {
|
|
|
|
|
// Signal that scopes have been fetched.
|
|
|
|
|
this.view.emit("fetched", "scopes", funcScope);
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Adds nodes for every specified binding to the closure node.
|
|
|
|
|
*
|
|
|
|
|
* @param Variable aTarget
|
|
|
|
|
* The variable where the bindings will be placed into.
|
|
|
|
|
* @param object aBindings
|
|
|
|
|
* The bindings form as specified in the protocol.
|
|
|
|
|
*/
|
|
|
|
|
_populateWithEnvironmentBindings: function(aTarget, aBindings) {
|
|
|
|
|
// Add nodes for every argument in the scope.
|
|
|
|
|
aTarget.addItems(
|
|
|
|
|
aBindings.arguments.reduce((accumulator, arg) => {
|
|
|
|
|
const name = Object.getOwnPropertyNames(arg)[0];
|
|
|
|
|
const descriptor = arg[name];
|
|
|
|
|
accumulator[name] = descriptor;
|
|
|
|
|
return accumulator;
|
|
|
|
|
}, {}),
|
|
|
|
|
{
|
|
|
|
|
// Arguments aren't sorted.
|
|
|
|
|
sorted: false,
|
|
|
|
|
// Expansion handlers must be set after the properties are added.
|
|
|
|
|
callback: this.addExpander,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
// Add nodes for every other variable in the scope.
|
|
|
|
|
aTarget.addItems(aBindings.variables, {
|
|
|
|
|
// Not all variables need to force sorted properties.
|
|
|
|
|
sorted: VARIABLES_SORTING_ENABLED,
|
|
|
|
|
// Expansion handlers must be set after the properties are added.
|
|
|
|
|
callback: this.addExpander,
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
_populateFromEntries: function(target, grip) {
|
|
|
|
|
const objGrip = grip.obj;
|
|
|
|
|
const objectFront = this._getObjectFront(objGrip);
|
|
|
|
|
|
|
|
|
|
// eslint-disable-next-line new-cap
|
|
|
|
|
return new promise((resolve, reject) => {
|
|
|
|
|
objectFront.enumEntries().then(response => {
|
|
|
|
|
if (response.error) {
|
|
|
|
|
// Older server might not support the enumEntries method
|
|
|
|
|
console.warn(response.error + ": " + response.message);
|
|
|
|
|
resolve();
|
|
|
|
|
} else {
|
|
|
|
|
const sliceGrip = {
|
|
|
|
|
type: "property-iterator",
|
|
|
|
|
propertyIterator: response.iterator,
|
|
|
|
|
start: 0,
|
|
|
|
|
count: response.iterator.count,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
resolve(this._populatePropertySlices(target, sliceGrip));
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Adds an 'onexpand' callback for a variable, lazily handling
|
|
|
|
|
* the addition of new properties.
|
|
|
|
|
*
|
|
|
|
|
* @param Variable aTarget
|
|
|
|
|
* The variable where the properties will be placed into.
|
|
|
|
|
* @param any aSource
|
|
|
|
|
* The source to use to populate the target.
|
|
|
|
|
*/
|
|
|
|
|
addExpander: function(aTarget, aSource) {
|
|
|
|
|
// Attach evaluation macros as necessary.
|
|
|
|
|
if (aTarget.getter || aTarget.setter) {
|
|
|
|
|
aTarget.evaluationMacro = this._overrideValueEvalMacro;
|
|
|
|
|
const getter = aTarget.get("get");
|
|
|
|
|
if (getter) {
|
|
|
|
|
getter.evaluationMacro = this._getterOrSetterEvalMacro;
|
|
|
|
|
}
|
|
|
|
|
const setter = aTarget.get("set");
|
|
|
|
|
if (setter) {
|
|
|
|
|
setter.evaluationMacro = this._getterOrSetterEvalMacro;
|
|
|
|
|
}
|
|
|
|
|
} else {
|
|
|
|
|
aTarget.evaluationMacro = this._simpleValueEvalMacro;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If the source is primitive then an expander is not needed.
|
|
|
|
|
if (VariablesView.isPrimitive({ value: aSource })) {
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If the source is a long string then show the arrow.
|
|
|
|
|
if (isActorGrip(aSource) && aSource.type == "longString") {
|
|
|
|
|
aTarget.showArrow();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Make sure that properties are always available on expansion.
|
|
|
|
|
aTarget.onexpand = () => this.populate(aTarget, aSource);
|
|
|
|
|
|
|
|
|
|
// Some variables are likely to contain a very large number of properties.
|
|
|
|
|
// It's a good idea to be prepared in case of an expansion.
|
|
|
|
|
if (aTarget.shouldPrefetch) {
|
|
|
|
|
aTarget.addEventListener("mouseover", aTarget.onexpand);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Register all the actors that this controller now depends on.
|
|
|
|
|
for (const grip of [aTarget.value, aTarget.getter, aTarget.setter]) {
|
|
|
|
|
if (isActorGrip(grip)) {
|
|
|
|
|
this._actors.add(grip.actor);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Adds properties to a Scope, Variable, or Property in the view. Triggered
|
|
|
|
|
* when a scope is expanded or certain variables are hovered.
|
|
|
|
|
*
|
|
|
|
|
* This does not expand the target, it only populates it.
|
|
|
|
|
*
|
|
|
|
|
* @param Scope aTarget
|
|
|
|
|
* The Scope to be expanded.
|
|
|
|
|
* @param object aSource
|
|
|
|
|
* The source to use to populate the target.
|
|
|
|
|
* @return Promise
|
|
|
|
|
* The promise that is resolved once the target has been expanded.
|
|
|
|
|
*/
|
|
|
|
|
populate: function(aTarget, aSource) {
|
|
|
|
|
// Fetch the variables only once.
|
|
|
|
|
if (aTarget._fetched) {
|
|
|
|
|
return aTarget._fetched;
|
|
|
|
|
}
|
|
|
|
|
// Make sure the source grip is available.
|
|
|
|
|
if (!aSource) {
|
|
|
|
|
return promise.reject(
|
|
|
|
|
new Error("No actor grip was given for the variable.")
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
const deferred = defer();
|
|
|
|
|
aTarget._fetched = deferred.promise;
|
|
|
|
|
|
|
|
|
|
if (aSource.type === "property-iterator") {
|
|
|
|
|
return this._populateFromPropertyIterator(aTarget, aSource);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (aSource.type === "entries-list") {
|
|
|
|
|
return this._populateFromEntries(aTarget, aSource);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (aSource.type === "mapEntry" || aSource.type === "storageEntry") {
|
|
|
|
|
aTarget.addItems(
|
|
|
|
|
{
|
|
|
|
|
key: { value: aSource.preview.key },
|
|
|
|
|
value: { value: aSource.preview.value },
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
callback: this.addExpander,
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
|
|
|
|
|
return promise.resolve();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// If the target is a Variable or Property then we're fetching properties.
|
|
|
|
|
if (VariablesView.isVariable(aTarget)) {
|
|
|
|
|
this._populateFromObject(aTarget, aSource).then(() => {
|
|
|
|
|
// Signal that properties have been fetched.
|
|
|
|
|
this.view.emit("fetched", "properties", aTarget);
|
|
|
|
|
// Commit the hierarchy because new items were added.
|
|
|
|
|
this.view.commitHierarchy();
|
|
|
|
|
deferred.resolve();
|
|
|
|
|
});
|
|
|
|
|
return deferred.promise;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (aSource.type) {
|
|
|
|
|
case "longString":
|
|
|
|
|
this._populateFromLongString(aTarget, aSource).then(() => {
|
|
|
|
|
// Signal that a long string has been fetched.
|
|
|
|
|
this.view.emit("fetched", "longString", aTarget);
|
|
|
|
|
deferred.resolve();
|
|
|
|
|
});
|
|
|
|
|
break;
|
|
|
|
|
case "with":
|
|
|
|
|
case "object":
|
|
|
|
|
this._populateFromObject(aTarget, aSource.object).then(() => {
|
|
|
|
|
// Signal that variables have been fetched.
|
|
|
|
|
this.view.emit("fetched", "variables", aTarget);
|
|
|
|
|
// Commit the hierarchy because new items were added.
|
|
|
|
|
this.view.commitHierarchy();
|
|
|
|
|
deferred.resolve();
|
|
|
|
|
});
|
|
|
|
|
break;
|
|
|
|
|
case "block":
|
|
|
|
|
case "function":
|
|
|
|
|
this._populateWithEnvironmentBindings(aTarget, aSource.bindings);
|
|
|
|
|
// No need to signal that variables have been fetched, since
|
|
|
|
|
// the scope arguments and variables are already attached to the
|
|
|
|
|
// environment bindings, so pausing the active thread is unnecessary.
|
|
|
|
|
// Commit the hierarchy because new items were added.
|
|
|
|
|
this.view.commitHierarchy();
|
|
|
|
|
deferred.resolve();
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
const error = "Unknown Debugger.Environment type: " + aSource.type;
|
|
|
|
|
console.error(error);
|
|
|
|
|
deferred.reject(error);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return deferred.promise;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Indicates to the view if the targeted actor supports properties search
|
|
|
|
|
*
|
|
|
|
|
* @return boolean True, if the actor supports enumProperty request
|
|
|
|
|
*/
|
|
|
|
|
supportsSearch: function() {
|
|
|
|
|
// FF40+ starts exposing ownPropertyLength on object actor's grip
|
|
|
|
|
// as well as enumProperty which allows to query a subset of properties.
|
|
|
|
|
return this.objectActor && "ownPropertyLength" in this.objectActor;
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Try to use the actor to perform an attribute search.
|
|
|
|
|
*
|
|
|
|
|
* @param Scope aScope
|
|
|
|
|
* The Scope instance to populate with properties
|
|
|
|
|
* @param string aToken
|
|
|
|
|
* The query string
|
|
|
|
|
*/
|
|
|
|
|
performSearch: function(aScope, aToken) {
|
|
|
|
|
this._populateFromObjectWithIterator(aScope, this.objectActor, aToken).then(
|
|
|
|
|
() => {
|
|
|
|
|
this.view.emit("fetched", "search", aScope);
|
|
|
|
|
}
|
|
|
|
|
);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Release an actor from the controller.
|
|
|
|
|
*
|
|
|
|
|
* @param object aActor
|
|
|
|
|
* The actor to release.
|
|
|
|
|
*/
|
|
|
|
|
releaseActor: function(aActor) {
|
|
|
|
|
if (this._releaseActor) {
|
|
|
|
|
this._releaseActor(aActor);
|
|
|
|
|
}
|
|
|
|
|
this._actors.delete(aActor);
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Release all the actors referenced by the controller, optionally filtered.
|
|
|
|
|
*
|
|
|
|
|
* @param function aFilter [optional]
|
|
|
|
|
* Callback to filter which actors are released.
|
|
|
|
|
*/
|
|
|
|
|
releaseActors: function(aFilter) {
|
|
|
|
|
for (const actor of this._actors) {
|
|
|
|
|
if (!aFilter || aFilter(actor)) {
|
|
|
|
|
this.releaseActor(actor);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Helper function for setting up a single Scope with a single Variable
|
|
|
|
|
* contained within it.
|
|
|
|
|
*
|
|
|
|
|
* This function will empty the variables view.
|
|
|
|
|
*
|
|
|
|
|
* @param object options
|
|
|
|
|
* Options for the contents of the view:
|
|
|
|
|
* - objectActor: the grip of the new ObjectActor to show.
|
|
|
|
|
* - rawObject: the raw object to show.
|
|
|
|
|
* - label: the label for the inspected object.
|
|
|
|
|
* @param object configuration
|
|
|
|
|
* Additional options for the controller:
|
|
|
|
|
* - overrideValueEvalMacro: @see _setEvaluationMacros
|
|
|
|
|
* - getterOrSetterEvalMacro: @see _setEvaluationMacros
|
|
|
|
|
* - simpleValueEvalMacro: @see _setEvaluationMacros
|
|
|
|
|
* @return Object
|
|
|
|
|
* - variable: the created Variable.
|
|
|
|
|
* - expanded: the Promise that resolves when the variable expands.
|
|
|
|
|
*/
|
|
|
|
|
setSingleVariable: function(options, configuration = {}) {
|
|
|
|
|
this._setEvaluationMacros(configuration);
|
|
|
|
|
this.view.empty();
|
|
|
|
|
|
|
|
|
|
const scope = this.view.addScope(options.label);
|
|
|
|
|
scope.expanded = true; // Expand the scope by default.
|
|
|
|
|
scope.locked = true; // Prevent collapsing the scope.
|
|
|
|
|
|
|
|
|
|
const variable = scope.addItem(undefined, { enumerable: true });
|
|
|
|
|
let populated;
|
|
|
|
|
|
|
|
|
|
if (options.objectActor) {
|
|
|
|
|
// Save objectActor for properties filtering
|
|
|
|
|
this.objectActor = options.objectActor;
|
|
|
|
|
if (VariablesView.isPrimitive({ value: this.objectActor })) {
|
|
|
|
|
populated = promise.resolve();
|
|
|
|
|
} else {
|
|
|
|
|
populated = this.populate(variable, options.objectActor);
|
|
|
|
|
variable.expand();
|
|
|
|
|
}
|
|
|
|
|
} else if (options.rawObject) {
|
|
|
|
|
variable.populate(options.rawObject, { expanded: true });
|
|
|
|
|
populated = promise.resolve();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return { variable: variable, expanded: populated };
|
|
|
|
|
},
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Attaches a VariablesViewController to a VariablesView if it doesn't already
|
|
|
|
|
* have one.
|
|
|
|
|
*
|
|
|
|
|
* @param VariablesView aView
|
|
|
|
|
* The view to attach to.
|
|
|
|
|
* @param object aOptions
|
|
|
|
|
* The options to use in creating the controller.
|
|
|
|
|
* @return VariablesViewController
|
|
|
|
|
*/
|
|
|
|
|
VariablesViewController.attach = function(aView, aOptions) {
|
|
|
|
|
if (aView.controller) {
|
|
|
|
|
return aView.controller;
|
|
|
|
|
}
|
|
|
|
|
return new VariablesViewController(aView, aOptions);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Utility functions for handling stackframes.
|
|
|
|
|
*/
|
|
|
|
|
var StackFrameUtils = (this.StackFrameUtils = {
|
|
|
|
|
/**
|
|
|
|
|
* Create a textual representation for the specified stack frame
|
|
|
|
|
* to display in the stackframes container.
|
|
|
|
|
*
|
|
|
|
|
* @param object aFrame
|
|
|
|
|
* The stack frame to label.
|
|
|
|
|
*/
|
|
|
|
|
getFrameTitle: function(aFrame) {
|
|
|
|
|
if (aFrame.type == "call") {
|
|
|
|
|
const c = aFrame.callee;
|
|
|
|
|
return c.name || c.userDisplayName || c.displayName || "(anonymous)";
|
|
|
|
|
}
|
|
|
|
|
return "(" + aFrame.type + ")";
|
|
|
|
|
},
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Constructs a scope label based on its environment.
|
|
|
|
|
*
|
|
|
|
|
* @param object aEnv
|
|
|
|
|
* The scope's environment.
|
|
|
|
|
* @return string
|
|
|
|
|
* The scope's label.
|
|
|
|
|
*/
|
|
|
|
|
getScopeLabel: function(aEnv) {
|
|
|
|
|
let name = "";
|
|
|
|
|
|
|
|
|
|
// Name the outermost scope Global.
|
|
|
|
|
if (!aEnv.parent) {
|
|
|
|
|
name = L10N.getStr("globalScopeLabel");
|
|
|
|
|
} else {
|
|
|
|
|
// Otherwise construct the scope name.
|
|
|
|
|
name = aEnv.type.charAt(0).toUpperCase() + aEnv.type.slice(1);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let label = L10N.getFormatStr("scopeLabel", name);
|
|
|
|
|
switch (aEnv.type) {
|
|
|
|
|
case "with":
|
|
|
|
|
case "object":
|
|
|
|
|
label += " [" + aEnv.object.class + "]";
|
|
|
|
|
break;
|
|
|
|
|
case "function":
|
|
|
|
|
const f = aEnv.function;
|
|
|
|
|
label +=
|
|
|
|
|
" [" +
|
|
|
|
|
(f.name || f.userDisplayName || f.displayName || "(anonymous)") +
|
|
|
|
|
"]";
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
return label;
|
|
|
|
|
},
|
|
|
|
|
});
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Check if the given value is a grip with an actor.
|
|
|
|
|
*
|
|
|
|
|
* @param mixed grip
|
|
|
|
|
* Value you want to check if it is a grip with an actor.
|
|
|
|
|
* @return boolean
|
|
|
|
|
* True if the given value is a grip with an actor.
|
|
|
|
|
*/
|
|
|
|
|
function isActorGrip(grip) {
|
|
|
|
|
return grip && typeof grip == "object" && grip.actor;
|
|
|
|
|
}
|